#Ascēnsiō v.0.1.1
1 messages · Page 2 of 1
if you've got a better idea than what the doc has go for it
Oh I just realized it would be hella cool for that to be the sound when golden joker is ascended
I personally love tetration as a whole
Pentation and up is too much and the sound is awesome
The pin would be a nightmare is you have this mod lmao
the humble chicot:
thats what i suggested
as well as making every blind the small blind
Vas Universale (Universal Vessel)
^n Blind size (n = ante x 2)
Comically large blind size, which is also exponential, and also scales with ante.
should n just be ante or should it also be multiplied
when can you encounter these exotic blinds
ascendant stake
Hyperblinds
Tintinnabulum Quod Tolls (The Bell that Tolls)
Forces random cards to always be selected.
-X0.1 Ascension power for each card selected, and all cards count torwards ascension power.
might as well just quit to desktop if you're playing infinity deck or fractal fingers
true
Wait I have ideas
Permanent -1 joke slot for each discard used
I do not know what blind this could be
it's giving water vibes
virens folium
All cards have inverted effects unless 2 jokers remaining (so you truly can't play)
Wair
ascensio is also doing blinds?
All I did was translate verdant leaf
we're just having fun
maybe
or not
we'll see when mariofan joins
Serpent is
Cards are never drawn from hands, draw 1 card when discarding
I'm evil
Flint just multiplies chips and mult by -1
Ok then always draw 1 card from hand or dicsard
draw 1 card per 2 discards maybe
scratch that
yours is better
Crimson heart just debuffs all but 1 joker
Easy
Even with negatives you ain't going past that
adding to doc
how would you like to be credited
exotic the joke sends you to ante 39
superb_thing
I might make art if I feel like it
I just need to know how they would look like
I have suggestions like
(blind used as a placeholder)
All I did was take this img, make it smaller to fit the blind, and put color dodge (or whatever closest blending mode to that) and baraboom
Exotic box
50% of Your jokers should be common
Is this good
Deficiens Folium
Hand will not score until 1/3 of jokers are sold
All cards are debuffed until 1/2 of jokers are sold
superb_thing already did exotic leaf but i just wanted to get my two cents in
also i feel this is underpowered
yeah you should take superb_thing's idea
Call me superb
noted down
-# i just call him mr. dingus 2
Omg this wifi bro
You know, it would be fun also to make regular blinds into showdown blinds. It would fit into the theme.
YES
The blinds that disable suits have their showdown versions instead disable everything but those suits
I like that, but thats just the ortalab version of those blinds
i sont keep track of other mod contents 😔
Or
Cards of that suit aren't disabled, but they aren't scored and they give x0.5 Mult and x0.5 Chips
Is there a download for this?
First post
As long as they can be toggled!
Wouldn't Mortal Tenebris just be Negative Joker? Or maybe a Negative Joker/Golden Joker fusion?
We may very well do that, but if possible, I would prefer avoiding shared exotics/normal forms if people can think of them. I think you are on the money with the second suggestion, as I previously stated, a mortal form for tenebris could give +2 slots and +$2
Others like double scale and scalie are gonna be very difficult to make an exotic and mortal form form respectively that arent just each other.
Libra Spásei (Broken Scale): Scaling Jokers double their own values after scaling.
Steel & Feathers: Copies other Jokers' scaling (only copies Chip, Mult, and $-related scales)
Eh, IDK, that second one sounds more like a new Joker than anything.
Thanks
-# ||mr dingus gets unbanned in a week||
NO
Exotic Lucky Cat: Totemo Ukkī (Very Lucky)
When a Lucky card is triggered, double current chips and mult.
Gain $3 extra payout per lucky card triggered this run.
How would the hyperblinds work?
If the hyperblinds are getting in, i suggest naming them after kings? Or at least the showdown blinds
Its definitely not gonna be a main focus. If anything, it might be an option for where this mod should go next after we finish all the exotics.
I elect to add my totally cool new consumable idea
wait fuck
https://docs.google.com/document/d/1SyjV_KQCGrSDRvxoDemu8HtBcat32EEe5p9eoTD3vx0/edit?tab=t.0
TheTax Nostalgic Ox Nostalgic Arm Nostalgic Fish Nostalgic Manicle Nostalgic Serpent Nostalgic Pillar Nostalgic Flint Nostalgic Mark cassknows Pending HB-163 “BEAR” X2 Base Playing a previously played Hand sets money to -X (where X is how much $ you had starting this Ante) The Ox Art by cass...
already done lol
I thought so.
oops
No worries, not like it even went anywhere yet
It's out of our scope for now but, in case we wanna add more content I thought of an interesting little consumable set
Website Consumables
Facecard (Facebook): Next shop sells only face cards, and Jokers that affect face cards
JOKER'S COOL WEBSITE!!!!! (90s custom websites): Next shop sells Type Mult, Type Chips and default Jokers.
Googol (Google): Next shop sells only Planets, Tarots and Googol Play Cards
Gethub (Github obvs): Next shop sells only Code cards and Code Jokers.
Yellowp (Yelp): Next shop sells only Food Jokers.
Linkedout (Linkedin): Next shop sells only money granting Jokers.
mmmmmm.co: Next shop sells only M Jokers.
Chips.net: Next shop sells only Chips Jokers.
Mult.net: Next shop sells only Mult Jokers.
this wouldn't fit with this mod
just deciding to put this here just for future reference for myself and also to see if there's other suggestions to make it better
maybe make another thread for this
sure
presumably yeah
well I'll probably expand on that more when I make a thread for concepting or whatever
I'm sleepy anyways
I think for the moment, I might work on another Joker other than Swashbuckler. I think I need to reimagine the piece from the ground up for that mysterious element. For now, I think I will do Bull. Surprised it wasnt Taurus that was suggested for the name on the doc.
BTW if people want to take a shot at coding or drawing exotics feel free!
I still need to get permission for the background design, but here is what I have for the Taurus Bull at the moment. I think it would be neat if all constellation exotics had the shared motif of a red ribbon.
Still need to add proper shading
That looks fantastic already!
Exotic Ancient Joker: Princeps Tribus (Cheif of the Tribe)
Each card of [Suit] gives X2 Mult. Playing the specified suit consecutive times increases the value by X2 per card.
So if you play a Flush, it'll go up by X10 for example.
But each correct suit is an individual upgrade.
I hope that makes sense.
Art should be the Aztec Sun Stone but with Jimbo in the middle.
I like this idea!
Cheers!
Still thinking about The Idol though
Exotic Idol: Maga Medicus (Witch Doctor)
Each [Rank of Suit] held in hand gives ^1.01 Mult.
Played [Rank of Suit] increase the value by ^0.01.
A part of me kinda wants the art to be resemblant of Aku Aku
I can vibe with a crash bandicoot refrence.
Only partially like it though. Maybe some rainbow feathers, but otherwise, have the mask be on a person I reckon.
If I do make more constellations, I will probably have to change Virgo's name somehow.
before i throw hands, i wanna ask, how are Aces being interpreted in this suggestion /j
On a serious note tho, I wanna object to this effect, but I'm not exactly sure of a better effect - I think overly high retrigger numbers arent good, unperformant and annoying to deal with (at least with animations enabled)
Yes, I agree that's ridiculous.
We do need to think of some more original effects for these retrigger jokers to avoid lag like you stated.
We would probably rename it to "Astrological M" and make its ascension virgo.
Thinking star signs, that might also be a possible avenue for double scale. Maybe the effect has to do with balance. Scalie on the other hand could just self destruction after so many triggers.
Virgo is Epic though?
Also double scale and scalae don't really need attending to since they're already practically a natural evolution.
Thats what I ment for Virgo. If we want to have a full set of exotic constellations, we would need to rename it.
Also, fine. I will concede on the scales and just add the functionality to the ascension card tomorrow for them.
I'm not sure I understand the plan with Virgo. Are you making an Exotic version or...?
Vigro (cryptid) gets exotic: Vigro (Ascensio). To avoid confusion, Virgo (cryptid) gets renamed "Astrology M"
Oooooooh
Maybe add a comment to Cryptid's Virgo's description. Something along the lines of. "The Astrology M" or "Not to be confused with the Ascensio Joker"
I reccomend that because in sdm_0's stuff, he added a comment to Blurred Joker that simply reads "I hate this Joker"
PRIME FLAME WAR
Abstract Cards just Dropped!
And I already have an idea for them:
Sockswald
Legendary
Abstract Cards cannot be destroyed.
Should we make exotic abstract joker do something with abstract cards?
Not at the moment. But I think it's the perfect opportunity to throw in Sockswald. You know, to compensate for the original ideas I had.
But hey, who's the mod creator here?
Also remember that Card destruction logic is a bit buggy at the moment, so hold off on those sorts of things for now.
So yeah. It's a bit too early. But there is that idea if you wanna get right to it.
Once again, I'm so glad to be contributing
Idea: Exotic Kitty Printer:
"^1.5 Mult. All skip tags become Cat Tags. Apply a held cat tag's edition to the current selected item by clicking on it."
that’s sick
and probably not impossible to code because of the last pin in #spectralpack-dev
Thanks to some help, Crustulum's mortal form, Birthday Cake, was added to the GitHub! This also means the implementation of my first lovely patch, so hopefully this means I can start working on some of the more complex Joker ideas.
Exotic Splash = Magna Undo (Great Wave)
Cards Held in hand Also count towards score. Adds any potential hands held in hand to mult and chips. (Excludes Clusterfuck)
I'm aware that an Almanac card does the exact same thing, but this is our own mod. Almanac is still leagues away from being completely stable.
I have no intentions of trash talking Alamanac. It's a fantastic mod. It just needs some time to catch up in terms of functionality.
That's fair. Maybe if we mix this with the other mentioned splash effect, we can get something unique!
The other one was that cards held in hand also count as scoring
That's Pretty much what I meant. Oopsie.
All good. Thank you for all the suggestions you have given!
I feel like Exotic Stuntman is going to be a bit tricky since we already have the craziest possible Hand Size Related effect: Effarcire.
I know for sure what the art is going to be. It HAS to be based on Evel Knievel. You know, Jumping over Buses?
Like, The Buses and Ramp is the background, and the Joker itself is the "pop out" layer With a Motorbke and rider coming towards the viewer
The only Idea I have so far is ^1.1 Chips per hand size beyond 8
I think we need to do something with losing handsize. Every time hand size decreases by 1: effect
Oh!
^^1.2 Chips. Hand Size is reduced to 5.
Just another excuse to use a Tetration. But this time It's justified.
Would be willing to try it.
If 1.2 is too much. Try 1.1
Exotic Drunkard: Demolitio (Demolition)
^1.01 Mult per hand played.
Exotic Juggler: Atlas (Greek figure who holds the world)
^1.001 Chips per Discard.
I think you know why I went for "Demolition"
Wink Wink
I see what you did there
To be honest, I think it should be combined with offical fem's ideas.
Gives hand size equal to blinds defeated
Gives discards equal to blinds defeated
Also, for Drunkards effect, it might be better on blurred joker
I think you also mixed up juggler and drunkard's effects. Drunkard is discard
I think Extra resources is a powerful enough effect on it's own. So I reckon that Idea is way better.
That's fair. Still will try to incoperate some demo man elements into drunkards art though
Aye! Dats the way ya do it!
A throwaway Idea:
Edition effects occur per trigger. (Excludes Blurred)
Mainly effects jokers though
Don't they already? Or do you mean all editions activate with any trigger?
Well, playing cards trigger their edition when played, and again if retriggered. I was referring more to Jokers. As in A joker that takes effect from Hanging chad, or god forbid, Canvas
I see
i think it's better to ignore almanac, as far as I've seen jen gatekeeps his mod and bans anything that might be more fun that his mod
this is the biggest
i've ever reacted with
peak
pinned
just for that
i thought i'd get railed for having that opinion 😭 i was under the impression that people thought otherwise
uh, no
a lot of people dislike almanac
not necessarily jen himself, but his mod
and jen's... ideas, i guess
Ahhh i see, it is what it is 😔
Yeah. Upon closer observation, the ugly side of it is verry apparent.
And besides, who's idea was it to make a humble card game so edgy?
And besides, who's idea was it to make a humble card game so edgy?
holy shit literally
lurking here for a while and I gotta say that their joker is literally a character slapped on the legendary card
it's just so unoriginal
i have very mixed feelings on almanac
yeah
i dont like a lot of stuff they did with it but i do like some of the ideas there
i wish there were more alternatives to it
because almanac is sorta the only mod that really goes completely crazy with things for now
I liked their tokens and uno card but damn I wished they were a separate mod instead of being bundled with almanac 
i never talk in the almanac server because jen sorta seems like they have kind of a short temper
im constantly seeing them get mad at people
because they do
he's gatekeeping being straight too
crazy
that's... one way to put it
i love the big numbers stuff, the themes, the images and whatnot are meh, and imo jen is the problem, though i have a weird brain so idk
this is more fun than the almanac equivalent anyways lmao
yes if is
the design language in almanac is hard to digest
but i do love the big numbers stuff as well
it's easy to underwtand, they're ocs, indie game inserts and self-inserts
It's unfortunate too, because his QoL mods like Cartomancer and Incantation are very useful.
While I understand the detest towards Jen, let's not flood this thread with too much angry messages.
I don't wanna try and filter conversations, I'm just wanted to make sure we don't go on too much of a tangent or forget what this thread was in the first place.
also grinding for the "true ending" is repetetive and NOT fun
yeah that's fair
been lurking in this thread for a week or two now and this project looks like its gonna be amazing
also, what does "pending" mean in the brainstorm sheet?
does it mean there isn't an idea for it yet
or that there is but it hasn't been agreed upon yet
not approved by the owner(s) of ascensio
alr
as in, not agreed on; somebody just added it and nobody has said if it's good
i might try thinking of stuff
all of the vanilla ones are filled in, but you're more than welcome to change or replace the ones i suggested, or at least the pending ones
ooo i might take a stab at chocolate die that seems fun
i was thinking about naming it something akin to chocolate D1
what about caramel?
https://balatromods.miraheze.org/wiki/Cryptid/Chocolate_Die stub but good enough
Chocolate Die is an Effect Joker. When the Boss blind is defeated, this Joker will start 1 of 10 events at random until the next Boss Blind.
ok wtf is a potion
It was one of the events in the Chocolate die
You have to use at least one. Each one gives a crippling effect
Known as Maluses
ah
i see
i've been working on the exotic choco die effect for the past hour and ive only come up with 3/20 events
what do yall think of this so far
i've finished my exotic chocolate die ideas, may tweak or rework some though, this is just sorta a rough draft
(this took many hours)
i was unsure wether i should make the lower sides' effects be more detrimental or less detrimental
also some of these might be unfeasible to code
working on an idea for this
Potassio
All chances are 0
Round counters won't progress
(Doesn't affect rigged cards)
why would a banana set chances to zero
look
i like the idea
but it doesn't fit/match well
Food jokers (such as bananas) perish by chance/rounds
This stops them from perishing period
What about adding ^2 alongside that
Cuz gros Michel Cavendish..
Or else it's just another oops all 6s
oops! all 0s
the exotic magic Crystal Banana...
Exotic Sock n Buskin: Laeta Tragoedia (Joyous Tragedy)
Retrigger all face cards, Wilds of 10/Stone (either of those) are considered Face Cards, and give ^2.01 Mult each time it retrigger
misc legendary joker idea
RTGame
The tarot card Death can now be used on Jokers.
ie; can be used to make negative blueprint
Inverse Legendary
idk if this is overplanning, but i think it'd be cool if exotic vouchers existed? like maybe for stuff like observatory
but i dont know how much you could do with that other than "Gain 100 hands"
While neat, base cryptid is already kinda doing this with tier 3 and 4 vouchers.
fym tier 4??????
they're adding more now???????
At the very least I saw art for it. Don't know of it's actually happening or any time soon.
Still havent gotten word if its ok to use gemini as a base, so will wait to push taurus when I do.
Late but yeah
God forbid rerolls happen
Back on track though this might be interesting for smth like a hypothetical ascended voucher
Joker Enhancements even
isnt that arleady a
code card
or is that from almanac i forgot
wait no its a spectral
yeah conduit does that
gap
also the same guy does that too LMAO
both of those were made by the guy who made Seals on Jokers
hey so uhhh i want to make ideas for this whar do i start to help
pins have a spreadsheet
that you can edit
just dont vandalize !!
wait isnt exotic double scale just scalae?
i mean maybe you could make it diff though like instead of going 1st degree then 2nd degree
making it start at a 8th degree and not scaling yknow what i mean
what if it made ALL jokers scale quadratically
like joker would be +4 mult each round quadratic
yeah
that'd be fun
name could be sumn like "ieiunium ortu" (fast rising)
yah wait now that i thinklt thunkle
that plus scalae is chaos
yeah
anyways wat should cursor be. gain X0.8 chips when item is bought, sold, or used?
sure
make sure to put down your name for crediting purposes
sure
okie
what if for already scaling jokers its a degree 3 poly or sumn?
for ieiunium ortu
i need help with the double scale effect rn my brain is frying
I am also confused on what you are trying to convey
the idea for exotic double scale is that every joker where possible scales (slightly confuised if it should be at end of round or at trigger.), and scaling is also faster (confused if i should keep it quadratic or make it faster) im also confused as to if jokers that scaled before (ex. green joker, canio, etc) should scaole faster than previously nonscaling jokers
tldr: im confused when to scale, how fast, and if previously scaling ones should go faster.
I see
like it would make sense for already scaling ones to go faster.
I don't think that beats Saclie. I am pretty set in stone at this point, double scale should just turn into Scalie
fair point
yeah that makes more sense
i have a name for nice. "iocus ridiculam" (funny joke)
also i just realize how macabre joker is gonna be weirs
not to mention wtf we gonna do for labyrinth and panopticon
There was the idea to combine them, but I would like to avoid that if possible.
hm.
whar if the effect for iocus ridiculam was like each played 6 or 9 gives ^1.42 chips when scored
@velvet widget i feel like exotic todd is way too fucking busted
permission to change?
they offline
okeyy
wait actually
kinda thought about it
actually not that bad
^^1.01 scales a lot slower than i thought
hm
could lnly be busted in not immutable opr with a fuckton of canvases
/canvas retriggers
true
like its only gonna be busted with speculo/many invisibles and a canvas or a tenebris and canvas
how so
not sure
yeah idk
kk
looks like 2's the base and 4's the power
still don't know why it goes to 0 despite n above 1
all the ones i see round it to 1 and make it just equal the base
i searched 40^^1.01 and got laws wtf
like state laws
Ofc
Make Exotic Todd give +1 hand for every odd card that is played /j
I have been working on the art for Thanatos, Canio's exotic, and here is what I have so far. This Thanatos is based on the Kid Icarus version of the god. The background is a flat version of the gateway card, as the normal legendary background has a similar pattern to the soul stone. Thoughts on the art?
yeah thats pretty cool, i dont get what the things around him are, roots ??
I think? Honestly, I don't know why he has them. I assume it's related to a story about the god.
also i dont get what the order's exotic means
" Converts all cards held in hand in order of ranks played."
converts to what
kid icarus mentioned
we're never getting a third game
nvm think it's fine
maybe just do ^1.1 chips instead of ^^1.1 chips?
play a straight (ie; 10-7-8-9-6)
1st card held in hand has its rank change into a 10
2nd card held in hand has its rank change into a 7
3rd card turns to an 8, rinse and repeat until last card is converted
hope this helps
YAAAAA
Though the background feels like it's missing something tbh
What if it had purple and black stripes?
Similar to the hand jokers
Added the lighting from the "The" jokers to the background.
I had the background white intially to match Canio's background
left fucks harder
now it just needs better gold detailing
maybe add skulls?
Gotcha
Here ya go. I fear we are getting into overdesign territory however.
Holy shit Mario this looks fantastic
honestly no
the overdesigning works really well with thanatos being an upgrade of a legendary imo
YAAAA
YAAAAAAAAAA
i've been trying to design something for contra homo; here's what I have so far, something is definitely off about it but I can't put my finger on it/don't know how to fix it
(also for those unaware; minotaur from 7-1, ultrakill)
Very interesting!
One thing you can do is lighten outlining on the inside of the main body
The main outline should be reserved for capturing the general shape of the figure, not define in detail.
What you have now however is very nice! Keep at it and I will be happy to include it.
honestly not enough because I think the exotic frame should be connected to the roots so it's a root color
that's a good point
oops forgot something
here's with a couple more adjustments
That is looking better!
question: i don't think i wrote the idea for diamond in the rough, yet my name is here
an anonymous user edited it so i have no idea who added it
btw i coded Avarus, Libido, Iram, and Gula
it was very easy and definitely didn't take an absurd amount of time because i was trying to solve a bug that is literally unsolvable due to talisman
all we need now is art
again, it was extremely simple
this is the code like
SMODS.Joker {
key = "greedy",
config = { extra = { e_mult = 1.2 } },
rarity = "cry_exotic",
atlas = 'gbl_jokers',
blueprint_compat = true,
pos = { x = 3, y = 2 },
soul_pos = { x = 4, y = 2, extra = { x = 5, y = 2 } },
cost = 50,
loc_vars = function(self, info_queue, card)
return { vars = { card.ability.extra.e_mult } }
end,
calculate = function(self, card, context)
if context.individual then
if context.cardarea == G.play and context.other_card:is_suit('Diamonds') then
return {
e_mult = card.ability.extra.e_mult,
card = card
}
end
end
end
}
tiny
(btw don't copy this into the mod, there's some placeholder stuff)
I'm sure we might have already decided on the look of the deadly sins jokers but I elect to have the art be recolors of the fullmetal alchemist deadly sins but with jimbo colors
Testing layering in-game, what I had in mind seems pretty good apart from the fact that it's only now where I learn that the third layer (!= soul layer) does not move independently, which is a bit of a bummer since the movement looks kinda awkward (only the front is moving) - but I digress
and here's my submission for Contra Homo; 1x and 2x respectively, Back -> Mid -> Fore
and a scaled composite for viewing purposes
Amazing! Will try to get it in game soon!
Thank you!
good fucking shit
make sure to add it to the artbook in pins
sorry i gotta drop this quick fix rq b/c oversight on previous version
Added Canio's exotic, Thanatos, to the github
Will try to put in Contra Homo tommorow.
Ignore the current value, it starts at 1
You're knocking it out of the park. God damn
this person forgot the )
thanks !!
There should be tetration in here
There might be in time. The values will most likely be small, but even then, itll cause scores to get insane
Hyperjimbo in Morefluff was my first exposure to Tetrations. It’s only ^^1.04, yet that is still an insane amount
exotic cavendish gives ^^3 (and i think thats too op)
Even I agree.
I personally think the base values of Hyperoperations should be as follows
Exponent = .1
Tetration = .01
Pentation = 0.001
yeah
https://docs.google.com/spreadsheets/d/1CzgAkELf1Jv1bqPsgVdEh_bjD4VXXSh03VPYKUxAJ0E/edit?gid=0#gid=0
hes the sheet with all the jokers
Otherwise, it could just be a simple case of misinterpretation. An easy fix!
Im glad im not in charge of typing out the notes. My keyboard is pretty old and is starting to do double strokes. Gonna get a new one soon. Maybe even this week if im lucky
Before scoring
I like that idea
Makes tetration slightly balanced for the first time
"^^1.03 mult, 1 in 1e307 chance of going extinct"
Imagine
Looking at Contra Homo, I think the effect is a little much. Currently its, " X7 dollars if played hand contains an ace or a 7". Compared to golden jokers exotic, which is X2 at the end of round with a chance to increase the multiplier, Contra would generate way more money,
Should we maintain the ace and 7 from the original, or is there a better value to set the multiplier?
I havent played Ultrakill so I dont know what would be thematic here
Would x1.7 work?
Personally I think exotic cavendish should prevent cards from perishing in general
ngl i just looked at this for a bit and i have a very important question
if exotic cube is an eternal ^3.6 chips would exotic big cube be ^^3.6 chips then
shoot i completely forgot about big cube
^^1.36
ok that sounds more reasonable
Or could give an exponent bonus for every joker that becomes perishable
also could be like an end of ante thing where it resets their perishable status too
do we have any ideas for like antennas to heaven yet? maybe the art for it couldbe similar to the cover art for the music for it
nvm looked at nthe spreadsheet
still like the idea of the art tho
i had idea for celestial globe. "this joker gains ^0.1 chips if played hand contains [hand]"
kinda basic, maybe it could be like, an exponent chips multiplier for every unique hand played
already pr'ed this
Added Garden of Forking Paths's Exotic: Contra Homo to the Github!
With this, we have now reached 15 jokers! Greatly appreciate all the help and support I have received to make this project a reality!
Thank you to everyone who has contributed thus far!
congrats to all the work and checks mod forum very nearly 1500 messages!
erm
oh, btw i added the localization for the suit jokers in my pr
it's completely done now, so all we need is art
also 1500th message
that is the 1500th message!!
YIPPIEE time to eat cookie 
i kinda wanna make concept/first draft art of joekrs to let ideas be solidified honestly
Apologies for the late reply. I haven't seen Full Metal Alchemist myself, and I dont know if I could do the concept justice. If someone else wants to take a shot at this idea, feel free.
At the same time, we could do what I was thinking for the greek gods in that each god comes from a different version of them in media
i heard greek gods and my epic the musical brain activated
is there any ideas for some decks such as starting with the thing that ascends a joker?
Yes! That was a thought of mine! Should probably get on that. It would be the wormhole deck but just starting with the ascension card instead of a random exotic.
yeah. maybe another deck that lets you start with a random mortal card. maybe called ripple deck bc its not a spacetime wormhole just yet'
It could also have an increased chance for ascension cards to appear
what is the size of joker cards?
A default Joker card is 69 x 93 pixels, though its true size is 71 x 95.
The extra pixels are mostly a blank border to help with insertion into the atlas, but in certain instances, can be used to extend the art of the card.
That can be problematic tho, since it might introduce "bleeding pixels" between sprites (which is the reason for the 1px padding)
Struggling for ideas for the design of the sinful jokers. Any ideas?
Like, if I went with the media route, I could probably pull wrath from Isaac, but I don't know the others. I know Full Metal Alchemist is an option, but like I said earlier, I don't know if I could do it justice with my lack of knowledge.
That art is amazing. Pure and simple.
Wait. Wont that value give you $.# money?
Thank Oinite12 for that art. I dont know what you mean by $.# money
For example youll end up with $30.4
Yes. You are right. I could have made it a flat 2, but I thought the 7 was important. Havent played ultrakill though, so idk
It’s completely up to you! The .5 could be beneficial in some ways though. Since .6 would sometimes be considered the next whole number
why did exotic brainstorm go from copying ability into giving XMult 
In my opinion, it could be because as for as exotic-related retrigger effects though, it can be a bit tricky to make a unique effect. I honestly believe the only effect that would be exotic-esque would be another Canvas. But we're doing what we can to make new and innovative ideas to make all the cards special!
how about Kevin from Sin City?
since it's Sinful = Sin City
I dont know how I feel about adding a canablistic serial killer to this mod
Copies the ability of all jokers to the lef- oh wait that's too powerful
i have an idea what if exotic brainstorm just keeps its copy the leftmost joker ability but it gains retriggers whenever said leftmost joker triggers
that’s kinda cool actually
I have an idea for Exotic Boredom/Canvas.
+2 Mult
Increases operation every 50 Retriggers then raises required triggers X2
I hope @worn loom doesn't mind if I use one of their amazing Jokers as a base. If not, I'll get back to the drawing board.
+2 > X2 > ^2 > ^^2 > ^^^2 > ^^^^2 > {5}2
Perhaps every 100 Retriggers
this is really cool but honestly doesn’t fit as an exotic for boredom/canvas
i get that this effect heavily relates to retriggers, but realistically, canvas/boredom will be better than this most of the time
maybe big cube? no idea
all i know is that exotic versions of jokers should probably have similar effects to their counterparts, and not just similar keywords
Perfectly fair
Make it =2 and start at 25 Retriggers (=2 sets mult to 2)
Wait that's very bad
yeah thats gonna make it suck
ok so now it is entropy
imo, we have it start at +2, 50 retrigs, x2 retrigs
which is what it is now i believe
actually
have it start at x2 mult; it will take a long time for it to become even slightly useful otherwise
or have it +2 mult, 25 retrigs, x2 retrigs
pick your poison
i think making it start at 2x mult would make it more useful
There is this effect for an exotic Boredom from the Brainstorm sheet:
"Retrigger Each Joker and Played Card 5 Times Does not affect Boredom or other [Exotic Boredom Name]
the default jokers are all filled in, idk about the cryptid ones
though you're more than welcome to change anything i wrote in the document
grr the joker exotic should give ^4 mult grrr
I thought about that, but it would be unquestionably better than Facile.
I thought it would be better to make it an attempt at a +mult exotic.
yea
@velvet widget
for your bloodstone idea, i was thinking about changing it from
"Scored cards with the Heart suit give ^3 Mult
1 in 2 chance for played cards to be turned into Heart cards"
to
"Played cards with the Heart suit give ^1.5 Mult when scored
1 in 2 chance for played cards to be turned into Heart cards"
additionally, i was thinking of changing onyx agate's exotic from
"Scored cards with Club suit give x2 Mult
1 in 2 chance for played cards to be turned into Club cards"
to
"Played cards with Club suit give X8 Mult when scored
1 in 2 chance for played cards to be turned into Club cards"
happy house exotic should be ^^4 mult after scoring 114 cards
not 114 unique cards
just 114 cards in general
pfp change mid-conversation 🔥
^^4 is an INSANELY massive amount
like, disastrously big
womp womp ^^5
if it was your idea, it would easily be the best exotic in the game for scoring
i think the current effect is good
^^4 Mult & Chips, only after playing (current number of hands played * 2) hands. Flavortext: Every thousand years, a bird flies to the largest mountain on Earth and sharpens its beak on the mountain’s stone. When the mountain is worn down to nothing but a pebble, a second of eternity has passed.
but with this
so like, when a card is scored, it can no longer be counted, i guess
^4 mult after scoring 114 unique cards?
current effect kinda-ish
"prevents death if score is atleast 25%, this joker gains ^1.5 mult when that happens."
it was informal, but i like this
whats the four fingers exotic
"All Flushes and Straights can be played with 2 cards"
flush pair 🗣️
peak
given that flush two pair/four of a kind doesn't exist when using four fingers in vanilla, these aren't accurate
d'oh
this mod
should contain
exotics 2
which are exotics
but
even more exotic
(joke)
so, on the spreadsheet, sum duo is listed as the following, but in-game, only the italicized part is actually done
^2 Mult if played hand contains a Pair
Converts all cards to held in hand to same rank as played hand
should it be remove from being "Done"?
idk
@safe sapphire?
actually a mod that makes a buffed version of every joker with the rarity buffed by one
would be kinda fun
ascensio is close enough lmao
sob
Right. I think it might be good to help differentiate it. If it activates when playing the specifc hand it could work.
yeah
i'm just tryna get all the easier jokers to code, coded, but i just kinda forgot about that part on the sheet
i think, though i have no idea where you would put it
well no i just kinda wanna give the idea
right
sure dude go for it
peak
Throwbexotic (throwback exotic)
If you skip the Small Blind and Big Blind of this Ante, the Ante will not go up when you beat the Boss Blind
probably should be limited time use
i kinda like this, though it falls into the same issue of the canvas exotic that utnerd posted yesterday
i like the idea of it, i just feel like the original can literally be better in many scenarios
Something something destroy joker to the right and retrigger the joker to the left for each joker destroyed this way
for canvas? that's kinda funky
i'll see if i can shape it into something
Yeee
Pigmentum Joker
When Blind selected, destroy Joker to the right and add its rarity value to n
Retrigger all Jokers n times
-# (Common/Uncommon = 0, Uncommon = 1, Rare = 2, etc)
(Currently 0 Retriggers)
Exotic Ascended Canvas
hm
tbh i feel like the normal canvas might often be more powerful than this
but i don't want to buff it by making the retriggers n and not n/2
that would make it way way way too broken
Right. Maybe we just exclude commons and uncommons then and make it n?
sure
(ignore it being legendary)
tbh if this is agreed upon i could probably code it right now
^^1.1
What u use to make
we already sorted it out
I think its fine if you think so.
well good because i already started coding it lmao
i think the tenebris nerf should be like
+2 Joker Slots, earn $5 at the end of round?
this isnt very related at all but i feel like the scalae nerf should be "Scaling Jokers have a 1 in 4 chance to scale another Joker when scaled"
iterum could be something like "Scored cards either retrigger or give X2 Mult when scored"
Maybe
Right now, this is what I have for Lusty Joker. This would also act as a template for the other sinful jokers. Thoughts?
actually this would be way better than my idea
peak
Is there a way to know how to make colored cards (except chips mult and probability)
Because I wanna make those edition and orange texts
WOAHHHH
THAT'S epic
no its exotic :( /j
concept art for identity crisis
oh
ermmm
o7, ante 1 run\
also what mod adds the cube tag you have?
orange is {C:attention} and edition is {C:dark_edition}
you can ask me for others if you have any more
yea
The Xmult one
And that's it
that would be uh
one sec
{X:mult,C:white}
xchips is {X:chips,C:white}, and ^mult/chips is {X:dark_edition,C:white}
i believe so
calamity mod boss blind ngl
Ok ok
Maybe we should lean this back to jokers
it may be {C:dollars}
What
true...
Oh
haow do i make the text stop being xmult
Ignore everything else
put a {} to remove all formatting
well, it's normal in-game so
Lmao
how the hell do i make code for the joekers
it's peak
the identity cruisis
if you would like, i could try my hand at it
yeah, current function for it is "x1 mult, doubles for each enhanced card in deck."
one moment
oekay
{s:0.8} will make text 0.8 its normal size
you can combine this with something like inactive by doing {C:inactive,s:0.8}
Add this /hhj
peak
Is there purple text I'm unaware of
yea
i just realized that identitatis discrimine isn't even agreed upon
and i'm doing code for it
whatever
lmao
is for funnies
I'm using the spectral one for now
It looks close and does work
Ok exotic uhh
Tredecim and Gemini's alternatives could be m and oil lamp respectively
Idk
Ran out of ideas
i feel like M is better mortal verion than m
but to be fair the version we got rn is good enough
hell yeah
i have a question for you guys
which joker is better in your opinion; not gameplay-wise (obviously), but design-wise
Identitatis Discrimine Joker
X1 Mult
Doubles for each Enhanced card in full deck
Exotic Ascended Driver's License
or
Identitatis Discrimine Joker
X1 Mult
Doubles for each Modification in full deck
Exotic Ascended Driver's License
so, for example, if i had a foil steel ace of spades with a red seal, it would count as 3 modifications and would therefore make this joker give x8 mult
Second is wow
the second one feels more broken and feels good. also makes it so you cant just max it out by starting with an enhancement deck
Oh no
I forgot about those
mwehehe
well i mean, it would still make it huge
taps fingies like a villain
actually, lemme test the current code (v1) on mult deck
Imagine it being exponential and +0.05(?) for each modification
oh hell naw
oh hell naw
probably not but maybe?
Possibly
are the hyperblinds their own mod?
confused cause you guys were talking about blinds i think idfk
yes
oh okay
nope, we never were
x4.50e15 mult 😭
yeah, only gets you to about ante 14 ish, rookie numpers /j
+X4 mult
it should be ^ smh
should be ^^^^^^^^^^^^^^joel immutable
+{25000}0 mult for each card in your collection and all decks.
it should be {infinity}N
rounded up to 1
rounded down to -inf
rounded up to -14
?????
Rounded diagonally to -i
rounded sideways to pi
sorry but entropy already did it
m
mounded morwards mo m
There shall be a new suit called m

get a deck size of 1024 and get naneinf xmult
HOLY FUCK I'M TWEAKING
I GOT THIS SHIT TO WORK KILL ME NOW
Identitatis Discrimine Joker
X1 Mult
Doubles for each Modification in remaining deck
Exotic Ascended Driver's License
SMODS.Joker{
key = "drivers_license",
pos = {x = 0, y = 0},
rarity = "cry_exotic",
cost = 50,
config = {extra = {base_mult = 1}},
blueprint_compat = false,
atlas = "v_atlas_1",
loc_vars = function(self, info_queue, card)
local mod_count = 0
if G and G.deck and G.deck.cards then
for _, c in ipairs(G.deck.cards) do
-- Count any edition (foil, holo, polychrome, etc.)
if c.edition then
mod_count = mod_count + 1
end
-- Count any seal
if c.seal then
mod_count = mod_count + 1
end
-- Count any enhancement
if c.ability.set == "Enhanced" then
mod_count = mod_count + 1
end
end
end
return {
vars = {
card.ability.extra.base_mult * (2^mod_count)
}
}
end,
calculate = function(self, card, context)
if context.joker_main and not context.blueprint then
local mod_count = 0
if G and G.deck and G.deck.cards then
for _, c in ipairs(G.deck.cards) do
-- Count any edition
if c.edition then
mod_count = mod_count + 1
end
-- Count any seal
if c.seal then
mod_count = mod_count + 1
end
-- Count any enhancement (using set instead of name)
if c.ability.set == "Enhanced" then
mod_count = mod_count + 1
end
end
end
return {
x_mult = 2^mod_count
}
end
return nil
end
}
Wonderful!
now to fix a bunch of stuff
Question: How does this tie into the idea of an identity crisis?
he realizing that he is not the true joker and is just looking at his hand, thinking about hiexistance. then again, its just concept art and basically just a doodle.
I see
You could with the mortal forms of the normal exotics. Other than that it is normal behavior for pointer.
Idea for identity crisis art. Recently, local thunk stated Jen joker uses mass transit and is an engineer. What if the art was Jen dressed as an engineer on a bus or subway?
jen joker?
That's the joker on the driver's license
Which is what identity crisis is ascended from.
I was thinking of it just being a hand that has clown paint with Jimbo's colors dripping off of it to reveal a blue hand (jolly joker)
or some other hand idk
That is also good, and is similar to the vibe given by sordh's concept art.
feel like it fits with the exotic vibe a bit more, being kind of abstract and unique
Thats fair
not to say sordh's idea is bad btw I think it could still have its appeal
I'm mostly just taking into consideration that exotics in cryptid are more just, objects
What tool is this??
God Damn!
How do we feel about renaming it to Amentia? Latin for infatuation
which means excessive and toxic sexual or romantic attraction
libido is uh... known though
With blackjack and hookers?
Some of my art is in the cryptid mod
To be fair with your suggestion, it is an excellent name and is often used as another descriptor for a sin. I think we can stick with our current name, however, for the reason Kirekat stated. I do like the thought you put into it, and I encourage you to name some of the other cards that still need Latin names.
sir yes sir
also i was kidding abt the other message, i'm impressed with how you people name things so easily
when i write i always get stuck on character, magic and artifact names because i want to give them the perfect weight, but usually just a random names does it perfectly yk
Whenever I get into something, whether it be work or art, I often find the hardest aspect is simply starting. The fear of making something perfect, for me at least, is a major hindrance to productivity when I let it control me. At times, you just need to start jotting down what you can on a page, then go back to fill in the gaps that might have been left. Like with writing, you often need to work backwards to get something excellent. What I'm trying to say is don't get hung up on details like those, as the primary work should naturally inform the name, not vice versa.
typa shit 4 people will read ever but should be quoted in lectures bro i appreciate your words
I am EXACTLY like this.
I've always been a person that has tons of ideas, but sitting down and actually getting started is the absolute hardest part for me.
Im so glad i'm not the only one.
Exotic filler would be "^^10 mult if mult is 1"
Already had a plan for that one. But I thought of an interesting idea that could also work:
"^^1.2 Mult. Halves chips before scoring."
Finally a good balanced tetration
Jonkler
But if you think about it
1.2 is a lot
Maybe tetration before scoring like hyperjimbo from more fluff
god damn
welcome back chaos
oh man i hooes i gets a good birthday!
evils birthday cake:
Still kinda wanna go with after. So maybe 1.05?
horse walks in
Yes
Perfect
I love tetration
Sound wise and function wise
So I hope it's getting added
What.
I referenced the sound in both my factorial and exponential factorial sound effects (ignore the fact the second one is called Hexation)
Mac OS user moment
sadg
Thinking: Ace Aequilibrium -> Ace of Game (Epic)
Assumes the effect of a random Joker, changes every hand (Exotic Jokers excluded)
"assumes effect of random Joker" is probably an already tried effect within the Cryptid ecosystem, so it could instead be "...of a Joker in order of the Collection"
As for artwork, could probably be a playing card with the suit being the logo "staff"
I think mortal Aceae should be Epic because a card that is still based on the game itself should still be of elevated status
i like this a lot
though it’s definitely rare if this is the effect
that's fair
I wasn't sure whether "assume the effect of a Joker" is a Rare-ish or Epic-ish effect
Baron --> Lord of the Kings
Every played card becomes a king.
All kings held in hand become steel and gets a red seal.
Each king held on hand gives X4 mult
As for art it would be baron sitting on a throne.
i feel like my baron effect is better ish
Whats yours
imo exotic versions of jokers shouldn’t just be “number upgrade with some other small value”
one sec
^^(nX0.1+1) Mult, where n is the number of Kings held in hand
What if we combine the 2
ehh
probably would be a lot
i feel like it would be really broken then
even just my idea is already really, really good
i might nerf it
Fair
I may add it to The Exponentia Mod
Mime --> Mime Prime
Retrigger in hand effects n times were n is the number of cards drawn this bind
i fkng
cant do hands 😭
im trying to make the exotic for to the moon based on the name currently given to it, do these little marionette puppet handle things, and the strings are like stock graphs n stuff
here's a bit of a visualization for the idea i had for this joker
Is this mod compatible with almanac/polterworx?
this mod is designed for up-to-date cryptid, im not sure how that entails with polterworx (last i checked it's stable on an outdated cryptid version)
Okay thanks
Amazing work so far!
There’s no way an entire level of hyperop above base game will ever be balanced. Kind of like saying “half chips but ^1.2 mult” in unmodded balatro. It’s too strong and there’s no way to balance it
thank you, but hte hands will be the death of me
daniel and cooler daniel
If I dont disable picking up one version if you have the other, there is definetly gonna be an achievment for having both an ascension and its mortal form at the same time.
i hope you'll allow having both
It would be a config either way (probably off by default)
No reason to completely ban the option
ok i figured out the hands; I still need to do the bg (which will be like those stock market buildings with monitors and stuff)
This looks amazing!!
thank you!
suggestions: add a square stock chart for the background to add more substances
something like this
If there’s room, one of the stocks should be M
h m m m m m m
i like this idea
ill try it after i sleep
or maybe if i can figure out how to telepathically work on art in my sleep then i can get something going sooner
Got Gluttony done based on what I did for lusty. I think I might go back and touch up the boarder, but for now this is fine. Two more to go
This and Entropy are my two most hyped mods at the moment, and you’ve just increased that hype!
Its amazing how much detail one can cram into a small sprite
i wish i could play Entropy on the latest smods, i can only run Ascēnsiō
still need to check out reverie
YAAAA THIS IS AWESOME
Messing with Thanatos. Apparently they dont respawn face cards if they are debuffed, so be aware I guess.
cool
i mean, that makes sense i think
is there any downloadable mod for this?
Pins
Also, an idea for Necromancer (which may or may not be based on a pilot that recently dropped):
Ater Manus (Dark Hand)
Any joker that is destroyed is recreated at x1.2 base stats. Increase by x1.2 for each joker revived this way. Sold jokers appear in the next shop as negative.
This might be a bit much, so some thoughts would be apperciated.
Seems alright to me, at least for an exotic
is this not infinite? or does destroyed mean not selling also does it work on itself
Destroyed means not selling. I'm talking about actions like the dagers or possibly gateway
GRAGHHH the lines look bad in-game 😭
i think i just need to double up the width
add an outline on the strings and itll probably look better
the problem is also in the stock graph on the edges, and i dont think i have enough comfortable room here to add an outline on all that stuff
here we go
That looks much better 🔥🔥💯
That looks wonderful!
wouldnt that just make gateway absolutely cracked
That's one of the concerns I wanted an opinion on.
Would it be fine if gateway/ascension were excluded?
yeah i think they should be excluded cause you'd basically be negating the downside of both of them + it'd just be a free oil lamp on all of the jokers that were supposed to be destroyed
before i submit the to the moon exotic, i wanna change the name given to it, because "Stirpe Manipulation" doesn't exactly work; "stirpes" or "stirps" refers more to plants, specifically the rootstock
What mod is that?
Reverie
something better might be Mutationi Frugalitate, "change of frugality", "change of economy"
(there isnt a satisfactory latin word for economy, market, etc)
What about pecūnia dominus, "master of money"
oh that might work even better, ties better with the whole thing with "to the moon" too
peak 🔥
Putting it in immediatly! Awesome work as always!
Thank you!
I'm having a blast with making these sprites, it's a lot of fun trying to figure out how to turn the elements of the original Jokers up to eleven in the exotic forms
I think I gotta help out with the Agreed/In-Dev stuff tho lol
Zenith (Exotic Maximized)
All cards are considered Wild Aces. All rank and suit-based Joker effects are active. All rank and suit-based Blind effects are inactive.
wild card found dead in a ditch
Added To The Moon's Ascension: Pecunia Dominus to the Github!
I tried to make it a variable, but it gave me fits. Will just leave it like this if no one has a problem with that.
The mod is also apparently making things cost 3 times less as well
Yeah, it's kinda funky at the moment. I will see about getting a fixed for it tommorow.
Actually nevermind its fine? After restarting I think the issue dissapeared. Let me know if anyone encounters any issues with it.
Found the issue, uploading the fix
The issue is still there, just in a different form. When I try to remove the modifier after the exotic is removed, it makes purchases cost less, but when I don't, the effect is still there after its sold. Will need to look at choclate dice more to see how this issue is dealt with.
Hi everyone, this is prolly my first message in this server, I'm very interested in this mod development (beside cryptid ofc) so I figured, might contribute some art here and there (this is my first venture to pixel art too so bear with me 🙂 ),
so I choose Inanis (og. Joker Stencil) for my first try since I figure out it prolly wouldn't be that bad even if I screw that bad, I choose concept of "infinity mirror" since it let me use the dark color to represent "Empty" and negative conversion
I figure it might be look a bit tech-ish so I add minor detail here and there beside of the stencil icon and the effect
now, I can't do in game visual testing since I have no knack at doing that so if someone could help, that'll be great
Here's the pic in order: composite, 1x, 2x
Ooh, that looks really cool!
I'll do in-game testing
No pixel smoothing, with pixel smoothing
I also noticed that this layer is off by one pixel (breaching into the 1px margin that prevents pixel bleeding)
@agile flint
ty very much, ok that looks kinda cool, it feels a bit noisy imo so I'll prolly merge all the tiny floating detail into the background (and prolly reduce it a bit) and separate the frame and the joker stencil icon to make for it while also fixing the frame, again thanks
Thanks for the feedback before, I simplify the design a bit so it doesn't have information as dense as before, while also shrunk the frame by around 2 pixels (it isnt even symmetrical size before), lmk if there's something I need to add (img in order, composite, 1x, 2x) (p.s. I just realize the composite doesnt have frame oops)
That looks awesome 🔥
Also, here's my rendition for "Mitosis" (og. DNA) while I'm still at it, now I have to finish my other art that I neglect for some time (img order: 1x, 2x, composite), the color might be too dark now I just realize, but lmk if I need to brighten the dark part a bit
you're churning these out fast holy
since every exotics border is

