:bulb: Fresh Content!
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**I used Ai to help me write this, forgive me if there is a mistake.
I am writing to formally request the removal of Dynamic Combatant Levels and Power Suppression across all game modes. Currently, these features actively penalize players who invest significant time and effort into increasing their Combat Power (CP), resulting in a gameplay experience that feels unrewarding and stagnant.
โKey Issues
โข โDevaluation of Progression: The primary goal of grinding is to surpass stage requirements. By scaling combatants to match player levels regardless of CP, the tangible benefits of a "high-power" build are erased.
โข โStar-Rating vs. Combat Power: There is a growing disparity where lower-CP characters with higher Star-Ratings (5-star) significantly out-damage high-CP characters (4-star). While rarity is important, a higher raw CP should reflect a competitive edge that is currently being suppressed.
โข โLoss of Competitive Viability: In previous seasons (S3), skill and CP investment allowed 4-star characters like Xuan Wei to compete for and achieve MVP status, even alongside maxed-out characters like Helhest, Jaren, or Maru. Under the current suppression system, this is no longer possible, effectively "locking" the MVP spot behind character rarity rather than overall power investment.
โProposed Solution
โข โRemove Power Suppression: Allow players to experience the full extent of their damage output and survivability in all modes.
โข โReward Investment: Ensure that high-CP players feel the "instant damage" impact of their upgrades, restoring the satisfaction of character growth and the ability to compete for MVP fairly.
โClosing Statement
โThe current system does not satisfy the core player loop of "Grind, Power Up, Conquer." Restoring a linear power curve will ensure that long-term progression feels meaningful again.