#Entropy - A Very Chaotic Balatro Mod
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i dont mind doing higher operations but i want it to not get out of hand that quickly unles you have multiple >=exotic jokers
i have no idea were i can dawload this addon
its not out yet
not yet
oh
if you subtract these messages from each other you get the secret code: "its out"
the mod looks really cool btw
it should actually be done relatively soon theres only a few things left
entropy tomorrow
true
8 reverse code cards and 2 reverse legendaries is all thats 100% needed
i wanna do an entropic rarity based deck but i dont have ideas so thats optional for now and i wanna get music for entropic jokers from someone but thats basically it
which legendary did you do besides Kciroy and Oekrep
chicot
although idk how much i like it rn
it creats blinds skip tags when they are played and bonus tags for boss blinds and heavily reduces the requirement of non boss blinds
^?
i like the idea ill probably add it soon its 1am though
omw to farm entropic and exotic jokers with biblically accurate angels, casino owners hate this one simple trick
how does one get this mod for themselves?
not available yet
ok thank you
i got it working other than the number of retriggers is wrong but thats easy to change
alt tab -> idk
create a copy of and redeem the previous antes voucher (idk if this is feasible to check)
i wanna finish the last of the code cards in the next few days
so we still need Oinac?
ive been working on some ideas
scored face cards are destroyed and replaced with a standard version
gain 0.05 ^mult when this occurs
standard here meaning no edition and enhancement but the same rank and suit
i thought today maybe it should be nonfaces
perhaps
Why are they called "legendary?"
you get them from using the inversed version of the soul only
Oinac (Legendary?)
When a card is played destroy it and add a +1_Rank copy to your hand
Face cards additionally gain ^0.05 Chips when destroyed
i like it
only reason i put it as mult before is because its gonna be lower if you get it early compared to later on
more stuff with chips will be nice for when caeruleum exists too
incredible
π what is my luck
fun fact: Oinac synergizes with Canio π π₯ π€― glop_indicator_g πͺ
why did it post the other fucking glop emoji wtf
one day in a future update i will add evil red glop to this mod i think ill call it mult and it will multiply your chips by mult
what the fuck
Caerulized Kciroy π
lemme check
caerulized ieros would be pentation
reboot, revert, seed, class, delete, patch, instantiate, alt tab
all others arent in the game yet
^
should be easy
^
i need to fix a bug where using new() in a booster pack softlocks you too but that should be easy
inherit will be easy too
does hotfix undebuff straight away or just no future debuffing
alright those all seem relatively easy although ill need to do inversed code sticker art
^
for my global and hook ideas too id need stickers
i can try mess with those later maybe
like sprites
global -> local, add a local sticker that takes up the same slot as the global sticker
local sticker
destroyed at the end of the round
i meant
i forgot what hook was though
yes
that leaves Revert, Seed, Delete and Alt Tab
actually i forgot reverse hook wasnt my idea it was novas
i dont want seed to just be making a probability never happen even though thats an idea i had
seems a little boring and also way more niche
Seed -> Pseudorandom
Cards and Jokers with probability effects that trigger during the next hand will always trigger until the end of the Ante
so you have a chance to SEED a lot of things at once, but only temporarily
interesting I wonder how id check for that though
hm
outside of hardcoding it
maybe just SEED all cards and jokers on screen til end of ante
probably
oh yeah i did that also
does the pin sticker work already for the shop or will I have to do it custom
so you can maybe keep rerolling for other things if order matters, or if youre poor keep it there til next shop
prolly custom
alr
and i dont think i meant the pin sticker actually
just like the concept
but like dementia so idk
ik i was just wondering i pin alreayd did something like that or not
Revert and AltTab left
ill start with multithread cause its the easiest
AltTab -> Autostart
Gain 3 random skip tags you had this run
Revert -> Quickload
(in shop) Retrigger the most recent Cashout screen
interesting but im gonna have to mess with ui (nightmare)
if you want me to come up with sth else lmk
but for now i think thats is all of them
nah the idea is good i just hate ui
are the item ids like c_cry_ent_qload at this point?
multithread code is done
wahoo
was really easy other than getting temporary cards to work properly
there was a weird issue where they wouldnt visually get added to the deck but they were in the deck
btw is this had as in seen or obtained
and if it's obtained would it include empowered
obtained
up to you idk
I think it doesn't really matter since it's really only op if you get empowered as the only tag
since you already get an exotic/legendary from one empowered tag
getting a second Gamba tag could be powerful but it's not too bad either
also what if I added evil fucked up inversed tags just to add extra work for myself
all pack tags would be twisted packs except Gamba idk about the others
I wanna add a few twisted related jokers to make twisted packs even more common comparitively but I won't add inversed jokers probably outside of legendaries and entropics (kinda)
ehhh i dont think evil tags are worth the effort
Invariant
trying to get this to work between shops its really annoying
is this a shop lock
neato
like the jokers
except coming back in the next round isnt working properly for boosters and vouchers
okay it works
first word isnt capitalized >:(
words arent real
wahoo
sob
inherit will prob be done soon
a lot of the "enter text to do x" code cards are actually pretty simple other than define since the existing functionality is already there
btw you can use inherit to destroy all the cards in the deck if you dont have modified cards also
none synergy
awesome using inherit on a default deck and typing in nil or null instakills you until none is a thing
incredible
5 left
made it not work on cards with no enhancement because i realised that 1. this is op and 2. thats probably not whats meant by "no enhancement is an option"
NONE HAND NONE SYNERGY???
none synergy still exists but you have to play enhancement deck or enhance all your cards now
that is what i meant actually but thats fair enough
i thought you meant you can make enhanced cards plain
which i added which actually doesnt exist on class
epic
i love instant death
most played hand: None
none hand none exotic none synergy
none hand entropic joker when
since entropics are mostly gonna be based on existing exotics theres a chance that will eventually be a thing
idk what id do for it though
peep Vanitas in that case (in the doc)
fun fact also biblically accurate angel joker's idea was at first based on crustulum
i will peep in a bit
okay autostart is coded really easy
Deck of Containment
Beyond can show up in spectral packs like gateway
increase the chances the more things you do which you wouldnt be able to in real poker
chances resets when a beyond spawns
^chips less than 1 depending on how high the chances are
what counts as something you wouldnt do in poker
playing enhanced cards, secret hands are the main things
therell probably be other things that increase the chances less
i see
also while you're at it, can you rework the downside of Beyond?
I feel like it can be evaded piss eaisly by just selling all your jokers and then using it
you cant sell them unless you obtain it as a consumable which is hard anyway
but i might change it still
i see
its a pretty meh solution since it can cause conflicts with obtaining jokers in a pack that has a beyond that you dont care about but thats like the only case where it matters
since it bypasses eternal anyway
so you cant just lock to save stuff before you use the beyond
it wont bypass absolute but it will banish absolute cards from showing up again though
i might change that though so you cant turn sob into a default joker farm with shenanigans
idk
entropic trecedim was something i wanted to add but i didnt have ideas
question
TreiskaΓdeka would be the name though
i probably wont use this since as mentioned i barely have any idea how to code
but which like thing allows tetration to exist
in balatro
talisman handles it all, then you just return EEmult_mod or EEchip_mod in the calculate function of the joker
would you have to enter like 25000 e's for jokers that do {25000} shit
or is there a simpler way to
i think theres a simpler way but idk
i dont plan to go above tetration but i might change my mind
well ^^chips with caeruleum whenever that becomes a thing would be pentation but thats different
we need {4.23e281} chips
main issue is lag
peak
anyways yet another question
how do people like calculate tetration n shit in balatro iwth some sort of console log thing
ive seen it be done before sometime
i dont remember when
if you have debugplus go to the console type eval to_big(n):tetrate(m) which == n^^m
1.01 not really actually tetration as a whole is not effective then the power is low but fractional tetration can be good since its just interpolation
100^^1.01 atleast under talisman's implementation is only 124
x^(x^0.01)
yes
accurate
its only an approximation anyway since there isnt a real answer to expanding tetration but the approximation talisman uses is pretty good
will probably do revert soon
The Wiggles
This Joker gains +1 Chips whenever a Joker wiggles
(wiggle is the thing that tailsman cant prevent that thing yes)
wrong channel
(no idea why i posted this)
@bronze patio you should add Shoot The Moon 2, it is the same as Shoot The Moon but its mutable
i mean i can just take ownership of shoot the moon and make it mutable instead
entropic
i already took ownership of oil lamp just to make it epic which is one of the few cases this mod will mess with cryptid balance
no
quickload code done
seed patch and reboot left
reboot and seed are left
only reboot left
all code cards are done
yay
YAYYYYY
entropy tomorrow
so true
Entropy Tomorrow?
Entropic Stakes could add this on random things in shop
btw is s'Kciroy hand size at X2 or X2.3
π
2.3
goid π
i think this is not intended
Deck cards
20b ante 1 goes hard
the scaling here comes from an optional setting thats off by default to scale the scores faster if you have higher rarity jokers but i thought this was funny enough to add too
theres like 2 ways i can think to beat this rn
doe -> blessing -> run -> get helios in the shop
or redefined deck -> get helios in your deck
basically get helios through shenanigans
ermm why is trib 10 of clubs
wtf
just like ccd deck this is also based on a bug
that i had when making #define
where the redefined cards would sometimes appear in the deck
i mean yeah basically
Corrupted CCD from Corruption if it was good
What does that mean
20 billion score ante 1
theres an optional config setting to scale the required score faster if you have entropic jokers and it only applies past ante 8
here it always applies no matter what
o
its specifically score^^1.25
would it be better to apply the increase to the final value instead of base value?
What are entropic jookers
maybe i mean all it would do is make the boss and big blinds be even higher than the small blind but the next ante would be way higher than that anyway
higher than exotic
Oh so it's the new marvellous
its like atleast 200% more awesome
An unbalanced cryptid addon for balatro, Built around the madness gameset - lord-ruby/Entropy
entropy today
entropy today
hopefully i didnt miss any gamebreaking bugs
i will find 5, gimme a sec
did some playtesting myself but i got some people to help too
π
read install instructions
can we suggest entropy jokers
yes
im gonna work on reverse planets outside of sprites it will be really easy to do
literally already got the functionality working
entropy tomorrow /j
oh wait its out?
I was making a joke like "deltarune tomorrow" I shoulda scrolled up
omw to try it out with almanac
this occurs every time i try to launch cryptid with the mod
tried thinning down the mods i used in case of incompatiabilities, no dice
and im certain that i downloaded the proper cryptid and talisman versions
i've been trying with and without almanac, cant seem to get it running either way
this is what im getting too
its probably this
like i said im pretty sure i did download those
this is a sound issue for a file not existing but idk what the cause is
since all the sounds should exist
nvm im getting the same thing yeah
oh i thought i was having a 98% moment and installed it incorrectly
idk if its an issue on my end or installed wrong but its 100% a sound issue
especially because i didnt go out of my way to fix it and its not a thing for me
someone who has the issue send me entropy.lua and the contents of the assets/sounds folder
im positive i installed it correctly
also new content
dm me if you want just send me it somehow
yeah, so its not gonna be till 0.1.0
im pretty sure this is what you meant
yea i figured it out
i pushed the changes to the repository
it was fixed for me but not pushed to the repo for some reason
so i never encountered the issue
this specific issue is a result of trying to find a sound file that doesnt exist usually due to a name mismatch
yep, the game now boots into the main menu
ill prolly try out the mod once almanac is updated (current cryptid / cryptid bignum doesnt have the compatibility code)
softlock found
after using a card thats also a booster pack (either using all the choices or skipping) the cards aren't drawn back to your hand, forcing a run reset
huh that shouldnt happen
obviously but i mean i tested that
doesnt happen for me
what mods do you have
after beating a blind, when i click on anything in the next blind i get this
it doesnt occur on the blind it happened on when i restart, but it does on the next
i can fix that
is this just any blind? i havent run into this issue
i mean its probably a crossmod issue but i can fix it still
like i said i don't have any other mods installed
and i have a bunch of other mods installed and i havent run into any issues
kind of a shitty drawing but im not a artist so i am not bothered to improve it
it's just there to give a general idea of how its supposed to look
The effects is basically the X/+Chips and X/+Mult daggers combined, however the left of the joker is contributing towards Chips and the right is towards Mult
Also, it would give slightly better stats than the daggers themselves just because I think it's funny
-# and I also want to mock Onyx Gate and Gluttonous Joker
should be fixed now hopefully
they are all named off of stars now
stellar cards?
sprites arent done yet but this will be the color scheme with stars instead of planets
do the thing you did to helio-
sol wil turn into like idk something mythological
i am blind
i wonder how the entire fucking universe card for this will look
if its getting one anyway
it is
oh my got
let that stay
right next to turnip boy and cotton candy for me
yeah i was thinking it might be a mods thing i have a sizeable mods folder
if you have almanac then it bans oil lamp
i have almanac's base mod removed
and even if the lib is interfering somehow my config disables bans
thats weird
its still probably some mod interference though so i wouldnt worry about it unless someone else reports it
scalae is gone too
seems like everything i took ownership of is gone for some reason
but only due to a weird crossmod interaction and not with just entropy and cryptid
try press control+space then type scalae
Any "official" modpack to play with this mod?
seems to have done nothing, what does that hotkey do?
ctrl+space is meant to bring up a debug pointer menu but if youre using release cryptid then it probably wont work
do you have debugplus installed?
type
eval add_joker("j_cry_scalae")
if it does nothing then some mod is messing with take_ownership
youre just gonna have to disable mods until you find it
no
weirdly enough, the mod causing it is LocalPoolFix
ive encountered a few additional issues as well, but i think talking about them would be spoilers for the mod
should i dm you?
big fan of this mod
outside of reverse planets i have 1 more gameplay idea i wanna do for the next update
exciting
i talked about it here its not really a secret ill repost it
Deck of Containment
Beyond can show up in spectral packs like gateway
increase the chances the more things you do which you wouldnt be able to in real poker
chances resets when a beyond spawns
^chips less than 1 depending on how high the chances are
interesting
i wont count using regular consumables or jokers but i will count using inversed consumables for things you cant do in real poker
otherwise it would be too easy
the idea for this is actually relatively similar to a joker idea for none content set so its like none synnergy or whatever
Can't wait to play this mod
you can!
Not as chaotic as almanac
almanac players try not to compare everything to almanac challenge
guy who's only played almanac playing his second ever balatro mod: getting a lot of almanac vibes from this
I barely play almanac anyway
Extended antimatter deck
Omg this is just as good as potassium
btw if anyone knows someone who could help with music for this mod lmk because entropic jokers still need a theme

what is this supposed to mean
hi i do music things sometimes
check pins
really nice art, i like the colors
a lot of these stars dont really have images for good reason so im just sorta making up the relative sizes and colours
i want the size to roughly increase as the collection order goes up since thats how i picked the stars
for higher hands i picked a known star with a larger solar mass
this one was the top of the list
well actually no
i specifically went 3 down so i had some for the cryptid hands
if anyone has ideas for void or the entire fucking universe let me know cause i got none
perhaps universe could become multiverse
as for void, perhaps the boΓΆtes void, or the great attractor
idk what ill do for suit planets probably rank planets but idk how good of an idea that is
yeah i know the link
just im stupid and dont understand this fsr
replace talisman and cryptid with the linked verisons of cryptid and talisman, to get the linked versions follow the link then click code and download as zip
do the same for entropy then unzip them all to the mods folder
alright thanks
also miscellaneous note no one cares about i probably will play with debug plus cause i wanna experience the jokers
anyways goodbye
What's that 1 blind about
I didn't install the mod yet and I can't use my pc
red room?
The entire fucking multiverse
does it give +52 ascension power to tefd
Oops! The game crashed:
main.lua:1362: Could not find proper Talisman folder.
Please make sure the folder for Talisman is named exactly "Talisman" and not "Talisman-main" or anything else.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0330a-STEAMODDED
LΓVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) global C function 'error'
(4) main chunk of file 'main.lua' at line 1362
(5) global C function 'require'
(6) LΓVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x198a9558 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x198a95a8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LΓVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LΓVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LΓVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LΓVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LΓVE Function)' (defined at line 355 of chunk [love "boot.lua"])
all reverse planets give +1 ascension power other than the rare consumables and sol
i mean this is kinda self explanatory make sure talisman is named properly
okay but
it is
show mods folder
show inside the talisman folder
you named it tailsman
yeah i named it tailsman
no
happens to the best of us, just gotta double check the names
Entropic Joker theme made by yours truly, thanks again ruby for letting me do this! (headphones recommended)
peak cinema
ultimate pair
did you change Teluobirt?
i fixed the typo thats all i changed
what is the effect, cuz the description is a bit vague on the retriggers
1st card is triggered once (0 retriggers) 2nd 2 times (1 retrigger) etc i was gonna have it double originally like the idea but it got even more out of hand than it does rn with how many retriggers build up
i thought you meant recently cause the last thing i did to it was change the localisation
i was just wondering if you misread my description but no, you just adjusted that part
π
all the regular hand planets from cryptid are complete
i think refined deck doesn't work
doesnt work how?
all the playing cards are default
have you tried turning it off and on again?
some jokers aren't properly bignum blacklisted
which jokers did you have when this happened
playing with less mods now so i can report crashes with less risk of them actually being my fault
if you have multipack installed, the voucher packs go into your consumables instead of the shop
this is good but both the amen break and the balatro theme are in a different sort of time signature
so it sounds off
this is technically intended behaviour to fix a soft lock with #define but it's unintentionally happening in multipacks too
I agree tbh
Are regular code cards planned for the mod, or just Code? cards?
i dont think ill add any more code cards but i wanna add some more spectrals and stuff
oh damn it
well, runs over
love/hate relationship with nopeus
idk what causes this bug actually
jimball doesnt work in this version for some reason
that might be a cryptid issue but ill look into it anyway
its something to do with temporary cards from that one code card but i cant figure it out because sometimes it just doesnt happen
it happens on almanac too, but with vouchers instead
idk about the almanac issues but ive run into the issue myself with negative playing cards from that one reverse code card
something stops them from getting dissolved when they should
i need ideas on what to do for neutron star, sol, and the suit planets but i will otherwise sprite the rest of the regular reverse planets
neutron -> least played, suit planets -> a different flavor of suit (rank planets?), sol -> make asc power more powerful multiplicatively instead of additively?
rank planets maybe but idk what I will do for the visuals
since reverse planets are based on stars idk what to do for the regular planets that are stars already
finally hopping on this today
Choose 2
Wth is that entropy counter
new content
somehow a card area exists but its list of cards is null (not empty just null)
got the cut card from a blessing, clicking on it gave the same crash
ill fix it rq
reloading the save did fix it though? its working now
why not make temporary cards have a sticker that just destroys them after a round
I could try making a sprite for it
cause i didnt think of that
also
theres a few things here that i didnt have space to fit in
like entropy resets to 0 when beyond shows up and beyond doesnt destroy other entropic jokers anymore
Wtf
star version of planet.lua from cryptid
ok it's a fair enough seed
but you're better off holding it onto something better
π‘
space joker but ascension power????
2 ascension power is pretty good because it makes all hand level ups more powerful and also using sol makes that hand stronger by default too
i was pretty unsure about ascension power as a mechanic for reverse planets but ive done some testing and its pretty good
i might make inversed cards even more common though
yeah i think this is good stuff
im tempted to make twisted packs be able to show up by default and the voucher instead increases the chances
idk
the main mechanic of the mod rn is a little uneventful unless you get lucky or play one of the custom decks
Used one of the corrupted code cards that did something along the lines of int *= int (definitely misremembered) and now my game just crashes like this while loading lol.
can i download it?
that card is meant to crash the game but 1. this crash isnt the way its meant to crash and 2. its not meant to persist
is talisman installed correctly
cause that line wouldnt really break otherwise
check pins
It crashed normally when I used it, but then this happened lol. Guess I'll reinstall Talisman, see if that helps.
the tetrate function apparently doesn't exist which I know it does so something is wrong with talisman
Reinstalling Talisman did it. Thank you! Weird crash. Possible I was using the wrong talisman version by mistake.
perhaps
yeah the memory leak card is an inversion or crash both of which crash the game on purpose
this game is easy
yo why is this entropy deck just corrupt plasma deck π
you never have more than 1 ^chips
but i can change it
its just a downside for having a higher chance for beyond and spectral packs to show up
its not really a thing you can control either unless you play jokerless and consumableless
ill make sleeves at some point
you can make it go higher faster but you cant slow it down that much unless you buy nothing ever
i will owe you everything i have if you add a Spore reference
maybe
do you plan on making one for the black hole
yes
whats your idea
all consumables from cryptid and vanilla will have inversions eventually
White Hole -> Quasar
your most played hand gains ascension power equal to 1/3 of its level
Black Hole -> Pulsar
all hands gain 4 ascension power
awesome
reverse planets update is taking even less time than i anticipated so it might be out soon no promises though
13 sprites, and 4 effects are left
might throw in another entropic joker if i feel like it too
been conceptualising one based on scalae
but that one might come last since it will be a nightmare to code
X, Ceres, and Eris should be fictional stars
thats a better idea than what i had which was just real stars
How does entropy go up
you do illegal stuff in poker
like scoring enchanted cards
very interesting
Oh
use consumables open boosters play secret hands (entropy increases based on their level and ascension power) and score enhanced/editioned cards
Is that the deck's ability
Orrr
yes
entropy results in less chips but a higher chance for spectral cards and a higher chance for beyond/gateway in spectral packs
Does entropy only exist in that deck
yes
There is one star I think could work for Planet X
hm?
woah this sprite is so pretty
im glad people like the card art so far because im a perfectionist and i hate all the art i make
its reassuring
you're amazing at art yeah
i still need ideas for stars for ceres, planet x, and eris
i might go with the original idea of them just being real stars still but i wanted to do something more referential then i had no ideas for them
ideas as in functions or names?
names
all reverse planets function the same
+2 ascension power to a specific hand
which acts the same as if you had ascended it with 2 extra cards but it always applies
for planet x you could do the Fuzzball, since it's also hypothetical
it makes all level ups stronger including future level ups but it also means using sol levels up that hand too by proxy
what is that
hypothetical string theory object, provides a quantum description of black holes
i only know this because one day i was bored and looked up hypothetical stars on wikipedia. i am not joking these are the things i do for fun
lol
you could also go for specific named hypothetical stars, in fact that may be more thematically accurate
34 Tauri is probably your best bet there because Planet X was originally invented to explain anomalies in Uranus and Neptune's orbit, and 34 Tauri was later revealed to just have been Uranus lol
i wanna make them wacky impossible colours too even if its not realistic
just like i did for ophiuchi because homestuck reference
(i have reopened the wikipedia page) coatlicue is a named one that could be any number of colors
yeah but i mean like ophiuchi is green which isnt possible irl
because in homestuck ophiuchus is related to cherubs which are green skeleton monsters
i think 34 Tauri's your best bet for Planet X thematically, plus you already have cassiopeiae why not get the other John Flamsteed one in there
ngl i chose the existing stars by going to list of largest named stars and picking names that sounded good
also
no fucking way
is this a glop reference βοΈ
FUCK i should have made the arrows and circles green
it's peam
for ceres and eris you could just choose some random white dwarfs lol
idk what sol will even do though i had an idea for it to increase the n in the ascension formula instead of the base
reverse sol i mean
so with no uses of sol it goes from (X1.25^ASC) to (X1.25^2ASC) for example
(the 2 is not set in stone)
holy fuck
this is proof that 4oak contains 2pair
thinking up a counterpart to neutron star is hard because its already a star 
proton star
dear god could you imagine
no
neutrino star? perhaps?
strange star π₯
aka glop star
star
do you already have a planet.lua?
yeah
its a little boring though
these are all the cryptid ones so far
i dont like dark matters card art either but i got lazy
i think dark matter is very funny lol
how tf u gon flip Nibiru
help i can't enter the game
read the readme on the github page
o
Black Dwarf
antistar
glop
GLOP
i will add dog tags to entropy because i hate cat tags
what da dog doin
i might add different functionality for the merging than changing editions but idk
changing rarities and changing the music if it was entropic or exotic was my main idea
just suit planets left now and nemesis needs a sprite
heres what the level up looks like too just sol but red
rol
what if there was a fucked up red evil second window called nemesis that multiplied your score by nemesis
reverse planets will prob be done in the next few days btw
i have some other stuff i wanna put in the update too but it wont take that long
next on the list of consumables will probably be spectrals i already have all the rare spectrals done now so may aswell finish the rest of them
are you going to do tarots 
cool so i have to speedrun my inverted tarots mod >:3
i wanted to leave them until last since i know the idea is a little generic and i wanna give myself as much time as possible to come up with ideas in the background
but they were actually the original inspiration behind inversed consumables
clever
thats also the same reason why i started with reverse code cards first cause i knew it would be easier than reverse spectrals but still really interesting
its funny i came up with the concepts for my inverted tarots over christmas and then when i got back i thought "lol wouldnt it be funny if there were inverted other consumables" and then this dropped
lol
i mean feel free to contribute ideas cause my so called coming up with ideas in the background has resulted in nil so far
i have ideas for Every base game Tarot 
completely unrelated but i wanna see if i can get some youtubers to play this mod at some point prob after reverse planets drop
entropy will be the first mod ever to make 1 entropillion dollars
entrillion was right there
i already suggested murphy to play it idk if he will though
mistakes arent real everything is coordinated
this mod will not just be inverted consumables anyway i just started doing that and then had to complete it so
alsoo dont count on this but i might have an M themed entropic joker in the planet update
since they are for the most part based on exotics (therell be some fully unique ones in the future though)
I wanna do trecedim next though
where download
pinned
ty
today i will attempt to sprite nemesis (modern torture)

the actual star is just a real image i modifed a shit ton to not look awful but whatever
i think it looks good
does this mod work with the almanac
now is not
almanac does not work with
like half of it is broken
this is what peak balatro looks like
π
almanac will prob ban this mod for changing ui stuff on deck of containment anyway
but you can just disable bans and turn off straddle and tension/relief anyway
just ban deck of containment
i will riot
ill add crossmod support to the rarity stuff anyway at some point
but yeah almanac is just kinda broken rn
so icky, almanac ick
i mean its possible to get around bans anyway in a few ways
worst case scenario just override the error function since thats what almanac uses
but thats like a really really bad solution
it also checks for mods existing in a really dumb way that makes it easy to bypass because all it checks for is keys in SMODS.Mods so you just change the key before almanac loads and then change it back after
that isnt just theoretical either i tested it cause i was bored
you could always just lovely patch into smods and do shenanigans that way there really isnt a way to stop that if youre careful without a lot of shenanigans
i have a lot of strong thoughts about the bans system but thats probably reserved for a different place anyway
What it do
nothing compared to my run yesterday with like 4 blueprints and too many seeded boredoms all hitting iterum with Helios 
the best setup is all negative ieros anyway
after a certain number youre almost guaranteed to get rares or above
with 5 theres about a 44% chance of a joker upgrading rarity twice in a row
and 17% for 3 times
It showed up in the shop but I couldnβt afford it 
you gotta get more econ
that was right before I got that one acensio joker that gives you nutty econ
working on suit planets rn dont really have ideas for the visuals tbh
rank stars
i mean ranks was my main idea but idk how to convey that or what to name them
number, face, ace, stone, yes
akqj and stone yeah prob
Did you already do the ones for tefd, clusterfuck, bulwark and ultimate pair?
ngl i love planet cards and their arts
they're what i look forward to the most in mods
AWESOMEEE
hell yeah
where do the suit plant names come from btw
finnish or something
obviously its translated but like which language
supernova probably for the last one if i can be assed to sprite it

superWHAT
kivi left only
then reverse planets are done
my high card is worth 100 million rn with x6 mult krusty as my only scoring joker
now 2 billion
what is that behind misprint sleevee
interesting
reverse planets out now
preby
@bronze patio would you like if i fucked up a shader for something in Entropy?
it would be pretty cool but idk what id use it for
maybe some custom editions when i feel like doing that/for reverse spectrals
just tell me what it should be and i will try maybe
when i get around to doing the edition spectrals is when ill probably need them although i think it will just be 2 new editions instead of 6 like in cryptid
Trecedim++: removes all hands other than pairs, all jokers are jolly joker or trecedim (totally serious idea)
since i am number 1 ascended hands superfan the edition that is gained from one of the reverse spectrals will probably be an on fire card that grants +1 asc factor when scored
Ritual -> Engulf
apply solar to 1 selected card
Solar
+1 asc power
Oh so when the card is selected it gives 1 asc power right?
What if it was on a joker
If it gives 1 asc power when triggered too then at this point ascension power should be its own window like glop
Oops
Well ok
I didn't see
i mean ascension power kinda does have its own window anyway in the form of the little + next to the hand name
m
i might try steer away from ascension power related mechanics anyway so idk if this is final
reverse planets are entirely ascension based so theres probably enough of that for a while
having a hard time coming up with anything for spectrals this is the worst
Lock -> Weld
make 1 selected joker negative (idk about this part) and absolute
Deja Vu -> Rendezvous
apply a crimson seal to 1 selected card in hand
Crimson Seal
retrigger this card 2 times
this card does not trigger until the end of scoring
(so for example 1.5x from steel would trigger after all the jokers instead of before)
(this might not be feasible to code even)
Purple Seal -> Pink Seal
when discarded, destroy this card and create 2 inversed cards (must have room)
whats the reverse crash again?
honestly might change it when i have to do the new code cards
zeroes out your jokers, consumables and deck
wipes out everything
NONE HAND NONE EXOTIC NONE SYNERGY???
none entropic synergy when
oh i cant wait for Entropic Vanitas
itll be so awesome
LOL
actual thoughts? could be a riskier ACE gamble or sth
tru
should delete all the things one by one instead of all at once
the -r part
see your whole net worth slowly slip through your fingers
gonna try come up with effects for the new code cards as they are made
Function -> Detour
create an inversed version of the last used consumable if one exists
Quantify -> ???
apply a random suit and rank to a selected card and place it into the deck
also is universum not working on ascended hands intended
that might be on cryptid's end actually
nvm
honestly might still go with the +1 asc power edition for reverse spectrals even if this mod overuses asc power currently
If this mod has a bit more work put in to be compatible with newer versions and bugs worked out, then it will go far .
it will be compatible with newest cryptid whenever the bignum changes get merged but the bignum branch should have most of the newer changes that are in main anyway
does that mean like main should have the changes in bignum or bignum should have the changes in main
bignum iirc has most of the new stuff added to main like the new jokers
there's no new jokers in bi-
like wonka bar and high five i mean
not exactly new
but like in terms of releases they were in the most recent release and not the one before it
lol
it works for held in hand effects too btw
they also trigger after jokers
crimson seal?
yes
Blue Seal -> Indigo Seal
create a reverse planet card for the played hand if this card is part of the hand
(must have room)
Azure Seal -> Cerulean Seal
if this card is part of played hand, create 4 corresponding negative reverse planets and destroy entire played hand
peak
all the seal spectrals will probably just have associated reverse seals since idk what else i could do
This is best Cryptid addon tbh, goes hard as hell
but its interesting enough anyway
i try my best to make it interesting
its why i playtest myself a ton
cause it lets me more easily know if its something thats actually fun to play with or not
having playtesters is nice since im not infallible but sometimes youre going to get the most direct feedback from how you feel when playing
what could an reverse gold seal do
Green Seal -> Verdant Seal
Create a random Code? card if this is the only scored card in hand
i know it could be a silver seal or smth
platinum or bismuth was my main ideas
-$3 
i was thinking of +1 enthopy
something to do with creating value in a different way than just giving you money
but that wouldnt work well would it
that would only work on one deck anyway
fair lol
i actually had a similar idea for my mod, a silver seal that acted like a steel card but only if played and unscored
scrapped it so feel free to steal (do you. do you get it)
-# Multiuse: (2 remaining)
Pink Seal
destroy this card and create 2 reverse cards (must have room) when discarded
sorry that color is taken try again
this is the worst
rainbow seal... 
sapphire seal
that sounds good
i kinda wanna make corruption crossover stuff for this now
wip but heres the seal colors rn
Split-Color Seal (Twisted Indigo Seal)
- Create the Twisted version of the last Spectral card used if this card is held while something Corrupts
i will forevermore boost the idea of a rainbow seal
whenever i actually start adding more content that isnt inversions of existing content i might add a rainbow seal
basically every time i add a consumable now though i need to do twice as much work
but its fine
i see