#Ascēnsiō v.0.1.1
1 messages · Page 8 of 1
Imo, having server is nice, but if majority of attention can be achieved in cryptid server forum it'll alr kinda serve the purpose of "it", since having diff server could also meant dividing contribution attention to the mod itself and could hurt progress of it a bit, but can ignore me since probably just me overthinking abt it 
how about we close down the thread when the server's ready
with the last message being an invite to the server
idk
am not sure, its not up to me anyways, since I am not a head of this mod, it just mere personal concern 
kay
yea good idea
I wasn't too concerned about having a separate Discord server. ATM, things have been running well as they have been. That being said, separate places for art and the like would be beneficial. If this does go through, I don't think we should close the thread. Many people (rightly in my opinion) don't want to join another server just for another mod, and so just cutting off communication here means cutting off communication to those people entirely. At the very least, notable updates and the like should still be prominently posted here.
yes (the contents of these worship halls should only be their respective emojis (
, 🌞 , [Bulgoe], [Gros michel], etc)
im ascending it so good
holy PEAK...
TIL that even that if I manage to rebuild my pc, I still probably have to do spritework on my laptop since recent aseprite build didnt like my win 10 system, some feature just bugs out, its not much but will probably irks me in the lobg run 
I'm adding some name ideas, is that okay?
Sure!
Gula's already taken by Gluttonous Joker!
ah, fair enough. I didn't check all the tabs
I suggested the name "Tournesol" for the Exotic Solar Dagger based off an FF sword of the same name
it's literally a sun sword, so yeah XD
the art could be based on it as well
oh shit ffxii?
thats like my childhood game
my first FF game and one I still love today!
yess
its so underrated
ive 100%ed it multiple times
it's very underrated
so, naturally, an upgrade to a 'sun dagger' would be a sun-themed sword, and Tournesol is the first one that comes to mind
true
even if it breaks the Latin naming convention
yeah, but then it loses the reference XD
it's one of those things that google translate doesn't like much
you can translate it from latin to english, but not from english to latin
I did some etymology backtracking on wiktionary; maybe something that's a bit more latin but still stays similar to the name would be "Tornasol"?
Tournesol (French) <- Tornasole (Italian) = torna (Italian) + Sole (Italian)
- torna/tornare (Italian) <- tornāre/torno (Latin)
- Sole (Italian) <- sōlem/sol (Latin)
Then torno + sol = Tornasol (not Tornosol, since the last "o" in "torno" is often replaced with an "ā" (or "a") in conjugations, i.e. change the word a bit)
sounds good! want to split credit for that one?
nah it's fine, dw
I updated it and added a note about the origin of it for anyone who hasn't read this chat
Throwing this out there, for the beyond ascension equivalent, Ruby and a couple of others mention transcend as the name. I think this would work fine! The only thing is that other mods are going to have their own equivalent of that card as well. My thought for this: What if we save transcendence for a future "all-in-one" togglable 2nd upgrade card that can be set to favor a certain mod over others if there is a conflict? As a replacement, what if we called the card apotheosis instead? Spit balling ideas at the moment.
That's good! I like it. I just proposed "Apotheosis" as the Exotic name for "Metamorphosis", but I like your idea better
or maybe swap it around?
try exultation?
again, just thoughts
Ah, I didn't see that. Not sure if it was taken by another card, but what about deificatio as a replacement?
or something similar. I'm not super attached to that one, so you can remove it off the sheet if you want to use the term elsewhere
I'm quite fond of my Caviar Exotic name, though. I was thinking about what might be the Latin/Roman equivalent to ambrosia when wikipedia shone a light on that little nugget
Chose apotheosis for reasons only evident to hssr
smiles brightly
so trueeeeee
hey, @safe sapphire, i have a question
are there any plans for some way to be able to see what jokers evolve from what in terms of ascension? currently, some jokers like sine fine venari and magnum opus are a little hard to tell what they're an ascension from, expecially from newer players. some kind of indicator to show that "hey, this exotic joker is an ascension of this joker" would be really cool to see
you could add it like this
I greatly appreciate your offer Hexa. That's definitely a route we could take.
or like this
either route works
While I really appreciate the tool tip system Hexa allowed us to use, I wonder if there would be a subtler way to communicate that info. You know how for chocolate dice, a system was created to only show text when the number it is hovered over? I wonder if we could do something similar with a symbol added to the end of the name or description of a joker to give that information.
chocolate die's mechanic for that doesn't even work anymore to be fair
might be a pain in the ass b/c ui, but what about a subtitle under the joker name?
actually, that would be extremely easy
you can just
turn the name into a table and use multiple lines
like you would with a description
mhm!!!
holy hell, til i guess lol
you used to have to do some generate_ui jank but smods added this feature recently
ah, okay makes sense
this is what you had to do before
I see
While that is neat, I fear what happens if you have two or more transformations on a Joker. Let's imagine a Joker not from entropy has both an exotic and an entropic version of itself (I know we were talking about showing its pre-evo, but bear with me). That you mean its name would be like:
Joker
-# Ascends Into Balatro
-# Apoths Into Balala
Plus any other mod that adds a version of it. I feel that, in combination with other mods that add similar labels, it will become overly clunky.
YOU CAN DO THAT?
Would there be a way to only have that info show up in the atlas like stickers can?
Or, maybe we can have that info show up only when the joker is clicked/selected?
It could act similarly to how the double sidded button is handled
something something "if in collection slots" (<--- pseudocode)?
yep!!
is there any restrictions on me taking a shot at making a joker for this?
I dont think my art skills are up to the task, but it seems fun
(other than the obvious of trying to pick a joker that dosen't already have art lol-)
not necessarily
go nuts pal
cooleo
This is just a mock-up, but what if this extra window appeared under the Joker description when it is selected? In this state, it would scroll through all viable transformations. For ascensions, it would have a plus in the middle instead with the original joker(s). I know this would require ui work, which would be difficult, but I think this could be a neat way to convey the info.
you could definitely steal from aikoyori's stuff for this kind of ui
Guess, who got to touch their pen tablet back
, god I miss the feel of free moving the cursor to draw without making my hand feel like it'll snap anytime
, anyways, this is my rendition for Marble Joker X, I made the composite layer have "simulated" shadow as to how I feel it'll look in the game because I can't do the "in game" vis, so I have to do some redneck engineering for it 
transformationS?? PLURAL??
well, considering crossmod potential, might as well 
you can ascend certain crossmod jokers that are already exotic
i could probably word that better
but theres probably a example out there
like sunny joker --> solis --> chamogelastoulios (thats probably not its name)
8 ball wip 
This is really good art but I can't tell what the jimbo in the middle is supposed to be other than a distorted long cat
I intend it to looks like that distorted to make it looks primitive-ish, like ancient ivory carvings
, though I can always tune it later if desired
Its like ancient idol statue or smth, ok, now I did that idrk what am gonna do with actual Idol X 
should we have a worship hall
14
15
1
ye
👍
Grahkon, Making Gifs in this economy? [teaser for Exotic M() ]
-# also how do you add empty pixels theres a dead pixel in the first frame I put to make it the right size for the atlas pls help
what's the blank space in the bottom for
oh its peam.....
i kinda forgot M() was a thing
all the purple is a placholder (oh and here's the actual sprite without the purple stuff)
big fan of how it switches through variations of m (Dekatria, M and m)
oh yeah uhhh what's normal m()
can't find it anywhere
entropy joker i think
Now add tredecim's M and the one with small cap cursive m ( forgot the name) 
can't talk for 1 hour now brb
Rendition for 8ball X (this is a repost because I noticed error on some frames), I make it alternate between the number and eye to reference the name agreed upon for this one 
maybe make the eye blink?
I could, but originally thought because it is an eye "ball" it gonna looks weird, I could try to iterate it tomorrow
here's the background and border for Exotic M()
(and here's the full joker but probably done wrong)
(yeah I kinda got lazy with not adding tredecim or cursive m, first time doing an animated joker :p)
also all frames aside from the M's are at 10fps (0.1 sec delay) while the non-glitching M's have a delay of 1.6 sec (or 1.5 if that's easier)
Ok, I made it blink, it looks a bit weird, but its better than what I think of it in my mind 
Alternate atlas if the first one doesn't work
-# I love it
Looks 🔥 ngl 
dekatria reference :D
Gaudium Litterae (Scrabble Tile): When card is scored, 1/4 chance to create a random negative uncommon or better joker. Jokers created from this card are considered Jolly. (cannot create Exotics)
I'm kind of surprised that exotic Red Bloon isn't a BAD
or hell, a BFB to keep its red theming
I agree with that assessment. I also think it should be a BAD.
what do we think of this (kinda bloated) Exotic M() idea: "When a Non-Jolly Card is used, Create a Jolly Code Card and a Double M tag. Jolly Cards give +1 Consumable slot each."
idk it producing 3 things at once might be a bit- wait this idea produces 3 things, like the amount of M's it shuffles through oh I'm such a genius -much for one exotic, but what do you guys think?
remove the a before bad and this is funny for no reason
it's giving 'i also think exo red bloon should SUCK ASS'
it’s good early game when you have open joker slots
but after like ante 3 it’s useless
trueing
Drew like a dark, fucked up version of the Exotic M() haha. Just a glimpse into my dark
. A full stare into my twisted
would make most simply go
Imao
-# this is just for fun
my idea was a moab
this is better though
maybe there could be multiple moab class balloons on the joker and a BAD is center stage
i really wanted to keep the bloons theming for the exotic
so I kinda rushed to take the spot
Command W (01010111)
woah twisted pack entropy reference
So many Jokers, so little time
real...
w for wumbo tbh
In this Balatro run, I found a joker that actually riggs all of your cards and apparently everything else in the balatro-verse. Not only that but the d6 in the middle spins!
📌 What you’ll see:
– Probabilities out the window
– A single Joker looking really nice
– Other adjacent jokers that are not that important (but probably are)
–...
fortunae risus spotted
welp, I've taken my shot at a exotic Chaos the Clown.
imo it dosent exactly feel "exotic" but I'm still happy with it
t'was ultimately just for fun anyway :p
I like it! It gives me Beetlejuice vibes! Apologies if this is asking too much, but would it be possible to double the frames on that animation?
oh, wow, really?
I mean yeah I can absolutely do that, I would just like to clarify that you mean it having 8 frames so it looks 'smoother', before I do something I shouldin't
Yes, that is what I meant. In my mind, it fits the idea of an exotic as chaos weilding some other-worldly power totally fits with the mystical feel exotics are suppose to have,
sick, thanks. I will work on adding those extra frames!
2nd form ascension (spectral) name
11
19
1
apotheosis
Rendition for Dusk X (Crepusculum a.k.a. Twilight) I have an idea coming from the name to make a rendition of "twilight zone" from an eclipse event viewed from space, else is just a sci-fi flair etc etc 
I think this might also be the first 3-layer animation for the mod so props to you tatteredlurker!
My first one probably demicolon x iirc, but I'm kinda forgot 
~~thank god, i needed a reference for how 3 layer animation was implemented for my mod 😭 ~~
anyways this is peak
i love the idea
Rendition for Blackboard X which refers ancient stone tablet, the stone texture have been really fun to do with bunch of custom brushes I made 
this is pretty peak but the center joker blends in with the BG a lot (same with the runes), maybe you could make them a bit brighter for some visual clarity?
vro might be pregnant
because damn tattered is delivering every single time
my actual concern actually, I, to start want to color it gold or ivory referencing the carving to stone usually colored bright, but I thought, "its kinda weird to have engraving floating" so I have to scrap bright color, but the color is so blended in, so I had to put sheen animation on the bg to separate it, in my head in game render would suffice to differ it just from layering depth alignment, but I'll try make another variation to see if it gonna looks more discernable
Second variation
(using futhark might just be slight astronomica reference)
please tell me there will be a steammodded version
there probably will be at some point but idk when, maybe ask Mariofan when he's on?
Sorry, I think I am a bit confused. I believe we are already using steam modded. Are you talking about a standalone version?
what are you talking about exactly?
ascensio (and a whole lot of other mods) already use steamodded
there is no dedicated "steamodded" version as far as i'm aware
oh
tried actually doing something with this
(if i ever release the mod i put this in it will not contain this btw)
Yoo, someone actually went on reviving it
, wish I could put more effort to the sprite, I was abt to ask why it looks so blue until I saw the foil 
lmao
We're have been on talk once on resurrecting it here in ascensio but, it such an old talk, can say it also went cold along the way 
:(
i think non verisimile is a really cool idea
coding it is gonna be a pain since i have to account for things like editions and enhancements, the banana sticker, gamba tag, a bunch of boss blinds, etc.
also doesn't have any animation code currently
Yeah, I have no speck of an idea how to code, but I can see that'll be hell to do too 
I once did Pascal at midschooler, but not even that have any trace left in my head
also the foil is there because i tested with a wheel of fortune
definitely need to decrease the scaling a bit though
me killing my cavendish for +^200 mult
wait don't value modifiers affect probabilities this could get way funnier
gave it a shot
how's this?
im in the kitchen rn
Hey that's me
are you wing gaster the royal scientist? (real?)
big version just so yall can see it a bit better
No I'm evil superb
M ❌
W :correct_symbol:
woah peak dropped
This is wonderful!
Cooleo!
Sum (body once told me)
was considering against posting this because i thought it looked lazy but eh i already made it so might as well
almost forgot to post the layers
Thanks for this!
np
WIP for Constellation X 
i should have clarified this sooner, but i did trace over the original logo to draw the staff; i still had to take some liberties with a couple of details considering the smaller scale of the sprite
yea yea
solar flare??
I love how ascensio has literally ascended past cryptid in terms of exotic art
we got the most beautiful cards ever
I need to learn to not do smth way too extra when it gonna get covered later on
, anyways, rendition for Constellation X, inspired and derived from unexian's design of Gemini since the name constellation remind me of zodiacs, and some ascension's gonna have zodiac theming, so might as well create one of them, though this one is not specific one but trying to have all the symbol in one art (which is hard to fit in with limited space) 
Gonna submit the Ace of Game sprites before I get taken away into a dense forest never to be seen again go on vacation
OH YEAH I also had an idea for TEFD XMult Joker X sprite; basically you know the game intro animation where all the cards get sucked into the middle of the screen
Rubies
true
Wip for Throwback X 
goat
call the 2nd one evil ruby
heres my suggestion
instead of making them be based on my characters just make them based on the second part of the title
so the first one can just be based on homestucks hope aspect and the second one uhh
i can come up with an effect eventually
alternative idea
make them descend into the same joker
when that joker ascends pick one randomly
the only issue is that there might be other zenith jokers that arent myself/my characters in the future
:)
i can probably add both of them
i dont want to go too crazy with it though
i dont want to set a precedent for submissions in the mod
but id like to recognise a few people
obv not
lest you resseruct polterworx-like nepotism and self insert overload
i actually might remove the dreamweaver one and make the lord of hope one have that effect instead tbh
1 billion mult is interesting but it fits with the lore less
i made up my mind i think i will do this
the descension now probably needs a new effect
but thats fine
heres my idea
Ruby - Legendary
This joker gains X0.25 Mult whenever a spectral or code card is used
Whenever a blind/boss blind is defeated generated a random spectral/code pack
simple enough
SLIPSTREAM, HEIR(?) OF TIME - [Zenith] - Maybe makes a negative rare consumable every round, and makes consumables in your possession give ^^2 mult. Will also silently judge your inner character as you play.
peak
aaaoogaoag.
i am quite fond of this
the voices are telling me to do stuff for this so im gonna art
blur joker is gonna be arted to the best of my mouse drawing ability
any ideas for the mortal form or
LO - [Legendary] - creates a non-joker (anything if you have parakmi) drawn by Lil. Mr. Slipstream every round.
In all seriousness, It probably makes omen and spectral cards give X2.5 mult and creates an omen and spectral at the start of every boss blind.
i forgot that aseprite is on steam and got scared when i fatfingered f12
uhh anyways bg first bit also looking at some of yalls stuff, why must my art style be so simple, color wise?
also in bottom left is my mandatory hidden loss
PROGRESS
the more vibrant ones are on 2nd layer
i was gonna say "to complement that, the None XMult Joker X sprite could have a black hole in place of nothing" but then why is the white hole in TEFD XMult X the one with objects falling into it
not sure if i should make the sapphire be more resemblant of a joker or an acutal gemstone
im leaning towards gem
Maybe make it an actual gemstone, since Exotics usually lack a Joker caricature
yeah, fair
actually the none xmult joker has this transparent cracks effect going on, which i think is pretty cool; i put it on the xmult X template and it works pretty well, and i think it's well enough for the X joker
maybe more could be done? If anyone wants to expand on it, here's the sprite for that Joker
Animate the lightning fx (/j) 
tattered pls we dot no animate every joker in thsi mod /j
unless its alr fixed, go ahead
this is for blue joker yeah
I was thinking that for the center subject, you could add some highlights to make the thing like shine a bit more
i.e. close-to-white blue
okiee
iun same layer or bg
i'm taking about something like this (using red as an example of where the highlights might go)
ooh. gonna make it a more minty teal for color variety
easiest way to do it probably duplicate the layer replace the specific color, and erase unnecessary part :)
boom its peak
any other suggestions? if not, i wil finalize some of the bg colors, and be a silly gooebir\
oh hell yeah
and also gotta move my loss because of the sstupid bottom left corner
done. its now on the topleft mg rock. here is sprite sheet n lil thing. thank you voices for tempting me to make peak
uhm
the voices are not calmed
time to code
wait nvm the effects not approved
uhhhh
here is the current effect
suggested by hssr
hologram synergy
wow that guy fucking sucks
i feel like it could take an approach similar to inanis and make it gain at end of round, and the cards increas the per card effect
just a thinkle
using the base code from drivers, idk if this will work (which it likely wont but im just fumbling around in vsc because of bordeom)
okay for some reason there isnt a global value for xchips modifier so idk whar to do. uuh.... help me
\
x_chips_mod doesn't exist.
card.ability.extra.x_chips_mod?
the effect i was going for is when a card is added, make the per card xchips go up by 0.1
ohhhh
Also you don't have to count manually you can just use #G.deck.cards
like card_count = #G.deck.cards?
No, you would replace where you are using card_count with #G.deck.cards
No, I mean #G.deck.cards * card.ability.extra.x_chips_mod instead of card_count * x_chips_mod
tyty
it crashes when viewed in not the game
im just gonna ifelse it out
nvm how do i name it not crash
make*
its crashing when brought up in the collection outside of a round
that and for some reason in localization when i try to show #2# it returns nil
uhm just compiling issues.
- crashes when deck isnt loaded (likely easy to fix idk how tho)
- the x_chips_mod isnt showing up in the desc. only returns as nil.
- still needs to be coded so that the xchips/card goes up by 0.1 per added card (help me someone)
any help appreciated
here is the lua file as i have it, its mostly done just needs the kinks sorted out.
You should remove context.blueprint or from if context.blueprint or context.forcetrigger then
No, it's because if a blueprint is used to copy it, the blueprint will trigger in every context.
okay. ty. any idea on how to do any of the opther things i listed?
if G.deck then, What does the description look like?,
if context.playing_card_added then
card.ability.extra.x_chips = card.ability.extra.x_chips + card.ability.extra.x_chips_mod
end
its a placeholder description, here it is
"uuhhmm fuck oh shit uhhhmmmm",
"for each.. each {C:attention}card{} in yr deck rn.. do uhh..",
"{X:chips,C:white}X#2#{} chips i guess,,,",
"yeah... its currently {X:chips,C:white}X#1#{}"
also thanks
You're asking for #2# but you aren't providing it.
No, you would do * G.deck and #G.deck.cards or 1
No.
im confused
and how do i get #2#
You would put multiple things in vars
do i need the nested lenient bignums?
@nocturne ridge can we just go in vc it feels faster than this
and less cluttered
fair point.
Yes.
and i am making peak (sloppily)
bump
blue joker x art
im doingng to coad
you guys are all foated
im gonna credit you in the code crediting, i could not do this without you.
nvm
Ok this take me like 10+ hrs to figure out from the concepting to the finish, good god I dont realize it takes me that long
, anyways, rendition for Throwback X, Capitalchirp put a suggestion of art direction of referencing breaking through dimension and time and also Back to The Future movie and I think it's good idea to pitch, so here we go
(and yes that is Jimbo riding the hoverboard)
Amazing!
@opal hazel I think I might have misunderstood your revision. Is this what you meant?
(Khm.)
OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD
I was also thinking of having the border spin around like the chip in the finity spectral, but that seems a bit much.
For the credits I think you can put them like ```lua
code = {
"hasu <3",
"Somethingcom515"
}
But the problem is you're trying to put an if in a table.
The if would go in calculate
localize("k_upgrade_ex")
woah
holy fuck hyperop ascension power
Is the if in calculate?
yes
Have you tried installing the Lua extension?
in vsc?
Yes.
i think?
Then it should show red lines around the errors.
impossibly kino⁉️
not showing any
one suggestion though
could you reskin jimbo to have the throwback pallette
Which Lua extension do you have?
the first one when searching lua
also it loaded
so i think its just working
I could, but that have to do later because I havent had sleep yet and its alr 5 am 
also how do i stop it from crashing when there isnt a deck loaded (menu collection)
ahhhh my bad
get some rest
you deserve it
You would put G.deck and #G.deck.cards or 1 instead of #G.deck.cards in loc_vars
so the whole thing would be G.deck and #G.deck.cards or 1 * card.ability.extra.x_chips_mod
Yes.
just divide by 10
lenient_bignum(lenient_bignum(card.ability.extra.x_chips) + (G.deck and #G.deck.cards or 1 * card.ability.extra.x_chips_mod) )
i did
the last value is 0.1
and its still 52
uhm
fixed. it took the or as (or 1 * 0.1) and it chose the better one. parenthases shifting fixed it,
just finishing up some last code fuckery
holy shit its actually done i just gotta make the description not be a pladceholder
how do i pull request
or waity
You fork the repository, make the changes then click New pull request.
kk
Added the Apotheosis omen card and Sunny Joker's Entropic: Iliakos to the Github! Ensure you download the latest entropy build directly from the repository, as it relies on a feature that isn't currently included in a release.
Also, this is why I was taking about GUIs earlier
AAHHHHHHH CHECKING IT OUT
i dont know how to move files KASJYDHGSDFJG
Are you on github.dev?
oh
I see the pull request. I can take it now and add the missing elements if you are fine with that
holy peak
the branch is ready gamers
Thank you!! :'>
A typical Joker addition in Ascensio usually changes / adds 6 files:
New or updated atlas in 1x
New or updated atlas in 2x
Joker file in items
Updated localization file
Include Joker in the loader
Include joker in ascensioable list in main lua
oh damn i forgot some things
I'll fix it, no worries
tyty
im happie my peak is in the game
as soon as the branch updated with the things i (forgor) i am gonna download that so fast
also, fixed sumn that was bugging me in this. there were some missing pixels. fixed them here.
It seems your localization file only added an extra copy of the midas description. Do you have the actual description by chance?
oh shi
j_asc_blue = {
name = "Magnus Sapphirus",
text = {
"{X:chips, C:white}x#2#{} Chips for each remaining {C:attention}card{} in deck.",
"Gains {X:chips, C:white}x#3#{} Chips when a card is",
"added to deck.",
"{C:inactive}(Currently: {}{X:chips, C:white}X#1#{C:inactive} chips)"
}
},
Thanks
Thank you, Hasu, for both your art and code for the Blue Joker exotic! Feel free to check it out on the GitHub now!
this shit is so ass...
i have set blue joker as implemented in the doc. lets go, gamers
Stake satellite
hi magia faba
alos the square joker exo doesnt have localization
wait i think thats just my version nvm
lies
Fixed some holes in the anim
wait actually
i feel like the middle bit of the sapphire could be shinier
Revised throwback x, while I change the color, I decided to also give him his neat google, and he looks cooler now 
matyr regina tomorrow
and model credit https://free3d.com/3d-model/chess-table-18114.html
Free Download, 3d Chess Table model available in blend and made with Blender.
my revision was to make the operator scaling mutable because I want people's PCs to crash and burn muehehehe but yeah it wasn't a serious revision (especially since decimal operators might happen and that's a big no-no)
Gotcha
and besides, the current effect is more in line with Dekatria
One thing I want to add is a card that temporarily turns a card you have to its exotic form for like 3 rounds. What card type should it be?
I'd say either a code card or (another) spectral card, tho I do have a third (bad) idea that would then imply the creation of several hundred more consumables in the form of ascended consumables (perhaps this could be ascended //Multiply if this idea takes form for soome reason)
Wait, ascended consumables? You mean basically perishable exotics that can be gotten from packs or the store?
my idea was more so that consumables can have ascension trigger on them to create exotic-tier versions of themselves, a bit like PWX's Omega consumables but with slightly more varied effects, like for example, an ascended version of empress would be "Convert 4 selected cards into Red Seal Mult cards, and they gain ^^1.04 Bonus Mult"
after using ascension to create one, they could be found in the store very rarely
(or from booster packs n stuff, maybe they also get generated by some tags or actual exotics?)
I see. That definitely seems super ambitious, especially with the cross mod stuff we are doing. Definetly something that would need to come after most jokers have been implemented.
I agree, the main focus of this mod should always be primarily on the exotic≥ jokers. I think if a tab on the table does gets opened for ascended consumables though, it should be limited to only vanilla consumables so the scale doesn't become impossible to manage. it's still 42 cards but at least the workload won't be incredibly large when that point is reached.
also @safe sapphire I think this message should be unpinned now seeing as almanac is gone 4ever
-# the msg isn't invalid but no point in having it pinned after the fact
and also some other issues with my shitcode
I think I spotted the blueprint issue. Will upload a fix soon
Polterworx is gone forever?
another issue, scalae doesnt work on it\
so thats sucks because it would be busted
wait..
yeah its not scaling
P much
i've been away for too long then i've heard no wind of it 😔
yeah first Jen melted down then his PC melted down and then we all melted down (no but on a serious note Jen is actually through with Polterworx and nuked everything, all the Polterworx channels and downloads are gone besides a single channel for talking about Balatro (and by extension Polterworx), and asking for distributing a copy of PWX on the server is banned. All the server's being used for now officially is Jen's Gmod projects.)
I unpinned it
mariofan cant
ty lexicon
don't call me that
apologies for association with the Br*'ish people
-# i'm bri'ish so I also deserve obliteration tbh
interesting
whats this thing in the assets meant to be
Supposedly sprite for the 4 finger x, though idk why it alr there, afaik the joker isnt even implemented yet 🤔
Idea: Priora Tromocratias (Prior Terrorisms) (Exotic version of "bobm" from Myst's Jokers)
The art could be a Toyota Prius mixed with a Toyota Terrorist Truck
Effect: Increase every operator by 1 after 300 seconds
All of them, or just the visible ones?
I can't stop with the weird horror references, can I?
house of leaves mentioned ‼️‼️‼️‼️ what
_ _
_ _
i still have a hold on it at the library and have been waiting for eons
heres Bestia Tenebrarum (nyctophobia exotic)
are we still doing ascensioposting
heres the big version too
i feel like making an entropic now ngl
entropic abstract alert! entropic abstract alert!
Oh that's actually pretty nice.
tried my best to make it seem like its made up of different parts of jokers/cards pretty much
(the face on the left from jimbo, theres an m there too, bits of jester hats sorta fused in with it, card sticking out of its face too)
photograph [pictum hominis]
this joker gains ^^0.01 Mult for every score face card
cavendish [ariera deorum]
gives ^1.25 mult. fixed 1 in 4 chance to create a negative copy of itself at the end of the round.
ancient joker [Ioculator Antiquus]
Each played card with [suit] gives ^1.5 Mult when scored, suit changes at end of round
https://docs.google.com/spreadsheets/d/1CzgAkELf1Jv1bqPsgVdEh_bjD4VXXSh03VPYKUxAJ0E/edit make sure to add these as comments to the currently proposed joker effects so these effects aren't lost! (if they're not already agreed upon)
ceremonial joker [Pugio Sacrificii]
when blind is selected, create a duplicate of the joker/card on the left, then destroy the joker (not the duplicated one), then gains 1/50 of it's sell value as ^^x
thanks g
oh good can i submit a duplicate?
i see that some joker already has idea
also @safe sapphire this isn't something to focus on right now, but currently Iliakos's hand count is immutable, meaning you can only scale at 1 operator at a time. I was thinking that maybe it could function like Dekatria where reducing the hand count below 1 allows you to scale the operator multiple times in one go (but the number of ascended hands increases to compensate), I kinda thought this was the case until I tested it idk. (but again, this is not a priority, just something to think about. I won't be responding since I'm going to sleep, gn)
gah, how do i propose a name change?
just comment on it
thx
Its a neat idea. Like you said, not a priority at the moment
hello mario
where can i find a download to this mod? it looks amazing
github
press the green code button and then press download zip
thx
Exotics are latin. Entropics are greek
Ah.
air fryer
is optimus gonna use the old primus sprite like accomplice 🤔
Yes
Gotta be kinda hard to rewire your brain the old primus sprite is not exotic anymore because how long its there alr /j 
Dimensio Quattuor status isn't updated
new sprite for Aynchonefsi, nothing much rlly changed, just fixed up the borders a bit and added a few details here and there
will his mod be on the mod manager?
Eventually, I think that would be a good idea. When we get to the point where we have at least 1/5th of the Jokers with an ascended form, I would be fine with releasing it in a more official capacity.
strange, rex midas isnt giving the exponential mult
Odd, will look into it
The problem is still that it is Emult instead of emult
seeing that this hasn't been fixed yet, i'll just do it now
Apologize for the abscence. Been working on an important paper and have had difficulty balancing it and everything else. Will be back on Friday.
wait guys im cooking
fixed it, I think the problem was it had a png of the same name due formerly not being animated
Huh, you should be able to upload PNGs and GIFs with the same file name (excluding file extension)
how the hell do i draw flowers
i hate art block
yeah art block sucks so here is what i have
An update on things. I have a deck made that acts like the wormhole deck but gives you an ascernsion card instead of a random exotic. The current issue is that there are not enough jokers to easily chose one at the start of the run to ascend. Should I add it to the github in this state or should I wait to we have more ascensions made?
I am also considering an alternative deck idea to instead act like the glowing deck, where after x amount of boss blind completions a random viable joker is ascended.
Pathfinder deck - Start with a random ascenndable joker, ascend a jokerr evvery 3 boss (idk juss a quick sketch)
this would get less and less of an issue as we get more jokers in the game. maybe you can add it to the thing, and have a little bit of inactive text saying that it will get better as we make more progress or sumn
also, i got code done for mortal circulus! all it needs now is the art (i fixed that typo btw dont worry)
TOWER DECK (once again only a reference Hssr will get) - Ascends a viable joker every 3 antes.
A doodle based on this idea! Kinda gone a bit weird with the deck art.
(Ask for it and i'll send you the sprite.)
the art is just the blue joker art, currently placeholder. here is the file with the code, mostly stolen from the exotic version
missed opportunity to call it Blueberri Pi
also maybe make it xchips to better fit the blue
its a blueberry pie in the exotic because exponential mult/chips uses dark_edition which is a shade of blue
A react works, too.
Thanks, I was gonna ask what is the refrence?
Slay the Princess. Theres a character named The Tower. And considering there's also a character named The Apotheosis, I thought I'd continue this weird naming scheme.
That makes sense. Havent fully played the full game yet but was a fan of the demo. Very cool!
Oh cool! It's fully fledged now, if you were wondering! (On sale, too.)
also, i just saw that there was another gemstone (green joker exotic's name is great emerald) and i just had to make another gem. my brain is too silly
some colors need to be changed but it is made
try ethereal deck as a name?
Sounds a bit too much like spectral.
Resplendent is a word that comes to mind.
Divine Deck?
i wanna make a sprite but no motivation
No, no. I think you were onto something
(I may have spent more time then I should have on this)
I don't believe it, you guys are implementing pluey
I would need to figure out how, but it would be fun to have basically "shiny" versions of cards the have different text and designs on them that rarely appear in place of their normal versions.
this is beautiful
can you add ascensio to cryptid mod whitelist so we can go crazy
STP MENTION?
Ascended Fibonacci:
Gains it's previous ^Mult value at the end of turn
Starts at ^1 Mult.
I think we need to clarify something. When you say end of turn, do you mean after each hand played, or after each blind cleared? If its the former, that could work balance wise if it rests after each round. If the latter, we would need to limit it to each boss blind clear I feel. Also, this effect would probably work best for webonacci given the shared gaining nature. Maybe we do it per hand and it increases per fibonnaci value played?
Hmmm make sense
I pretty much implemented it as +mult for my own mod
Yeah let's go with the latter and only increases every ante cleared
If this is based on a joker from your own mod, shouldnt be the exotic for that Joker then?
Eh, just make it for the original Fibonacci
My mod's pretty unfunny anyway
(if it isn't straight up bad)
Stay tuned for more idiotic idea from yours truly
It should be noted (especially since the idea involves expMult) that the fibonacci sequence increases with exponential growth
Hmmm what about Xmult and scales at the end of blind
Ideally, the fibonacci Joker exotic would still be related to card scoring. I personally think an Xmult fibonacci that increases the value based on the sequence per fibonacci card played each hand would be best approach to the Joker.
Gains previous XMult when fibonacci numbers scored
I agree
Sequentia could do as a name
In Latin it means sequence
This is a subtle nod to the fact that it produces a sequence
Jk it's bad
I like this concept! I think I might get on this right now
SMODS.Joker({
key = "fibbonacci_joker",
loc_txt = {
name = "Fibonacci Joker",
text = {
"At the {C:attention}end of round{},",
"Gains it's previous {C:mult,E:1}+Mult{} value.",
"{C:inactive}(Currently {C:mult}+#1#{} {C:inactive}Mult){}",
"{C:inactive}(Previously {C:mult}+#2#{} {C:inactive}Mult){}",
},
},
atlas = "jkr",
pos = { x = 1, y = 0 },
config = {
extra = {
cur = 1,
prev = 0,
},
},
loc_vars = function(_, _, card) return { vars = { card.ability.extra.cur, card.ability.extra.prev } } end,
cost = 16,
rarity = "cry_epic",
blueprint_compat = true,
eternal_compat = true,
perishable_compat = true,
calculate = function(_, card, context)
if context.end_of_round and context.main_eval then
local cur = card.ability.extra.cur
card.ability.extra.cur = card.ability.extra.cur + card.ability.extra.prev
card.ability.extra.prev = cur
end
if context.joker_main then return { mult = card.ability.extra.cur, message = "+" .. tostring(card.ability.extra.cur) } end
end,
})
Use my slop
I suppose a little modification would be good to go
Thanks! Also, please dont degrade yourself like that. We all start somewhere. It is better to try and fail then never try at all as they say.
what about this,,
Yeah I'm currently working on my first mod which borrows some ideas from the former polterworx mod but I'm still a bit afraid of lovely patching, due to the fact that I'm a beginner
This gets out of hand quite quickly tho
Quick question: what jokers do not have ideas yet
see pins
A
it's an exotic joker honey
they're meant to be busted
Working on fib exotic, right now I got it so it follows the fib sequence as mentioned. This means, however, that with 5 scored cards of fib ranks, each card gives X1, X2, X3, X5, X8 mult respectively. This results, for example, in a hand with a base mult of 4 multiplying up to a total of 960. I think it is fine the way it is, as it gets way more powerful as soon as you get retrigger jokers or more card selection to really increase it. What are your thoughts?
While I don't think all exotics need to have the same power level, this card does get (almost) powercrept by Iterum in my opinion, since it Gets to X1024 from the get-go and procs retrigger bonuses. the only thing I think needs changing about Sequentia is it resetting every round instead of every hand (or every 2 hands if that's too powerful) ...though then again I suck ass at balancing (Sine Fine Venari can give like a total of X40+ Mult to all[-1] scored cards in one turn 😭 ) .
Also, as always, the art is peak 🔥
Art by missingnumber
might make a new sprite soon, just dunno what joker to do it for
That's fair, by default Sequntia produces a total of 240 mult. At just 7 card triggers, however, sequentia will out perform it mult-wise as Sequentia would be at 65,520 mult while iterum would be at 16,384.
Should we start at 2 then? That way 5 cards would produce X2. X3, X5, X8, X13 which would be 3,120?
I think a X3 advantage on iterum would be a little much
Given how it doesnt give any benefit to other jokers unlike iterum, I think it would be fair?
I think I am going to do this: I am having a bit of trouble finding a way to easily express the concept of starting at 2 in the sequence, as I want this joker to remain mutable. As a result, I think I will keep it in the first form mentioned and increase it after people mess with it a bit.
Personally I still prefer scaling
But I honestly don't understand balanced design anymore
The main reason I am avoiding it is that not only do we already have alot of scaling exotics, but the weebonaci probably have scaling anyway so I am doing my best at the moment to differentiate it.
Average Cryptid player syndrome I'm afraid
Another idea but what if we can ascend consumables
Hmmm I should try this in my mod
Toodles!
i think omegalife's fibonacci exotic idea would be cool for like an entropic version
Allilouchia
Same meaning
Ascended Baseball Card:
All jokers give +mult, Xmult, and ^mult based on their rarity.
Insatiable Dagger --> Fames Insatiabilis
Meaning: Insatiable Hunger
Effect: Banish all jokers to the right of this joker, 5% of their sell value in ^Value to all joker to the left of this one.
@blazing tendon Looking at your Fibonacci art, the back layer isn't used that much. Would it be fine if I used this modification to help it pop?
you can do whatever
Thanks. I dont want to mess with another artist's work if they have a problem with it.
Added Fibonacci's Exotic: Proportio Aurea to the Github! Also fixed an issue with Blue Joker's exotic. Please test Proportio out and let me know what you think. While it is a bit difficult early on with no supporting Jokers, it really does numbers once you have a few retrigger or stat increasing Jokers.
Example of it's use in optimal conditions
Update cryptid bro
Iirc it's aleph now
I'm on the latest release. As well, I don't want to test things with additions that aren't finalized.
aleph is from entropy isnt it
I believe. It did show up when I had it enabled
oh mario did you get my (low quality and honestly pretty much contrived) magia faba thingy
I did see it. Looks neat!
aight
Stuntman Ascended - Corpus Duplex / Body Double
+2 hand size
At the end of the shop, gains xchips chased on hand size.
At the end of round, gains +1 hand size
I'm on phone rn so I don't wanna go to the gdoc
Burnt Joker ascended - cineres ardentes / blazing cinder
X2 level of every hand played.
as the one who made the ascended effect, this is very cool and i dont care that you overwrote my original name for this lol
Oh thanks. (Sorry for not asking! (And sorry, which one?))
i think i did both of them actually
do you like my effects
I mean like, which name do you recognize, if any?
Yeah the other one's a Magnus Archives reference, where a panopticon's an important location / ritual artifact.
ah
@safe sapphire apparently he forgot that the starlight deck thing still needs to have the atlas 😭
I thought I disabled it. Apologies for that.
If you want to fix the version before I can tommorow, just comment out where the deck atlas is defined in the main file.
I believe I fixed the issue
Trying to implement exotic throwback. The version on the doc has factorial mult, which is very cool. It easily becomes overwhelming, though, after a few skips. I know it might seem lame, but what if we kept the factorial but changed it to plus mult?
Actually, nevermind I think it is on par with other exotics. I might be fair since it limits other scaling Joker's growth?
At the moment, it completely outclasses duplicare
Idea, what if we have it also lose mult when a blind is played?
wouldnt that just make it have only x6 mult
unless you mean like -1 mult from the x(blinds skipped)! formula which in that case yeah thatd probably work
X! ~ X^^2
So uhh yeah
approximations for factorials have the same growth rate as x^x so yeah x^^2
idea for eternal flame exo:
flamma perpetua
this joker gains x1 mult when a card is sold, increasing by x0.25 each increase
exotic campfire:
fuck
i already put this as a comment on the sheet but
nyctophobia exotic:
Bestia Tenebrarum (beast of darkness)
Add 3 random Dark cards to deck when using a consumable
Dark cards still scale and give xChips even when not held in hand
yeah thaus just faster scaling campfire
What if we change the gain to 0.25 like its mortal form, but start at x2 mult?
Another idea: What if the ante increases alongside the mult with each skip? In that case it would be like you are going back to the future
oooh
i remember you guys were talking about trigger animation for exotic demicolon
is it animated on trigger?
Uhh, to start the joker isnt implemented yet, so I cant really talk abt how it gonna be executed, but for design standpoint in animation for me personally because I sort of the one who ideates it, it should have an animation from idle to start spinning as the scores begin a.k.a. wind-up animation which should be triggered when the scores proceed (including the first one if it wasnt demicolon x) and same as when the score ends, the animation stops when the final joker score is printed to the screen via a wind-down animation, I scrapped that because I also think the inclusion of talisman's/nopeus animation skip/ speed increase gonna make the animation looks jagged if I include the wind-up animation or just transitioning from idle to spin, and now I make it constantly spinning and just have extra flair when the the score proceed, well, atleast that's what the last iteration of the art is 
I've considered making cardanim a library mod and then I remembered that the modding ecosystem pretty much has a dependency hell situation, so uh
ohhh i see
well, i was about to suggest that it triggers only when outputting the effect, since i also have this
credit to bepisfever
it probably would be easy if the anim frame would directly stop or running depending on condition yeah, which current demicolon x art alr have (though its up to Mario on what the trigger condition for both idle and running animation when it gonna implemented),
||the one I have originally envisioned melting my mind quite a bit since, there's quite a scenario if I want to use transitionary animation, like if you spam hand fast the wind-down animation need to instantly transition to wind-up animation again which gonna be jank to animate, moreso to code in my head just by thinking the logic hoops, it could probably easy to do, but am not a coder myself that I can project that in my mind ||
Added Throwback's Exotic: Desiderium to the GitHub! I messed with potential formulas for a bit and settled on this summation one. Once we get acheivments, defiently gonna add one where if you each 88 skips it sets your ante to like -8 or something.
oh i like this
similar to identity crisis in terms of usig exponential scaling
actually wait identity crisis is 2^n nevermind
tbh i should probably nerf it 😭
That defiently is fast scaling
i think the most reasonable thing to do with it is have it start at a low value like 0.25
though, it wouldn't decrease your score <x1
me when my hand size is the whole deck that identity crisis has no effect:
You thought that was it for tonight? ||WRONG W̵͑͠R̵̐̀Ơ̶̆Ṅ̵͘G̸̍̈ W̴̑̅R̸͛͗O̴NG||. Added Blackboard's Ascension: Tabula Lapidea. I thought about boosting the extra gain to X3 to match its mortal counterpart, but I believe it is currently at Duplicare's level. Might buff later if needed.
Heading to bed, but I will throw this out for people to brainstorm. The current canvas exotic effect is "Retrigger all Jokers once for every Joker to the right of this Joker". This is fine, but I think it needs something extra to distinguish itself from its mortal counterpart. I think duplicating a random-held Joker would be a good way to keep it in line with its blueprint and brainstorm brother. Is there a more effective or updated version of this? Let me know what you think.
Retrigger all Jokers once for every Joker to the right of this Joker, Duplicate randomly picked jokers for every rarity above common you have (must have room) ??
Constellation Ascended - corpora caelestia
Gains ^0.05 mult for every planet card used. At the end of the shop, creates a negative duplicate of every planet card you have.
thanatos is currently not working for me
mario what the heck is this indentation
players without overflow/incantation
It seems to only upgrade when a blueprint is copying it.
should i make a pr for ascensio just formatting the entire codebase
shorter desc: Gains x1 Mult for all Spades & Clubs held in hand; instead gains x2 Mult per card if all cards are Spades or Clubs.
for clarity
hope this helps
I take that Mario has read it
Insatiable Dagger-->Avaritia Insatiabilis
Banish all jokers to the right, 1% of sell value in ^Values to all jokers to the left
request for comments
Supernova Ascended - Destructio Stellaris ("Stellar Destruction")
Whenever a hand is played, this Joker gains ^0.1 Mult for each times that hand has been played.
Merged the pull request
thanks 🙂
oh yeah i used stylua to format this, you'd need luau style and lua52 style
now i can call myself the ascensio janitor guy
For canvas, how about instead of trying to force duplication, we just double retriggers on boss blinds?
making a blueprint copy the fibonacci exotic makes it scale twice as fast
why? i dont know
somebody forgot an ... and not context.blueprint lol
I noticed that. I'm debating if it is an actual issue, though. I think it might be fine as it's not permanently gaining that mult. I think it's similar to any other xmult copying in that it is copying that value listed. I think the main issue is the description on the Joker to communicate that.
It might still be a good idea to make a seperate context for blueprint though
no no, the issue is that scaling jokers shouldn't be able to be copied like this
think of constellation. if you copy constellation with blueprint, it doesn't scale faster, it only gives the end amount of the card
i fixed a bug like this with zooble a while ago
Y'all better remember to use git
Oh yeah apparently git had a rce
Gonna try to fix the fib issue soon. Also, thoughts on this canvas idea?
canvas X is a canadite?
No. To avoid confusion on what I ment by "Joker" since I was refering to the default joker, I thought it would be best to include its description in the info queue. As a result, it brought along the fact regular Joker can be ascended
Ah
is it not spelt candidate
Gosh darnit, I thought I made sure to double check that.
😭
I honestly still quite surprised its not changed into candidate yet since the first I mention it as a joke, well, I guess I make it as a joke which probably gonna make it sounds vague 
I thought you were just poking fun at the fact this game was made by a canadian
yeah, well I mean, I also don't really know that time, who knows we play a wordplay so to make it sounds different than just a "candidate", thats why I'm kinda hesitant pointing that out directly 
Ngl, might keep it as canadite and count how many ppl gonna mention it lol /j 
^n mult where n is the amount of times the misspelling of candidate has been mentioned
old membership X fx
This might be a bit much. I think the core idea is fine. I think the only thing is to activate it only after a boss blind or so many antes.
Also, the way the mod is handling caching is seemingly causing problems with other mods. We need to figure out why this is happening.
Well, that's a little fammiliar...
(https://balatromods.miraheze.org/wiki/Bunco/Running_Joke)
Running Joke is a Rare Joker that causes a natural Negative Joker to be available for purchase in each Shop.
Kind of, but I would say the effects are noticeably different in how you interact with them. I also don't think this exotic effect would get in the way if we were to make one for that Joker.
What does "Seal cards effects can be triggered during scoring at any time" mean for Seal the Deals exotic?
sounds like it force-triggers the seals
so purple seal gives a tarot
could be wrong tho
cubic scale?
blazing fire
is an ascensio balance check planned next to cryptid's
It probably gonna happen at some point, but ascensio's focus probably finishing all the vanilla joker ascension first before branching into other stuff (well balancing will happen alongside it if there's a joker that have power that's really gamebreaking), though idk if ascensio have plan to differ every ascended joker power dependent on every cryptid's gameset since we havent talk abt that yet 🤔
Like Tattered said. Right now our current balancing is around madness, which I believe will stay the same. (Correct me if I am wrong). We will, at some point, create moderate and mainline versions, but we need something first to base those off of.
you know it would be great if google docs worked on my ipad without having a stroke
maybe try the google sheets app?
google office suite doesn't really work well on mobile browser
madness is very likely being forked off of cryptid and mainline is becoming the default
I see. In that case, we may have to prioritize balancing. I need to see how exotics have changed in mainline and modest
I don't know why madness would be "forked off". That just seems needlessly disruptive to me. I don't understand why it wouldn't just be an option especially because it is in essence the original version of the mod.
what why
tbh I feel like it kinda taints the goal of the mod with mainline
Though I did like the idea of madness being an easter egg unlock similar to None
Canadians unite?
the only tangible difference from mainline and madness other than unlocks is that madness keeps around worse designed things just because they are stronger
i dont see the point of facilitating people playing a worse designed gameset in the main mod just because they really really really like big numbers or something
people who like it just because its old or because it was always like that simply like it for the wrong reason and i dont see any other redeeming qualities that arent kept around in mainline anyway
keeping around bad changes just because theyve been around for a long time and no one thought to change them yet to me just seems like needlessly clinging onto the past
people who are new to the mod dont really need or deserve to experience a worse designed version of the mod just because some people have nostalgia for it
who actually benefits from peoples first impressions of the mod being the current version of equilibrium deck
it definitely doesnt help anyone in the wider modding community or the actual player that much
youll have fun once or maybe youll do the exact same thing for 5 runs and then give it up because if all you want is to get bignumbers its extremely easy to get there and not care about it anymore
i dont really like the reason that what boils down to basically nostalgia is a good enough reason to not do something by itself
its pretty baseless if there arent other arguments supporting it to me
cause you can just be nostalgic about the state of anything before any change and stop anything
if they went through with making madness not auto unlock all which i wanted them to there would be even less distinction between madness and mainline other than a gameset specifically designed to get 0 changes which isnt even true because it already got changes
so its not even the same as it once was
I think it'd be way better to just add madness back rather than arguing on the exact same thing again
whats the point of changing anything if people can give 100 dumb arguments and prevent it
thats dumb
its not better just because you dont want to think about whether its actually better or not
ill argue for 100 years about the same thing over and over if it means a better final product
I have to agree with ruby here tbh
madness feels like its just keeping things strong for the sake of being strong, not for the sake of being fun
I would like to move on and get back to talking about Ascensio in this channel, but I find the line no one thought to change them yet to be disingenuous. People did think about changing them, that's why we have multiple gamemodes to choose from.
I understand the points you made on why you would focus on the mainline. I think you have done a lot of great stuff for the mod thus far. But I think you need to consider Chesterton’s Fence in this scenario. Consider why madness is the way it is, why people play it, and what the mod would lose if it were removed.
yeah I do agree it should stay in some form
I think the whole "adding a triple warning" or "making it an easter egg" thing would work fine for what youre trying to do
like, forking it off is not a bad idea (as it still exists that way) but it might be a little misleading if its not indicated that its a fork ingame?
Yeah. While I get un-OPing stuff if it's just op, i feel like we're losing out on a lot of funny business. I like the funny business! (The harder to acquire, the better, maybe? Legendary jokers are already quite difficult to obtain in vanilla.)
I feel like the funny business is still there
plus im mainly working on buffing/reworking a couple of boring things
(brittle candy)
ruby was mainly working on nerfs (deserved ones) and a couple of needed reworks
legendary jokers i mostly didnt touch tbh waluigi isnt even a nerf its actually probably stronger if you do it right
but yes this is offtopic
i tried to leave in a lot of funny business with the exception of stuff that is like ridiculously easy to pull off aka mostly just pointer duping
most other weird shenanigans are still there
i generally think it should be somewhat difficult to break the game no matter what gameset youre on
i also think it is a little deceptive to say that mainline is replacing madness since the specfic purpose behind mainline has shifted from what it was before
being able to get 4 es in one hand on round one is not something you should be able to do ever on any gameset regardless of how much further the balance changes extend beyond that this isnt really about making the mod not unbalanced so knowing why madness was kept around is irrelevant i know why madness is kept around its kept around so people can play something thats as extreme as possible, which i think is a bad reason to keep it around since its not as extreme as possible and already got changed, its really funny actually because a statistically significant amount of new ideas for jokers were came up with by math directly
i just didnt say that because i didnt think its relevant but people keep questioning if its straying too far from whatever vision there actually is right now so i keep remembering it
the number gets even higher when you add in things inspired by what math and other people said in the very early days of the mod in its forum post
which i went out of my way to look into for this reason
acting like i dont know why madness was kept around is wrong i know why its kept around and its just a bad reasoning
and it weighs everything else down
if gamesets never existed this wouldnt be a problem
Added Canvas's Exotic: Oluem Pictura to the Github! Also, fixed the mentioned issues with Proportio. As well, it now starts at 2x when scoring so it should be more useable early game.
Proportio may be one of the rare times redprint is better than blueprint
Added Banner's Ascension: Conquestum. It was a very simple Joker to implement. From what I can tell from my testing, it is about the same level as Duplicare. The X2 chip bonus on scoring for each discard is really powerful, as with 5 discards, for example, the Joker's xchips get multiplied by 10 for that hand.
I think the next thing I'm gonna do is either get the type mult and type chips base designs done, or try and work on the tower deck.
Oh, you went with tower? Thought it was a little too on the nose.
You mean with the refrence? It might be, but I don't have a better name ATM for it.
I see.
Thinking about it, it might make sense to call it the Pantheon deck.
Ooh, sweet.
Actually, we need more mortals, gonna add the Primus mortal now that the new art is in. The current effect is quick and easy, but a bit too similar to fibonacci. Gonna focus on the all cards aspect to help differentiate it.
Does a rare main scoring X3 mult if all played cards are prime numbers sound fair?
would this in theory stack with triplet rhythm
I see. That would be overlap.
But it's not like balatro doesn't already have something similar with scholar and fibonacci. I will just balance around that. Thanks for mentioning it!
runner exo name reproposal because im bored: ieiunium (fast)
Added Primus's Mortal Form: Orion Pax to the Github. A very straightforward vanilla esq joker that fills a slightly different niche than fibonacci and webonacci.
Apparently, the Primus is only coded to look out for vanilla ranks that are not primes. This means you can play an abstract card and level up Primus. For consistency's sake, Orion Pax has the same behavior until it gets resolved.
x3 mult for a rare is severely underpowered imo
Really? I kinda think it's on the same level as Drivers License, but possibly better at the start. Driver's License requires time to gather enough enhancements to get that X3, but to be fair, from that point onwards it's unconditional. Orion doesn't limit the way you play as much as something like ramen. The only issue it provides is limiting yourself to about half your standard deck. With a bit of deck fixing, this basically becomes a non-issue. I do want to hear your side of this and why you feel its lacking.
wait are we balancing this with vanilla
I just feel like x3 mult falls off fast
maybe that's just my endless mode addiction lol
I think I get what you're saying. We should have a madness variant that's like X5 or X7 mult.
I did say we are currently balanced around madness
kay cool
Whats the average xmult for a rare cryptid card?
Pizza is x3
Eternal flame doesent really have a cap, but is realistic to get to around x3 by the end of a vanilla esq game
"The" series cards are probably the outlier here
Hit the Road Ascension - via vitae (road of life)
thi joker gains ^0.1 mult for every face cards discarded this round
and gains ^0.1 chips for every face cards played this round
smeared joker - nebulosus (blurry)
all cards are wild cards.
Wild cards gives +8, X1.5, and ^1.2 Mult when played.
underwhelming
im going back to bazinga'ing myself
I took a shot at a "mortal" Formidiulosus a while ago, I just never posted the sprite. It's... very simple, and I felt like it needed something more, but couldin't come up with anything
It's fine, in fact pretty good
sure it's nowhere close to high-end rares strength but it's much better than the low-end ones
real
Jen's Almanac be like /j
Sorry but I don't listen from pulchra enjoyers, waai fu supremacy raah
what
Big numbers
Hologram Ascended - Imago (Mirage)
Gains ^0.1 mult every time a card is added to the deck. At the end of blind, add a Red Seal Astral Steel King of heart to the deck.
~~no that's wrong it should also give you infinite hands ~~
infinite hands are weak bro
Blueprint Ascended - Hyacintho Progressus (Progress in Blue)
i sure hope this joker is original
mb it should provide infinite hhands thhen increase the scoring operrator for each hand
no it should increase the operator of the scoring operator
yeaah that's what I meanntt shhhhh shute up oh no wait it should do both
what about making it scales deez nuts
what if it does not require room but may overflow
hm, indeed
Arrowhead Ascended - Felicitas Dolorosa (Painful Happiness)
Scored Spades gives ^^1.2 chips.
ok that was crap
good heavens
welcome back polterworx
a head
lets just {20000}25
we need to study your brain
absolutely fascinating how it works
bro
youve basically just revived polterworx atp
ngl if we ignore the fact that its literally just polterworx ^^1.2 chips is. a bit too strong
like if you play a flush with spades shits just gonna hit the e's
Bro I was literally just shitposting
ah ok my bad
Like I didn't even know pwx had it
I just copied the Omega cards for my mod and that's it
cant decide what sprite to do
do we desperately need any exotic art
i might try and do exotic jolly
We still need to get the format done for type mult and type chip jokers. Type mults are suppose to be demonic while type chips are angelic
oh
fun fact here's everything exotic riff-riff is gonna have to do written out
oh and of course
so is exotic riff raff literally just every common joker in one
We will have to see how good it is. I think it will be but we will need to see. I also need to figure out how we will achieve multiple scoring types like + and X mult in the same context.
i know how to do this, but riff-raff's exotic will probably take time
I took what people did for Code Joker, and I think I put the best parts together.
I imagine they would sound like Pizzahead
https://www.youtube.com/watch?v=SppC8G_p6tU
I might make the HA!s appear in a similar way to the Code Joker itself
matyr regina today
just the border to do now
Update on Code Joker, got it mostly working, just need to solve the showman problem.
it says doesnt need room but thats implied by negative
i think it’s fine; wheel of prospect from cryptposting makes negative rare/epic jokers and says the same thing
okay but cryptposting is also inconsistent with the base game
perkeo creates negative consumables and doesnt say it needs room
fair, but i’m just giving an example from my own mod; and, i think the clarification is nice
i misread
either way
unless ascensio is your first experience with the game
i think the clarification is unnecessary
i might revamp one of my sprites
probably gonna do it for exotic superposition
acrobat x is just night in cryptid
but not self destruct
gurh
campfire x is just eternal flame but slightly better
ok its way better by a margin
eternal flame in what?
is Exotic Fibonacci cost 55?
Yes, to match it costing 8 regularly. It is part of the fib sequence.
cryptid
also also i kinda want to work a little bit more on ascensio over the next few days before i go back to 😱 😱 😱 😱 school
@nocturne ridge Looking at the doc, it says that you programmed exotic ceremonial dagger. Is it finished? Apologies if you already posted it and I missed it.
Yes.
wait shit
gotta fix it up AGAIN
noticed something else is up
this should hopefully be the last time i repost this
campfire needs a reproposal, so here is an idea:
this joker gains ^0.1 mult when a card is sold. increases gain by 0.1 when a boss blind is defeated
idea is alr in a comment on the sheet.
Idea: What if the gain after the boss battle was based on the current mult? It would still reset to 0, but the more you feed it, the easier it is to grow. It would be akin to prestige in idle games.
ooh, that seems fucken awesome
then again that would be a double exponential (exponential scaling on an exponential value)
Maybe instead of mult, it would just be on items sold? 1 item sold gives you ^0.01 permanent mult gain after the boss?
and it would still scale at 0.1, but after the boss blind it would add to the scale? i.e. sold 25 things in an ante, increase goes from 0.1 to 0.35?
Yes
that seems good, not self scaling, reasonably balanced for an exotic when you get your money sorted out, i like it. lemme word it into a jonkler desc gimmie a sec
this joker gains ^0.1 mult per card sold. when a boss blind is defeated, the number of cards sold that ante / 100 is added to the gain.
(currently ^x mult and y cards sold.)
the last bit before the parentheses could be reworded
rewording last sentence:
this joker gains ^0.1 mult per card sold. increases gain by the number of cards sold this ante / 100 when a boss blind is defeated
(currently ^x mult and y cards sold.)
also, one last bit, the current name for the campfire exo just feels like a misspelling of air fryer.
It probably can just be simplified to:
This Joker gains ^0.1 mult per card sold Resets mult and increases gain by ^0.01 mult for each item sold this ante when a boss blind is defeated (currently ^x mult and y cards sold.)
wait
thats perfect.
I agree with the name thing. Might go with the commented Silva Ardens.
I think I will start on this joker immediately. Will give me some time to figure out Code Joker, so that's an additional plus.
We do need art for it. Given the name, it probably should be a forest fire.
i was actually starting on drawing that before you said that lol. gonna claim the art and start drawing
Wonderful! Can't wait to see what you come up with!
spray tool my beloved
Excuse you
holy fuck how do i draw a tree
omfg im gonna kill you /j
Some honest advice:
Trees are, by their nature, just sticks attached to each other. Sometimes they twist and curve, but at their core, a tree can be easily represented by a fractal. Start by just having sticks connected to larger sticks, then go back to give it the desired shape and curve you desire. Doing this allows you to take it one piece at a time and see how each element connects to every other.
omg im no longer gonna kill you
Blueberry Pi Joker art. I did it like a Food Joker, but our Blueberry Pi acts like a normal Joker. My question: Should it act like one? My thought: We change it so that a piece is "eaten" when exactly 3 hands remain with x total pieces, and it has an unconditional x3.14 chips outside of that. If we do that, how many pieces should it have?
14 to continue 3.14. kinda joking but whatever
Idea, what if we make it an epic with x14 chips with 3 slices?
sure. also, just thinking about the ascending of it, you would need to get this and within 3 shops (including the one you get it) to find an ascencion card
then again theres popcorn but still
You have a point
another view point: even very small hands can get millions of points with circulus