#Development Update: Strengthening Estela, Cross Server Plays and More

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glossy olive
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Dear Lightbearers,
Over the past few weeks, we've been listening to your feedback and discussions, including many valuable suggestions and opinions. These voices are incredibly important to us, as they help us better understand your expectations and needs. Through this developer update, we'd like to share our recent changes and progress, and provide more detailed explanations and background on some frequently discussed topics. Moving forward, we'll continue to keep you updated on our thoughts and progress through similar updates.

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Adjustments to Character Strengths

Following the release of the major updates for Act 2 of Season 1, the community has been actively discussing the strength of the new character Helhest and the prior Mythic character Estela, as well as the endgame sandbox. Shortly after the update, we addressed some bugs that caused confusion and frustration among players through a hotfix. Now, we'd like to delve deeper into these topics with you through this update.
Destiny: Rising aims to bring a fresh experience to the Destiny IP through rich, diverse combat experiences with each character offering a unique combat style and value. We hope players can enjoy the growth and combat joy of different characters and find their favorite playstyles in various challenges. To this end, we've designed diverse levels and difficulties to ensure each character's unique traits can shine in suitable scenarios. In the long run, we don't want any single character to dominate all playstyles; instead, we aim to achieve balance so each character can stand out in specific circumstances.

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In terms of specific character designs, Helhest and Estela are meant to thrive in different environments. Helhest excels at high burst damage in short periods, while Estela is better suited for stable, long-term damage output. However, based on community feedback and data analysis, we found that Estela hasn't met expectations in some endgame game modes, particularly in environments where she was supposed to shine. (Part of the reason is also that the current end-game environment doesn't provide enough challenge for players with fully progressed characters. We are speeding up our content roadmap to enrich players endgame playlist with fun and challenging content, stay tuned! —— A System Designer) Therefore, we’ve decided to adjust Estela’s skill kit and related weapons to improve her competitive edge in the endgame content while preserving her unique playstyle. These adjustments will take into effect either from today's hotfix or by Thursday after our weekly maintenance. The specifics are as follows:

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Estela Adjustments

  • Recharge time for Misfortune's Guide has been reduced from 11s to 8s.
    • Misfortune's Guide has a significant impact on Estela's combat flow. Reducing this recharge time grants her more room for error in battle.
  • The base damage Bewitched Illusions deal per hit has been increased from 90 to 100.
  • The base damage Violent Reverie deals per hit has been increased from 210 to 230.
  • While firing weapons and for a short time after firing, Estela's two Signature Abilities will support left-handed mode: Casting a Signature Ability will not interrupt firing, and Estela can begin firing at any point while casting. This adjustment will appear in-game after our weekly maintenance on Thursday.
    • In some situations, Estela can gain Corruption very efficiently, which results in the need to repeatedly cast her Signature Ability. With these changes mentioned above, casting Signature Abilities will have less of an impact on firing weapons.
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Exotic Machine Gun - Heir Apparent (Changes will be implemented after Thursday’s maintenance)

  • Precision damage multiplier has been increased from 1.2 to 1.35.
  • The damage boost Catalyst Band 2 provides when repeatedly firing has been adjusted from 5% per stack (up to 10 stacks) to 10% per stack (up to 5 stacks).
    • This allows the wielder to reach the max damage boost quicker when switching targets.
  • The barrel's spinning up duration has been decreased from 1.2s to 1s pre-catalyst and from 0.8s to 0.6s post-catalyst.
    • This change lets the weapon begin firing sooner.
  • The length of time allotted before the barrel will need to spin up again after firing has ceased has been extended from 2.5s to 4s.
    • Now, if the wielder casts an ability while firing or stops shooting for a short duration, they won't need to prepare the barrel again, significantly improving how the weapon feels.

This is the first time we have tweaked Estela and Heir Apparent's stats, we will continue to monitor character performance and balance in our core play modes. We’ll make adjustments as needed to ensure each character meets our expectations for a rich and diverse combat experience. Each time we make such balance changes, we’ll communicate our design philosophy with our community.

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Endgame Activity: Expanse

As one of the main endgame activities, Expanse is a key focus of our design efforts. Each challenge cycle, we dynamically adjust the level design and modifier pool to create the intended challenge experience.
However, with ongoing and character updates varying synergy between characters and perks, we test and adjust the activity extensively each cycle to ensure it offers a balanced and fun experience. As a result, we regularly update the time benchmarks for different tiers of Expanse.
During testing, we found that some perks were overperforming, which could disrupt the balance of Expanse for different characters. Therefore, we made adjustments during the S1 latter half maintenance. However, as mentioned in previous hotfix notes, some level configurations were incorrectly incorporated due to errors, and combined with other bugs, these issues led to a poor player experience in Expanse during the early part of Act 2 of Season 1.
In the upcoming Seasonal updates and Expanse updates, we'll conduct more comprehensive testing and balancing of level quality, perk values, and challenge experiences for all characters. We're also working on new content for Expanse to expand its possibilities further.

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Server Merging: First Step

We understand that server isolation since launch has limited interaction between global players. We've been exploring technical solutions to reduce barriers to co-play. After ongoing efforts by our technical team, we are excited to announce that we plan to roll out the first phase of server merging in Season 2.
Currently, we have four regional server groups: North America, South America, EMEA, and APAC. In the first phase, we'll merge the NA and LATAM servers, and the EMEA and APAC servers.
Once servers are merged, players from different regional servers can freely add friends, chat, join fireteams, and play together. They'll also compete together on new leaderboards.
This is just the first step in our server merging plan. The development team is still exploring the possibility of merging all server groups in the future. We hope that one day, players from any region can freely team up and play together with friends around the world.
One thing to note, however, while we've optimized as much as possible on our servers, latency due to physical distance is unavoidable. We'll prioritize matching players with closer geographic proximity, but when playing with teammates from farther away, you may experience higher latency than usual. We will look into the performance of the server merges once they roll out. We’ll share more details about server merging in a separate update closer to release.

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Closing Words

Thank you to every Lightbearer for your support and feedback. We know that our game is driven by your passion and participation. We'll continue to listen to the community and improve the gaming experience. This first batch of changes is just the beginning.
In our next update, we'll share our latest roadmap, including our plans and focus areas for the coming months. Stay tuned.

Until next time,
The Destiny: Rising Team

grand perch
#

When will the 3rd area for Red Sea Rift be finished?

severe comet
#

Are we supposed to be able to type here? Either way, cool update lol

elder acorn
#

gwynn status?

slender mural
#

is this real chat?

midnight finch
dusty moon
#

Exciting news about server merging

uneven hill
#

Anyway when sentinel wolf

radiant spire
#

Co op is nice

digital blade
#

buff ning fei please

blazing osprey
void onyx
#

Please share a roadmap mid-term

real frost
#

meaning game is dying player base is low asf , rating in china is 5 out 10 . we cant pay for servers so we are merging all into one server

finite wharf
#

I don't think we're supposed to type here

wheat dew
wooden nebula
#

With Expanse leveling: why wasn't it communicated that the combatant level would be increasing to 90? Additionally, why is it inconsistently stated as 90 across different screens? Menu screen shows both 88 and 90, launch activity screen shows 88, but its definitely 90.

fallow sand
#

I think just another area added to the game would help, one that isn’t jiangshi metro or Red Sea rift, since both are earth destinations

novel sleet
#

Yeah I don’t know how to take that server merging news…. That feels dire…

burnt lance
#

We need REAL content straight from S2 on nov 6, at least. This game won't survive with "COMING 2026" updates

midnight finch
#

EU and NA servers are fine. its mostly apac and latam servers that were lacking, so it's more for them

limber tiger
#

I just think they need more rewards for casual players. Ive benefited a lot from all the incentives given from being Overseer and Eclipse and stuff, but man this game gives so little if your a casual player compared to most other gachas.

barren smelt
#

ty for buffing my estella

solemn depot
#

Havent seen the road map yet but Packs need leaderboards and some competitive content like pack exclusive raids

hybrid talon
#

Lmao they aren’t going to be addressing your suggestions here guys

blazing osprey
#

buff jolder

eternal hare
#

This game miss one thing above all.. endgame "farmable" content

Give us a way to farm exotic artefact mats and we ll be good for at least 1 month before you can launch your next big update

sleek minnow
#

Ning looked at this and dump this post in garbage bin and laugh.

dire lynx
#

buff bows plz

burnt lance
#

Buff content

real frost
#

remember only dying games merge server "server merge is important for maintaining a healthy player population. As time passes and the game matures, some servers may experience a decline in player numbers, leading to longer queue times for matches, difficulty finding teammates or opponents, and overall reduced activity. By merging servers, we can consolidate the player base, ensuring that there are enough active players to support robust gameplay across various game modes" it happened in less than 3 month

burnt lance
#

This game has LESS content now than it had in beta, at least Read Sea Rift zone was complete

spare palm
#

Merger of servers is an indicator that the game is in very bad shape and very few players are playing it 🫵

verbal niche
#

Well, with such updates , what players to do daily / weekly. Game become boring. No players to find OPS team. if you even whale character it could be dead next weeks / month ( hello Gwynn ) . u basically can login twice a week awaiting your coming 2026 , More events and challenges are needed and not only for t6 helhest whales ( eclipse was good one , where power was limited )

fringe kernel
#

I had no idea estela was weak 😆

surreal dock
#

Server merge is gonna make master 2/top 100 a nightmare bro

shell wing
wooden nebula
#

Overall, good dev update, but here are some pain points that the community has been discussing. Not an all inclusive list:

  1. Incandescent Cluster drops are really low unless you're in Overseer. Maybe separate drops of these from leaderboard rankings?
  2. Expanse combatant level 90 is a slog for characters who aren't maxed out..
  3. Exotic mods are brutal to get because of how limited they are. Maybe give us a way to get them without pinnacle energy or limited keys, like you did with artifacts?
  4. The endgame right now is very focused on speed, and this hurts units without movement abilities. Hope to see some wave defense modes in the future!
spare palm
#

Whales from EMEA vs whales from APAC, let's started 🤣 🍿

hybrid flint
#

Damn people lied just to get Estela even more op

south pine
#

Love the Estela buff !!!!! 💪

solar dew
#

"We don't want any single character to dominate all playstyles."
Ning Fei:❓

novel sleet
chilly edge
#

Estella is already extra overpowered as it is.. This game's expiry date just coming to an earlier date

open sequoia
eternal hare
#

Exotic artefact reroll man.. ppl dont réalise yet how it ll change the méta in coming weeks, we have players that ll reach the holy +3k gap power between Master requirement and their gear score which will will make impossible to compete with player at 74340 gs and +..

They need to allow us to rank up our exotic artefact or it ll be non sense on the only current endgame activity (C Ops)

burnt lance
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I don't understand how the devs thought this amount of content would be enough for Destiny 2 players (the target audience). And they claim to be big Destiny 2 fans: if so they would understand that after two months from release teh content we have nwo is WAY too low and scarce. You can't do a Destiny game (mobile or not) and expect player to be satisfied with 10-15 minutes of gameplay daily

wooden nebula
tall island
wispy roost
#

Fix Daybreak seal, its unobtainable if u dont have estella already

north vigil
#

Road Map? dead

gusty rivet
#

EU+usa one server? means we will get higher ping on eu ? wtf

surreal dock
tall island
wooden nebula
burnt lance
# tall island The game just came out womp womp

Two months is "just came out"? Launching with less content than in beta? This is even less content Destiny 1 had at at launch, at least there were more zones to explore (Terra, Luna, Venus, Mars...). And they have 10+ years of assets already available...

severe venture
#

Its offical the game will die in coming months and i dont thing they have content made to play
The trailer we saw was to hype up player base.

half bear
midnight finch
tall island
gusty rivet
#

i was hopping for new content added

surreal dock
severe venture
#

If you think about it this game has so low content its amazing people still playing it.even i am plaing it just for pinnacle energy but upcoming month will tell whether this game survive or not

tall island
#

I think if you are stinky you shouldn't talk to me. All D2 players are stinky.

burnt lance
vast escarp
#

when peoples patience is shorter than a fruit fly life span

somber goblet
surreal dock
desert hill
#

As an apac player I’m very excited for the changes, but please make changes to the leaderboards accordingly to accomodate, especially the calamity ops leaderboards

magic thicket
#

Give us 1 free challenge key a day instead of 3 a week thanks

pastel kayak
tall island
burnt lance
vast cliff
#

Good to see buffs to characters so people feel safer investing in new units... But doing so after the banner is gone is something to work on. Maybe when something like this happens, they can come back in a short rerun banner for people interested if the situation couldn't be avoided otherwise

limber tiger
outer field
#

Can we look into Gwynn as well? Compared to Helhest and Estela may as well not play her at this point.

wooden nebula
formal granite
#

Buffing characters already? That’s a good sign

vast escarp
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even then the 2 months has been great for leveling/ building whatever characters you have. even if they were spamming new content people would complain they can't do it cause they're not used to putting in work to getting a character ready for it

burnt lance
surreal dock
cinder mirage
#

Remove the Energy system please

wooden nebula
pastel kayak
#

Not the open beta 😭

sinful basin
#

awesome update thanks. Now just to buff bows so that it can also fit the burst potential of Helhest with her exotic bow. Bows still seem underwelming and slow for her play style.

burnt lance
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Thanks for the insults, while I have been nothing but respectful. This speaks volumes about you 🙂 also, for the record "open beta" in China equals "launch" in global. The more you know...

rain grotto
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why is estella getting a buff but not joldr tan or the other underpowered characters??

limber tiger
surreal dock
wooden nebula
sinful basin
opaque jay
#

Nice update

dull zephyr
#

Buff bows and do what that other guy mentioned: calamity ops timer pause while running through hallways/between encounters, so Ning fei isn’t permanently meta.

eternal hare
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So now we have to fully upgrade heir apparent 🫠

rain grotto
surreal moss
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if there's one thing I'd like to see, I think it was something that was brought up earlier: a way to farm exotic mods without needing to spend energy to get them, even if at like turbo-low chances

wooden nebula
burnt lance
#

I haven't played D2 since Shadowkeep, my avatar is from the Taken King days. But keep insulting, I'll keep reporting you 😄 and for the record, this "rat" has Gwynn C6, Estela C6 and Helhest C2, I spent, I play, I support the game and I want it to be better and not repeat the same mistakes the D2 team did, because this team showed they can listen and do a lot of smart and nice things, game-design wise. My criticism comes from a place of love, not hate, contrary to the way you discuss with other people

surreal dock
wispy roost
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Fix Daybreak seal being unobtainable if u dont have estella, and look at my shifting gates suggestion. Im best shifting gates player IN THE WORLD listen to me NOW

sinful basin
#

I just need more in game 'energy'. without energy the grind is not worth it with the drop rates 🙁

prisma granite
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Nerf Ning Fei!!! who tf said buff Ning fei is a sore meta loser. Use a real character! Not a walking cheat code

burnt lance
dusty hill
#

Add an option to directly buy artifact engrams from the shop or through synthesis.

I think being able to directly buy Mythic and below artifacts (albeit the attributes should still be random) will greatly improve the QoL of farming, and also allow players to test the equipments more!

uncut briar
north kiln
#

Any update on a solid PC client to make the game playable outside of emulators?

glad cypress
novel sleet
#

Pinnacle should be a force multiplier. Just as exotic artifacts drop to ~2% without pinnacle, do the same for ALL pinnacle drops. Mods 1-2% drop rate, artifact upgrade mats, same thing….

Give us a way to spend all day playing and seeing SOME upgrade progress and the hardcore d2 players will be slightly happier.

Right now this artifact grind and leveling is the worst experience

surreal dock
mystic meadow
#

I think server merging is nice but ngl I don’t see why Estella got a buff tbh lol

wooden nebula
glad cypress
novel sleet
burnt lance
#

Also, here's a suggestion 🙂 the Daybreak Engram (cosmetic) system is just absurd. To complete the season emblem you have to go through multiple layers of rng that can still fail at every step. I don't mean everyone should be able to get it regardless, but at least remove the requirement for the Flawless decal, or change the way to obtain it to some pity or knockout system...

mystic meadow
wooden nebula
burnt lance
magic thicket
glad cypress
plucky light
#

Meanwhile Ikora remains THE WORST character in the game.

ancient prairie
#

Release the remaining beta weapons like Wrongeful Ingress and Scatterhorn

mystic meadow
unique cradle
#

Server merging happening so soon is interesting.

worldly wagon
#

every time the devs post something new my faith in this game just drops further and further

glad cypress
#

They need to buff Ikora’s forehead

magic thicket
unique cradle
wooden nebula
# mystic meadow I think almost all the characters need buffs

This is a good take disguised as a bad one. The game is centered around speedrunning and right now there is only one viable movement unit. So we need a way to make all units competitive with a movement unit in speedrunning, and that can only happen with some changes to the actual activities. Like what was mentioned earlier, removing timer between active zones in calamity ops

burnt lance
#

I hope this comment thread lets the devs understand that we need a Roadmap now and some new content even sooner. The Morgran's event returning was already a red flag that makes me think they have nothing ready

candid atlas
mystic meadow
past gale
#

Incandescence clusters need to be from more than one activity source. Should be available from other high end content.

tardy needle
unique cradle
magic thicket
#

We should just make all characters be Ning Fei

tardy gyro
#

I am hoping that for their next Development Update they decide to give some attention to Rossi and Ikora, as they could use a buff.

toxic zenith
#

Is there enhancement for artifacts chance ???

glad cypress
vast cliff
unique cradle
#

I'm not sure these proposed Estela buffs address the root problems.

burnt lance
tardy needle
#

fix mispellings in hangar build menu
add clan banner…

mystic meadow
glad cypress
glad cypress
hushed siren
burnt lance
steep tangle
#

what did they say they listened? didn't they!!!!🤦🏻‍♂️😂😂

vast cliff
hushed siren
glad cypress
magic thicket
burnt lance
#

We don't need Estela to be faster, we need more modes that don't work around "go fast or go to hell"

unique cradle
#

That's the root problem. Content design.

candid atlas
glad cypress
hushed siren
true nova
wispy roost
#

16 days till season is over PLEASE make estellas OR helhests story not both. Or make it completable without the character. I have every thing except seal, for sigil.

hushed siren
#

i swear if the new mode drops and its another 'wait 2 weeks' shtick...

magic thicket
glad cypress
wispy roost
# glad cypress What story? Like the character quest?

Yeah, the gilded seal requires estella and helhest character quests to be complete. But estella is gone, so if u dont have her its unobtainable. And like getting 24 levels in shadowshaper took ages, so by the time estella was gone I was finally able to see it was a requirement

south pine
#

Are we doing anything for shifting gates queue times??

versed summit
#

Am I alone in just wanting a new story expansion/location? I think the endgame stuff is fine but I want more places to go and story

outer lichen
glad cypress
wispy roost
magic thicket
south pine
hollow fox
#

Not major but please for the love of god fix the decal polishing system, 40% is so unnecessarily low, I personally have failed 11 chances in a row!

Whaling out on bright dust is far to expensive for to little

The lack of daybreak engrams make it near impossible to get the sigil completed

burnt lance
wind mauve
#

why is Estella getting buffed and not Gwynn when she's way harder to execute dps..

wispy roost
#

Server merge means I can be number 1 shifting in the world 🤤

uncut hare
#

Im sorry what feedback did they get from the player base? All that typing for very little changes. Im pretty sure Noone asked to buff Estella and Heir apparent. I know nobody asked for a server merge. How bout you look into the lumina leaves economy smh

south pine
glad cypress
#

Honestly, if most characters didn’t have such a heavy reliance on dupes, I wouldn’t mind the completionist titles that require u to have every character in the game

outer lichen
#

I also dont buy the "game is dying" nonsense
Latam is dying, and it has like a difference of 10 ping from NA for me
Its honestly silly that those servers were ever separated

wind mauve
finite wharf
south pine
# wispy roost

DAMN! waddup bro 😎
I can’t be number one in my region cus you haha

glad cypress
burnt lance
hollow fox
sterile barn
magic thicket
#

Let us reroll one stat on an artifact also so when we get 3/4 good rolls we can reroll the bad one

glad cypress
hollow fox
thick yacht
#

This kind of a dev update would have been better weeks ago, this just feels too little too late.

Absolutely no mention of how scarce clusters are, how endgame content is too focused on speed and making ning mandatory and everyone else useless, and very lackluster events that do not give any Lumia leaves.

wispy roost
#

Eh its not to late, the game has been fine imo.

thick yacht
wind mauve
#

nobody asked for this changes netease! fix the game we need more pinnacle energy, more pull currency, cheaper silver and exotic artifacts system. buff gwynn if you're buffing estella

glad cypress
#

I know what’ll fix this game… a Star Wars collab Clueless

full jackal
#

Server merges this early is crazy work

wispy roost
hollow fox
desert hill
magic thicket
viral python
#

We need Content, more strikes, more endgame content a new Raid, new exos.. better PVP like trials what we can play on and off

wispy roost
hollow fox
desert hill
glad cypress
wispy roost
limber tiger
magic thicket
wheat dew
hollow fox
wispy roost
slender patrol
#

Kind of disappointed trinity ghoul hasn't received a buff despite underperforming as much as it has been

glad cypress
# wheat dew that's clearly what the intent was

Ofc, that’s assuming they have bigger and beefier major events that they can run in tandem with it.
If they just keep sending Morgran’s once a month without anything else, it’s kinda bleak

hollow fox
wispy roost
magic thicket
hollow fox
wind mauve
wispy roost
tulip cloud
#

Buff Ikora and Xuan

wispy roost
glad cypress
#

Estela is mid for calamity? AINTNOWAY

hollow fox
magic thicket
glad cypress
wind mauve
tulip cloud
#

Estela will ROCK when Bad Juju will be available, its in the game files so it might come out very soon love

paper solstice
#

Hello

hollow fox
sinful linden
#

I didn't realize people considered Ning Fei so good. I guess having him at T2 without spending a dime makes me pretty lucky huh.

wind mauve
tulip cloud
#

Buffed: has 2 charges now

sinful linden
#

Have you tried doing better in school?

tulip cloud
wind mauve
hollow fox
sinful linden
#

'Xbow' is hilarious. Sorry for not contributing to the discussion.

glad cypress
compact harness
#

Say hello to the lagfest after server merge..has this ever been a good idea?

hollow fox
magic thicket
full jackal
#

Creating unique experiences...if you get the new character

magic thicket
#

Make Jotunn a heavy weapon

hollow fox
narrow iris
#

I got a warning 😭

tulip cloud
glad cypress
#

Nerf Ningguang catyes

hollow fox
tulip cloud
#

I don't say he doesnt need a nerf because he's too strong and he's a nightmare in pvp activities, what I'm saying is Ning is not THE issue

sinful linden
proud spire
#

what about gwyn

glad cypress
#

Found dead in her hotel room this morning

magic thicket
proud spire
#

even more reason to buff her

magic thicket
#

Honestly just delete Gwynn from the game and give me my scrolls back

glad cypress
hollow fox
#

I waiting for the day we have telesto and we get patches like this

“It seems telesto has been doing more damage due to an unforeseen bug, we have decided to nerf jolder because of it, thank you for your patience and support”

spare palm
#

I'm really looking forward to European whales crying about how they can no longer hold high rankings because Chinese whales are always ahead of them 🤣🤣🤣

glad cypress
hollow fox
full jackal
#

Hate to break it to ya you gotta whale harder now

jaunty hawk
#

just buff gwynn

rotund harness
magic thicket
hollow fox
pallid kraken
#

when is the hotfix?

sinful hull
spare palm
junior apex
#

Where will you fix Explosive Payload to explode on the ground and walls instead just enemies? And where is the clepsydra enhanced nad other exotic mods enhancements?

rustic vapor
#

I think Drising needs to focus on better in-between events.

We need more events that involve characters and settings, not just leaderboards and a reward screen.

Look at HSR for example; many of that games events will involve the main character going to one of its many areas, interacting with a character or characters, and completing some kind of mission with them that encompasses an event. (Example: the museum event in Belebog)

Right now in Drising the events of this game are quite divorced from its characters and story. Even the raid was disjointed in the timeline

hollow fox
rustic vapor
#

The Morgran’s realm event makes sense plot wise what with the aftermath of the big shank, but we don’t even talk to him about it. His motivations are summarized and that’s it. No reactions from Radagast, no other characters invited into the realm to do their own things. Just a leaderboard and some rewards

deft wing
#

Plz give wolf some love, 7th in the United Kingdom 72k power and gets out performed by most characters that are 64k

junior apex
#

We need more events with Lumia Leaves instead resources.
Fruits behind pinnacle is also boring, should be a percentage like 10% when farming singularity

Also, Sparrow racing is boring..... not like D1 when we could use turbo free. And only 2 maps?

I always asked for fixing explosive payload and others enhanced perks...

60 weapon tokens to get 1 exotic from battle pass is worst too, if you gonna sell on black market for f2p, at least sell 80 in the battle pass.

magic thicket
#

When we getting SpongeBob collab? Patrick would make a great Titan

hollow fox
#

Hear me out, fishing event 🤌🏻

deft wing
magic thicket
hollow fox
zinc quiver
#

A lot of crybabies in here

gloomy grove
jagged nebula
#

I wonder if they will touch on some of the other characters. I feel like tan is getting tossed to the side for Estela and deserves a revamp

slow notch
#

Estela getting buffed is wild. I’ll gladly take it as I have her T6 and she’s my favorite character 🥰

jagged nebula
#

I wasn’t able to get her 😔 but I’m a low spender so can’t complain too much

surreal dock
surreal dock
jagged nebula
worldly wagon
surreal dock
#

I would say in a calamity focus run, tan is more dps then suport, but helhest can do just both at once kekhands

junior apex
#

Where is the other language? We're waiting for PT-BR

slow notch
#

Honestly, I don’t care if we are re-cycling events. My only fair criticism of the game is the lack of Leaves and Incandescent clusters. Clusters in particular are starting to annoy the crap out of me

ruby swan
#

Why are we focusing on Estela buffs whn plenty of characters need it much more?

idle island
#

Why did we all play so much D1 and D2? Raids and PVP and collecting exclusive weapons and armor. They need to lean into that stuff.

ruby swan
jagged nebula
# burnt lance I don't understand how the devs thought this amount of content would be enough f...

If there isn’t enough content, you probably spent too much on the game and bought yourself out of things to do. Just keep in mind that this is a fairly new game and is free to play, pay to speed up. Now, I’m not judging people for whaling. In all honesty, thank you for supporting the game in ways I cannot. I’m just saying that if there’s nothing to do, then you can always spend less to be able to grind more. It is a gacha style game, so the goal is just to get you to spend more and more, but you can always adjust stuff to change the experience 🙂

ruby swan
idle island
#

I just think they really need to take a look at the reasons why so many of us put a thousand hours, or thousands of hours into D1/D2 because it’s definitely not building characters for the sole reason of speedrunning lol

jagged nebula
ruby swan
jagged nebula
idle island
tiny kayak
#

Can you guys please add Legendary Campaign Teleports to Calamity Ops? So it will stop being a speedrun competition and actually be a clear room faster competition , focusing on best team compostion instead of it just being Ningfeis.

Also please lower damage of Mahamayuri on Spread and Impact Shinkas since you already have done it on Precision Shinkas.

Love your work on this game. Hope to see it succeed to stars and beyond love tada

stable briar
#

Pls giv Incandescence 🙏🏼🙏🏼

idle island
ruby swan
idle island
# ruby swan Hopefully their greed doesn't blind them to what they need to do, which is remov...

Nah the gacha system ain’t going anywhere, that’s how they’re making any money. They need to lean into raids, lean into exclusive weekly rewards that aren’t just upgrade mats, and lean into PVP. But a game where speedrunning is the only reason for spending money and time building characters is just not going to cut it, which we’re already seeing with the talk of server merging

novel sleet
hollow fox
ruby swan
# idle island Nah the gacha system ain’t going anywhere, that’s how they’re making any money. ...

They aren't making money though because the target audience that this game has isn't willing to interact with the model in a way that is profitable. This was the newest gacha on the market and ranked number 11 in earnings, that will certainly be lower and lower as time goes on. People aren't leaving because a lack of content (though its an issue), people are leaving because they are priced out of enjoying the game in the way that they would enjoy a game like Destiny 2

ruby swan
thick path
#

Why are we buffing one of the strongest characters

hearty pulsar
ruby swan
# hearty pulsar They are making quite a bit of money. You gotta remember the numbers you saw don...

If that is true for Destiny Rising then it is also true for the rest of the Games on the list. What matters is the trend. I guarantee this month Destiny Rising will fall to 18 or below and that is being generous. I guarantee most of the spending was people buying the bundles and founders pass. Now that is all gone, and you aren't getting Destiny players to spend hundreds of dollars to pull one character.

burnt lance
# jagged nebula If there isn’t enough content, you probably spent too much on the game and bough...

Spending gets you higher in leaderboards, but does not actually speed up consuming content that much. And leaderboards aren't content. Conent is actual activities to do. yes, it is a free to play game, that I enjoyed and spent on because I liked it and I know spenders are what keeps this game alive. After two months of the release, while we have LESS content than there was even in beta, this is not enough. And it's not like it's a "me" issue. To stress it again, "mobile game (with a dedicated pc client emulator, I wonder why)" does not mean "don't expect to play it 10-15 minutes a day while pooping": there is a middle ground between that and nolifing it all day (which I didn't do, for the record 🙂 I only play in the evenings).

hearty pulsar
ember citrus
#

Dope

south aspen
#

gwyn buffs when

magic thicket
bitter sluice
#

Gwynn needs tuning too... she's great but too niche with the current restrictions

tulip cloud
#

D:R is a game from D2 which has a community based on a f2p economy which makes balancing D:R harder

ruby swan
tiny kayak
ruby swan
nimble mantle
#

I have my main account in NA but have put some hours and Money into APAC on the same account. What will happen to my purchases when the merge happen? Is my main NA account in danger when it merged with APAC?

static umbra
#

As long as they can slow down mf running regular stuff not calamity I don’t want to run strikes and people are running through like it’s calamity it kills the enjoyment of the game .

dire birch
#

Everything is so heavily focused on leaderboards. I can only see whales or heavy spenders there; there is literally no way for free players to get the same jumpstart. That's why this game is losing its player base; there isn't much to do, and what there is isn't nearly enough. If they only keep releasing characters without any actual content. I see it dying within a few months maybe a year

trim falcon
#

like i shouldnt have someone yelling at me because im a T6 estela trying to just get a exotic in strikes but i have no pinnacle energy so im not about to go slow for someone who wants to enjoy a strike

#

same thing goes for playing a ning or izi umeko now im not saying it as hate for casual or just players who want to enjoy it im mainly saying it as my opinion so take it with grain of salt would love to hear a lot more on fixes then just ohhhh people who are fast should be matchmade with other quick people

idle island
# dire birch Everything is so heavily focused on leaderboards. I can only see whales or heavy...

Agreed, I think if they added the hard raid back and kept it in, give exclusive weekly rewards for it other than just upgrade materials, like exclusive mythics, then lean into PVP having it active every day and have exclusive PVP rewards and mythics, everything else that’s in the game combined with that would put the game in a lot better shape. I visit there will still be other issues with pinnacle and many of the other complaints people have, but we’d have a lot more reason to keep playing while they figure out the other stuff

ruby swan
#

Like, it costs 1080 dollars from pity to max a character. IN WHAT WORLD are you convincing a Destiny player to spend that? No duh this game is already failing, it's so obvious. I give this game a year if they don't shift course

violet hawk
trim falcon
hearty pulsar
# ruby swan A single character pity in Destiny Rising is 180 dollars. It is actually closer ...

Let's do some math here. A single pull is 180 luminous leavs. So a 10 pull would cost 1800 times that by 10 which is 10800 leaves so if you spent $99 you get 7200 without the yearly double things. So its closer to 150 per character pull. So 150x6=900 or around that amount. Which when you look at it is very good given how any other game with this type of system would cost on average 3k or more. So yes people will 100% spend almost 1k to max out a character if they like them also your math is off a little

surreal dock
idle island
ruby swan
hearty pulsar
idle island
ruby swan
hearty pulsar
wheat dew
#

I'm pretty sure the merge is more about that feedback than it is about the population declining.

#

For a few weeks it was the single most requested bit of feedback in the entire server. We saw it constantly.

trim falcon
hearty pulsar
ruby swan
hearty pulsar
surreal dock
idle island
wide eagle
#

What happens to two people or two clans if they share the share the same name during the merge...

Is D:R finally using discriminators/UUIDs to their advantage?

ruby swan
# hearty pulsar Be glad the game doesn't have a 50/50 system lol

I don't feel like going through 10 years of content, but for 10 years of expansion content to be even remotely equivalent to 1 character in this game is absurd, that is a fact. Right, I am thankful that they kick me in the face instead of between the legs. The amount of shilling people do for obviously horrid monetization is crazy to me. I am not thankful for one pile of crap because it smells better than another pile of crap.

trim falcon
# ruby swan Yes, we are not factoring luck. Because it can not be counted on

so we can only say so much on this topic then because someone like me can have the best luck and get double double double and just be happy but jimmy over there just put in 40 draws and got nothing i understand the fact of spending money for higher tier things but its a gacha first destiny second so its made for us to spend money or not its a choice now is there p2w in activites yes and no someone who payed is gonna have the stuff now but MONTHS down the raod sadly timmy will have his stuff maxed i mean yeah hes now burnt out but because he has everything maxed he feels a bigger sense of accoplishment so like i feel like both sides of playing are very enjoyable just depending on who you are 🙂

pine tiger
#

please add italian language and thanks for roadmap

hearty pulsar
trim falcon
ruby swan
hearty pulsar
glacial forum
fallow sand
trim falcon
ruby swan
glacial forum
fallow sand
#

There are vex on Red Sea rift but nothing outside of earth yet

glacial forum
lofty yew
#

Can you guys please release a detailed roadmap on what to expect

hearty pulsar
quasi niche
#

I enjoy just logging on every 2-3days and doing bounties and weekly drop boost runs. $0 spent and 0 LE pulls spent. Just playing with the standard mythic characters and its not bad as long as u dont care whether u get to complete endgame or not (because i dont get to do endgame with tan-2 as my solar character 😅)

ruby swan
hearty pulsar
modest seal
#

Damn too many negative comments is nobody enjoying the game 🗿

shadow onyx
#

ikora buff when Cry

glacial forum
#

Nah the game is fire we just saying certain things could be better an it just so happens that these things affect game play and the way you spend money in game

ruby swan
modest seal
#

Fair enough

flat pine
#

i dont play estella but i love the devs buffing a character based on community feedback tada

ruby swan
rough sparrow
glacial forum
#

I'm a destiny player been one since the alpha ( even own the 1st flight emblem) there are some things in game that definitely have me like awww man 👨 but I van honestly say the game is fire .just certain things need to change ie:weapons being character based only , the time you have while casting supers,perhaps harder gameplay for us veterans, actual destiny universe characters not just the drifter when he was like 20 before he met the 9 more destinations ,more crucibal game types . That's all I can think of for now

trim falcon
#

like its kinda like every game every character is good in some type of way but at the same time when it comes to those three in particular others just do the job better so the feedback for them isnt as much as the mythics because people play more mythics then legendary (not including certain charecters dont @ me saying umeko attal and others that are viable as legendary)

desert hill
desert hill
desert hill
runic wedge
#

There's no enough challenging activities. There's no grinding left to do beside artifacts. Artifact grinding take way too long (15k+ chest on average or so for 1 perfect roll).
There's no benefits for collecting more units beside light linked which isn't always useful and limits to 2 char.
Upgrading more than 1 meta unit is useless except for acclaim as long as you have groups.

Simple fix, more stuff like eclipes. Maybe 2 modes, fair play first then p2w after. People would pay more and also play more. And you could force people to upgrade/collect more units to fit each stages.
Also make it so you can grind these challenging modes for useful rewards.

grand perch
wheat dew
#

The full release does in fact have more content than the beta.

burnt lance
# wheat dew No, it did not.

That's what I did read from other beta players, I guess I stand corrected then. Not that it makes any difference about the current status of the game, tho

grand perch
# wheat dew No, it did not.

Ah ok. I was wondering why on the M.I.N.D Page for Red Sea Rift is says "In Development" if it was complete in Beta. I see it wasn't. Thanks for that. We are still missing that 3rd area with the last 10 Lumiflies. Maybe next Season eh? 😅

lament jacinth
#

So you guys believe catalyst ops is perfect. Great.

grand perch
wind mauve
#

please buff Gwynn, weakest limited unit ever

modest seal
surreal dock
oak fulcrum
#

Daily energy is under whelming. Play a few matches and that’s all, unless you wanna spend money on the game

#

Playing since launch. Wish I can play more per dayAscending

burnt lance
blissful fulcrum
#

I appreciate that you are buffing and not nerfing. I also like that your buffs aren't just "here is a higher base damage", but you are increasing overall playability and dps. Thank you.

Now please add more content.

icy topaz
#

while we're on the topic of making things better i would truly love to see some work done on artifact farming and chaos in general currently its far too boring and beyond annoying you its takes too long to get 1 good artifact and you need to keep building for 4-5 characters you simply don't have enough energy and if you wanna keep running without energy you got to pray after 1500 stages cleared its the artifact you want plus wishing it has the stats you want right now i feel im way too behind on artifact just beacuse im trying to build 4 characters

deft wing
#

agreed, and thats without mentioning the matrerials needed to max out the stats of each artifact

fierce trench
#

hey so I drop money but like we need it to noy cost 500-600 dollars to trait a pull

oak citrus
fierce trench
#

we need more deals not gonna drop 500 dollars to trait someone like gywnn who you just make useless the next week with the element types

trim falcon
fierce trench
#

ok bro take her into master 2 thanks

hazy hatch
#

this is more of a Estella balance update than a dev blog

wind mauve
#

silver is so expensive please nerf the cost Cry

#

make eclipse title permanent

#

using pinnacle on artifacts should guarantee wishlist exotic artifacts

pseudo kayak
wind mauve
velvet wave
wind mauve
velvet wave
wind mauve
#

just like how helhest is a support right right

velvet wave
#

With a highly offense based kit

velvet wave
manic elm
#

so is heir apparent the way to go now?

next relic
#

We need pvp blance, we need the ability to freely use weapons across characters, we need less restriction on heavy ammo in pvp , longer game time in pvp you guys are building a mobile game and 90% of the top mobile games are pvp this game is very much boring after you complete the story literally nothing to do but play shifting gate a battle ROYAL mode will make this game hit top charts

radiant spire
#

Only feedback I have is increase the leaf income because it’s way to low

next relic
#

The battle pass isn't worth buying also nothing of value for your $4 rather just play with the free pass

#

The weapon lock to character system needs to honestly go .....

lusty dove
#

Nice changes to Heir Apparent I love the gun just it felt so cumbersome to use in the faster paced content. Server merging could be good but I feel the NA region should be able to team up with the other largely English language region the EMEA.
Regarding Estella ability uptime this is a good change because without her Talent upgrades she is a sitting duck. I just wish other characters with long cooldowns Rossi especially got a bit of a tuning to match the high intensity of the current gameplay environment. Offensive characters > everyone else in that regard.
I look forward to future updates and hope you can keep the momentum going thankyou.

velvet sleet
#

I’d like to see some adjustments to grandmaster activity loot pool. It’s not worth running, yet it’s where slower defense and support characters would outshine offense characters by a lot. Make GMs worth running as endgame content, and defense characters and support characters will find their home there moreso than in expanse and calamity ops
(Also further adjustments to the activity would be nice to even further encourage slower and more careful gameplay for majority of playerbase)

tulip cloud
wheat dew
#

I personally feel like Master and Grandmaster activities both could have their basic and pinnacle awards adjusted. As is they don't feel worth running when you don't have keys.

tulip cloud
#

Anyways we don't have any event for halloween im sad

dry wagon
#

My Gallows and HA are still at C1. So I gotta focus on HA now?

Although I want something for Gwynn. Estella getting the buffs is needed. Season 1 char kinda being underperformed during the season she debuted in is not good.

lethal hound
# glossy olive ## Adjustments to Character Strengths Following the release of the major updates...

I don't think players have an issue with characters shining in specific environments. I think players have issues with the idea of a character labeled as a Support doing as much or more DMG than a character labeled as Offense, regardless of environment. Defense characters need to excel at protecting their team, allowing them to hold positions. Support characters excel at providing buffs or debuffs, enabling different strategies and play styles. Offense characters need to excel at DMG.

cloud panther
tribal quarry
#

When will we have new language options? We don't have Portuguese yet.

plucky wedge
#

Please address the residual text to speech temp dialog in the English localization of the game. Using that tech over voice actors is turning off a lot of my Destiny 2 friends from this game and I'd really think they'd otherwise enjoy it

wanton stirrup
#

Buff trinity

atomic radish
#

I enjoy this game however it does feel like Trinity Ghoul is a bad option for Helhest right now so I would buff that. Content does feel a bit lacking so I would definitely try to make more content for everyone to enjoy.

gloomy marsh
#

the last update caused some serious bugs in matchmaking, will this update address those?

sudden sundial
#

Honestly the only big thing they need to adjust now is just the exotic artifact grind and sources of incandescence clusters

cloud panther
#

Exotic artifact farming is ASS

sudden sundial
#

exotic artifact grinding just has way too much rng
Get the right artifact, get all 4 right perks you want, and then spend a massive amount of essence just rerolling it until it gets to 3000, which can take an entire month just for 1 artifact

#

and you have to do all of that everytime theres a new character, sometimes you're lucky and you can use the same artifact across multiple characters, but for the most part you always want certain perks for each character

cloud panther
novel sleet
#

yeah you cant even do one refactor pity per day its horrible.... they should make 1x Artefactual Essence a 20% drop chance from basic chests.

by my math then, 1000 floors = ~333 chests.

should take a few hours, but thats ~60 average essence... enough to pity refactor an exotic artifact twice every 3-4 hours.... i think thats very fair as an option once your pinnacle is gone

sudden sundial
# cloud panther You can only get 24 xur donuts a day and at high light levels, it takes 30 donut...

Honestly there's multiple ways to improve it
Let people reroll individual perks on their artifacts instead of swapping out all 4 for another of the same artifacts all 4
Let people swap out all 4 rolls for another artifacts 4 rolls but give us the option to lock certain perks in with essence
Increase how much essence we get when pulling with pinnacle energy, and add 1 essence to non-pinnacle rewards
Lower the max refactor pity from 15 to 6

novel sleet
forest locust
wooden idol
#

Diablo immortal as a predatory $$$$ game, they merged servers after a year of the game. Herenon this game, just took 3 months. Am worried about the future. The name "destiny" hurts... people think its the same mechanic as destiny from bungie.

outer lichen
#

Diablo Immortal is still running and has 4.7 stars on google play
I dont think server merges are indicative of future success

tulip cloud
#

This stupid matchmaking issue in Shifting Gates was so predictable idk what they thought when making an activity with 18 players

dusk panther
#

Can you get the PC version a better graphic and get rid off the mumu player. Thx

cloud panther
latent nymph
#

if i have a account,that has inside multiple progress on diferent servers,what gonna happen with the merge?

inner crescent
#

Move clusters from Calamity Ops to Grandmaster

final prairie
crisp cipher
#

Can we please get some real end game content.

  1. Calamity Ops is boring and lazy idea of an endgame content. It literally only benefits people who spend more money for talents to get higher scores. Turn off Talents if you want this content to feel fair to all players. Or move Cluster to another content that people can farm at a fun pace.

  2. Give us a raid that is fun that's the whole point of destiny we need raids.

toxic zenith
#

while we're on the topic of making things better i would truly love to see some work done on artifact farming and chaos in general currently its far too boring and beyond annoying you its takes too long to get 1 good artifact and you need to keep building for 4-5 characters you simply don't have enough energy and if you wanna keep running without energy you got to pray after 1500 stages cleared its the artifact you want plus wishing it has the stats you want right now i feel im way too behind on artifact just beacuse im trying to build 4 characters

desert hill
fervent isle
novel sleet
desert hill
warm urchin
#

Kabr looking at this and he's mad
Like lmao thinking helhest should be the bar
That's not balancing!! Helhest is good at too many things

cloud panther
#

AMA, just spent my 120 pinnacle is singularity to get zero exotic artifacts and 24 xur donuts so I can refactor tmrw when I spend more of my pinnacle energy to have at least 30 xur donuts to gain 10 light levels. Oh boy this makes me want to log in every day to just play 10 minutes gacha something something

gleaming bluff
#

They need to buff photon drop rate

oblique berry
#

Add content. Game dying

clear apex
#

Are we going to remove the RNG aspect of the seasonal emblem? Or are we doing that every season?

mighty hollow
#

What this game needs is to appeal more to d2 players and less to the gacha aspect.
Yes it's a gacha game, but that is only the monetization aspect, doesn't mean they can't release seasonal content and yearly expansions with tons of content released gradually throughout the year so the game doesn't feel like it is rn.
Also, the upgrade system for everything needs to be reworked, from weapons, to artifacts, or make it slightly easier to get materials needed for the upgrades by giving more pinnacle energy or just removing the limited energy system entirely.
Just as there should be content that mobile players and pc players can enjoy together, there should also be more difficult content similar to the eclipse raid for the destiny players to avoid losing both sides of the audience.
A decent and gripping storyline is also needed, but can't complain about that rn since it's only been a few months
The last 2 things this game needs is more sensible customization options (instead of most things being behind paywalls or rng) and a comprehensive road map for content so players aren't left in the dark like we are right now.
I hope this reaches the developers...

rapid quail
#

Give as a grindy path to grind materials that used to require energy to obtain please. When grinding on a game relies too much on energy to progress it becomes really lame 👎👎

proven urchin
#

RNG this RNG that Disappointed
for seasonal achievement you have to get exo decal which you get through GACHA and even if you get one you have to polish it to exo tier which you only can get the material by GACHA and the succession rate is 40% which mean GACHA again
and for other collectibles exo skin which you only can get through GACHA with a really low rate draw
as for the exo artifact at least gives us guaranteed drop after a few run, some people spend 120/240 pinnacle and still got nothing AND even if you get one sometimes it is not from the wish list 🤦‍♂️
add more pack content, like weekly boss raid or something

onyx wharf
#

I like changed too heir, but I highly doubt it outperforms gallows.
With gallows, estella can take out 3 different shinkas solo, and its way more bursty, but I look forward to testing the difference

cerulean marsh
glossy pond
vernal chasm
#

My only point of concern is a personal experience that can likely be resolved by balancing what few weapons a character can have. I struggle with memory issues, so switching weapons and learning new ones isn’t simple for me. Exotics are easy to understand due to their uniqueness, but when choosing between two standard weapons, say two scout rifles, I expected both to be equally viable.
Unfortunately, that isn’t always the case. Despite earning a general title like #2 Umeko, and being consistently active, I’ve never experienced a non-premade fireteam.
Most players in my activities leave without giving me a chance to prove myself.
Even after trying to engage in the Discord server, the experience left me feeling more isolated than welcomed. I’ve since stopped speaking entirely and only use reactions, like ✅, to interact.
I understand that this is likely not a concern for the majority of players.

wispy roost
#

Seasonal seal is unobtainable without estella and she's unobtainable right now broooo please fix

static umbra
void cobalt
#

drop rates for exotic artifact should be higher, and also the Wishlist is almost worthless, I almost never get the artifact that I selected

open sequoia
#

Change or make another version of grandmaster strikes which require higher power example 70-73k but also giving better rewards, I'm so sick of this mf calamity ops or better knows as "Ning Fei ops" which can't be considered "end game activity" but rather I call it Whales/Meta slaves activity

wispy roost
open sequoia
fair fractal
wind mauve
#

buff gwynn

vernal chasm
#

Another issue (other than artifacts, which is obviously priority #1), is decal shards.

I am in a near infinite loop of buying decals, upgrading decals with shards, dismantling decals, and repeating.

Please add a way to upgrade in bulk.

acoustic oracle
#

I want an aquarium to showcase my fish

hollow fox
#

Fix this damn polish percent bs, 15 total polish attempts all have failed

Or better yet remove it from sigil completion because you’re lying if you say it’s a 40% success rate

pseudo kayak
onyx wharf
high echo
#

when they say the heir apparents spinning up is getting a buff pre and post catalyst do they mean they will be adding that to one of the catalyst nodes? bc the spinning up decrese isnt currently listed on its catalyst description

onyx wharf
proven urchin
onyx wharf
hollow fox
errant crane
#

reputation reward are very poor, also the open world rewards too. can you add something that worth the effort? it will be nice to have a reason for farming

opal moss
#

I love the game, and look forward to future patches and content. I agree with other commenters that the artifact system needs significant rebalancing. I also find the balancing of mythic vs legendary characters to be puzzling. Certainly the improvement to Estela is good, but Kabr and the rest of the non-jennala purples must be annoyed.

hearty pulsar
#

why is the Halloween event not releasing until the 30th like why couldnt it release today with everything else?

hushed siren
hearty pulsar
hushed siren
#

like i said though; live service nonsense. you see this play out across nearly every single one of them

cerulean marsh
clear apex
#

Were there any plans to change the polish requirement for the s1 emblem?

mortal token
#

Thank you for the information. It would be nice receive additional details, as I have a few concerns listed below.

Pack progress:
Any details regarding the pack progression feature would be greatly appreciated. Level 8 feels like merely a placeholder and does not offer any new content. The shop is quite restricted, leading to our coins being accumulated without purpose. The fruits offered in the pack shop are restricted to a single purchase of 5, which seems to be an error and they should ideally be available on a weekly basis.
The group requires additional elements that encourage players to engage with fellow members; even the inclusion of weekly challenges would be beneficial, eg. "Complete 5 strikes with pack members".

Exotic weapons:
Several other unique weapons require some attention; many are not performing as well as they should. It's great to know that you're beginning to focus on that. Regrettably, the most recent addition, Trinity Ghoul, falls into the same category, even when fully upgraded.

Character's stories:
Trial characters ought to be accessible for progressing through their stories, and these characters may necessitate a similar approach to enhance proficiency. You can engage in gameplay by borrowing characters in legendaries, thus earning rewards with trial characters could enable you to improve proficiency and unlock future story episodes. Individuals who haven't participated since day 1 will have the opportunity to test and play characters that are unavailable to them. This is just my perspective, as someone who has finished the majority of the stories. The only ones left on my list are Ikora's, Umeko's, and Xuan Wei's stories.

Cosmetic decals:
Would be great to find out more about your plans to improve cosmetic aspect of skin decals. From my pack and friends group, I'm unaware of anyone who have a positive opinion about decals. They are unattractive, do not complement any character skin, as example: the size cannot be adjusted to use it as a badge, the background could be an option.

#

dead

The season emblem progress:
I would like to hear how are you planning to improve the emblem process for Season 2. Players are struggling to complete it and some of us waste thousands of fortune powder to get a dust to purchase engrams that yield useless decals or shaders, that no one utilizes. Therefore, instead of acquiring skins or sparrows, we end up discarding dust.
To acquire the Season 1 emblem, you must have the Season 1 exotic decal. The process for obtaining it is shrouded in repeated chances and the most depressing step is decal polishing, failing at 40% is just NOT fun and games should be fun, right? It would be understandable if we could use some material to increase the polish chance or have luck protection but the current design is irritating and I don't get what was your goal adding such torture... Seriously, I sometimes question what kind of person would incorporate such mental anguish into the game. Initially, we face a low chance of receiving a Season 1 decal from an engram, then a mere 10% chance for it to glow, only to have that taken away from us because the success rate of during is not guaranteed.

Artifacts:
Players express their frustrations with artifact farming on a daily basis; we understand you are paying attention, but there is a straightforward solution, even if it's just a "temporary" fix. Allow us to transfer attributes from any exotic artifact within the same slot, which would provide us the opportunity to eliminate useless artifacts that will never see use.
The most frustrating part for me is the low probability of obtaining exotics when using pinnacle energy, and it calls for some form of pity system.

sinful carbon
#

Bring trinity ghoul back to D2 level good lol

dire birch
#

Way to many hackers in shifting gates.. where is the report button.

left mist
#

Is anyone having issues with the game's smoothness after today's break and update? I'm asking because despite setting the frame rate to 120 fps directly in-game and in the MuMuPlayer app on PC, I only get 120 fps in the settings menu (the fps number is displayed on the right side of the screen), and both in Heaven and in the game world, the fps drops below 30. Is this a bug or something? 🙃

sleek kettle
#

My T6 Estella is so happy

cloud panther
#

Exotic artifact farming is ASS

stable flume
#

Please, ftlog, add 1 round to Ikora's primary and decrease her abilities cool down🙏🏾🙏🏾

fair fractal
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I think one of the best changes we could get is allowing us to re-roll one attribute line on an exotic artifact. It could cost resources just like refraction

fervent isle
vast cliff
#

Players are incredibly good at pointing out problems. They are notoriously bad at coming up with solutions, especially with no experience of the nuance of game development.

spare palm
#

NERF NING FEI. Why are you adding new heroes? They're not needed. Just sell Ning Fei to players🤦‍♂️. Absolutely all content in the game for highest rankings and prizes, can just be completed by a team of Ning. Very variable game 👍.

pseudo kayak
novel sleet
# spare palm NERF NING FEI. Why are you adding new heroes? They're not needed. Just sell Ning...

it would be illegal to do this. would require rollbacks which obviously at this point is impossible. they need to change the game mechanics that let him outscale everyone else.

most notably, in calamity: just stop the timer between encounters. as soon as the door unlocks, stop the timer. the main reason he's used is for encounter hopping quicker and allowing non-ning's to Unstuck and skip the level. if the length of time it took to get to the next encounter didnt matter then his viability would fall off, and you'd just use him on arc/rapid fire reqs.

vast cliff
#

Also fixed ammo drops at the start of each encounter would get in front of Helhest becoming the next Ning because of her heavy Synth

open sequoia
fair fractal
#

Ning is not the problem it’s the way the content is designed to be done FAST we need more content like the OG Nightfalls

ancient prairie
#

Add the remaining beta weapons in Destiny Rising

tulip cloud
wispy roost
#

Yo devs I filled out that survey and I put 2 goat suggestions make sure to pay attention to them. (Number 1 shifting gates player in the WORLD btw) take notes. Thanks for the 30 lumia leaves aswell, I deserved it

fair fractal
#

Adding artifact essence when dismantling exotic artifacts would be perfect and in line with exotic mods giving us möbius clusters

wooden idol
hushed siren
#

hey devs? maybe try not to force rankings on...literally every goddamned thing to come out in this game? if non-existent endgame mat gains doesnt kill the game, any new player coming in will just drop this the moment they try a new event and find out people quit because their not at 70k pwr on a meta pick

rugged island
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Can we limit the elemental boost to the element requirement for exotics? It’s silly to have an arc artifact with void boost on it—I know someone may argue for boosting weapon damage. Maybe at least a way to change the elements…

cloud panther
#

casual game modes and shiftNing gates queues are dead as the night. fixing it is as simple as adding casual currency to buy endgame mats much like shiftNing gates no pinnacle energy. shadowshaper duel tokens can also be used for endgame mats (low increments) especially when you've collected all the cards. strange coins need to be able to buy xur donuts on a weekly limit i guess since game likes to be restrictive either just shut all the servers down now

errant spindle
#

Artifact Suggestions:

  • Allow us to dismantle exotic artifacts into artifact clusters
  • Transfer attributes of the same element at no costs
  • Option to boost or swap out 1 attribute for a cost of clusters
west pier
#

is THERE somthing yall are gonna do for extra catalysts. i have 2 extra catalyst that just are there. I cant really do anything with them.

hollow hamlet
#

Reclaim character resources from atleast one unused character. Limited to once per couple months or whatever the time frame. There should be an event for talents. I get spammed with Ikora and Finnala drops, it hard for me to get talents. My rng is terrible

tulip cloud