#oversaturated playing cards created with pointer don't have oversaturated

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solid kernel
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oversaturated playing cards created with pointer don't have oversaturated

steps to reproduce:

  • get a pointer (you can get it via natural means (spectral or program packs, or with the deck of equilibrium) or debugplus (press 3 on pointer in the collection))
  • create an oversaturated ace of spades
  • notice how the ace of spades doesn't have oversaturated

note that other editions don't have this issue

steps to reproduce:

  • get another pointer
  • create an astral ace of hearts
  • notice how the ace of hearts has oversaturated
craggy swift
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works fine for me is this using the new ui or the text based one

solid kernel
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text based one