#include <BLE.h>
#include <audio_mbedtls.h>
#define RICK_ROLL_UUID ""
// Rick Roll audio data (ADPCM compressed)
uint8_t rickRollData[] = {
// Insert ADPCM compressed Rick Roll audio data here
};
void setup() {
// Initialize BLE
BLE.begin();
}
void loop() {
// Create a BLE advertising packet with the custom UUID
BLEAdvertisementData advData;
advData.setFlags(BLEAdvertisementData::FLAGS_LIMITED_DISC_MODE | BLEAdvertisementData::FLAGS_BR_EDR_NOT_SUPPORTED);
advData.setName("RickRollAttack");
advData.setUUID(RICK_ROLL_UUID);
// Broadcast the Rick Roll audio signal
BLE.sendAdvertisement(&advData, rickRollData, sizeof(rickRollData));
// Wait for a short period before broadcasting again
delay(500);
}
To modify the firmware, we'll need to integrate this code into the Bruce firmware. This will involve modifying the firmware's BLE functionality to include the Rick Roll attack.
Here's an example of how you could modify the Bruce firmware to include the Rick Roll attack:
// In the Bruce firmware's main loop
void loop() {
//...
// Check if the Rick Roll attack is enabled
if (rickRollEnabled) {
// Broadcast the Rick Roll audio signal
broadcastRickRoll();
}
//...
}
// New function to broadcast the Rick Roll audio signal
void broadcastRickRoll() {
// Create a BLE advertising packet with the custom UUID
BLEAdvertisementData advData;
advData.setFlags(BLEAdvertisementData::FLAGS_LIMITED_DISC_MODE | BLEAdvertisementData::FLAGS_BR_EDR_NOT_SUPPORTED);
advData.setName("RickRollAttack");
advData.setUUID(RICK_ROLL_UUID);
// Broadcast the Rick Roll audio signal
BLE.sendAdvertisement(&advData, rickRollData, sizeof(rickRollData));
// Wait for a short period before broadcasting again
delay(500);
}
You'll need to modify the firmware to include the rickRollEnabled flag and the broadcastRickRoll() function. You'll also need to add the Rick Roll audio data to the firmware.