i managed to make the probabilities on googol play card go above the regular e notation with oil lamp (im not actually sure how exactly i got it that big but the oil lamp cards seem to have a similar value when i looked so im assuming it was from that)
this causes a crash when calculating the score of the hand
im assuming this is because its not a normal number anymore, so it tries to compare a number with a table or whatever but i have no idea
line 184 in items/epic.lua
full log :
Oops! The game crashed:
main.lua:6311: [SMODS Cryptid "items/epic.lua"]:184: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0323b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.5b, Uses Lovely]
2: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.2.0~dev, Uses Lovely]
Break Infinity: omeganum
3: Handy by SleepyG11 [ID: Handy, Version: 1.4.2, Uses Lovely]
4: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.13, Uses Lovely]
Lovely Mods:
Stack Traceback
===============
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:6311'
Local variables:
dt = number: 0.0446623
success = boolean: false
msg = string: "[SMODS Cryptid \"items/epic.lua\"]:184: attempt to compare number with table"
(5) Lua function '?' at file 'main.lua:934' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])