#Season of Wishes: Full Update Preview
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I. Season Duration
After the maintenance on 03/26/2026-06/18/2026 at 04:00:00 (UTC-8)
II. Major Updates
1. Pinnacle Energy removed
Starting in Season 4, the Pinnacle Energy will be retired. We want Lightbearers to dive into the content they enjoy most without being held back by a daily energy cap.
2. Power Leaderboards removed
With the overhaul of the core systems and investment structure, the Power Leaderboards will be discontinued in Season 4. Our goal is to give everyone more freedom to enjoy building multiple characters, rather than focusing on the Power Level of a single one.
3. Team Level Cap increased to 90
The maximum Team Level has been raised to Lv.90.
III. New Mythic Character This Season: Efrideet, the Iron Lord
A fearless fighter with bold ideas and an unwavering heart, always striving to steer everything toward the best possible outcome.
- Element: Arc
- Role: Offense
- Weapons: Hand Cannon, Sniper Rifle
Efrideet's character quest will become available alongside Efrideet's arrival. Complete it within the time frame to claim rewards including "Bon Voyage" Charms and Incandescence Ribbons.
IV. New Campaign and Challenges Launched
1. New Strike Challenges
- ** [Coliseum] , [Apadana]** , new maps, new mechanics
- Unlock Requirements: Reach Chapter 8-1 and Team Lv.80 to unlock
- Exclusive Weapon drops:
New Mythic Weapons are introduced. During the limited-time independent entrance period, Mythic Weapons have a 100% drop rate and can be obtained through Wish for specific Mythic Weapons.
- **[Coliseum] **allows Wish for new weapons: Auto Rifle "DEL1 Baklava," Sniper Rifle "IST3 Zico'oclac," Bow "CLY3 North African Egg."
- **[Apadana] **allows Wish for new weapons: Light Grenade Launcher "HON4 Pilaf," Linear Fusion Rifle "DEL9 Ovation."
2. Gauntlet: Blitz - New Challenges Launched
- [Legion Vault] , [Incomplete Ordered Field] , [Thundering Rails] are temporarily available with independent entrances. Explore the illusionary space created by Ahamkara and engage in battles against controlled Cabal and invading Vex.
- Unlock Requirements: Reach Chapter 8-1 and Team Lv.80 to unlock
- Exclusive Weapon 100% drop rate:
New Mythic Weapons are introduced. During the limited-time independent entrance period, Mythic Weapons have a 100% drop rate and can be obtained through Wish for specific Mythic Weapons.
- ** [Legion Vault]** allows Wish for new weapons: Submachine Gun "Night After Night," Sidearm "Mesicku," Hand Cannon "Jezibaba."
- [Incomplete Ordered Field] allows Wish for new weapons: Light Grenade Launcher "Cury Mury Fuk," Bow "Mute Potion," Linear Fusion Rifle "Suffocate Below."
- [Thundering Rails] allows Wish for new weapons: Fusion Rifle* "Roguish Creature," Auto Rifle "Vodnik Above the Water," Machine Gun "Die in Vain."*
3. Gauntlet: Onslaught - New Challenges [Elivagar] Launched
- Three new challenges, [Ginunaga] , [Gladsheim] , [Hvergelmir]
Delve into the nest of Ahamkara Njorun to find a way to defeat her.
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Unlock Requirements: Reach Chapter 8-1 and Team Lv.80 to unlock
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Exclusive Exotic Weapon drops New Exotic Weapons are introduced. Each challenge has a high probability of dropping exclusive Exotic Weapons.
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[Ginunaga] has a high probability of dropping new Exotic Weapon: Sniper Rifle "Cloudstrike."
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[Gladsheim] has a high probability of dropping new Exotic Weapon: Machine Gun "Thunderlord."
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**[Hvergelmir] **has a high probability of dropping new Exotic Weapon: Rocket Launcher "The Wardcliff Coil."
Additionally, synthesize the new "S4 Exotic Weapon Engram - Gauntlet: Onslaught" to decrypt and obtain the above weapons.
Meanwhile, the [Great Hunt] event will be launched in the new season.
4. Gauntlet: Onslaught [Prestige Challenge] - Elevated Risk and Rewards
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Activity Entrance: Challenge - Adventures - Gauntlet Ops - Gauntlet: Onslaught - Prestige Challenge
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Unlock Requirements: Unlock at Season Phase 8
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Activity Rules: Daily rotation, randomly selected from existing Gauntlet: Onslaught challenge maps
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Power Intensity: Prestige difficulty challenge carries higher risks, and Power requirements dynamically change with Season Phase
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Activity Rewards: Prestige Challenge may drop extremely Rare Adept Mods. Adept Mods are a powerful new mod series.
5. New Campaign and Storyline Missions Launched
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New Campaign Storyline: Chapters 8, 9, and 10. Includes three storyline missions: "Lethe," "Feeding Trough," and "The Pit."
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Storyline Content:
Wolf receives a message from the long-missing Harrow, following her footsteps into the Exclusion Zone sealed off for years. However, awaiting them there are greater crises and unexpected enemies...
V. New Activities and Adjustments
1. Operation Cordon is officially live!
- New Mode: Operation Cordon is officially launched! It will replace the original Calamity Ops activity upon release.
- Activity Background: Return to the battlefield to curb the spread of infected particles and eliminate deadly threats.
- Activity Mechanic Breakdown: In this mode, Lightbearers must form a 3-person squad and progressively explore the zones of Diffusion and Containment.
- Activity Entry: Accessible via Adventures->Haven Ops->Operation Cordon.
- Launch Requirements: Unlocks at Lv. 80.
- Activity Perks: The "Diffusion" stage and "Containment" stage feature two distinct environments. After completing 10 stages in "Diffusion," players will enter the infinite Desolation zone to test their squad's strength!
- Activity Rewards:
1.Both "Diffusion" and "Containment" stages offer first-clear rewards for stages 1-10.
2.Completing stages 1-10 in both environments will earn character stars. Each environment will calculate the sum of the top two character performances to determine star rewards.
3.Upon reaching stage 11 or higher in "Diffusion," players can claim Emblem rewards. Emblems have 4 tiers, and achieving stage 11 or higher in each cycle during a single season will upgrade the Emblem tier. (Emblems are dismantled at the end of each season.) - Original Calamity Ops Data Handling:
Original badges and personal profile data will be retained but marked as expired (i.e., data will no longer update). Titles earned from Calamity Ops can still be equipped and will not be dismantled.
2. The Expanse: Endless is live!
The Expanse activity has been upgraded to The Expanse: Endless mode, and the original Expanse activity will be closed. This new infinite challenge mode pushes players to strive for higher and endless stages!
- Comprehensive Rule Adjustments:
1.Divided by weapon types into four distinct environments: Piercing, Explosive, Sustained (Rapid Fire?), and Impact. Lightbearers can freely choose any environment and switch at any time.
2.Stage count resets after each season update, requiring Lightbearers to retry.
3.Each environment's stages expand from the original 40 stages to infinite, encouraging players to grow stronger and aim higher.
4.Environment refresh cycle changes from 14 days to match the season refresh.
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Reward Adjustments:
1.Rewards for each environment are independent.
2.Rewards refresh with the season, without mid-season changes to environments or rewards.
3.Clear stages to earn large amounts of Lumia Leaves, Exotic Artifact Choice Engrams, Artifact Essence, and "Mobius Loop" drops after stage 40. -
Event:
Simultaneously launches the new event "Infinite Answers." Participate and complete challenges to earn extra rewards.
3. Adventures now feature Adept difficulty.
- Included Activities: Strike, Gauntlet: Blitz, Singularity: Chaos, Legendary Campaign.
- Activity Entry: Accessible under respective activity entries.
- Unlock Requirements:
1.Adept difficulty for Chaos Tower and Legendary Campaign unlocks at Season Phase 2.
2.Adept difficulty for Strike and Gauntlet: Blitz unlocks at Season Phase 5. - Activity Rules:
1.For Strike and Gauntlet: Blitz, one random dungeon is available for challenge daily.
2.Legendary Campaign's Adept difficulty offers three selectable tiers: Adept I/II/III. Following the current weekly rotation rules, four dungeons * three Adept difficulty tiers are available for challenge weekly.
Strength Metrics: Adept difficulty presents higher risks, with Power requirements dynamically adjusted according to season phases.
Rewards: Adept difficulty offers richer rewards. Adept Strike and Gauntlet: Blitz have an additional chance to drop Adept Mod Fragments, which can be synthesized into Adept Mods.
- Original Challenge Mode Activity Shutdown:
1.Badges are marked as expired, but earned titles can still be equipped.
2.Tasks requiring completion of Challenge Mode in other systems are replaced with Adept difficulty tasks.
- Rewards: Adept difficulty offers richer rewards. Adept Strike and Gauntlet: Blitz have an additional chance to drop Adept Mod Fragments, which can be synthesized into Adept difficulty tasks
VI. Season Exclusive Events
1. Construction Fund
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Duration: After maintenance on 2026/03/26 - 2026/06/18 04:00:00
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Event Content:
At the start of each season, Lightbearers' items and materials will be settled, and resource compensation will be issued. The quantity will be converted into "Seasonal Tokens," which can be exchanged for resources based on the current season phase. -
Conversion Rules:
1."Extra Pinnacle Energy" and "Challenger's Keys" will be fully dismantled and converted into rare items for the new season.
2."Elemental Fruit," "Artifactual Cluster," "Metastable Core," "Occultation Essence," and "Ops Authorization" will be converted into "Seasonal Tokens" based on the corresponding ratio.
3.Excess quantities of other upgrade materials will be converted into "Seasonal Tokens."
2. Past Glory
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Duration: After maintenance on 2026/03/26 - 2026/06/18 04:00:00
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Event Rules:
1.Within one week of the season update, the system will generate a Past Activity Rating based on the Pinnacle Energy and Challenger's Keys consumed by Lightbearers in previous seasons, and send the corresponding Past Glory Bundle via mail.
2.After Lightbearers use the bundle, the "Past Glory" event will be unlocked. In the event interface, corresponding activeness bonuses based on the rating can be claimed.
3.Current Season Rank increase unlocks additional rewards and permissions, including discounted purchases.
VII. System Utility Additions and Optimizations
1. New Elemental Condensate Item
"Elemental Condensate" can be used to activate the acquisition of [Myth Character] itself, as well as enhance the Myth Character's [Upgrade Lv.].
- "Elemental Condensate" can be obtained by participating in time-limited events, activity challenges, seasonal missions, opening Season Engrams, and purchasing from the shop.
- Players completing Phase III objectives of seasonal missions will receive 40 "Elemental Condensates" at the end of the season, which can be used to activate any Myth Character.
- "Universal Elemental Condensate" can substitute for any character's "Elemental Condensate."
2. New Character Upgrade Function
All [Myth Characters] now feature the [Upgrade] function.
- System Rules:
1.Upgrade has 5 levels, with characters defaulting to Lv.O upon acquisition.
2.Upgrading characters grants additional special effects, with higher Upgrade levels enhancing these effects.
3.Activating Lv.1 Upgrade unlocks a character signature preview, while Lv.5 Upgrade unlocks a Gilded character signature preview, displayed in the team interface, MVP settlement interface, and other locations.
4.Enhancing Upgrade levels requires using the character's "Elemental Condensate" (e.g., Gwynn's Upgrade requires "Elemental Condensate: Gwynn").
3. Season System Revamp
The season system has been completely revamped for a more comprehensive seasonal content experience!
- Unlock Conditions: Unlocks after reaching Team Lv.80 and completing the [Chapter Book] journey.
- Entry: Season
- Content Additions and Adjustments:
Added [Seasonal Missions]
1.Covers four major categories of game content: "Activeness," "Experience," "Activity," and "Upgrade." Completing missions grants "Season XP," "Season Shop Tokens," and "Activeness Rewards."** Achieving mission phase objectives grants "Lumia Leaves" and the "Bon Voyage" Charm L.E. rewards.**
2.After Lightbearer reaches Lv.90, Team XP automatically converts into "Season XP," which increases Season Rank and provides core materials "Trivial Inspiration" necessary for activating [Emanare] nodes (activating [Emanare] nodes directly boosts Power and grants attribute bonuses to participating characters).
3.Added** [Seasonal Shop]**, where players can exchange currency earned from completing [Seasonal Missions] for a variety of upgrade materials.
4.Added [Seasonal Settlement] system, which issues one-time settlement rewards at the end of the season based on the number of **[Seasonal Mission] **categories completed by Lightbearer during the season (up to 40 Universal "Elemental Condensates" (usable in the next season to activate any Myth Character) and numerous high-value items).
4. Seasonal Emanare System
Players can activate different types of nodes in [Emanare] by consuming upgrade materials and key materials from Season Rank rewards, thereby granting participating characters significant Power and combat attribute boosts.
- Unlock Conditions: The system unlocks after reaching Team Lv.80 and completing the [Chapter Book] journey.
- System Rules:
1.Following the [Season] system's [Season Phase] progression, players can continuously unlock new activatable nodes in [Emanare], further enhancing character bonuses.
2.[Emanare] resets completely at the start of each season.
3.[Emanare] contains 3 [Emanare Ability] nodes, which, once activated, allow any character to equip one ability to trigger powerful effects during battles.
4.Seasonal activities drop [Emanare Ability Gems], which players can embed into [Emanare] to enhance [Emanare Ability] effects. Gems also randomly provide additional attribute boosts to the current participating character.
5.Players can insert up to 9 [Characters] into [Emanare], activating different levels of amplification effects based on the Power of inserted characters. This boosts the values of activated [Attribute Nodes] in [Emanare], thereby increasing additional Power and combat stats for any participating character. (1) If the inserted character is a Myth Character introduced this season or last season, they will receive additional amplification.
5. Gun Development Optimization
- Added the [Weapon Star Tier] system to replace the original [Weapon Enhancement] system
1.Weapon enhancement levels before the new season will automatically convert to corresponding star tiers when the new season begins;
2.After the new season starts, the weapon gear level cap will increase to Gear Lv. 90. When an 80 Gear Lv. 5-star weapon is infused to Gear Lv. 90, its star tier will decrease to 1-star;
3.After the new season starts, as the season progresses, higher-star weapons will drop in activities, and players can also use materials to increase the star tier of existing weapons.
4.The higher the star tier of the dropped weapon, the higher the potential perk level and the greater the chance of obtaining perk upgrades.
-** [Weapon Perk] System**:
1.Enhancement levels and perk upgrades will no longer be part of mod capabilities but will be randomly generated when the weapon drops;
2.Myth-quality perks will fully support perk upgrades, with each perk randomly obtaining up to 2 perk upgrade abilities;
3.Foundry perks will no longer have perk levels or perk upgrade abilities;
- [Weapon Mods] System Iteration:
1.Mods can now be freely detached and are no longer locked to weapons;
2.Introduced a large number of new exotic-quality mods;
3.Introduced some expert exotic mods (only one mod slot out of three on each weapon can be equipped);
- [Gun Forging] :
Players can use eligible material weapons to enhance the perk level or transfer perk upgrades to the weapon targeted for development;
- Increased the base impact of machine gun-type weapons but slightly reduced the amount of ammo picked up.
6. Artifact Development Optimization
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Added the [Artifact Star Tier] system to replace the original artifact enhancement system. Artifacts that reach the gear level cap for the season can consume materials to increase their star tier, thereby boosting artifact power;
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Split "Artifact Attribute Points" into "Base Attributes" and "Refactor Attributes": Base attribute points are generated when acquiring an artifact and cannot be changed. Lightbearers can only enhance base attribute points through repeated acquisition of the same artifact;
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Split "Attribute Transfer" into "Attribute Transfer" and "Point Transfer" functionalities:
Iterated the "Attribute Transfer" functionality: In the new version, a "random attribute not present on the main artifact" from material artifact A can overwrite a "random attribute not shared by both the main and material artifacts" on main artifact B;
Added "Point Transfer" functionality: Supports transferring base points from material artifact A to main artifact B (overwriting the attribute points of artifact B);
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Adjusted artifact numerical structure: Significantly increased the value proportion of "Artifact Tier," narrowing the actual power gap between artifacts of the same Power level and increasing the proportion of guaranteed power;
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The same "Artifact" item can now only be equipped on one character at a time (can be freely equipped or unequipped without conditions) and can no longer be equipped on multiple characters simultaneously;
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The attribute points required for "Artifact Perks" and "Attribute Perk" levels will vary with "Artifact Gear Lv.," with higher gear levels requiring more total attribute points;
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The current 85 Gear Lv. artifacts will revert to Gear Lv. 80 at the end of the season, but their total attribute points will remain unchanged;
- Removed the "Gear Lv. Enhancement" functionality:
Starting from the new season, players must obtain higher gear level artifacts through grinding, as the "Gear Lv. Enhancement" functionality will no longer be available;
- Removed the "Artifact Gild" functionality:
The numerical values previously covered by this functionality will now be reflected in the enhancement of "Artifact Attributes" and "Artifact Tier" proportions;
Added a "Skill Intensity" attribute to "Artifact Tier." The total attribute points required for tier upgrades will now correlate with "Artifact Gear Lv.," with higher gear levels requiring more total attribute points for tier upgrades;
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Removed the "Element Match Restriction" rule for existing exotic artifacts: Characters can now equip exotic artifacts without matching the corresponding elemental artifact;
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Modified "Artifact Refactor" to random enhancement: Each refactor will necessarily increase the total refactor attribute points, randomly adding 1-5 attribute points (refactor cap points correlate with artifact gear level).
VIII. Other Seasonal Updates and Adjustments
1. Brand-new Foundry, brand-new weapons, and brand-new perks.
- Brand-new Foundry - Ordovician Mirage introduces 9 Mythic-quality weapons, with new perks added to the Mythic weapon perk pool. These drop in the new Gauntlet: Blitz and Gauntlet: Onslaught challenges.
- Riviks & Wright Foundries launch 5 new Mythic-quality weapons: Auto Rifle, Linear Fusion Rifle, Sniper Rifle, Bow, and Light Grenade Launcher.
2. Destination unlocks the Boneyard region for exploration.
Explore the Boneyard region and venture into the mysterious Exclusion Zone that has been sealed for years.
- Unlock new destination puzzles and exploration rewards.
- Unlock new frontline events and public events in the region.
3. Early progress optimization.
- Players lagging behind server levels will receive XP bonuses when gaining Team XP, enabling faster leveling to catch up.
- Reduced burden for chapter missions.
Early chapter missions have had their difficulty adjusted, including a reduction in the number of objectives and the difficulty of achieving them.
- Added skip mechanics for campaign and challenges.
Upon skipping, a pop-up will summarize the main story and provide a New Light guide, ensuring Lightbearers don't miss out on exciting plot points.
Skipping the campaign will take players directly to the final battle, while skipping chapter content will bypass intermediary interactions and lead directly to essential experiences.
IX. Craving Season Part I Battle Pass Update
- Duration: After maintenance on 2026/03/26 - 2026/05/07 at 04:00:00 (UTC-8)
- Update details:
Brand-new Exotic Hand Cannon "Till Eternal Death" joins the Battle Pass!
Unlock the Premium Battle Pass and reach Lv.20 to acquire the Emote "Refined Taste", Lv.30 to acquire the Emote "Clap Dance", and Lv.50 to acquire the 'Til Eternal Death Ornament Random Bundle.
Unlock the Premium Battle Pass Plus to immediately acquire the Transmat Effect "Gild".
Sigh. Hard pass.
Can’t wait for Efrideet
k, bye then LMFAO
Do I have the aim for hc sniper
What happened to removing gacha?
I hope they fix the missing audio. I really dislike doing any of this update cause the voice audio and sometimes music is missing.
So what happens with my lv80 artifacts that I paid money to make them god roll?, I cant level them up to 90
i think we will be able to upgrade them next week, or week 3
hoping anyways
I haven't played in some months so tell me if this update is good or bad lmao (thanks whoever can answer)
Feel like d2 in term of grinding, most activity are decently challenging. Reward seemingly aren’t lock behind leaderboard anymore. I think it is a decent update, make the game feels different than before
u should start saying that there is no more pinnacle and acclaim anymore.
wich is huge
grind till your heart is content
what do we do about our lv80 artifacts? which we paid a lot of money to make sure we get god rolls on all of them for all of our characters?
plus a new raid is coming. if im not mistaking.
Re-rolling was expensive.
I think if they had planned something with it, they would have said something, but I understand your frustration. I hope everyone gets their materials back in some shape of form.
same way we upgrade our weapons to lv90 the same should be for those artifacts. Plain and simple.