#Ascēnsiō v.0.1.1
1 messages · Page 7 of 1
so to format it as a description
Creates a Negative copy of 1 random held consumable when Blind selected and at round end
For each unique consumable type held, creates a Negative copy of its Ultra-Rare Spectral card(s) at the end of shop
(Ultra-Rares do not count as actual Spectral cards)
Also, I have seen multiple people say Jimbo's exotic Balatro is too weak. Even when we change it, I would like to keep it plus mult somehow even if it does scale. Anyone have any possible ideas?
the +4 Mult gimmick?
I don't think it's too weak, it's still pretty much an instant win
but
maybe the amout of digits themselves could scale?
still??? just bump it up by, uhhh, 2 magnitudes
should be good enough at that point :V
I think people just see plus mult and instantly write it off
then punish them by adding a secret effect alongside the +m
for example, it could add a digit for every unique joker bought, or something similar (doesnt have to be that, just an idea)
so it could go from 444 to 4,444
This is honestly a good idea
Another option is that it gives a bonus for each plus mult or plus chip joker in some form
OOOO
Combine the idea
For each joker that features either +mult or +chips, gain an extra digit
Though, in that form it might mean death in wormhole
just have it start with +444 or something
or perhaps
its current value
it was 44,444 right?
yes
I think the idea is even fitting for the point of the mod itself as the goal is to make lower rariety jokers useful and Balatro literally relies on them. In that way I wouldnt mind if because of this Balatro secretly become the most powerful exotic in the mod
At least in the early game
yeahh
if you want it to be more powerful, you could have the digits increase exponentially, rather than linearly
it might also be cool to have this scaling be a sort of hidden effect
though maybe not
I think we would need testing to determine if that would be a step too far or not
yeah, prob
something that might help with implementation: 4*(10^n - 1)/9gives the repdigit 444... where n is the number of digits
[Source]
My first thought was to handle this with a recursive formula by just multiplying the current number by 10 then adding 4, but a closed formula is probably way better in this instance
yeahh
oh right the squiggly that's because it's upside down I guess, I can fix it if there's a chance of spontanious detonations fgdsf
then again this is way funnier
@safe sapphire sorry for the repeat ping, but I wanted to ask if you approve of my Reworked Momus effect?
woke up early to attempt to make more peam
also very good idea
going to reword this to make my tism brain understand:
all jokers score Xn/^n mult, where n is the number of jokers times 0.5/0.05, excluding negatives. when a negative joker is obtained, 1 in 2 chance to downgrade edition to foil and give this joker +1 joker slot.
seems complex but a good idea. maybe could make negatives more common?
that would make it more complex fuck
(it could probably do that in the background (ie without telling you) if it has to) but also the main reason why it downgrades negatives to foil is because it's a 'satire' of sorts of how alot of the pitched and existing exotics tend to produce lots of negative cards
thats fucking awesome
also thinking about it Momus is by far the best name i could ever have come up with for waluigi (and if i'm being a bit prideful proobably the best name that exotic walugi could ever have) for like alot of reasons: 1. greek god --> fits with the other legendary exotic 2. Momus is god of satire & mockery --> joker/jester connection 3. Waluigi is an inverted version (or a satire if you will) of Luigi --> satire/mockery connection 4. negative waluigi's colours are very similar to the aspect of Momus from Hades 2 5. both are considered "obscure" within their respective franchise/pantheons
yeah, peak and a half. be proud of this
thank you!!1
ok so its not just the cup
seems like triggering an item while having a negative brainstorm causes it?
ok I have no idea what the fuck is causing this
It's because when it checks it's position, it doesn't set it to 0 by default.
So if it can't find itself in the joker slots the game will crash.
is that something ascensio is doing?
Yes.
cuz ascensio seems to override brainstorm?
silly idea for when all the legendary exotics are done: Deity Cards - a series of 8 (possibly 9 if membership card is included) very rare (but not super rare) cards that can appear in any of the 5 types of packs (yes including standard packs) that give an effect mimicking their respective Deity - e.g: Dionysus creates a superrare spectral for each card type you have, Thanatos ^'s all hands mult by the numeber of face cards in deck/10, etc. (also these would only be unlocked when you find their respective deity) (ok I know achilles isn't a deity but shh)
The reworked effect is straying a bit far from the original. Definitely should revolve around the number of jokers and not slots.
You're not gonna believe this
sorry for the late reply, how about: Jokers give +^0.05 Mult per joker, negative jokers instead give +0.5x mult per joker
also in the mean time here's th waluige stick (+ a really badly drawn hand with a placeholder┌ ) (😭 )
TS Do Kinda Be Intresting Doe..
I still wanted to keep the theme of 'satirizing' negative jokers, but decided to do it with a less confusing effect and one that still keeps the theming of waluigi's original legendary intact based on mariofan's feedback I guess (<-- what in the chatgpt-sounding-ass is my reply here)
boy why you so AI
"boy what you say about @Grak ☠️ " * excessively loud balatro phonk or smthn*
what if it was +0.5x for any joker with an edition
I think that would honestly be a nerf (excluding early antes) tbh
acutally I do have one idea for exoJimbo since Ointe made all the animateoins less laggy or something: the sqaures could be animated like the ones jimbo has behind him (more workload yay i'm sure ppl love me for suggest stuff like this)
I'm thinking on not working on the Aseprite module for now; I'm not well-accustomed to the software (I don't even have it) and I'm not sure what to look out for in terms of nuances. I will, however, document the standard that modules need to meet to be deployable in the animation system, so hopefully other coders could maybe develop an Aseprite module
Hi
LOL
Hello!
I would be fine with this. I hope there is a way to do both at once
Finally got my computer back! FINALLY real work can continue
perkeo after he became a botanist
so does this mean that steel joker or glass Joker will gain exponential mult for every steel card in deck or glass card broken?
any ideas still blank currently?
i wanna add my own ideas too but I don't know where to put them without them getting lost
elaborate?
"Mortal" (Empyrean -> Exotic) Radąlingr idea
At end of round, Joker's XMult is multiplied by itself.
(Currently X2 Mult)
I want to make exotic joker ideas too but idk where to put them just in case too many people chat here and my message disappears
try commenting on the ideas
For insanity mode, it seems to be working at least on cryptid's 0.5.6dev. Will see if there is an issue with the more recent versions
Also, I can't seem to find that mentioned error with regular brainstorm. It seems to be acting like it should. I don't know why it would be affected anyway.
Wait, nevermind
Spotted the issue with brainstorm
I don't know why the exotic would be overriding the behavior
I might need help figuring out why regular brainstorm is now causing retriggers
I think I figured out the supposed "brainstorm" error. I think the issue is that I forgot to define it as a local variable. It somehow worked despite that? The issue I thought I saw was a result of the Joker in question not having the blueprint context.
?
If you think a suggestion needs a rework or have an alternative one, please don't replace the current suggestion and instead leave a comment on it. Repeated replacement or alterations of other people's suggestions will result in a ban from the doc.
I hope somebody sees this and read it I guess
what does balatro looks like to an old man who has played poker for 50 years
@safe sapphire i've made a page for MoreMarioJokers I guess (though the dropdown box is a bit funky looking)
In this Balatro run, I struck gold—literally.
With a deck loaded full of Ore cards granting +15 Mult apiece, the scaling was already wild… but then Bull showed up. Suddenly, my entire economy became a multiplier engine. Every dollar earned wasn’t just cash—it was power.
This run became a high-stakes gamble between wealth and survival. ...
I think I watched one from them that showcasing the blueprint exotic 
been thinking abt this a lot recently
i should really be working on cardanim documentation but i wanna try to draft something for this
I think the angel/devil wings work well considering it'd be a good separation between type mult and type chips jokers
other than hat colors
You should prolly drafting those hand type jokers since so far card anim doesnt really have impactful performance hit yet, but its up to the mood too if you wish to finish card anim rework 
yeah, makes sense
that's what i was thinking
i think im gonna do angel for chips and demon for mult, bc colors (and just the colors :V)
ooh wait
what if even steven X and odd todd X were related to these guys
rn Odd X (chips) is "Sinistro" and Even X (mult) is "Ius", but idk abt re-assigning lefthandedness to badness (or demons), like how it was historically (hence why "sinister" is derived from the latin term for "lefthandedness")
maybe there could be a subversion?
I'm gonna put all my effort into getting the hunting exotic in tonight. Even if its not ^chips and instead xchips its gonna get in
Maybe they could be like a full on evolved version of their design
like with 8 wings for even and 7 wings for odd
Biblically accurate Steven and Todd
Ok, I got the hunting season exotic working, but as an XChip version of itself. Right now, remaining cards just gain the rank of the destroyed cards as xchips. Should I release this as is, or should I wait to try and get the original ^Chip version working?
Also, I don't know how it would work for non-number ranks. Something to potentially fix.
10
Sure
I will make specific exceptions when they come to my attention
Ok, this is annoying. Despite XChips now being supported by SMODS, I don't think playing card XChips are functioning.
Here is what I think I'm gonna do. I gonna make it Xmult since that is whats currently working at the moment. I am also gonna add it to the github but commented out so people can check it out if they want
Will spend some time in the near future trying to implement the ^chips version
Actually, it's probably fine to release as is. It is, in my mind, still powerful enough for an exotic. It will just be updated to reflect the original idea later.
Added Hunting Season's exotic: Sine Fine Venari to the Github! Of course, it doesn't add ^Chips like the original idea, but functions identically in every other aspect. Will try to add that sooner vs later. As well, right now it can't handle non-numeric ranks, as there was a weird error that came up when I tried to check for them. On the Github now!
Also, this is the mod's first extra layer animation!
Fire
?
I thought I fixed that
There. Now we shouldnt have to talk about gluttenous joker again.
you should probably put a comment there saying "sic"
Sorry, I don't understand. What do you mean?
[sic] is used by official sources to denote typos made not by the user, but the creator of the work
I see
it basically says "no i didn't make a typo, this is how it literally is in the original"
I see. The first time I heard the term. I added that to a few misspellings.
actually ykw im gonna set up a poll for this
idea is: hand chip/mult jokers (jolly, sly, etc.) are themed to be angelic/demonic jokers (idea by CapitalChirp), but im not 100% sure which theme goes to chip/mult, because I could make it work in both ways (i.e. pink heavenly clouds, blue hellfire)
additionally, even steven X ("Ius") would go with the mult guys, and odd todd X ("Sinistro") would go with the chips guys; Steven X and Todd X would be like more higher-powered versions of the Chip/Mult X-Jokers
Without vote, with color theme assuming color pairings used aside of like standard blue for chips and red for mult I think the heavenly theme gonna go for chips and the others gonna be hell 🤔
Could make it the other way, but the root feel like it goes that way too
yeah chips-heaven and mult-hell makes the most sense based on colors
Mhm, I mean like pairings of monotone blue bright cyan can represent hell with the design element and pairing red with pinkish white can represent heavenly feel but I feel it less "direct" with the color the theme portrayed in most of media depictions, but this is just my opinion, don't let it down your direction if you feel it gonna looks great :)
Exo Hunting Season does NOT like destroying Stone cards:
the blue spy
Im gonna try it with an abstract card
funny, it doesnt make it go into the negatives
get two of these and suddenly you have x518398560001 mult
Or maybe not
oh wait kinda misread that but no the negative mult does not give you one jatrillion score my multiplying it negatively again
wierdly though, the amount of negative mult stone cards are giving seems random
It's because if a card has no rank it returns a negative number completely randomly between 100 and 1000000 as it's rank.
did not know that! Was there any reason for this or was it just a quirk in the game's code?
now to use it with tandem with a 161 of clubs from UnStable
this isnt concrete but i imagine the reason is because stone cards were added late into the game and instead of messing with poker hand calculations thunk just made them return a random id instead
this also means though that stone cards can technically still form poker hands
if it happens to roll the exact same number twice or more
seems reasonable enough, tbh I really hope stone cards get a buff in the eventual gameplay update, they have like 1 joker synergy and nothing else
wrong
poker hand calcs forbid this
is this in vanilla or because of smods
the useful decimals:
0.1 is a positive value :)
Finished writing cardanim documentation, I think the anim fork's all good now
Which theme should go to chip/mult?
24
26
1
Chips -> Heaven, Mult -> Hell
🔵
The hit song "Jimbo's Inferno" from the album "The Chips goes to heaven, the Mult goes to hell"
the peam is underway
uuuuuggh I haven't made much progress on Momus why did I force myself to try draw a face at least the snake looks gud
somethingcom515 try not to 🤔 challenge (IMPOSERBLE!) (/j)
It looks good so far! nice work!
Ngl would be funny if this sprite goes live with the placeholder sign still intact 
epic reference to waligui being snubbed by nintendo everywhere 
I love how some of the exotified jokers have ridiculous effects, whereas jokers like hanging chad just becomes retriggers the first card 20 times lmfao
That's fair. I thought of making all retriggers affect the first played card if possible. What other ideas do you have for it?
what if one of the retrigger jokers made retriggering effects trigger an additional time
well dammit, i bit off more than i could chew and i'm suddenly stuck in a really important technical undertaking over at the mods wiki; I won't be able to do X-hand chip/mult Joker template right now
Its all good! Thanks for the help you provided thus far!
just realized i should be making a pull request
this git stuff is a handful man
https://github.com/MarioFan597/Ascensio/pull/13 ok here we go
should probably test first with a mod installation, it works on my device but im not sure on anyone else's
I will try to test it out tonight
this is infinitum lol
what is infinitum
just ctrl+f it on the spreadsheet
here
Retriggers all Jokers one time
This Joker can retrigger Jokers that apply retriggers
Unrepeatable
@safe sapphire uh hey did you ever figure out the converting cards held in hand for the sum jokers or
i don't think so
damn
i believe a broken version been commented out, actually
would've made them a lot more usable imo
--[[if context.scoring_name == "Pair" and context.cardarea == G.jokers and not context.blueprint_card and not context.retrigger_joker then
--if context.cardarea == G.jokers and context.before and not context.blueprint_card and not context.retrigger_joker then
--if get_poker_hand_info(G.hand.highlighted) == "Pair" then
card_list = {}
for i = 1, #context.scoring_hand do
table.insert(card_list, context.scoring_hand[i])
end
local rank = average_rank(card_list) or 0
-----------
local _card = G.hand.cards[i]
converted = true
for i = 1, #G.hand.cards do
local _card = G.hand.cards[i]
if _card:get_id() ~= rank and not SMODS.has_no_rank(_card) then
G.E_MANAGER:add_event(Event({
func = function()
assert(SMODS.change_base(_card, _, rank))
_card:juice_up()
return true
end,
}))
end
end
if converted then
return { message = rank, colour = G.C.PURPLE }
end
end
]]
No, didn't figure it out yet. Definitely something I want to do. While the average would be best, we could just refer to the first played card for that info.
wait how the hell would exotic tribe work with wild cards
just take the first card's base suit?
Yes, because the only way to get a cards suit is to get its base suit.
UMBRA ALBA - Invisible Joker
After having this joker for 5 rounds, sell it to duplicate half (rounded up, chosen randomly) of your jokers as negatives. Will not be sold if ability is active.
First played card each hand retrigger 2 times for every scored card? Like the more cards you score the more crazy hanging chad goes
they actually made all the ideas and abilities for jokers already (except for some? in Cryptid)
so you just need to draw only
Oh alright.
Aw what!!!!
Checking the pinneds....
It hasnt been drawn yet mb
I mistook it for exotic stencil joker
Mbmb
Maybe your art could work?
Yeah, gonna touch it up a little.
most jokers that have its mortal form activate on sell activate on other jokers being sold
satelite
could this be compiled into a gif for viewing?
it looks peam nonetheless, but i would still like to see as the suggestor
There's error on 6th frame for the background, I think you accidentally dragged the exotic border 1 pixel once, also since we don't have Oinite's joker animation system fully implemented yet, I suggest exporting the sprite sheet not using "packed setting" if you are using Aseprite, if you not using the setting, uncheck the merge duplicate checkbox to retain some information, since I suspect the sprite sheet have uneven amount of frame because of the setting🤔
wait, animation system?
tell me more
nah, it just a rework on current code
a
to be able to use a more flexible animation system so we dont have to export large sprite sheet full of duplicate frames
Alright I think I'm somewhat satisfied with this???
i see
I've been severely procrastinating implementing animations for astronomica 😭
this looks great
Its fine since animated joker is rare if not because me kinda elevate it presence because I almost do it all the time
, tbh I don't really even know if flexible frame timing is part of what oinite's code gonna do, I just thought it's part of it since they talk abt it before 
He doesn't use aseprite
i was apprehensive about using aseprite when i first got into modding but after i started using it I can't imagine using anything else
he made the animation manually
yeah george uses uhhh
i forget
piskel
he has aseprite, but it runs horribly on his chromebook
oh welp, then idk how they export the sprite sheet, since it feels like the frames doesnt have same number for each layer, so idk if there's duplicate frames and when the loop points, wait I think I know how to make it like that so it loop for each layer individually, but idk if current animation art implementation support for each layer loop differently, it prolly support it, then the problem only for the 6th frame error 🤔
I use krita, but now you've made me interested. How does aseprite shandle symmetry and stuff like that? (I commonly use symmetry for exotic stuff.)
I'm actually not sure, you'd have to ask Tattered, they're the expert lmao
There's symmetry tool you can access in aseprite through the viewport/ canvas setting, I rarely use it though, since I have habit that I just draw half of my design, duplicate the layer, then flip it horizontally if I need it. I rarely do symmetrical designs to start anyways 
i do that too, but i will definitely take note of this
What I like abt aseprite, like krita is that you can mod the application itself 
Yeah, the main problem seems to be workflow and stuff like that cause... The blend mode is hidden in the layer properties!? Auuughhh oh it's open source too that's nice
Yeah, it takes a while to get used to, but I used it often enough to the point that I barely noticed the jank, also part of it because I havent fix my pc yet, I usually design most of my stuff in Clip Studio Paint, which I dont have on my device rn 
honestly my biggest gripe with aseprite is accidentally clicking ctrl+f and getting stuck in advanced mode all the time
it's like the digital equivalent of losing your glasses
Lmao, ironically its prolly my fav thing since I usually work with shortcuts, so I dont need the buttons, and it let me have bigger canvas when working 
ah fair
i wish there was a grid system though (unless there actually is one and I'm blind)
like being able to show a 71x95 grid would be really useful
i just use a layer of Jimbos to line up my jokers lmao
It is a thing, I never touch it for some reason though 
ah
I think I may have made a mistake
Here's the thingy, too. In case you want to add it.
Alright I think this is a little better
Who is this fella supposed to be
Is this the guy that gives you ascension power?
The X4 one yeah
your art is sick mate
ngl
Idk even know how to properly draw a stickman
I do know how to draw guns, and thats about it
(the effect does need to be buffed since Entropy membership exists tbh)
i tried it out and i already love the art, let alone the gameplay
this is incredible
Whoops
Not using aseprite 🔥
?
this feels very suddenly cut off
i lost like 3 frames to the void while converting it (?)
it's 15
but it should be 18
also not a huge fan of the light idk
the animation is general is mid
might make it loop
*more cleanly
Ok seems like my worst scenario is happening that I most likely won't have my data on my old disk drive back so effort to resprite past animated sprite is most likely just null 
Fortunately I'm not doing that much animated sprites that time compared to recent days
also another thing the earth water is darker than balatro black... sigh..
I apologize for my concurrent absence. Will get back on this soon!
nah man a bunch of updates have been happening recently so it's fine to feel this way 
Love the work everyone has done on this, honestly GOATed mod addon tbh
I agree as. An unbiased person.
this addon made broken balatro more broken
It feels so good to listen to Will Wood again you would not believe.
it's beautiful....
Hey, i was just wondering how do you guys animate your joker, since im also looking at Ascensio code right now, using it for a reference for my own mod too
there's currently an entire fork of ascensio dedicated to making good animated code
here
there's a wiki for info on how to do this
https://github.com/Oinite12/Ascensio-anim/wiki
oh sick, cheers thank you!
this seems to be the important stuff
Holy Joker!
-# "HEY! Don't use the lords name in vain, you heathen!"
oh shit hi slipstream
HEY YEAH I SAW YOU EARLIER HIIIIII
I was contemplating whether or not to say hi, because I wasn't sure how you'd react. It feels good to see ya again!!
a reunion,,, beautiful,,
Yeah we were in a thread for a fic that combined two of the artsiest fartsiest most beautifully written games I know into one in a glorious fashion.
legendary
yooo
all roads pass through balatrome
All roads. Even the ones that come after.
I've been making arts for entropy in the background. Mainly the entropic jokers.
Entropy is a content mod developed by lord.ruby as an extension to the Cryptid mod which disregards any semblance of balance remaining in the madness gameset.
now a discord actually
Yeah I wasn't sure whether to mention that either
Apologies for the delay. Getting back on this! First thing I'm gonna do is test the animation branch and fix and potential issues. From there, I will try to fix the hunting season exotic.
turns out this dudes a fucking celebrity! love your art in entropy man, very...entropic, am i rite?
https://www.tumblr.com/lil-mr-slipstream/756325527215800320/voices-the-pristine-cut?source=share
I'm kind of a celebrity in the Slay the Princess circle...
Sine Fine Veni Vidi Vici thing is broken?
Feel free to scroll back and see, but I only accounted for number cards. Anything else is throwing errors. This includes stone cards.
Sacred (balding) bloodline
noticed that Chicot X and Triboulet X have been made, where can I see the art for them?
@nocturne ridge
Pretty sure the art for them havent been made yet, but only the code from what I've seen in the sheet last time 
Rendition for Certificate X, I feel like doing smth simple rn and this one is one catch my eyes because no one take it yet, so yeah 
"something simple" literally the only reason it's simple to you is because it's not animated
this is peam
That might be true, but honestly, I only spent 45 min on this, so I kinda can call it simple 
I might just also take loyalty card art since that might be also pretty simple to execute
"I only spent 45 min on this, so I kinda can call it simple" this is FIRE
this peam
Rendition for Loyalty Card X, I intend it to have sort of animated sprite which have the mark fill up for every hand played up till 10, then I read the effect only playing up to 6 hand and that wouldn't work with what I've been working on and I am way to undecided whether just to redid the marker or just let the sprite differences up to 6, and I decided to screw both opt and make it just static in the end 
Also yeah, I decided to swap it from horizontal layout to vertical because, why not? 
wow thats pretty cool
your style is pretty royalty kind of idfk
it just happen for the two because idrk how to make them feel more "expensive" than the actual existing stuff with them still being readable, and black + gold color combo is just how to make stuff looks expensive sorta 
Ngl thats why I change the main color of loyalty card into more pale-white gold than also all gold like the certificate x because that will make it looks samey instantly, this one still looks samey, but atleast not that bad 
I can't imagine 150 exotics
nobody said them look bad
they look fucking awesome
hell yeah i can finally flex my richness other than having 1e300 money now
then think fast chucklenuts
No, dw, it just my habit to self-deprecate my work just to keep my ego in check /j 
this style reminded me of the credit card x
well because its also have the same root idea as these two 
just prolly more prominent? because the term "black card" exists
loyalty card isnt econ I believe right?
oh yea, thats true
"be loyal to us and we let you eat free salmon" that kind of stuff
idfk
but its cool
your design i mean
hmmm
is there any hard to design jokers
i kinda want to do one
there's some of them, but it just because prolly ppl still undecided how to interpret them, like, I am about to do wee, but I am still undecided and kinda waiting for ppl to do it first
just make a tiny pixel that contains a picture of jimbo
lmao, I kinda want to do a really small guy holding a big exotic frame using perspective foreshortening, but in my head it doesnt looks good yet, so I hold if off for now
what about weebonachi
its probably similar, what I focus first now is completing the vanilla balala, and then I prolly touch more cryptid expansion, iirc I only did one for cryptid in the form of sapling x
ykw
im doing chad
ill just make an extremely stylized gigachad with flashing eyes
you did sapling too? no wonder
yea, but pretty sure it haven't been implemented yet
Joker family design notes
Merged the animation branch
has exotic perkeo been made yet
oh wait
checked brainstorm sheet theres stuff for it
anyway i have an idea for exotic phantom shopper from entropy
Spiritus Mercatoris (the spirit of the merchant)
+2 Shop Slots, both of which contain a [rarity] Joker (starts at common)
Increase rarity of Jokers generated by this Joker for every 3 shops visited (caps at Entropic)
A bit silly
is this half joker
Yeah
he looks like he is in pain
you should add a questioning mark next to the exclamation marks
itd make it look like: what is happening? why the fuck im i torn in half!!!
this overrides ace equilibrium or nah?
it's giving pokemon
pokemon evolution
ace would probably override in this case tho
He's talking about the design notes above.
i might try and make 7-4 art based off of this image of the earthmover
wait shit
art is done
nvm
superposition 🥰🥰
mcready*
Yeah Amplio Te was just a random filler name I came up with, Askepios is way better (ammending the sheet now!). Oh and for Doctor Development, idk I just put in a goofy name based on Exelixi's translation (like Spindown Sally I guess), but maybe something like Plague Joketer would be more fitting?
Agh Asklepios is greek, not latin! I was plannin on drawin' him for the exotic art!
Plague jokester is good, but i feel like theres a catchy name for doctors out there...
ehhh i'm sure leaving one greek name in the exotics wont hurt I think Aesculapius works fine as a latin substitute, but just to let you know, greek gods are allowed as names! (hell there's a whole page full of em in the moremariojokers tab :> ) As for the mortal for that yeah there's still workshopping to do on the name
the sticker.position,,,,,,,,
Ugh yeah I don't know how that works
boring fix: flip the joker the other way round
funny fix: make a tiny piece of the joker be left underneath where the sticker is (and maybe add another corner to it ;> )
Alrighty
"BRO WHAT TEH FUCK DID YOU DO TO MA FACE
Clearly someone wasn't able to draw a three of a kind and got mad.
minor crashout (Live view during the creation process of half half joker: )
Ngl I was doubting my memories abt the name, and well the name turn out to be wrong on my end rn bruh, I'll prolly gonna keep it because it gonna be still a fun joke typo to the ppl who know the name 
We could totally make the name for normal Primus Orion Pax
yeah
makes sense
i watched transformers
Looking at Contra Logos. The current proposed effect is busted. It is: This joker gains ^0.5 chips when a 7 or 4 is played (doesnt need to be scored). I am thinking of reducing it to either ^0.01 or ^0.005. This means either a ^0.5 increase or a ^2.5 increase with a five card hand per hand. I think the latter is more than fair given Stella Mortis's scaling. I think this still might be too powerful, but I would like some thoughts on the matter.
I think working on contra would help get me back into the flow of this. Also gives me a chance to practice using the new anim system.
this reminds me that i should do verdicts for more jokers
Animation seems to be working smoothly, but the current art has an issue. I assume it isn't intended for the face to get covered like this:
That line should propably be on the extra layer
Or background?
Perhaps the head should be on the soul layer instead?
@tribal moth What do you think?
oh yeah, that
dw abt it
test
wanted to make sure that the lance isnt disconnected from the head so i put a few extra pixels on it
actually hm
god this internet is trash
yeah, like the intent is to make sure that the lance doesnt ever "disconnect" from the head, but now I wonder if I put a few too many pixels there
Thanks for your quick response. Like I said, I think it just needs moved to the extra layer
Then it would be fine
because of how the parallax and floating effects in balatro work, it looks a lot different in-game than it looks when the layers are just combined
yeah, i know
the layering (i.e. the lance) was made with the soul sway in mind
i got an idea
Try this?
I think that fixed the issues. The eyes are not being covered now. Thanks for the update!
Also Oinite, a quick question. For your animation update, did you have a way to set a given framerate for a given card, or are they all stuck at just one?
Not needed at the moment, but might be important in the future.
You can change the duration of each individual frame to all be the same number to change the framerate, but only with integer values; and the highest framerate is always 10fps (or lowest frame duration is 0.1 spf)
(to be consistent with the vanilla game's default framerate for its own animated assets)
I.e. in frames you can have all t= be the same number, and with the skim macro, you can give the parameters timing={n}, is_periodic=true to set a framerate for all frames generated with the skim macro
I'll probably be away from doing joker art sprite for around 3 weeks, I got to supervise my pc repair progress and prolly gonna spend a lot of time rebuilding my lost data on the new drive disk, might draw one or two if I have the chances, but I can assume I won't really have ample time for the next 2 weeks up to 1 month if its gonna be severe, but a lot of ppl already help working with the sprite anyways so it gonna be fine 
gl with that
@safe sapphire when you're able to fix the issue
here's clarified sum joker effects
second effect currently do nothing yet.
i know
that's why i said when mario is able to implement the converting feature
there's an updated description waiting
were the blueprint problems fixed yet
(the one that causes compatibility issues because ascensio for some reason overrides blueprint)
Marked two.
this is great and now i'm jealous that you're not working on my mod 🤣
What's your mod thingy?
Cryptposting is a mod developed mainly by Glitchkat10 and Poker The Poker. It is a Cryptid add-on and adds items to Balatro that usually revolve around shitposts, as the name implies.
You can edit the Cryptposting Idea Document (CID) here, and you can join the Cryptposting Discord here.

you're not obligated or anything, just thought your art was cool
Oh man you're the guy! Yeah I may or may not do something sometime.
"the guy" whar

actually this reminds me that i should put the wiki in the cryptposting thread and beg a mod to pin it
The guy that made the thingy.
-# (Current scary face looks a bit too silly.)
Well it partly because there's lore behind it
Really?
Yep, theres one in the other brainstorm doc (there's two of them, well technically the other is google sheet but yknow what I mean) which hasnt really been managed till now 
Ohhhhh. ._.
It is little goofy indeed, and I also have interest on reinterpret it, but for now focusing for the one that hasnt been taken prolly better just to speed up the progress of the mod 
fucking terrifying face
is there a way we can code texture packs for modded balatro yet
I kinda think that's a bit extreme for this mod if I am being honest. That being said, texture pack support would be cool so people could choose what design they want (possibly like how that Pokémon fusion game did it)
To have texture packs, we would need to be able to detect when a new folder is added, switch to using that one at a given point for the assests, and have the option to disable animations from working if there is no difference between the two values as now every card would need the animation function.
is it possible to have textures be toggled with a config or is that too much of a task
If we went with the wholesale approach, possibly? I don't know how I would do it on a card by card basis. I guess I would need to figure out how cryptids game mode configured is done.
also if you made this sprite can you show the assets this is honestly really cool
i wonder what exotic lebron will look like
something like this maybe
LOL
ok that would actually go hard
what ever happend to that card anim api thing
what if mortal exadversum was similar to luchador in functionality or something
"sell this card to convert the boss blind into a positive variant"
or something
idk
luchador stocks going through the floor
luchador is uncommon so it should be rare or epic
prob rare
oh yeah hi riley how are we gonna do exotic hand type score joker renders
wdym
if chips are angels and mult are devils
ah
hm
perhaps it could be split halfway
one side angel other side devils
or it could somehow utilize the "angel on one shoulder, devil on the other" trope
was thinking of taking ideas from https://tvtropes.org/pmwiki/pmwiki.php/Main/AngelsDevilsAndSquid
idk
OOOOOO
sprry i love hearing about tropes n shit
^12 asc as a starting value seems a bit busted no?
@safe sapphire permission to add potassium crossmod support?
Merged into main
thing is that the spinny Antireal Joker exists and it's an epic (^1 Ascension power per empty joker slot), while something like Drac Pihsrebmem (basically a legendary) gives like a flat 600X Ascension power. I do think it could go down to ^1.2 ascension power but what do you think
also random side tangent (that i won't repsond to since i'm going to bed soon :X ) @safe sapphire do you approve Holy Joker & Sanctus?
Sure, I see no reason not to. Not sure how much focus it will get on my end for the time being, but people are more than free to add ideas for it
If you are referring to the art, I think it looks great! Did you post the full layered images? So far I only saw their compiled versions.
@peak escarp
can you also drop scary face layers?
Alrighty, then. Let's see what happens with this one.
It was merged into main. Long story short, it makes it way easier to select the bounds of an animation.
Here is an example I have currently with Antennas to the Heavens. I would ask Oinite if he would be cool with it, but if you are interested, feel free to grab it from the lib folder of the mod.
oh this would be a lifesaver
I'm cool with it, I developed the thing to anticipate people nabbing the code, with/without heads up
I just need to write documentation for how to actually use the thing
But tl;dr it is recommended that the "cardanim" file is loaded via the SMODS load file
-# Thanks discord for failing to send the message
I'll be honest, this is my first time writing documentation for something pretty significant, so if you need clarification on something, don't be afraid to ask me about it
I've been using that wiki to animate my own joker, still struggling but I'll get there eventually
13
🅱️
1️⃣3️⃣
this might be a stupid idea for how much work it implies, but what if when using Ascension on nostalgic deck, you could transform consumables (excluding Gateway/Ascension) into Exotic/Ascended Consumables (Ig the nostalgic deck thing would be an unlock condition like unlocking None)
m
Ayy nice lol
One suggestion: would it be possible to add a 1px gap between the big 1 and 3?
The sheet shows which Jokers still need art; also over there is where you claim a Joker for making artwork
is this done yet?
i want to know where the sheet for jokers is
check pins
make sure to comment your ideas
instead of rewriting the idea
Lore is optional right?
Apologies, will get it soon. It is still on the temp pc I was using and I need to move it over.
i would stray away from that
That's what I was hoping.
I agree. It might be the one boss blind we add
Added Like Antennas to the Heaven's Ascension: "Contra Logos" to the Github!
Also, I will soon go back and add a name section for each Joker. I didn't have it originally because I was using the default Cryptid name tag. Feels wrong to not credit those people who help with latin translations and I want to correct that.
Additionally, logos is fully functional with demicolon so have fun with that!
can i take exotic riff raff for coding
i mean
nobody's stopping you
gl with that
true
what
😭
this is the entire list
Exotic Atomikos should be titled Microscopicus methinks
What happens if you ascend a Cursed Joker?
Good Question! The current plan is to make them even worse versions of themselves called Cataclysms. Why would you ever want to do this? IDK. Current thought is a challenge deck based around them, but perhaps we could tie a worthy award if you survive them.
Maybe it could be tied to unlocking certain cards as well?
Idea: What if completing a run with a catclysm cards unlocks a positive varient of them that then also gets its own ascension?
We might go with cataclysmic because it sounds closer to exotic
I like this, but if you couldn't start a deck with one I think this would be incredibly difficult to pull off.
Maybe we need something like a reverse temp sticker that activates the card after a certain amount of time so you can prepare?
Delayed
Trigger/Forcetrigger this card after [X] [action/context]s
or something
Also, I realized we need a new theme for these cataclysmic jokers.
Both music and possibly card design wise.
Heya, @safe sapphire when Cataclysmic rarity is added, may i utilize the rarity in my own mod for some original Cataclysmic jokers?
benjamin
should there be more cursed joker in base cryptid? i think 3 is too little
I agree, but more are approved and coming soon
how do you make a joker that halves your money when sold, a joker that posseses and fucks up your jokers or just offs itself, and a blacklist type joker into good guys.
Of course! Feel free.
hot take, from the moment it became a popular name, i think benjamin is a stupid name for earthmover
ultrakill community try not to shoehorn funy name for enemies challenge (impossible 100)
johnifer
it sucks being a fan of the actual music referenced by ultrakill names rather than ultrakill itself here 😭 😭 😭
Posting this here in case something happens. TatteredLurker's square joker design but with fixed spacing.
this is awesome
I wish I still have the raw file to let you know abt some duplicate frame exist within the animation, but I can't even get single file back from my old drive disk 
All good! That's the reason I spent some time on it. More than happy to try and help comb through it to try and resolve any issues.
its mostly the older animated one pre my pc being broken, since after that I shift my export method for every animated joker 
Heya I have just realized I drew Sine fine Venari in a 71x95 format instead of 69x93 like a doofus and 2 of the pixels get cut off the edges, here's the fixed background (and the frame but that might take a while given it's part of the animation now)
Dw abt it, I alr considered abt that and I alr adjust the art before I put an animation to it (unless there's change when it got implemented) 
Here is Square Joker in-game. As we feared, it suffers from repeated frames. I am also struggling to increase its framerate. Also included is a revised square joker sheet. I would really hate having to abandone this design because its really cool.
is that with the lowest frame speed setting within the animation code? if so I could prolly suggest deleting every even or odd frame number for the moving sprite to sped it to 2x speed 
I'll try it
why is it so slow
is there too many frames
thats part of the issue, and beside there's lowest frame count limit (around 100ms per frame I believe) so in the end causes that issue to surface
but am not sure either, since hologram have similar amount of framecount and it doesnt looks like it have the issue, so I also wonder why now
the design looks cool
Update
looking through the assets, I found the problem I thought might happen: the target thingies are cut off on the end bits (and the think black border is not there but that should be easy to fix), making it look a lil disjointed (image for comparison; left is in-game, right is the render). at the moment I think the squared joker problem is more pressing (got solved? while writing this lol) so this is not a big priority, don't let me slow you down! (also I'm not going to be responding in a few minutes since I'll be getting out of bed n stuff)
wait, it get cutoff?, I don't even notice it lol, I prolly have cut it all off while I work at it, my bad, I also slightly rerender the frame to make it looks "shinier" but I forgot to inform you 
the shine thing is good because I can't shade fo sheeet (except if it's leaves for some reason) but yeah don't worry it happens (anyway I won't be responding for a few hours see you later)
if i make a suggestion on an empty idea do i leave a comment or directly enter the suggestion
you can directly write it if the space is empty, but if it is filled, just comment it 
yeah
hear me out
ascended versions of exotics
(ok it's probably a terrible idea since we already have way too many exotics)
It's not something I personally am going to spend much time on until we get the base cryptid and vanilla jokers done. However, if you want to make like an entropic form of an exotic, you are free to do so.
I need to finish the upgrade card but once I do that's a total possibility.
i wanted to do reverse exotics and entropics as like a joke thing and show it in the entropy server but i forgot
2 more messages for 6666
@tribal moth Howdy! For the animation lib, you said that numbers under one would result in a higher frame rate, right? I may have misunderstood, as trying to input numbers like 0.9 and 0.1 completely freezes the animation. Any insight as to what I could be doing wrong?
yea but I mean, the current entropics are just ascended versions of exotics
which I guess would defeat the point but maybe it'd be interesting if someone did like, a sidegrade to it
i think my main idea before was to 1. not worry about it for exotics with existing upgrades, 2. if you have a cool idea you can do it but i dont think all exotics need upgrades
the inversed/beyond version of ascend can just turn the corresponding exotics into their entropics
idk how youre going to handle other versions of ascend for crossmod with other mods but i think for entropy specifically it should be the inversed consumable of it
I didn't say that; t= only takes positive integers
I see. So when you said, "You can change the duration of each individual frame to all be the same number to change the framerate, but only with integer values; and the highest framerate is always 10fps (or lowest frame duration is 0.1 spf)", 1 is suppose to be the highest frame rate which is 10 OR 0.1 spf.
Yeah, t= is a multiplier of the frame duration per frame
I'll clarify that in the documentation
Aplistia-ish
uhm i got bored and made tghis. i dont wanna draw hands but the idea is to have the hand come in to sign the thingy. (seal the deal exo art 1st draft)
That looks good! Please post the full Joker once you are done.
also idea for python exo effect because the brainworms are bored: this joker gains ^0.32 mult when a code card is used. every 5 code cards, increase the gain by 0.32 (0.32 could be switched for any number really, i just wanted some number references like primus)
this is really good
like, gameplay-wise
maybe the scaling starts at ^0.16 and increases by ^0.08 per 5 code cards used
Can joker arts be added to the artbook before being added to the mod?
Or, being programmed or,,-- uh,--
...
The answer is yes, isn't it.
Entropy section added!
Thank you for posting it there. We really need to upgrade the doc
Yeah i don't blame you. It feels like a mess!
updated
need to fight the urge to just have Flesh Panopticon X be Sisyphus (Ultrakill)
but like it makes sense guys hear me out, when you "defeat" Flesh Panopticon you get a thing that gives you an exotic and if sispyhus is in that pool too then things come back around thematically
Added the Square Joker Ascension: Dimensio Quattuor to the Github! Still need to add the name section to the tag, but the info was included. This might be the only Joker with tetration we have, and unless you have a double scale or oil lamp, I think it's pretty balanced all things considered. It also makes for a really good reason to pick up Square Joker if you are going for a high score run, which I consider a win for the goal of the project.
Probably gonna do the sunny joker ascension next as it will lay the framework for Entropy Jokers (With the tag I mean)
Also posting a thought here. We need to do something to indicate which cards can be ascended with ascension. While we of course could do something like juice up viable cards, I think it would be really neat to do something like superfine has done with their transformation card.
Yeah, knowing which one able to be ascended gonna be quite nice considering we arent slap dash making everything available to be ascended on a single update
Not to mention compatability with other mods
Oh yeah that too
im seeing double 🤯
aaaaaannnnnddd it's peak
tuff, which joker is this supposed to be?
seeing double
im straight up seeing it
and by it
lets just say
my double
I think the newest release is crashing my game on startup
I'm not sure why, anyone know the reason? I saw square joker ascended was added and so I downloaded the zip and added it in like normal but the game will no longer open
That's unfortunate. Can you send the crash report?
I am not sure where those are, my game closes entirely nothing balatro related left opened. And if its in the files somewhere i'm not sure
That's very odd. Is it only with this new version that this is happening?
Yeah, I have a bunch of other mods in here too. ie Cryptoposting, Enthropy, Brainstorm, Cryptid, Talisman, and smth else I think. But yeah its only this new version that this started happening
Can you do me a favor and disable any mods aside from cryptid and its essentials along with ascensio and see if it runs?
My guess is that brainstorm might be a potential conflict issue as I didn't test with them
yeah one sec
Still crashes. Only left Cryptid, Ascensio, Smods, and Lovely in
I think i got it working now
What did you do?
"cryptoposting, enthropy" i love these these should be shitposts in cryptposting- oh wait
is users allowed to freely change the effect that require re-proposal?
i think so? @safe sapphire yes right
It was a strange talisman issue apparently
I went into the files and changed it to omeganum
Yes, feel free on those
wait so would i be allowed to put my name under artist for superposition and seeing double yet or do i do that once its actually in game
you could put it down there since no one claimed yet and/or did resprite 
are the exotic forms listed in a table (i.e. square joker = dimensio quattuor)
if they are, i have code i can send
Rendition for Steel X, this one kinda fry my brain because I want it to have steel sculpture, but my brain denying me to make it just a statue or abstract sculpture so I just take dreamcatcher and metalize it
(also the slight animated iridescent background inspired from anodized titanium steel sculpture)
maybe you dont select and then use but use and then it highlights every ascendable card while darkening everywhere else idk
absolute cinema
First 'animation.' Like, ever.
lovely patch:
[patches.pattern]
target = "functions/common_events.lua"
pattern = "for _, v in ipairs(info_queue) do"
position = "before"
payload = '''for k, _ in pairs(ascensionable) do
if _c.key == k then
info_queue[#info_queue+1] = {key = '{whatever the key for the ascendable tooltip is}', set = 'Other'}
end
end
'''
match_indent = true```
make sure you have the ascendable tooltip in a localization entry in the other category
oblivion's for example
im thinking something like
Ascendable
- This Joker can ascend into an Exotic form
Thanks, will give this a shot!
Iliakos
yeah I like this name better (my name was more of a joke anyway 🌞)
Now animate the face 
wow peak
peak work like always

Rendition for Banner X, the animation for the flag really killing me to figure out and more putting stripe texture on it is such a hassle 
Jimbonation
add a joker on the flag
or make the colors more jimbo themed
I think what you have now is wonderful! I do think we can strengthen the imagery behind it, though, if it wouldn't be a hassle. To me, Banner and its effect about not using discards communicates to me the idea of charging headfirst with head held high into battle. To combine it with hssr said, would it be possible to pair what you currently have for the banner with a Joker holding it proudly and defiantly? Apologies if this is a bit much. No pressure either way. Once again, love what you have done already!
Apologies, havent implemented it yet, will defintly look at it tommorow at the latest.
Also, the primus sprite has been offically changed so we are free to make primus with the old sprite now
this is what happens when you pair cryptposting and ascensio 😭
Its fine, it is actually my first idea before I settle it to that one since I'm kinda worried it'll look a bit cluttered
, here's the re-rendition of it based on what my first idea is
peakkk
i love this
Thanks a thousand for your help! I think I got it working!
hellll yeah love to see it
Ascension Canadite, is that implying the mod is canadian /j 
oh this is great
@nocturne ridge Saw you took up the code for sunny joker's exotic. Is it finished? If so, can I see it?
I want to save a release till we have about 1 in 5 vanilla and cryptid jokers having an exotic counterpart so you actually have a good chance of using the feature in a run.
please for the love of GOD close your tabs
ohh
NEVER
watch later on youtube exists for a reason 😭
nah i dont like that, better open another
For some reason, next(SMODS.find_mod('Entropy')) isnt returning true even with entropy installed.
odd
I think I figured it out. It's looking for the ID instead of the name. I guess I was just lucky with astronomica.
Added the first Entropy Ascension: Solis to the GitHub! I also added a name feature to the mod tags. Still need to go back and add the names, but it is now set up to do so. Will add them when the idea and name sections list two different people. Otherwise it will fall under idea.
Will add the entropic version next when the art is ready, so I have an excuse to make the transformation card. Before that, I will grab that triboula ascension art I was working on and finish it so it can be added.
Cool but in entropy drac pihsrebmem is like x600 ascension power now and it's just a inverted legendary Joker which is intended to be made less stronger than exotics
Maybe make it a scaling one like how membershipcard - duplicare works?
I don't think that is the best benchmark to measure power. Even in base cryptid, the loyalty cards have always been majorly overpowered compared to their rarites. That being said, it is significantly lower. Do you think it should be around ×200?
fair (i just thought of googol play vs membership card moment)
i think making it scaling would be cooler since entropy doesn't really have many scaling ascension power jokers
you decide tho that was just my opinion
this would be like an epic at best in entropy
hell solar dagger could easily get more than this and its a rare
so i think x222 asc would be better
what about ^22 (or ^12) Ascension power, since Antireal joker exists while only being an epic and it can get up a significant amount of ^ascension power while being 2 rarities below Solis
eh changed my mind about an animated card i just realised how shit i am at animating
honestly contemplating nerfing antireal
but the main reasoning is that without a shit ton of joker slots you cant get that much
its like starfruit being epic or happy house being uncommon but quirkier
Hopefully this atlas works. The animation is 10 frames per second, with the face switching every second.
@safe sapphire ?
tbh I think the problem is that Antireal giving ^Ascpower is that it's just too strong for an epic, like maybe it could like give XAscpower or ^ the base factor instead of regular power* (and i'm honestly suprised there aren't any legendary+ jokers with ^Ascpower)
*this might be a bit drastic of a change for one joker
helios is ^^asc with extra steps
but yea
i do need to add more exotics to entropy itself so therell maybe be some scaling ^asc or Xasc
^asc is more powerful than ^mult or chips but less powerful than ^^mult or chips
isnt ^asc roughly equivalent to double exponentiation
basically
I will give it a shot. It maybe possible to have multiple framerates. If not, I will just modify it to accomadte the higher framerate.
Gonna fix Solis now. I think scaling mult Asc would be the better option rather than a plain ^2 Asc. The question is what should it scale on?
like, conditions?
Right. Like end or beginning of each round, etc.
okay hear me out
it gains xasc power for every scored card above 5 (4 if four fingers is owned)
so if i play a flush (+1) without four fingers, it gains [number] mult once
That's interesting!
slightly difficult to code for this mod's standards, but definitely not impossible
also, it's specifically scored cards, so you can't just play a bunch of junk and unscoring cards to increase it's xasc power
now what to scale by...
i'm thinking something like x0.75 to match about the same power as duplicare
though, it may be really powerful
actually yeah hmm
scaling factor can be decided later based on playtesting possible
This is just grabbing the extra card selection number that appears with ascended hands
Compared to antireal and inverted loyaty card, this might still be too underpowered
Antireal was changed to be ×Asc in case you didn't know.
Make it gain ×1 Asc for every added card? Maybe more??
Apologies, I guess that change happened very recently. Lets make it 1 and nerf it if needed.
Actually, never mind. With a +asc card, it already does numbers. We will buff it later if needed.
Pushed it to GitHub. Feedback would be appreciated!
i think this is pretty good rn
btw theres been a few new jokers how does the sheet go in terms of adding those, i might be able to add some of them but idk
new to entropy i mean
I think you might just be able to add them if you want.
kinda tempted to make ascended forms of my own jokers i've made but idk how to ascend a joker that makes played cards glass and makes glass cards unbreakable
i wonder what inverse ascension would be called
i thought of transcension but that might be lazy
Trancend/trancendence is already taken by an omen.
OH
Supervene is fancy, but the definition itself is kinda dull.
reincarnation sounds pretty cool but i'm not sure if its already taken
@peak escarp Now that the effect changed for the exotic, do you have any thoughts on what the entropic should now be?
For sunny joker/solis I mean
Having it be like the first ^^asc joker sounds maybe a bit excessive..
It definitely would up your card selection limit, and have a stronger version of its previous effect..
Maybe the increasing operator thats on the brainstorming doc has a say in this..?
I did see that. I didnt know if you wanted to update it based on this recent change to the exotic.
Oh
I misread
@opal hazel Any ideas on how we can change the effect on the doc to better pair with the new exotic sunny joker?
Having the operator increase based on how many extra cards you play for the hand is interesting... is it possible to have a decimal {_}?
btw i had a funnier idea for reverse membership entropic
^^2e-8/2e-7 Ascension Power for every year the sun has left in its lifespan
which works out to either ^^5 or ^^50
ok this is funny as fuck
flat ^^ entropic is kinda unprecedented but tbf
its really funny
so i think its fine
(For reference, The Sun has about 5 billion years left, and i dont suppose time passing has any influence on the effect)
you can code it to actually be accurate to whatever year computers let you go to
which is funnier
but yea
in your entire lifespan you wont see the number meaningfully change
oh wait did someone else already claim ace ae mortal artwork?
Pretty sure no one showed up to claim it yet nor it alr showcased here if I remember correctly, so you can still bring up your idea, I could check but that have to do later this day since I have flight to catch 
i did
but yours is a lot better, so
shit, my apologies, i didn't spot it
huh
lolololol
I like the implications of this joker.
Oh, this is old 
yeah
it was originally meant for the trading card exotic iirc, but was scrapped because it generally just wasn’t great
so it instead turned into the ace aequilibrium mortal
and now uhhh it’s nothing lol
is it just me or does this highly strive from the original joker
i don't really know if every ascended joker's ability has to always be a direct parallel of its mortal form
While it is leaning a hint away, I don't think it is too far off. The base Joker was just a simple + asc, and it still has that aspect of giving you unconditional asc once it has been built up. The only difference is the gaining aspect of it, which has been done for other ascensions in a similar way to the mystic summit exotic. There was an idea to make it like ^2 asc but that felt a bit lack luster in my opinion
Too add imo ascended joker doesnt have to be one to one, but having it reminisce to the og is enough to make the ascended version not too confusing and for you to be able to make intuitive choice on what to expect when you want to ascend joker on your roster 
How about this: We keep the effect as it is for the moment and use it to base the entropic version. If entropy in the future adds a Joker which does something similar to this, we will port Solis's current effect over to that Joker and move to a ^asc effect for the sunny exotic.
hmm honestly i’m conflicted at this point
i did not know the effect of the original joker whatsoever, and therefore didn’t really know the theme of the joker. now that i know that the joker’s effect is just a very simple +asc power, i’m considering the fact of graveyarding my own idea due to it being too dissimilar to the original. something like “^1 Ascension Power, gains ^0.05 Ascension Power when an ascended hand is played” may fit the theming of the original joker better, but also has the side-effect of making the ability much less interesting for the player. so… yeah i have no idea what to do here to be honest
Let's just go with that. It may not be as interesting, but it's more faithful. We can bank the current Solis idea for later.
If no one has any objections for this, we will make this the final change
i feel like you’re getting really good at coding btw
you whipped up the first iteration in like record time lol
TBF, the idea wasn't hard. The difficult part was just finding the variable that stores it. In all honesty, I have to thank you, Glitch, as I realised one of your jokers from your stuff mod used that variable, so it was easy to grab and utilize.
oh yeah i… i think i stole that from something but like i don’t remember
-# but also who doesn’t steal code
Uploaded the new Solis to the Github
For the Entropic sunny, what if it had like ^^2 asc, but it also acted like 9999999 sunny jokers for jokers that look for them?
Maybe the exotic should also count as like 10 sunnys?
It seems like sunny jokers are like the jolly jokers of the mod which would be similar with what I was thinking for jolly
You're talking about things like these two that look for sunnys, right?
well here's a more balanced take on Entropic sun based on how solis works: {1}4 Ascension power, increase operator every 4 Ascended Hands played (keeping in line with the likes of Atomikos and Dekatria)
-# then again it could also be 'increase operator by 1' but that would probably make it too busted with value manip jokers
…no
do you have any semblance of balancing like legitimately
i know i’m sounding like ruby/cass when they’re mad but like seriously this is like common sense
sob
in any case uhh yeah no lol
well then you're gonna hate the effect that's on the doc originally, also entropy has scaling opoerator jokers your comment makes it sound like you don't know about them
okay but scaling operators on an exotic is buffoonery
I JUIST SAID THIS WAS THE ENTROPIC
oh, when?
...the first line of that reproposal
in that case, that’s fine
mmm i see
again, in that case, this effect is likely fine
imo entropic jokers are like 22exomythic4mecipe and above rarity jokers in cryptposting lol
they don’t just go “oh a smidge up from exotic” no they annihilate every sense of balancing possible
which is fun and this fits imo
i'd say moreso 2exomythic4me for most of the entropics like Parakmi and Xekanos, but yeah ones like Dekatria and atomikos can get up to 22exomythic4mecipe rarity I agree on you with that
my god
dekatria is basically the best joker rn in like any mod since every other operator scaler is capped or removed
its like the only joker that actually lets you get to {1e7} and {1e8} ingame right now
basically any better joker will only be useful for getting dekatria and its setup faster
asgard is roughly equivalent and a bit easier to scale
operator can also be upgraded directly with demicolon so the strat is to just retrigger demicolon a bunch of times
well yeah but how fast
well with the right setup potentially hundreds of operators per hand
also triggers per card instead of during joker scoring
i actually did it before
this is kinda irrelevant i just wanted to mention that
operator scaling thats fast is the best type of joker you can do
anything thats better is probably just better because it lets you get there easier
ive still never been able to get the right dekatria setup
getting the perfect glitched dekatria is really hard
clearly you havent seen this unused joker in my mod
/s
okay fr though this is all very off topic
does Atomikos not do a similar thing or does it have a cap?
atomikos caps at how many poker hands you have
so you cant really go higher than pentation usually
not really
this is false when the requirements reach 0
it's specifically hardcoded to always scale then
also dont high operators not even work anyways
I really really love a super small oil lamp being the way to get stronger so I did it twice
they should
when i was playing around with the modified version i used in my mod that you helped me with it was calculating hexation as the same result as {250}
cause it caches the result once per hand unless you clear the cache
so i just assumed you hardcoded it to not work above pentation
otherwise it gets way too laggy cause it constantly recalculates the chipmult score
that vaguely makes sense
you can just empty out the table to clear it it's not super fancy
playing a different hand works too since the cache is based on the current mult and chips
me and a few other people had an idea for a riff-raff ascended variant where it makes 1 random negative rare+ joker when blind selected
a bit of stuff for exotic code joker
timings for frames:
normal state lasts 2.5 seconds
each frame of it glitching out lasts for 25 ms each
the frame where it is completely gone lasts for 1 second
and it glitching back in is also 25 ms per frame
mb if this is too complicated
forgot the 1x
heya uhh I wanna try my own take at the border, anything you'd like me to add? (this won't replace your border submission unless you want it to)
eh nothing in specific just make it look more tech-themed
obviously still keep the colour scheme
is it possible for a mod to add its own ascensions
yep, just add a tab for the mod to the https://docs.google.com/spreadsheets/d/1CzgAkELf1Jv1bqPsgVdEh_bjD4VXXSh03VPYKUxAJ0E/edit?usp=sharing sheet, and the names/effects of it's jokers.
-# (and work will be done eventually if it gets approved & stuff (probably) )
oh, i was doing it for a currently unreleased mod that i just have for personal use
ah, right well in terms of actual code for ascended jokers I am not knowledgeable enough so I'd ping Ruby or MarioFan, they'd probably be more knowledgeable on this than me
ah
i dont know anything since i didnt do any of it on my end
but also
i update the entropy part of the sheet
and atomikos is properly updated too
with universum marked as its descension
which is accurate
the joker i was making was an ascended left and right blueprint
i decided to make it so when the ascension copies a scoring joker that scores {a}n chips/mult, the joker will instead give {a+1}(1+(n-1)/10) chips/mult
that's probably too strong even for an exotic though
If you want to add an ascension from an external mod, you will need to add your the joker that is being ascended and the ascension itself to the ascensionable dictionary. I imagine you would be able to do that through a lovely patch.
ah
No, a hook is sufficient.
Also I'm pretty sure that not even a hook is required if the mod has a higher priority.
here's a over-the-top border (the pixels are transparent so they should fit over the black to create a nice effect)
here's a less stuffed alt if the bar effect is obtrusive:
-# And just for fun, this thing
and I redid the bg cause why not
Just posting this so I can grab it on a different system
YOOOO
also keep the bar effect
yea so your bg and border can replace mine ig
Quick question: did that face have any greator meaning other than being a Joker face?
Canvas rendition (missing the animatedness of its blueprint and brainstorm cousins)
Not everything needs to have an animation. I think this looks wonderful if you are good with it!
If you wanna add it, then go ahead.
I agree not every exotic need to have animation since to start, the precedent in cryptid not even have any exo animated, it just a flair if you want to do smth extra and in my case for both blueprint and brainstorm it just because it feels too little when you dont animated them because they are both static things and beside adding more details gonna make the design unreadable for my standard, so I have to move it to animation 
I wonder if I can animate the the center "sheen" with parallax so for it to have that classic old monitor interlacing effect, also code typing will probably not hard to do for me to make some flair to it, idk, I probably need to finish Cryptposting's Infinitum first before trying diff things
, oh also since every layer cast shadow to the one below it, I wonder if it is possible for all code joker not having one, but that'll make it looks kinda weirdfor negative edition isn't it hmm 
nah i just want it to be a glitchy joker face
ascensio should get its own server at some point
@safe sapphire
i mean
i'm already working on it
so
