#Ascēnsiō v.0.1.1

1 messages · Page 7 of 1

steep flame
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yeahh

grizzled tiger
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so to format it as a description

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Creates a Negative copy of 1 random held consumable when Blind selected and at round end
For each unique consumable type held, creates a Negative copy of its Ultra-Rare Spectral card(s) at the end of shop
(Ultra-Rares do not count as actual Spectral cards)

steep flame
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i really love it

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also this is great

safe sapphire
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Also, I have seen multiple people say Jimbo's exotic Balatro is too weak. Even when we change it, I would like to keep it plus mult somehow even if it does scale. Anyone have any possible ideas?

indigo helm
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the +4 Mult gimmick?

steep flame
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I don't think it's too weak, it's still pretty much an instant win

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but

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maybe the amout of digits themselves could scale?

tribal moth
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should be good enough at that point :V

safe sapphire
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I think people just see plus mult and instantly write it off

tribal moth
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then punish them by adding a secret effect alongside the +m

steep flame
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so it could go from 444 to 4,444

safe sapphire
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Another option is that it gives a bonus for each plus mult or plus chip joker in some form

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OOOO

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Combine the idea

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For each joker that features either +mult or +chips, gain an extra digit

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Though, in that form it might mean death in wormhole

steep flame
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just have it start with +444 or something

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or perhaps

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its current value

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it was 44,444 right?

safe sapphire
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yes

steep flame
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yeahh

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that way

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it already starts at a very strong form

safe sapphire
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I think the idea is even fitting for the point of the mod itself as the goal is to make lower rariety jokers useful and Balatro literally relies on them. In that way I wouldnt mind if because of this Balatro secretly become the most powerful exotic in the mod

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At least in the early game

steep flame
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yeahh

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if you want it to be more powerful, you could have the digits increase exponentially, rather than linearly

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it might also be cool to have this scaling be a sort of hidden effect

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though maybe not

safe sapphire
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I think we would need testing to determine if that would be a step too far or not

steep flame
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yeah, prob

tribal moth
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something that might help with implementation: 4*(10^n - 1)/9gives the repdigit 444... where n is the number of digits

safe sapphire
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My first thought was to handle this with a recursive formula by just multiplying the current number by 10 then adding 4, but a closed formula is probably way better in this instance

steep flame
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yeahh

opal hazel
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oh right the squiggly that's because it's upside down I guess, I can fix it if there's a chance of spontanious detonations fgdsf

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then again this is way funnier

opal hazel
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Waluigi on a stick? (teaser for Momus face sprite)

opal hazel
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@safe sapphire sorry for the repeat ping, but I wanted to ask if you approve of my Reworked Momus effect?

worn kindle
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woke up early to attempt to make more peam

worn kindle
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that would make it more complex fuck

opal hazel
opal hazel
# worn kindle thats fucking awesome

also thinking about it Momus is by far the best name i could ever have come up with for waluigi (and if i'm being a bit prideful proobably the best name that exotic walugi could ever have) for like alot of reasons: 1. greek god --> fits with the other legendary exotic 2. Momus is god of satire & mockery --> joker/jester connection 3. Waluigi is an inverted version (or a satire if you will) of Luigi --> satire/mockery connection 4. negative waluigi's colours are very similar to the aspect of Momus from Hades 2 5. both are considered "obscure" within their respective franchise/pantheons

worn kindle
opal hazel
worn kindle
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thumb up!

old drum
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I tried to brainstorm the cup from morefluff and this happened

old drum
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ok so its not just the cup

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seems like triggering an item while having a negative brainstorm causes it?

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ok I have no idea what the fuck is causing this

nocturne ridge
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So if it can't find itself in the joker slots the game will crash.

old drum
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is that something ascensio is doing?

nocturne ridge
old drum
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cuz ascensio seems to override brainstorm?

opal hazel
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silly idea for when all the legendary exotics are done: Deity Cards - a series of 8 (possibly 9 if membership card is included) very rare (but not super rare) cards that can appear in any of the 5 types of packs (yes including standard packs) that give an effect mimicking their respective Deity - e.g: Dionysus creates a superrare spectral for each card type you have, Thanatos ^'s all hands mult by the numeber of face cards in deck/10, etc. (also these would only be unlocked when you find their respective deity) (ok I know achilles isn't a deity but shh)

safe sapphire
opal hazel
opal hazel
opal hazel
rocky osprey
opal hazel
# rocky osprey TS Do Kinda Be Intresting Doe..

I still wanted to keep the theme of 'satirizing' negative jokers, but decided to do it with a less confusing effect and one that still keeps the theming of waluigi's original legendary intact based on mariofan's feedback I guess (<-- what in the chatgpt-sounding-ass is my reply here)

rocky osprey
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boy why you so AI

opal hazel
rocky osprey
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what if it was +0.5x for any joker with an edition

opal hazel
rocky osprey
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it practically is

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hold on im stupid

rocky osprey
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wait thats fire

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wait why am i brainless right now

tribal moth
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i have no idea how tf aseprite jsons work, i cant find any documentation on it

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sobs

opal hazel
tribal moth
safe sapphire
safe sapphire
safe sapphire
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Finally got my computer back! FINALLY real work can continue

celest wraith
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perkeo after he became a botanist

celest wraith
south monolith
coarse blade
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for the brainstorm doc

celest wraith
fervent sierra
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"Mortal" (Empyrean -> Exotic) Radąlingr idea

At end of round, Joker's XMult is multiplied by itself.
(Currently X2 Mult)

celest wraith
# coarse blade elaborate?

I want to make exotic joker ideas too but idk where to put them just in case too many people chat here and my message disappears

safe sapphire
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For insanity mode, it seems to be working at least on cryptid's 0.5.6dev. Will see if there is an issue with the more recent versions

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Also, I can't seem to find that mentioned error with regular brainstorm. It seems to be acting like it should. I don't know why it would be affected anyway.

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Wait, nevermind

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Spotted the issue with brainstorm

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I don't know why the exotic would be overriding the behavior

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I might need help figuring out why regular brainstorm is now causing retriggers

safe sapphire
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I think I figured out the supposed "brainstorm" error. I think the issue is that I forgot to define it as a local variable. It somehow worked despite that? The issue I thought I saw was a result of the Joker in question not having the blueprint context.

nocturne ridge
safe sapphire
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ah

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fixed

safe sapphire
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If you think a suggestion needs a rework or have an alternative one, please don't replace the current suggestion and instead leave a comment on it. Repeated replacement or alterations of other people's suggestions will result in a ban from the doc.

celest wraith
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I hope somebody sees this and read it I guess

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what does balatro looks like to an old man who has played poker for 50 years

opal hazel
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@safe sapphire i've made a page for MoreMarioJokers I guess (though the dropdown box is a bit funky looking)

indigo helm
agile flint
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I think I watched one from them that showcasing the blueprint exotic lunaHigh

tribal moth
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been thinking abt this a lot recently

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i should really be working on cardanim documentation but i wanna try to draft something for this

river sluice
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I think the angel/devil wings work well considering it'd be a good separation between type mult and type chips jokers

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other than hat colors

agile flint
tribal moth
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yeah, makes sense

tribal moth
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i think im gonna do angel for chips and demon for mult, bc colors (and just the colors :V)

tribal moth
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ooh wait

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what if even steven X and odd todd X were related to these guys

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rn Odd X (chips) is "Sinistro" and Even X (mult) is "Ius", but idk abt re-assigning lefthandedness to badness (or demons), like how it was historically (hence why "sinister" is derived from the latin term for "lefthandedness")

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maybe there could be a subversion?

safe sapphire
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I'm gonna put all my effort into getting the hunting exotic in tonight. Even if its not ^chips and instead xchips its gonna get in

river sluice
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like with 8 wings for even and 7 wings for odd

celest wraith
safe sapphire
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Ok, I got the hunting season exotic working, but as an XChip version of itself. Right now, remaining cards just gain the rank of the destroyed cards as xchips. Should I release this as is, or should I wait to try and get the original ^Chip version working?

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Also, I don't know how it would work for non-number ranks. Something to potentially fix.

safe sapphire
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Sure

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I will make specific exceptions when they come to my attention

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Ok, this is annoying. Despite XChips now being supported by SMODS, I don't think playing card XChips are functioning.

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Here is what I think I'm gonna do. I gonna make it Xmult since that is whats currently working at the moment. I am also gonna add it to the github but commented out so people can check it out if they want

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Will spend some time in the near future trying to implement the ^chips version

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Actually, it's probably fine to release as is. It is, in my mind, still powerful enough for an exotic. It will just be updated to reflect the original idea later.

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Added Hunting Season's exotic: Sine Fine Venari to the Github! Of course, it doesn't add ^Chips like the original idea, but functions identically in every other aspect. Will try to add that sooner vs later. As well, right now it can't handle non-numeric ranks, as there was a weird error that came up when I tried to check for them. On the Github now!

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Also, this is the mod's first extra layer animation!

velvet widget
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Fire

nocturne ridge
safe sapphire
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I thought I fixed that

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There. Now we shouldnt have to talk about gluttenous joker again.

tribal moth
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you should probably put a comment there saying "sic"

safe sapphire
grizzled tiger
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[sic] is used by official sources to denote typos made not by the user, but the creator of the work

safe sapphire
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I see

tribal moth
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it basically says "no i didn't make a typo, this is how it literally is in the original"

safe sapphire
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I see. The first time I heard the term. I added that to a few misspellings.

tribal moth
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idea is: hand chip/mult jokers (jolly, sly, etc.) are themed to be angelic/demonic jokers (idea by CapitalChirp), but im not 100% sure which theme goes to chip/mult, because I could make it work in both ways (i.e. pink heavenly clouds, blue hellfire)

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additionally, even steven X ("Ius") would go with the mult guys, and odd todd X ("Sinistro") would go with the chips guys; Steven X and Todd X would be like more higher-powered versions of the Chip/Mult X-Jokers

agile flint
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Without vote, with color theme assuming color pairings used aside of like standard blue for chips and red for mult I think the heavenly theme gonna go for chips and the others gonna be hell 🤔

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Could make it the other way, but the root feel like it goes that way too

silent forge
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yeah chips-heaven and mult-hell makes the most sense based on colors

agile flint
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Mhm, I mean like pairings of monotone blue bright cyan can represent hell with the design element and pairing red with pinkish white can represent heavenly feel but I feel it less "direct" with the color the theme portrayed in most of media depictions, but this is just my opinion, don't let it down your direction if you feel it gonna looks great :)

opal hazel
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Exo Hunting Season does NOT like destroying Stone cards:

karmic bough
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the blue spy

karmic bough
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Im gonna try it with an abstract card

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funny, it doesnt make it go into the negatives

opal plank
opal hazel
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wierdly though, the amount of negative mult stone cards are giving seems random

nocturne ridge
opal hazel
karmic bough
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now to use it with tandem with a 161 of clubs from UnStable

worn loom
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this also means though that stone cards can technically still form poker hands

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if it happens to roll the exact same number twice or more

opal hazel
grizzled tiger
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poker hand calcs forbid this

worn loom
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is this in vanilla or because of smods

grizzled tiger
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vanilla

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rank based hands only check positive values

worn loom
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damn i was wrong

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now i cant even add negative ranks

old drum
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0.1 is a positive value :)

tribal moth
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Finished writing cardanim documentation, I think the anim fork's all good now

tribal moth
# tribal moth
poll_question_text

Which theme should go to chip/mult?

victor_answer_votes

24

total_votes

26

victor_answer_id

1

victor_answer_text

Chips -> Heaven, Mult -> Hell

victor_answer_emoji_name

🔵

karmic bough
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The hit song "Jimbo's Inferno" from the album "The Chips goes to heaven, the Mult goes to hell"

worn kindle
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the peam is underway

opal hazel
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uuuuuggh I haven't made much progress on Momus why did I force myself to try draw a face at least the snake looks gud

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somethingcom515 try not to 🤔 challenge (IMPOSERBLE!) (/j)

safe sapphire
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It looks good so far! nice work!

agile flint
opal hazel
celest wraith
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I love how some of the exotified jokers have ridiculous effects, whereas jokers like hanging chad just becomes retriggers the first card 20 times lmfao

safe sapphire
velvet widget
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what if one of the retrigger jokers made retriggering effects trigger an additional time

tribal moth
safe sapphire
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Its all good! Thanks for the help you provided thus far!

tribal moth
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this git stuff is a handful man

tribal moth
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should probably test first with a mod installation, it works on my device but im not sure on anyone else's

safe sapphire
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I will try to test it out tonight

velvet widget
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what is infinitum

opal plank
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here

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Retriggers all Jokers one time
This Joker can retrigger Jokers that apply retriggers
Unrepeatable

coarse blade
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@safe sapphire uh hey did you ever figure out the converting cards held in hand for the sum jokers or

opal plank
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i don't think so

coarse blade
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damn

opal plank
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i believe a broken version been commented out, actually

coarse blade
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would've made them a lot more usable imo

opal plank
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    --[[if context.scoring_name == "Pair" and context.cardarea == G.jokers and not context.blueprint_card and not context.retrigger_joker then
    --if context.cardarea == G.jokers and context.before and not context.blueprint_card and not context.retrigger_joker then
        --if get_poker_hand_info(G.hand.highlighted) == "Pair" then
            card_list = {}
            for i = 1, #context.scoring_hand do
                   table.insert(card_list, context.scoring_hand[i])
               end
            local rank = average_rank(card_list) or 0
            -----------
            local _card = G.hand.cards[i]
            converted = true
            for i = 1, #G.hand.cards do
            local _card = G.hand.cards[i]
                if _card:get_id() ~= rank and not SMODS.has_no_rank(_card) then
                    G.E_MANAGER:add_event(Event({
                        func = function()
                            assert(SMODS.change_base(_card, _, rank))
                            _card:juice_up()
                            return true
                        end,
                        }))
                end
            end
        if converted then
        return { message = rank, colour = G.C.PURPLE }
        end
end
]]
coarse blade
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hm

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didn't take up lua

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only game design my bad

opal plank
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yeah i don't believe this works

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but

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i ain't good at coding enough to do it either

safe sapphire
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No, didn't figure it out yet. Definitely something I want to do. While the average would be best, we could just refer to the first played card for that info.

coarse blade
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just take the first card's base suit?

nocturne ridge
peak escarp
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UMBRA ALBA - Invisible Joker
After having this joker for 5 rounds, sell it to duplicate half (rounded up, chosen randomly) of your jokers as negatives. Will not be sold if ability is active.

austere flame
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I am here

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wat do I draw

celest wraith
celest wraith
peak escarp
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Oh alright.

celest wraith
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Nice art

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Oh and I forgot

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The exotic Version of invis joker already has art

peak escarp
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Aw what!!!!

celest wraith
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Bad

peak escarp
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Checking the pinneds....

celest wraith
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I mistook it for exotic stencil joker

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Mbmb

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Maybe your art could work?

peak escarp
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Yeah, gonna touch it up a little.

opal plank
austere flame
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satelite

opal plank
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it looks peam nonetheless, but i would still like to see as the suggestor

agile flint
# austere flame satelite

There's error on 6th frame for the background, I think you accidentally dragged the exotic border 1 pixel once, also since we don't have Oinite's joker animation system fully implemented yet, I suggest exporting the sprite sheet not using "packed setting" if you are using Aseprite, if you not using the setting, uncheck the merge duplicate checkbox to retain some information, since I suspect the sprite sheet have uneven amount of frame because of the setting🤔

steep flame
#

tell me more

agile flint
steep flame
#

a

agile flint
#

to be able to use a more flexible animation system so we dont have to export large sprite sheet full of duplicate frames

peak escarp
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Alright I think I'm somewhat satisfied with this???

steep flame
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I've been severely procrastinating implementing animations for astronomica 😭

opal plank
agile flint
steep flame
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i was apprehensive about using aseprite when i first got into modding but after i started using it I can't imagine using anything else

spring grove
opal plank
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yeah george uses uhhh

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i forget

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piskel

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he has aseprite, but it runs horribly on his chromebook

agile flint
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oh welp, then idk how they export the sprite sheet, since it feels like the frames doesnt have same number for each layer, so idk if there's duplicate frames and when the loop points, wait I think I know how to make it like that so it loop for each layer individually, but idk if current animation art implementation support for each layer loop differently, it prolly support it, then the problem only for the 6th frame error 🤔

peak escarp
steep flame
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I'm actually not sure, you'd have to ask Tattered, they're the expert lmao

agile flint
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There's symmetry tool you can access in aseprite through the viewport/ canvas setting, I rarely use it though, since I have habit that I just draw half of my design, duplicate the layer, then flip it horizontally if I need it. I rarely do symmetrical designs to start anyways jolly

steep flame
agile flint
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What I like abt aseprite, like krita is that you can mod the application itself jimball

peak escarp
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Yeah, the main problem seems to be workflow and stuff like that cause... The blend mode is hidden in the layer properties!? Auuughhh oh it's open source too that's nice

agile flint
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Yeah, it takes a while to get used to, but I used it often enough to the point that I barely noticed the jank, also part of it because I havent fix my pc yet, I usually design most of my stuff in Clip Studio Paint, which I dont have on my device rn cat_owl

steep flame
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honestly my biggest gripe with aseprite is accidentally clicking ctrl+f and getting stuck in advanced mode all the time

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it's like the digital equivalent of losing your glasses

agile flint
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Lmao, ironically its prolly my fav thing since I usually work with shortcuts, so I dont need the buttons, and it let me have bigger canvas when working jolly

steep flame
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ah fair

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i wish there was a grid system though (unless there actually is one and I'm blind)

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like being able to show a 71x95 grid would be really useful

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i just use a layer of Jimbos to line up my jokers lmao

agile flint
steep flame
#

ah

peak escarp
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I think I may have made a mistake

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Here's the thingy, too. In case you want to add it.

peak escarp
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Alright I think this is a little better

celest wraith
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Is this the guy that gives you ascension power?

peak escarp
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The X4 one yeah

celest wraith
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ngl

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Idk even know how to properly draw a stickman

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I do know how to draw guns, and thats about it

opal hazel
ebon minnow
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i tried it out and i already love the art, let alone the gameplay

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this is incredible

austere flame
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Not using aseprite 🔥

austere flame
opal plank
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this feels very suddenly cut off

austere flame
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i lost like 3 frames to the void while converting it (?)

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it's 15

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but it should be 18

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also not a huge fan of the light idk

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the animation is general is mid

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might make it loop

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*more cleanly

ebon minnow
#

m

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Maybe just
Don't animate

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I had the idea of the earth rotating but nvm

agile flint
#

Ok seems like my worst scenario is happening that I most likely won't have my data on my old disk drive back so effort to resprite past animated sprite is most likely just null cat_owl

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Fortunately I'm not doing that much animated sprites that time compared to recent days

worn kindle
# austere flame ?

also another thing the earth water is darker than balatro black... sigh..

austere flame
#

oh shit fr?

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well it’s exotic so

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it follows no rules

opal plank
safe sapphire
#

I apologize for my concurrent absence. Will get back on this soon!

velvet widget
#

dont apologize big bro

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you da boss

opal plank
still stump
#

Love the work everyone has done on this, honestly GOATed mod addon tbh

opal plank
celest wraith
#

this addon made broken balatro more broken

peak escarp
#

It feels so good to listen to Will Wood again you would not believe.

wintry owl
#

it's beautiful....

indigo helm
#

Hey, i was just wondering how do you guys animate your joker, since im also looking at Ascensio code right now, using it for a reference for my own mod too

opal plank
#

there's currently an entire fork of ascensio dedicated to making good animated code

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here

opal plank
#

this seems to be the important stuff

peak escarp
#

Holy Joker!
-# "HEY! Don't use the lords name in vain, you heathen!"

peak escarp
#

HEY YEAH I SAW YOU EARLIER HIIIIII
I was contemplating whether or not to say hi, because I wasn't sure how you'd react. It feels good to see ya again!!

grizzled tiger
#

a reunion,,, beautiful,,

peak escarp
#

Yeah we were in a thread for a fic that combined two of the artsiest fartsiest most beautifully written games I know into one in a glorious fashion.

grizzled tiger
#

legendary

coarse blade
peak escarp
# coarse blade all roads pass through balatrome

All roads. Even the ones that come after.
I've been making arts for entropy in the background. Mainly the entropic jokers.

Modded Balatro Wiki

Entropy is a content mod developed by lord.ruby as an extension to the Cryptid mod which disregards any semblance of balance remaining in the madness gameset.

peak escarp
#

Yeah I wasn't sure whether to mention that either

safe sapphire
#

Apologies for the delay. Getting back on this! First thing I'm gonna do is test the animation branch and fix and potential issues. From there, I will try to fix the hunting season exotic.

celest wraith
peak escarp
karmic bough
safe sapphire
#

Feel free to scroll back and see, but I only accounted for number cards. Anything else is throwing errors. This includes stone cards.

peak escarp
#

Sacred (balding) bloodline

tribal moth
#

noticed that Chicot X and Triboulet X have been made, where can I see the art for them?

agile flint
tribal moth
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oh crap

#

i might have misread

agile flint
#

Rendition for Certificate X, I feel like doing smth simple rn and this one is one catch my eyes because no one take it yet, so yeah jimball

opal plank
#

"something simple" literally the only reason it's simple to you is because it's not animated
this is peam

agile flint
#

I might just also take loyalty card art since that might be also pretty simple to execute

spring grove
indigo helm
#

this peam

agile flint
#

Rendition for Loyalty Card X, I intend it to have sort of animated sprite which have the mark fill up for every hand played up till 10, then I read the effect only playing up to 6 hand and that wouldn't work with what I've been working on and I am way to undecided whether just to redid the marker or just let the sprite differences up to 6, and I decided to screw both opt and make it just static in the end cat_owl

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Also yeah, I decided to swap it from horizontal layout to vertical because, why not? jimball

celest wraith
#

your style is pretty royalty kind of idfk

agile flint
#

it just happen for the two because idrk how to make them feel more "expensive" than the actual existing stuff with them still being readable, and black + gold color combo is just how to make stuff looks expensive sorta monopoly_money

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Ngl thats why I change the main color of loyalty card into more pale-white gold than also all gold like the certificate x because that will make it looks samey instantly, this one still looks samey, but atleast not that bad jimball

ebon minnow
#

I can't imagine 150 exotics

celest wraith
celest wraith
agile flint
celest wraith
agile flint
#

well because its also have the same root idea as these two jimball

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just prolly more prominent? because the term "black card" exists

celest wraith
#

does all econ jokers look like this now

agile flint
#

loyalty card isnt econ I believe right?

celest wraith
#

no

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but it sounds like a membership card of sorts

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yk

agile flint
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oh yea, thats true

celest wraith
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"be loyal to us and we let you eat free salmon" that kind of stuff

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idfk

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but its cool

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your design i mean

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hmmm

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is there any hard to design jokers

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i kinda want to do one

agile flint
#

there's some of them, but it just because prolly ppl still undecided how to interpret them, like, I am about to do wee, but I am still undecided and kinda waiting for ppl to do it first

celest wraith
#

just make a tiny pixel that contains a picture of jimbo

agile flint
#

lmao, I kinda want to do a really small guy holding a big exotic frame using perspective foreshortening, but in my head it doesnt looks good yet, so I hold if off for now

celest wraith
#

what about weebonachi

agile flint
#

its probably similar, what I focus first now is completing the vanilla balala, and then I prolly touch more cryptid expansion, iirc I only did one for cryptid in the form of sapling x

celest wraith
#

ykw

#

im doing chad

#

ill just make an extremely stylized gigachad with flashing eyes

celest wraith
agile flint
peak escarp
#

Joker family design notes

safe sapphire
#

Merged the animation branch

river fjord
#

has exotic perkeo been made yet

#

oh wait

#

checked brainstorm sheet theres stuff for it

#

anyway i have an idea for exotic phantom shopper from entropy

Spiritus Mercatoris (the spirit of the merchant)

+2 Shop Slots, both of which contain a [rarity] Joker (starts at common)

Increase rarity of Jokers generated by this Joker for every 3 shops visited (caps at Entropic)

peak escarp
#

A bit silly

celest wraith
peak escarp
#

Yeah

celest wraith
#

he looks like he is in pain

#

you should add a questioning mark next to the exclamation marks
itd make it look like: what is happening? why the fuck im i torn in half!!!

celest wraith
coarse blade
celest wraith
#

hes jimbo

coarse blade
#

pokemon evolution

celest wraith
#

the only one and only jimbo satorou

#

he is torn jn half

river fjord
peak escarp
river fjord
#

i might try and make 7-4 art based off of this image of the earthmover

#

wait shit

#

art is done

#

nvm

still stump
#

+++++

#

Cat needed the discord to know that

celest wraith
#

im high

river fjord
#

superposition 🥰🥰

river fjord
#

wait oops forgot to send the 1x for the layers

opal hazel
# peak escarp Joker family design notes

Yeah Amplio Te was just a random filler name I came up with, Askepios is way better (ammending the sheet now!). Oh and for Doctor Development, idk I just put in a goofy name based on Exelixi's translation (like Spindown Sally I guess), but maybe something like Plague Joketer would be more fitting?

peak escarp
opal hazel
indigo helm
peak escarp
#

Ugh yeah I don't know how that works

opal hazel
#

funny fix: make a tiny piece of the joker be left underneath where the sticker is (and maybe add another corner to it ;> )

peak escarp
#

Alrighty

grizzled tiger
#

"BRO WHAT TEH FUCK DID YOU DO TO MA FACE

peak escarp
#

Clearly someone wasn't able to draw a three of a kind and got mad.

agile flint
# grizzled tiger mcready*

Ngl I was doubting my memories abt the name, and well the name turn out to be wrong on my end rn bruh, I'll prolly gonna keep it because it gonna be still a fun joke typo to the ppl who know the name jimball

broken vortex
#

We could totally make the name for normal Primus Orion Pax

celest wraith
#

makes sense

#

i watched transformers

safe sapphire
#

Looking at Contra Logos. The current proposed effect is busted. It is: This joker gains ^0.5 chips when a 7 or 4 is played (doesnt need to be scored). I am thinking of reducing it to either ^0.01 or ^0.005. This means either a ^0.5 increase or a ^2.5 increase with a five card hand per hand. I think the latter is more than fair given Stella Mortis's scaling. I think this still might be too powerful, but I would like some thoughts on the matter.

#

I think working on contra would help get me back into the flow of this. Also gives me a chance to practice using the new anim system.

opal plank
#

this reminds me that i should do verdicts for more jokers

safe sapphire
#

Animation seems to be working smoothly, but the current art has an issue. I assume it isn't intended for the face to get covered like this:

#

That line should propably be on the extra layer

#

Or background?

#

Perhaps the head should be on the soul layer instead?

#

@tribal moth What do you think?

tribal moth
#

oh yeah, that

#

dw abt it

#

test

#

wanted to make sure that the lance isnt disconnected from the head so i put a few extra pixels on it

#

actually hm

#

god this internet is trash

#

yeah, like the intent is to make sure that the lance doesnt ever "disconnect" from the head, but now I wonder if I put a few too many pixels there

safe sapphire
#

Thanks for your quick response. Like I said, I think it just needs moved to the extra layer

#

Then it would be fine

opal plank
tribal moth
#

yeah, i know

#

the layering (i.e. the lance) was made with the soul sway in mind

#

i got an idea

safe sapphire
#

I think that fixed the issues. The eyes are not being covered now. Thanks for the update!

#

Also Oinite, a quick question. For your animation update, did you have a way to set a given framerate for a given card, or are they all stuck at just one?

#

Not needed at the moment, but might be important in the future.

tribal moth
#

You can change the duration of each individual frame to all be the same number to change the framerate, but only with integer values; and the highest framerate is always 10fps (or lowest frame duration is 0.1 spf)

#

(to be consistent with the vanilla game's default framerate for its own animated assets)

tribal moth
agile flint
#

I'll probably be away from doing joker art sprite for around 3 weeks, I got to supervise my pc repair progress and prolly gonna spend a lot of time rebuilding my lost data on the new drive disk, might draw one or two if I have the chances, but I can assume I won't really have ample time for the next 2 weeks up to 1 month if its gonna be severe, but a lot of ppl already help working with the sprite anyways so it gonna be fine monopoly_money

coarse blade
#

@safe sapphire when you're able to fix the issue
here's clarified sum joker effects

hollow nymph
coarse blade
#

that's why i said when mario is able to implement the converting feature

#

there's an updated description waiting

old drum
#

were the blueprint problems fixed yet

old drum
#

(the one that causes compatibility issues because ascensio for some reason overrides blueprint)

peak escarp
opal plank
#

this is great and now i'm jealous that you're not working on my mod 🤣

peak escarp
opal plank
#
Modded Balatro Wiki

Cryptposting is a mod developed mainly by Glitchkat10 and Poker The Poker. It is a Cryptid add-on and adds items to Balatro that usually revolve around shitposts, as the name implies.
You can edit the Cryptposting Idea Document (CID) here, and you can join the Cryptposting Discord here.

#

you're not obligated or anything, just thought your art was cool

peak escarp
#

Oh man you're the guy! Yeah I may or may not do something sometime.

opal plank
#

"the guy" whar

#

actually this reminds me that i should put the wiki in the cryptposting thread and beg a mod to pin it

peak escarp
opal plank
#

yes i made the thingy

peak escarp
#

-# (Current scary face looks a bit too silly.)

agile flint
#

Well it partly because there's lore behind it

peak escarp
#

Really?

agile flint
#

Yep, theres one in the other brainstorm doc (there's two of them, well technically the other is google sheet but yknow what I mean) which hasnt really been managed till now cat_owl

peak escarp
#

Ohhhhh. ._.

agile flint
#

It is little goofy indeed, and I also have interest on reinterpret it, but for now focusing for the one that hasnt been taken prolly better just to speed up the progress of the mod monopoly_money

fervent sierra
coarse blade
safe sapphire
#

To have texture packs, we would need to be able to detect when a new folder is added, switch to using that one at a given point for the assests, and have the option to disable animations from working if there is no difference between the two values as now every card would need the animation function.

fervent sierra
safe sapphire
fervent sierra
river fjord
#

i wonder what exotic lebron will look like

fervent sierra
steep flame
#

LOL

river fjord
#

ok that would actually go hard

steep flame
#

what ever happend to that card anim api thing

fervent sierra
#

what if mortal exadversum was similar to luchador in functionality or something

#

"sell this card to convert the boss blind into a positive variant"

#

or something

#

idk

coarse blade
steep flame
#

perhaps

#

could probably be rarer than luchador though

fervent sierra
steep flame
#

prob rare

coarse blade
#

oh yeah hi riley how are we gonna do exotic hand type score joker renders

steep flame
#

wdym

coarse blade
#

if chips are angels and mult are devils

steep flame
#

ah

#

hm

#

perhaps it could be split halfway

#

one side angel other side devils

#

or it could somehow utilize the "angel on one shoulder, devil on the other" trope

coarse blade
#

idk

velvet widget
#

sprry i love hearing about tropes n shit

fervent sierra
#

^12 asc as a starting value seems a bit busted no?

coarse blade
#

@safe sapphire permission to add potassium crossmod support?

tribal moth
opal hazel
# fervent sierra ^12 asc as a starting value seems a bit busted no?

thing is that the spinny Antireal Joker exists and it's an epic (^1 Ascension power per empty joker slot), while something like Drac Pihsrebmem (basically a legendary) gives like a flat 600X Ascension power. I do think it could go down to ^1.2 ascension power but what do you think

opal hazel
safe sapphire
safe sapphire
peak escarp
#

I'll try to find it.

coarse blade
peak escarp
#

Alrighty, then. Let's see what happens with this one.

safe sapphire
steep flame
#

I see

#

yeah I've been really struggling with animation

safe sapphire
#

Here is an example I have currently with Antennas to the Heavens. I would ask Oinite if he would be cool with it, but if you are interested, feel free to grab it from the lib folder of the mod.

steep flame
#

oh this would be a lifesaver

tribal moth
#

I just need to write documentation for how to actually use the thing

#

But tl;dr it is recommended that the "cardanim" file is loaded via the SMODS load file

steep flame
#

awesome, ty!

#

docs would help

tribal moth
#

-# Thanks discord for failing to send the message

#

I'll be honest, this is my first time writing documentation for something pretty significant, so if you need clarification on something, don't be afraid to ask me about it

indigo helm
#

I've been using that wiki to animate my own joker, still struggling but I'll get there eventually

hot plank
#

tredecim but not exotic

#

(larger)

agile flint
#

13

gusty flower
#

🅱️

ebon minnow
#

1️⃣3️⃣

opal hazel
#

this might be a stupid idea for how much work it implies, but what if when using Ascension on nostalgic deck, you could transform consumables (excluding Gateway/Ascension) into Exotic/Ascended Consumables (Ig the nostalgic deck thing would be an unlock condition like unlocking None)

ebon minnow
#

m

tribal moth
#

One suggestion: would it be possible to add a 1px gap between the big 1 and 3?

grizzled tiger
#

c

#

I might try my hand at designing an Ascension

#

any ones I could do?

tribal moth
#

The sheet shows which Jokers still need art; also over there is where you claim a Joker for making artwork

worn kindle
#

is this done yet?

hot plank
#

i want to know where the sheet for jokers is

opal plank
coarse blade
#

instead of rewriting the idea

livid dove
#

Lore is optional right?

safe sapphire
coarse blade
livid dove
coarse blade
#

bringing this back into the economy

#

i think it fucks

#

as a potential challenge

safe sapphire
#

I agree. It might be the one boss blind we add

safe sapphire
#

Added Like Antennas to the Heaven's Ascension: "Contra Logos" to the Github!

#

Also, I will soon go back and add a name section for each Joker. I didn't have it originally because I was using the default Cryptid name tag. Feels wrong to not credit those people who help with latin translations and I want to correct that.

#

Additionally, logos is fully functional with demicolon so have fun with that!

hot plank
#

can i take exotic riff raff for coding

coarse blade
#

nobody's stopping you

#

gl with that

hot plank
#

it's just every vanilla joker

#

i can look into the files

#

or just copy off of mods

coarse blade
#

true

hot plank
opal plank
hot plank
fervent sierra
#

Exotic Atomikos should be titled Microscopicus methinks

still stump
#

What happens if you ascend a Cursed Joker?

safe sapphire
# still stump What happens if you ascend a Cursed Joker?

Good Question! The current plan is to make them even worse versions of themselves called Cataclysms. Why would you ever want to do this? IDK. Current thought is a challenge deck based around them, but perhaps we could tie a worthy award if you survive them.

#

Maybe it could be tied to unlocking certain cards as well?

#

Idea: What if completing a run with a catclysm cards unlocks a positive varient of them that then also gets its own ascension?

steep flame
#

Are they called cataclysmic or calamitous?

#

I've heard both names

safe sapphire
#

We might go with cataclysmic because it sounds closer to exotic

still stump
safe sapphire
#

Maybe we need something like a reverse temp sticker that activates the card after a certain amount of time so you can prepare?

fervent sierra
#

or something

safe sapphire
#

Also, I realized we need a new theme for these cataclysmic jokers.

#

Both music and possibly card design wise.

steep flame
#

Heya, @safe sapphire when Cataclysmic rarity is added, may i utilize the rarity in my own mod for some original Cataclysmic jokers?

celest wraith
still stump
#

I agree, but more are approved and coming soon

celest wraith
tribal moth
# celest wraith benjamin

hot take, from the moment it became a popular name, i think benjamin is a stupid name for earthmover
ultrakill community try not to shoehorn funy name for enemies challenge (impossible 100)

steep flame
#

it sucks being a fan of the actual music referenced by ultrakill names rather than ultrakill itself here 😭 😭 😭

safe sapphire
#

Posting this here in case something happens. TatteredLurker's square joker design but with fixed spacing.

steep flame
#

this is awesome

agile flint
#

I wish I still have the raw file to let you know abt some duplicate frame exist within the animation, but I can't even get single file back from my old drive disk cat_owl

safe sapphire
#

All good! That's the reason I spent some time on it. More than happy to try and help comb through it to try and resolve any issues.

agile flint
#

its mostly the older animated one pre my pc being broken, since after that I shift my export method for every animated joker cat_owl

opal hazel
#

Heya I have just realized I drew Sine fine Venari in a 71x95 format instead of 69x93 like a doofus and 2 of the pixels get cut off the edges, here's the fixed background (and the frame but that might take a while given it's part of the animation now)

agile flint
safe sapphire
#

Here is Square Joker in-game. As we feared, it suffers from repeated frames. I am also struggling to increase its framerate. Also included is a revised square joker sheet. I would really hate having to abandone this design because its really cool.

agile flint
#

is that with the lowest frame speed setting within the animation code? if so I could prolly suggest deleting every even or odd frame number for the moving sprite to sped it to 2x speed lunaHigh

safe sapphire
#

I'll try it

celest wraith
#

is there too many frames

agile flint
#

thats part of the issue, and beside there's lowest frame count limit (around 100ms per frame I believe) so in the end causes that issue to surface

#

but am not sure either, since hologram have similar amount of framecount and it doesnt looks like it have the issue, so I also wonder why now

celest wraith
#

the design looks cool

safe sapphire
opal hazel
# agile flint Dw abt it, I alr considered abt that and I alr adjust the art before I put an an...

looking through the assets, I found the problem I thought might happen: the target thingies are cut off on the end bits (and the think black border is not there but that should be easy to fix), making it look a lil disjointed (image for comparison; left is in-game, right is the render). at the moment I think the squared joker problem is more pressing (got solved? while writing this lol) so this is not a big priority, don't let me slow you down! (also I'm not going to be responding in a few minutes since I'll be getting out of bed n stuff)

agile flint
#

wait, it get cutoff?, I don't even notice it lol, I prolly have cut it all off while I work at it, my bad, I also slightly rerender the frame to make it looks "shinier" but I forgot to inform you cat_owl

opal hazel
hot plank
#

if i make a suggestion on an empty idea do i leave a comment or directly enter the suggestion

agile flint
#

you can directly write it if the space is empty, but if it is filled, just comment it monopoly_money

opal plank
#

yeah

hot plank
#

hear me out

#

ascended versions of exotics

#

(ok it's probably a terrible idea since we already have way too many exotics)

safe sapphire
# hot plank ascended versions of exotics

It's not something I personally am going to spend much time on until we get the base cryptid and vanilla jokers done. However, if you want to make like an entropic form of an exotic, you are free to do so.

#

I need to finish the upgrade card but once I do that's a total possibility.

fervent sierra
ebon minnow
#

2 more messages for 6666

gaunt crypt
#

I Am

#

Evil

safe sapphire
#

@tribal moth Howdy! For the animation lib, you said that numbers under one would result in a higher frame rate, right? I may have misunderstood, as trying to input numbers like 0.9 and 0.1 completely freezes the animation. Any insight as to what I could be doing wrong?

river sluice
#

which I guess would defeat the point but maybe it'd be interesting if someone did like, a sidegrade to it

worn loom
#

i think my main idea before was to 1. not worry about it for exotics with existing upgrades, 2. if you have a cool idea you can do it but i dont think all exotics need upgrades

#

the inversed/beyond version of ascend can just turn the corresponding exotics into their entropics

#

idk how youre going to handle other versions of ascend for crossmod with other mods but i think for entropy specifically it should be the inversed consumable of it

tribal moth
safe sapphire
# tribal moth I didn't say that; `t=` only takes positive integers

I see. So when you said, "You can change the duration of each individual frame to all be the same number to change the framerate, but only with integer values; and the highest framerate is always 10fps (or lowest frame duration is 0.1 spf)", 1 is suppose to be the highest frame rate which is 10 OR 0.1 spf.

tribal moth
#

Yeah, t= is a multiplier of the frame duration per frame

#

I'll clarify that in the documentation

peak escarp
#

Aplistia-ish

worn kindle
#

uhm i got bored and made tghis. i dont wanna draw hands but the idea is to have the hand come in to sign the thingy. (seal the deal exo art 1st draft)

safe sapphire
worn kindle
#

also idea for python exo effect because the brainworms are bored: this joker gains ^0.32 mult when a code card is used. every 5 code cards, increase the gain by 0.32 (0.32 could be switched for any number really, i just wanted some number references like primus)

peak escarp
opal plank
#

like, gameplay-wise

#

maybe the scaling starts at ^0.16 and increases by ^0.08 per 5 code cards used

peak escarp
#

Can joker arts be added to the artbook before being added to the mod?

peak escarp
#

Or, being programmed or,,-- uh,--
...
The answer is yes, isn't it.

peak escarp
#

Entropy section added!

safe sapphire
#

Thank you for posting it there. We really need to upgrade the doc

peak escarp
#

Yeah i don't blame you. It feels like a mess!

tribal moth
#

need to fight the urge to just have Flesh Panopticon X be Sisyphus (Ultrakill)
but like it makes sense guys hear me out, when you "defeat" Flesh Panopticon you get a thing that gives you an exotic and if sispyhus is in that pool too then things come back around thematically

safe sapphire
#

Added the Square Joker Ascension: Dimensio Quattuor to the Github! Still need to add the name section to the tag, but the info was included. This might be the only Joker with tetration we have, and unless you have a double scale or oil lamp, I think it's pretty balanced all things considered. It also makes for a really good reason to pick up Square Joker if you are going for a high score run, which I consider a win for the goal of the project.

#

Probably gonna do the sunny joker ascension next as it will lay the framework for Entropy Jokers (With the tag I mean)

safe sapphire
#

Also posting a thought here. We need to do something to indicate which cards can be ascended with ascension. While we of course could do something like juice up viable cards, I think it would be really neat to do something like superfine has done with their transformation card.

agile flint
#

Yeah, knowing which one able to be ascended gonna be quite nice considering we arent slap dash making everything available to be ascended on a single update

safe sapphire
#

Not to mention compatability with other mods

agile flint
#

Oh yeah that too

river fjord
#

im seeing double 🤯

coarse blade
fervent sierra
river fjord
#

im straight up seeing it

#

and by it

#

lets just say

#

my double

twin oasis
#

I think the newest release is crashing my game on startup

#

I'm not sure why, anyone know the reason? I saw square joker ascended was added and so I downloaded the zip and added it in like normal but the game will no longer open

safe sapphire
twin oasis
#

I am not sure where those are, my game closes entirely nothing balatro related left opened. And if its in the files somewhere i'm not sure

safe sapphire
#

That's very odd. Is it only with this new version that this is happening?

twin oasis
#

Yeah, I have a bunch of other mods in here too. ie Cryptoposting, Enthropy, Brainstorm, Cryptid, Talisman, and smth else I think. But yeah its only this new version that this started happening

safe sapphire
#

Can you do me a favor and disable any mods aside from cryptid and its essentials along with ascensio and see if it runs?

#

My guess is that brainstorm might be a potential conflict issue as I didn't test with them

twin oasis
#

yeah one sec

#

Still crashes. Only left Cryptid, Ascensio, Smods, and Lovely in

#

I think i got it working now

safe sapphire
#

What did you do?

opal plank
hollow nymph
#

is users allowed to freely change the effect that require re-proposal?

opal plank
twin oasis
#

I went into the files and changed it to omeganum

safe sapphire
river fjord
#

wait so would i be allowed to put my name under artist for superposition and seeing double yet or do i do that once its actually in game

agile flint
#

you could put it down there since no one claimed yet and/or did resprite monopoly_money

grizzled tiger
#

if they are, i have code i can send

peak escarp
#

The brainstorm sheet.

agile flint
#

Rendition for Steel X, this one kinda fry my brain because I want it to have steel sculpture, but my brain denying me to make it just a statue or abstract sculpture so I just take dreamcatcher and metalize it jimball (also the slight animated iridescent background inspired from anodized titanium steel sculpture)

river fjord
peak escarp
peak escarp
grizzled tiger
#

make sure you have the ascendable tooltip in a localization entry in the other category

#

oblivion's for example

#

im thinking something like

Ascendable

  • This Joker can ascend into an Exotic form
safe sapphire
#

Thanks, will give this a shot!

peak escarp
opal hazel
agile flint
peak escarp
agile flint
#

Rendition for Banner X, the animation for the flag really killing me to figure out and more putting stripe texture on it is such a hassle cat_owl

karmic bough
#

Jimbonation

coarse blade
#

or make the colors more jimbo themed

grizzled tiger
#

oh yeah does the code i sent worl

#

work*

safe sapphire
# agile flint Rendition for Banner X, the animation for the flag really killing me to figure o...

I think what you have now is wonderful! I do think we can strengthen the imagery behind it, though, if it wouldn't be a hassle. To me, Banner and its effect about not using discards communicates to me the idea of charging headfirst with head held high into battle. To combine it with hssr said, would it be possible to pair what you currently have for the banner with a Joker holding it proudly and defiantly? Apologies if this is a bit much. No pressure either way. Once again, love what you have done already!

safe sapphire
safe sapphire
#

Also, the primus sprite has been offically changed so we are free to make primus with the old sprite now

opal plank
#

this is what happens when you pair cryptposting and ascensio 😭

agile flint
safe sapphire
grizzled tiger
#

hellll yeah love to see it

agile flint
#

Ascension Canadite, is that implying the mod is canadian /j jolly

tribal moth
#

idea for ace ae mortal

#

not final product but this has been on my mind for a while

steep flame
#

oh this is great

safe sapphire
#

@nocturne ridge Saw you took up the code for sunny joker's exotic. Is it finished? If so, can I see it?

modern marsh
#

so that's why on github isn't any releases?

safe sapphire
opal plank
modern marsh
#

ohh

modern marsh
opal plank
#

watch later on youtube exists for a reason 😭

modern marsh
#

nah i dont like that, better open another

opal plank
#

see this is my "a lot of [media]"

#

243 videos of "i'll watch it later"

safe sapphire
#

For some reason, next(SMODS.find_mod('Entropy')) isnt returning true even with entropy installed.

opal plank
#

odd

safe sapphire
#

I think I figured it out. It's looking for the ID instead of the name. I guess I was just lucky with astronomica.

safe sapphire
#

Added the first Entropy Ascension: Solis to the GitHub! I also added a name feature to the mod tags. Still need to go back and add the names, but it is now set up to do so. Will add them when the idea and name sections list two different people. Otherwise it will fall under idea.

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Will add the entropic version next when the art is ready, so I have an excuse to make the transformation card. Before that, I will grab that triboula ascension art I was working on and finish it so it can be added.

iron cipher
safe sapphire
iron cipher
river fjord
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hell solar dagger could easily get more than this and its a rare

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so i think x222 asc would be better

opal hazel
river fjord
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yea i think ^12

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but again antireal is pretty op for an epic imo

river fjord
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eh changed my mind about an animated card i just realised how shit i am at animating

worn loom
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but the main reasoning is that without a shit ton of joker slots you cant get that much

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its like starfruit being epic or happy house being uncommon but quirkier

peak escarp
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Hopefully this atlas works. The animation is 10 frames per second, with the face switching every second.

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@safe sapphire ?

opal hazel
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*this might be a bit drastic of a change for one joker

worn loom
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helios is ^^asc with extra steps

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but yea

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i do need to add more exotics to entropy itself so therell maybe be some scaling ^asc or Xasc

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^asc is more powerful than ^mult or chips but less powerful than ^^mult or chips

steep flame
worn loom
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basically

safe sapphire
safe sapphire
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Gonna fix Solis now. I think scaling mult Asc would be the better option rather than a plain ^2 Asc. The question is what should it scale on?

safe sapphire
opal plank
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okay hear me out

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it gains xasc power for every scored card above 5 (4 if four fingers is owned)
so if i play a flush (+1) without four fingers, it gains [number] mult once

safe sapphire
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That's interesting!

opal plank
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slightly difficult to code for this mod's standards, but definitely not impossible

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also, it's specifically scored cards, so you can't just play a bunch of junk and unscoring cards to increase it's xasc power

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now what to scale by...

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i'm thinking something like x0.75 to match about the same power as duplicare

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though, it may be really powerful

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actually yeah hmm

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scaling factor can be decided later based on playtesting possible

safe sapphire
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This is just grabbing the extra card selection number that appears with ascended hands

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Compared to antireal and inverted loyaty card, this might still be too underpowered

peak escarp
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Antireal was changed to be ×Asc in case you didn't know.
Make it gain ×1 Asc for every added card? Maybe more??

safe sapphire
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Apologies, I guess that change happened very recently. Lets make it 1 and nerf it if needed.

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Actually, never mind. With a +asc card, it already does numbers. We will buff it later if needed.

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Pushed it to GitHub. Feedback would be appreciated!

worn loom
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i think this is pretty good rn

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btw theres been a few new jokers how does the sheet go in terms of adding those, i might be able to add some of them but idk

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new to entropy i mean

peak escarp
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I think you might just be able to add them if you want.

worn loom
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alr

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after i finish what im doing i will unless i forget

zinc lodge
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kinda tempted to make ascended forms of my own jokers i've made but idk how to ascend a joker that makes played cards glass and makes glass cards unbreakable

fervent sierra
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i wonder what inverse ascension would be called

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i thought of transcension but that might be lazy

peak escarp
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Trancend/trancendence is already taken by an omen.

peak escarp
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Supervene is fancy, but the definition itself is kinda dull.

fervent sierra
safe sapphire
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@peak escarp Now that the effect changed for the exotic, do you have any thoughts on what the entropic should now be?

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For sunny joker/solis I mean

peak escarp
safe sapphire
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Oh

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I misread

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@opal hazel Any ideas on how we can change the effect on the doc to better pair with the new exotic sunny joker?

peak escarp
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Having the operator increase based on how many extra cards you play for the hand is interesting... is it possible to have a decimal {_}?

worn loom
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btw i had a funnier idea for reverse membership entropic

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^^2e-8/2e-7 Ascension Power for every year the sun has left in its lifespan

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which works out to either ^^5 or ^^50

zinc lodge
worn loom
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flat ^^ entropic is kinda unprecedented but tbf

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its really funny

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so i think its fine

peak escarp
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(For reference, The Sun has about 5 billion years left, and i dont suppose time passing has any influence on the effect)

worn loom
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you can code it to actually be accurate to whatever year computers let you go to

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which is funnier

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but yea

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in your entire lifespan you wont see the number meaningfully change

tribal moth
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oh wait did someone else already claim ace ae mortal artwork?

agile flint
opal plank
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but yours is a lot better, so

tribal moth
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shit, my apologies, i didn't spot it

opal plank
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yeah let me find it

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it’s mid so yeah yours is much better

tribal moth
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huh

peak escarp
agile flint
opal plank
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yeah

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it was originally meant for the trading card exotic iirc, but was scrapped because it generally just wasn’t great

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so it instead turned into the ace aequilibrium mortal

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and now uhhh it’s nothing lol

outer inlet
# safe sapphire

is it just me or does this highly strive from the original joker

fervent sierra
safe sapphire
# outer inlet is it just me or does this highly strive from the original joker

While it is leaning a hint away, I don't think it is too far off. The base Joker was just a simple + asc, and it still has that aspect of giving you unconditional asc once it has been built up. The only difference is the gaining aspect of it, which has been done for other ascensions in a similar way to the mystic summit exotic. There was an idea to make it like ^2 asc but that felt a bit lack luster in my opinion

agile flint
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Too add imo ascended joker doesnt have to be one to one, but having it reminisce to the og is enough to make the ascended version not too confusing and for you to be able to make intuitive choice on what to expect when you want to ascend joker on your roster monopoly_money

safe sapphire
opal plank
# safe sapphire How about this: We keep the effect as it is for the moment and use it to base th...

hmm honestly i’m conflicted at this point
i did not know the effect of the original joker whatsoever, and therefore didn’t really know the theme of the joker. now that i know that the joker’s effect is just a very simple +asc power, i’m considering the fact of graveyarding my own idea due to it being too dissimilar to the original. something like “^1 Ascension Power, gains ^0.05 Ascension Power when an ascended hand is played” may fit the theming of the original joker better, but also has the side-effect of making the ability much less interesting for the player. so… yeah i have no idea what to do here to be honest

safe sapphire
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Let's just go with that. It may not be as interesting, but it's more faithful. We can bank the current Solis idea for later.

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If no one has any objections for this, we will make this the final change

opal plank
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you whipped up the first iteration in like record time lol

safe sapphire
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TBF, the idea wasn't hard. The difficult part was just finding the variable that stores it. In all honesty, I have to thank you, Glitch, as I realised one of your jokers from your stuff mod used that variable, so it was easy to grab and utilize.

opal plank
safe sapphire
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Uploaded the new Solis to the Github

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For the Entropic sunny, what if it had like ^^2 asc, but it also acted like 9999999 sunny jokers for jokers that look for them?

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Maybe the exotic should also count as like 10 sunnys?

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It seems like sunny jokers are like the jolly jokers of the mod which would be similar with what I was thinking for jolly

peak escarp
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You're talking about things like these two that look for sunnys, right?

safe sapphire
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Right

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Thought the later is specificly about the edition

opal hazel
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-# then again it could also be 'increase operator by 1' but that would probably make it too busted with value manip jokers

opal hazel
opal plank
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do you have any semblance of balancing like legitimately

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i know i’m sounding like ruby/cass when they’re mad but like seriously this is like common sense

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sob

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in any case uhh yeah no lol

opal hazel
opal plank
opal hazel
opal plank
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oh, when?

opal hazel
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...the first line of that reproposal

opal plank
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in that case, that’s fine

opal hazel
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well here's a more balanced take on *Entropic *sun

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sorry for crashing out

opal plank
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mmm i see

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again, in that case, this effect is likely fine

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imo entropic jokers are like 22exomythic4mecipe and above rarity jokers in cryptposting lol

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they don’t just go “oh a smidge up from exotic” no they annihilate every sense of balancing possible

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which is fun and this fits imo

opal hazel
steep flame
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my god

worn loom
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its like the only joker that actually lets you get to {1e7} and {1e8} ingame right now

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basically any better joker will only be useful for getting dekatria and its setup faster

steep flame
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operator can also be upgraded directly with demicolon so the strat is to just retrigger demicolon a bunch of times

worn loom
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well yeah but how fast

steep flame
worn loom
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not fast enough

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you can get to {1e7} in one hand

steep flame
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also triggers per card instead of during joker scoring

worn loom
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i actually did it before

steep flame
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with a pretty difficult setup 😭

worn loom
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this is kinda irrelevant i just wanted to mention that

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operator scaling thats fast is the best type of joker you can do

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anything thats better is probably just better because it lets you get there easier

steep flame
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ive still never been able to get the right dekatria setup

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getting the perfect glitched dekatria is really hard

steep flame
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okay fr though this is all very off topic

opal hazel
steep flame
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so you cant really go higher than pentation usually

worn loom
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this is false when the requirements reach 0

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it's specifically hardcoded to always scale then

steep flame
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also dont high operators not even work anyways

worn loom
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I really really love a super small oil lamp being the way to get stronger so I did it twice

worn loom
steep flame
# worn loom they should

when i was playing around with the modified version i used in my mod that you helped me with it was calculating hexation as the same result as {250}

worn loom
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cause it caches the result once per hand unless you clear the cache

steep flame
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so i just assumed you hardcoded it to not work above pentation

worn loom
steep flame
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that vaguely makes sense

worn loom
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you can just empty out the table to clear it it's not super fancy

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playing a different hand works too since the cache is based on the current mult and chips

neon hill
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me and a few other people had an idea for a riff-raff ascended variant where it makes 1 random negative rare+ joker when blind selected

river fjord
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a bit of stuff for exotic code joker
timings for frames:
normal state lasts 2.5 seconds
each frame of it glitching out lasts for 25 ms each
the frame where it is completely gone lasts for 1 second
and it glitching back in is also 25 ms per frame

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mb if this is too complicated

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forgot the 1x

opal hazel
river fjord
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obviously still keep the colour scheme

zinc lodge
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is it possible for a mod to add its own ascensions

opal hazel
zinc lodge
opal hazel
zinc lodge
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ah

worn loom
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i dont know anything since i didnt do any of it on my end

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but also

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i update the entropy part of the sheet

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and atomikos is properly updated too

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with universum marked as its descension

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which is accurate

zinc lodge
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the joker i was making was an ascended left and right blueprint
i decided to make it so when the ascension copies a scoring joker that scores {a}n chips/mult, the joker will instead give {a+1}(1+(n-1)/10) chips/mult
that's probably too strong even for an exotic though

safe sapphire
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If you want to add an ascension from an external mod, you will need to add your the joker that is being ascended and the ascension itself to the ascensionable dictionary. I imagine you would be able to do that through a lovely patch.

zinc lodge
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ah

nocturne ridge
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Also I'm pretty sure that not even a hook is required if the mod has a higher priority.

opal hazel
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here's a less stuffed alt if the bar effect is obtrusive:

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-# And just for fun, this thing

opal hazel
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and I redid the bg cause why not

safe sapphire
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Just posting this so I can grab it on a different system

river fjord
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also keep the bar effect

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yea so your bg and border can replace mine ig

safe sapphire
peak escarp
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Canvas rendition (missing the animatedness of its blueprint and brainstorm cousins)

safe sapphire
peak escarp
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If you wanna add it, then go ahead.

agile flint
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I agree not every exotic need to have animation since to start, the precedent in cryptid not even have any exo animated, it just a flair if you want to do smth extra and in my case for both blueprint and brainstorm it just because it feels too little when you dont animated them because they are both static things and beside adding more details gonna make the design unreadable for my standard, so I have to move it to animation cat_owl

agile flint
# opal hazel here's a over-the-top border (the pixels are transparent so they should fit over...

I wonder if I can animate the the center "sheen" with parallax so for it to have that classic old monitor interlacing effect, also code typing will probably not hard to do for me to make some flair to it, idk, I probably need to finish Cryptposting's Infinitum first before trying diff things jimball , oh also since every layer cast shadow to the one below it, I wonder if it is possible for all code joker not having one, but that'll make it looks kinda weirdfor negative edition isn't it hmm cat_owl

river fjord
outer inlet
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ascensio should get its own server at some point

coarse blade
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i mean

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i'm already working on it

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so