#Entropy - A Very Chaotic Balatro Mod

1 messages · Page 1 of 1 (latest)

bronze patio
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very unbalanced & chaotic balatro mod, designed as a repentance update to balatro

bronze patio
slender anvil
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waow

bronze patio
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hyper exotic jokers tomorrow

bronze patio
bronze patio
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need more ideas for code inversions, multiply already has one that im working on and merge will probably be called fork otherwise i have no ideas

bronze patio
slender anvil
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Variable -> Constant
stop a chosen joker that randomizes targets from chainging forever (idol, todo list, ancient joker yknow)

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Class -> Inherit
change all cards in the full deck with the same enhancement into another enhancement (no enhancement is an option

bronze patio
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peak

slender anvil
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so you choose a Glass card, open up the class menu, and change all Glass cards you have into Echo cards, or Steel, or Lucky

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Run -> Break;
leave this blind and return to blind selection screen (before you entered current blind). you can enter the same blind again or skip it, does not REVERT jokers, cards, money, etc

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Reboot -> Bootstrap
this hand's final Chips and Mult (and Glop) replace the base Chips and Mult (and Glop) of the next played hand

bronze patio
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i love glop

slender anvil
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Offbyone -> Overflow
Infinite card selection limit until the end of the (upcom,ing?) blind

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Commit -> push -f
Banish selected joker, randomly delete half your jokers, 50% chance to create a joker of a higher quality than the banished one

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@bronze patio so like which of those 6 are best and worst

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so i know what exactly youre looking for

bronze patio
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they are all pretty interesting, mostly its meant to be a related effect thats either inverted or different and quirky in some way as well as being a little stronger cause you need a spectral card to get it for the most part, they are all pretty cool

slender anvil
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neat 👍

bronze patio
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push -f might be a little weak though idk it could probably just banish the selected joker and create one of a higher quality capped at epic

slender anvil
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not a big fan of caps but yeah that works too

bronze patio
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i mean maybe not its very difficult to get into a situation where you can even abuse it being uncapped i just dont want to create another exotic factory

slender anvil
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tried to balance it around having no cap, yeah

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i hate commit in current cryptid state tho so

bronze patio
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even though i play on madness i too am not too fond of just how easy it is to get a million billion exotics/gateways

slender anvil
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that is why on my custom gameset i have COMMIT, REWORK and SEED completely disabled

bronze patio
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gonna go to a great length to make sure that getting hyper-exotics is insanely difficult and especially so to try and get more than 1/to reroll them

slender anvil
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okay anyway DOUBLE TAG + REWORK + COMMIT + ^>vvv 💥

bronze patio
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i already made it so you cant sell jokers if the pack contains a beyond card so you cant get around the banishment by selling everything

tawny lotus
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I'd like to play this

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I also like the hyper exotic idea
-# could be called another thing tbh

north blaze
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i dont get surreal joker

spare kindle
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is this a wip?or there is a download i havent found yet

bronze patio
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wip

bronze patio
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so your mult becomes 4

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no matter what it currently is

tawny lotus
# north blaze i dont get surreal joker

There are some blinds that give negative score. Surreal joker's only benefit is so disable that.
Blind giving you a shit ton of negative shit mult? Boom. 4 mult

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But still horrible

bronze patio
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i havent added the blacklist yet which is why you can make gateway here

sinful cloak
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can there be a setting or whatever to make define only affect existing cards of that type

bronze patio
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perhaps

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i will probably add it whenever i get around to adding gameset stuff

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although for the most part its relatively balanced rn other than #define

sinful cloak
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that'll be when i start using it then (current version not fun conceptually to me)

bronze patio
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i am probably gonna try and get it done before first release anyway but who knows

chrome moth
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is the mod out?

unkempt violet
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was just about to ask the same question

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is there a link for this or is it still wip?

bronze patio
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it's wip still

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after I get all consumables inversions done I'll probably release a version of it

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a monstrous task but I'm committed

unkempt violet
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cool, cool

bronze patio
slender anvil
bronze patio
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fortunately this will be not possible when i add the blacklist

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you can still make a common always show up as an epic card for example but you have to get pointer and a specific spectral card and you have to sacrifice one card and you also have to have that card try and appear in the future

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it deifnitely has the potential to be more powerful but at the same time its meant to be slightly more powerful because itll be even more rare than pointer itself

slender anvil
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Jolly Joker -> M

bronze patio
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i want to make it slightly more powerful whilst not allowing you to instantly break the game with just one of them so ill see what happens for stuff like that

slender anvil
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so much jolly joker stuff can be done

bronze patio
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just blacklist jolly joker

slender anvil
bronze patio
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honestly might actually blacklist jolly joker its like the main culprit right now for why its super busted instead of just a little busted

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using it on candies might be a problem too but meh its on the level of some other things in madness anyway

slender anvil
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and it would help a lot

bronze patio
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jolly joker is eternal

slender anvil
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trying to redefine a Jolly Joker applies an Absolute sticker instead

bronze patio
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so true

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blacklisted items probably just wont let define be used when selected at all tbh

slender anvil
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okay but an easter egg or two would surely be fine

bronze patio
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indeed

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i wanna do something for creating/trying to create define with pointer but idk i might just blacklist inverted rare consumables from being made with pointer

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so you need atleast 2 pointers to create a define out of thin air and at that point its not as broken

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being able to bypass the restriction of holding a flipside and finding a pointer at the same time is a little silly because then its like basically always better to use pointer to create define than to just use pointer

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this will be less of an issue with non rare consumables though cause even when inverted they shouldnt be that much different from the regular variants

slender anvil
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what happens when you flip a flipside?

bronze patio
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nothing rn

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i was thinking of adding something for it

slender anvil
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it flips everything but the flipside

bronze patio
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probably something that fully resets a card to its original state including undoing inversions

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so scaling is undone editions and enhancements are removed stickers get deleted (other than absolute) everything is reset basically

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very niche but also finding 2 flipsides and not using them on something else is already gonna be a very rare thing

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that was my first idea when i thought about this a little bit ago though

slender anvil
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thats why i think it should flip everything when you use 2 on each other

bronze patio
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not final

slender anvil
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rare, strong

bronze patio
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perhaps

slender anvil
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what happens when i Flipside your shins?

bronze patio
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i did wanna see if i could come up with an actual consumable though rather than a secret effect but i do really like the idea

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it would probably hurt

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what happens when you use flipside on tomorrow

slender anvil
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i see

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📝

slender anvil
bronze patio
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evil red glop yesterday

slender anvil
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thats mult

bronze patio
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no its evil red glop

slender anvil
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no

bronze patio
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idk what im gonna do for planet cards might just not let them be inverted cause idk what i would even do for that designwise or effect wise ill see in the future though

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i have some decent ideas for a few cards in most other consumable sets though

slender anvil
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add glop instead of chips and mult

bronze patio
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so true

slender anvil
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flipping a planet always makes a white hole idk

bronze patio
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I wanna try steer clear from anything similar to zodiacs though cause firstly I won't be able to resist making it a homestuck reference which ortalab already did and also there's not many different effects to do that are unique

slender anvil
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zodiacs?

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like caprisun? liberal? tourist?

bronze patio
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zodiac cards for each hand instead of planets is like a pretty natural idea

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but ortalab already did it and they did it pretty well

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i could probably have planets become stars and sol become something else and white hole and black hole might just flip between eachother but idk

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kinda lame that those two will be the only inversions that don't follow the custom colour scheme but idk what else I could do

slender anvil
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black hole -> singularity
white hole -> tha bang

bronze patio
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I do definitely want the cards to be something physics related even if it isn't space specifically though

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particles was an idea but I'm pretty sure particle cards might already exist somewhere also I still don't know the effect

slender anvil
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cosmic latte

bronze patio
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+1 ascension power for a specific hand maybe but that's like pretty similar to just xmult&chips

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also idk what id even do for sol with this

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this will also finally add a way to ascend 3oak etc

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also kinda weak for a card that rare

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planets -> stars, sol -> idk, black hole & white hole -> something wormhole related prob

bronze patio
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define #1

slender anvil
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#define obelisk sob

bronze patio
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so true

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infinite sob

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crashed my game 🔥

bronze patio
bronze patio
tawny lotus
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when extra cards are selected

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i like that so much

bronze patio
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its a modified version of my pr that makes them turn yellow when an ascended hand is selected

bronze patio
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i a m a little silly

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Voucher ideas for later:
T1 Marked Cards, inversions may replace consumables in the shop/booster packs,
T2 Hidden Ace/Trump Card, flipside may appear in code, planet, and tarot packs
T3 Supersede, chance to replace booster packs with a "Twisted Pack" containing all inversed cards of any type

slender anvil
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o wait

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i always thought it was supercede

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but apparently thats a controversial spelling

bronze patio
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i typed it as supercede but discord got mad at me for it

slender anvil
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wow

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society

bronze patio
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i am gonna try do the vouchers sooner rather than later aka now but also beyond is officially a reverse spectral instead of a regular spectral now so it gets to be pink

slender anvil
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pink!

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pog

bronze patio
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officially "6%" of the way done for inverted consumables also

tawny lotus
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do u wanna add boss blinds to this

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mod

bronze patio
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i mean probably eventually rn im focusing on the whole inverted consumables thing though

tawny lotus
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Oh

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Because I have many boss blind ideas

slender anvil
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Delete -> Invariant
Pin a selected shop item, will not be rerolled until the end of the NEXT shop

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Divide -> Increment
+1 shop slot this ante

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Rework -> Refactor
Apply edition of a chosen Joker to a random Joker

sinful cloak
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bc why not

slender anvil
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me: ok

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Patch -> Hotfix
all debuffed cards on screen gain the Hotfix sticker

Hotfix sticker:
Cannot be debuffed
After 5-15 rounds (random and hidden) remove this sticker and MISPRINT this card

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Instantiate -> Multithread
add temporary negative copies of all selected cards to hand

north blaze
# bronze patio

couldn't this be mitigated by just selling the other jokers

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like the downside is pretty much the same as gateway in that regard

bronze patio
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selling is blocked if there is a beyond

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in the pack anyway

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if you manage to hold one (shouldn't be possible ideally) selling is fine

bronze patio
slender anvil
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happy you like my ideas

bronze patio
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they are very cool

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i will make sure to credit you

slender anvil
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wahoo!

bronze patio
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ill have to mess with adding the credits to the card like cryptid does at some point but that should be easy

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therell be more than code cards here eventually but they are the majority

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any inverted card can show up other than rare cards

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like beyond or define

slender anvil
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mods, twist her pack 720° counterclockwise

bronze patio
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its not weighted but also they can only show up with a tier 3 voucher with a small chance so thats probably fine

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all it really means is that inverted spectrals are more likely to appear and you can get multiple of a card in one pack

slender anvil
bronze patio
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basically mostly because there isnt really a inverted pool its just a list of all inversions and i got lazy

slender anvil
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i see

slender anvil
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waow!

bronze patio
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unfortunately you wont be able to steal most of the credits because i have ideas for a majority of planet cards already they are just really simple and easy so im not doing them yet

slender anvil
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pft its okay

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i do this for the love of the sport

bronze patio
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i dont mind either i mean i like coming up with ideas because its just fun but im not gonna like shit bricks if i didnt come up with the majority of the ideas

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i hope to get code cards finished soon, theres 16 left but theres a few that either have a sprite or have an effect already that ive been too lazy to finish

bronze patio
slender anvil
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nice

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love the corrupted code cards

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simple but really hot sprites

bronze patio
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im dreading doing inverted planets or spectrals cause they have actually complex sprites

slender anvil
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not that complex

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imma shill my own stuff if you dont mind

bronze patio
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thats fine

slender anvil
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pinned doc

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Scaling tab

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Nibiru is basically a template

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planet sprites are easy, planet highlighted on top, related hand on bottom

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and a bunch of scattered stars

unkempt violet
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these inverse code cards look sick

bronze patio
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inversed none hand planet will probably be an iron core aka not a star

slender anvil
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waow

bronze patio
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also useless without using the none planet first since +1 ascension power (thats the current idea) does nothing for 0x0

slender anvil
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yes

bronze patio
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but its funny

slender anvil
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make an achievement for Ascending a 0x0 None

bronze patio
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actually whilst i cba to make code sprites im gonna try and get the framework working for showing +ascension on the planets menu

slender anvil
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chess battle advanced

bronze patio
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something like this is what i imagine

slender anvil
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looks solid

bronze patio
slender anvil
#

yelow

bronze patio
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finished thing

slender anvil
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Overflow is gonna be so insane with Void edition

bronze patio
slender anvil
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Void Edition deck + Overflow

bronze patio
slender anvil
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waow

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oh yeah speaking of, since youre doing ascension shenanigans rn anyway

bronze patio
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i think its not using bignum properly when ascending because 1.25^9999 is not that high comparitively

slender anvil
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think you could try make Void edition rq?

bronze patio
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wdym

slender anvil
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shader

bronze patio
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are you asking me to make a shader or are you asking me to just add the edition into the game

slender anvil
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i have the shader and edition design

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and im wondering how long would it take to implement

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im so fucking hype for the None set to be added but im incredibly impatient

bronze patio
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shouldnt be that bad but idk

slender anvil
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alr im just

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vibrating rapidly

bronze patio
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ill try it out

tawny lotus
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Oh it is

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Imagine is it was x

bronze patio
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working on getting ascension factor working with talisman will probably pr soon

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anything higher than like bignum will be completely unneeded for reverse planets but mayaswell make it work for everyone who might need it

bronze patio
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it'll also show what the new "base" mult and chips are too

bronze patio
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shift+space now opens a debug define ui

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still need to fix a few bugs

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with define

slender anvil
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evil cookie

bronze patio
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what if cookie was evil

sinful cloak
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cookie typer

slender anvil
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the cookie clicks you

bronze patio
sinful cloak
bronze patio
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define working on playing cards is really funny

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should i make this do anything or nah

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i can add a pull/select button under joker playing cards that puts them into your joker tray and keeps the playing card front visual because its funny

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oh god

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define is so weird

slender anvil
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Five of a Pack

bronze patio
tawny lotus
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what.

slender anvil
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NO

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DONT

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DO NOT THE LAMP

bronze patio
# tawny lotus what.

define playing card for example 4 of diamonds as oil lamp, gain another 4 of diamonds, profit

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it keeps the card front when pulled too

slender anvil
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and that changes the poker hand or sth

bronze patio
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lol im trying to get booster playing cards to work rn

slender anvil
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youve already drawn my mortal enemy to hand so i'd say youre doing pretty well

bronze patio
bronze patio
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what would they do if i pulled up to the casino and played this hand

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define is officially my favourite consumable

slender anvil
unkempt violet
bronze patio
slender anvil
bronze patio
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playing cards with define still isnt working properly but im getting closer

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okay literally 1 thing left for define
let things that arent playing cards be replaced by playing cards

unkempt violet
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me with my 9 of clubs joker

slender anvil
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me when i Define an Ace of Spades into Ace Aequilibrium

bronze patio
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not allowed

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banished to yesterday

unkempt violet
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one of these things is not like the other

bronze patio
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(no magic trick)

sinful cloak
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i think something might be wrong here

bronze patio
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god damnit i need to make define work with going from a playing card to a playing card

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this is the worst thing ever

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it never ends

sinful cloak
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don't forget joker/consumable to playing card

bronze patio
#

that works

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thats why theres a negative king in the shop

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i am 99% sure playing card -> playing card is the last thing that needs to be fixed though

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i spent ages making sure any combination of playing card -> other card works

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missed something for the blacklist

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i will try and come up with an idea for reverse soul at some point i wanna get all the rare consumables out of the way with define being nearly done

slender anvil
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reverse soul: destroy a random legendary joker

bronze patio
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🔥

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my main idea was something based on the jokers you are already holding but idk where i was going with that and it has the capability to be a lot weaker than the worst legendary

slender anvil
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personally

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i'd just make flipped versions of the 5 og jokers

bronze patio
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perhaps

slender anvil
#

vanilla legendaries

bronze patio
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what if the soul was fucked up and evil

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prob gonna call it fervour also

slender anvil
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Evil Perkeo be like: at the end of round destroy a random consumable

bronze patio
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evil chicot be like boss blind effects trigger twice

slender anvil
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Evil Chicot: all blinds are boss blinds

bronze patio
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all things are boss blinds

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click reroll = boss blind

slender anvil
#

#define playing_card boss_blind

bronze patio
#

The Soul -> Fervour
Create an inversed legendary aka Legendary?

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i might make it a new rarity so that other mods dont try and pull inversed legendaries in some cases but ill see

slender anvil
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actually i think they should really be evil and fucked up

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evil Chicot unironically should make all blinds into boss blinds, but compensate it in some way

bronze patio
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i will sprite this tomorrow because it is 4am rn

slender anvil
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evil Perkeo should delete consumables

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evil yorick scales when you DRAW cards, including when opening booster packs, but theres some drawback

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evil Trib triggers J and A held in hand

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evil canio scales when you add faces cards to deck

bronze patio
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i do not have any ideas for the visuals of fervour still

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other than red gem

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but i mean the cardart specifically

bronze patio
bronze patio
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10000 more years of define not working, now the issue is that booster packs arent letting me pull them from other booster packs when they should

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this is why I always playtest extensively though

slender anvil
#

recursive booster packs?

bronze patio
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rn they are recursive which breaks things I'm trying to make it so booster packs can contain defined booster packs and you pull them to the consumables tray

bronze patio
#

Global -> Local
apply local sticker to a selected card

Local Sticker - takes up the same slot as global stickers
Card is destroyed after the end of the round

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yet another deck thinning card but you can still use the card until the end of round

bronze patio
#

Control V -> Control X
multiuse: fixed 2 uses always
delete and store a selected card or shop item of any type
use again to paste the card or readd the shop item to the shop

unkempt violet
bronze patio
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yeah I'm trying to get it to behave similarly

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because I don't wanna just blacklist boosters from define

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boosters as playing cards works fine but boosters as consumables is being annoying

unkempt violet
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oh i get what you’re trying to do, so like replacing a tarot or spectral with a booster

bronze patio
#

yeah

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it's almost fully working

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but I can't use my computer rn so I can't try fix it yet

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then define only needs to work with playing card defined into another playing card

bronze patio
#

://exploit -> (~)$ sudo
Choose any poker hand (not tefd)
hand scores as that hand, played cards are destroyed and replaced by the example for that hand

slender anvil
#

what if it permanently changed the hand

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exploit: full house
play a high card

from now on high cards count as full houses

bronze patio
#

that seems interesting

bronze patio
unkempt violet
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ayyyy

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you got it working

bronze patio
#

negative booster packs dont actually work for the consumables tray and they dont rearrange at all but closer

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rearranging is working but negative boosters still dont give consumable slots

unkempt violet
#

hmm

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something’s not right here, can’t put my finger on what

bronze patio
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got selecting consumables from packs where youd never be able to use them working too

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before there would only be a use button under the cryptid now you can pull it

bronze patio
#

when pulliing consumable playing cards they go to the deck btw

tawny lotus
#

and gilded stone

slender anvil
#

@bronze patio

bronze patio
#

hi

slender anvil
#

you know how you can drag around the little circle

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when fighting a blind

bronze patio
#

yeah

slender anvil
#

#define

bronze patio
#

lmao

bronze patio
#

reverse perkeo might have something to do with booster pack consumables but im unsure

bronze patio
bronze patio
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something is wrong with my shop

slender anvil
#

pack pequeno

bronze patio
#

easy fix with ctrl+X but its funny

bronze patio
bronze patio
slender anvil
bronze patio
#

what if there was a super rare spectrally playing card

slender anvil
#

aint that what rare editions are?

bronze patio
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i meant like a super secret rank/suit

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i wanna learn to make music or get someone who can to make a glitched code theme and a hyper-exotic theme

slender anvil
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hexa does some music

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she made the code pack theme among other things

bronze patio
#

ill ask her

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we are mutuals on bluesky

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also theres a weird bug where cutting and pasting a control+x and then copying it with debugplus causes an instant crash with no error message but idk what the cause even could be

slender anvil
#

waow

bronze patio
#

should i make the cut card global or stored in each controlx btw

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the second one would allow you to have multiple cards cut at once

slender anvil
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idk

bronze patio
#

anyone here knowledgeable about jesters

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i want the inverted legendaries to be different jesters ideally

slender anvil
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make 4 of them be different and the 5th one is just Evil Canio

bronze patio
#

so true

bronze patio
bronze patio
sinful cloak
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hell yeah

bronze patio
#

royal flush being a straight flush with any face card or an ace in it is funny though

bronze patio
#

any ideas for reverse hooked for future reference?

sinful cloak
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retrigger the first to trigger, debuff the other when triggered, resets at round end

bronze patio
#

interesting

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so you get extra retriggers if you have fuel for it

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then my name idea of override actually works pretty well

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i wanna get some of the nonexistant code cards out of the way too if possible so its less work later on

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would they have to be in the same context for this or if when one triggers first it automatically gets retriggered and debuffs the others even if the context is seperate

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not speaking code wise im sure the second is possible i mean from a design standpoint

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would a scoring joker and an end of round joker work with this and the end of round joker always gets debuffed

slender anvil
#

debuffed until the next phase

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start round, card scoring, joker scoring, end round

bronze patio
#

definitely an interesting idea and propably less complex to code than hooked will be to fix

sinful cloak
#

i suggested round end

bronze patio
#

resets on round end but i mean when the debuffing actually happens

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can a scoring joker get retriggers from a joker that triggers on round end

bronze patio
#

commit -> push -f, based on cass' idea
destroy all held jokers create a joker with a rarity based on the sum of the destroyed jokers
common -> 1
uncommon -> 4
rare -> 12
epic -> 60
legendary -> 300
exotic -> 1000
(numbers are subject to change but i think this is relatively balanced)

slender anvil
#

o

bronze patio
#

i think its slightly modified from the original idea but it was based on that

slender anvil
#

yea i like this version

bronze patio
#

i also wanted to make exotics difficult to get in this way since you need like atleast 3 legendaries for it to be reasonable

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without just capping it

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should editions add more points cause i can code that in too

slender anvil
#

mmmmaybe?

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maybe they add a slight modifier to the jokers points

bronze patio
#

it will be diminishing returns for higher rarities

slender anvil
#

like foils are x1.1 and negatives like x1.5

bronze patio
#

a negative legendary isnt really needed since theyll carry the run anyway but a negative uncommon is a lot better

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a negative exotic is also 100% overkill you shouldnt really deserve extra points for that

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oh wait btw

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hyper-exotic -> 10,000

slender anvil
#

true

bronze patio
#

thats probably too high but its meant to be annoying to obtain in this way

#

this will probably be the general shape of the point mult as the rarity increases

#

although idk where exotic or legendary would even lie on this line

#

and epic

#

since they arent exactly just rare +1, +2. and +3

#

and itll depend on the edition too

bronze patio
#

Malware -> Interference, randomise played poker hand, hands mult and chips, payout, and blind size for the current round I already have a visual effect coded for the poker hand stuff but I'm not at home rn, idk how interesting this is either

#

the effect I already coded is pretty cool I'll use it for something else if I can't for this

#

Machine Code -> Segmentation Fault
create a glitched playing joker/consumable/booster/voucher and add it to the deck

slender anvil
#

spagetti -> parse
instead of a glitched food joker it would spawn a banana epic joker or sth idk

bronze patio
#

spaghetti already has one but I might change it

#

spaghetti -> cookies
create a negative candy joker

#

; -> new() add a small blind before the next upcoming blind

slender anvil
#

o

#

sorry im dead

bronze patio
bronze patio
bronze patio
#

11 code? cards left and i have ideas for some

slender anvil
bronze patio
#

so true

#

this is probably gonna be used for interference btw

bronze patio
sinful cloak
#

cooking?

slender anvil
#

minecraft obfuscated text

bronze patio
#

xInfinity mult is real

sinful cloak
#

real

bronze patio
#

on a totally unrelated note is there a way to completely hide something from the collection

#

nvm i found it

bronze patio
sinful cloak
#

👀

bronze patio
#

also a funny side effect of the shenanigans im doing here

north blaze
#

i dont get it

bronze patio
slender anvil
#

Instantiate -> Clone
Replica a selected card in hand

bronze patio
#

feels kinda like control+c

slender anvil
#

i dont rember what that was

bronze patio
#

creates a copy of a selected playing card or consumable

slender anvil
#

thats ctrl+v

bronze patio
#

i misremembered the name

slender anvil
#

epic

bronze patio
#

Instantiate -> Singleton all cards in deck/hand with the same rank as the selected card are transformed into the selected card (this is probably really strong)

bronze patio
#

White Hole -> Quasar
your most played hand gains ascension power equal to 1/3 of its level

Black Hole -> Pulsar
all hands gain 3 ascension power

slender anvil
#

interesting

#

do you have an alt for Sol?

bronze patio
#

very serious idea that i will definitely add: incrase the operator used in the ascension formula by 1

#

but fr idk

tawny lotus
#

I love that

#

Should be added

#

Imagine ascension going up like glop

#

0.01 for every card played

bronze patio
#

ascension factor is the same thing used in ascended hands

#

reverse planets for the most part give base ascension factor to a hand

slender anvil
#

Sol -> Helios
increase all hands' base Ascension by 20%

bronze patio
#

interesting

slender anvil
#

so if a hand has 10 ascension with reverse cards its 12 now

#

something along these lines

bronze patio
#

need to come up with a naming scheme for hyper exotics because i have ideas

slender anvil
#

what are your ideas

#

my first naming scheme idea is using greek instead of latin

bronze patio
#

greek sounds good though

sinful cloak
bronze patio
#

no as in

#

^n values

sinful cloak
#

oil... lamper

bronze patio
sinful cloak
#

oil lamp on fucking steroids

bronze patio
#

i love value manip!!!

slender anvil
#

oiled lampier

bronze patio
#

walkiest talkie

slender anvil
#

me when i walk the talkie

bronze patio
#

goes hard with scalae was tempted to blacklist it from scalae but its funnier that way

#

you can reach a hashtag in a few rounds

#

actually let me check how many

#

12 rounds

sinful cloak
#

real

bronze patio
#

i mean its very hard to come by this outside of doe and antimatter it might be fine

#

i always envisioned this mod would be more op than madness with hyper-exotics anyway

weak olive
#

this mod isn't downloadable yet, right?

bronze patio
#

not yet

#

but soon

weak olive
#

salivating

bronze patio
#

this is a really rough estimate but the beta release is about 58% done

#

i need to find someone to make hyper-exotic music at some point though

sinful cloak
slender anvil
#

Flipped Deck when

bronze patio
slender anvil
#

epic

bronze patio
#

i still got a few things to sprite that i cant forget

#

twisted booster packs and supersede and twisted deck

#

and fervour needs cardart but i hate doing tarot cardart

bronze patio
sinful cloak
#

i dont think you could afford american healthcare with this

bronze patio
#

selling a credit card with either omeganum or bignum values idk what the limit is, is cauing me to be unable to buy anything even though i have money

torn wave
slender anvil
bronze patio
#

it is but I can prevent it easily

slender anvil
#

i know it is

#

context.blueprint or sth like that

tawny lotus
slender anvil
#

meh

tawny lotus
#

Or proxima

#

wait what are the planet cards again

#

Their alt

slender anvil
#

since we're going with Greek for hyperexotics i think Greek god of the Sun is pretty fitting

tawny lotus
#

Oh

#

Ok then Helios is good

arctic rivet
#

*almanac

#

now that its new calc

slender anvil
#

not released yet

bronze patio
#

it should although therell be no crossmod when it first releases

#

but yeah its not out yet

bronze patio
#

i was messing with hyper-exotics on doe and my pc literally crashed when playing a hand

#

not just the game but my whole computer just froze

#

idk why even the 2 current hyperexotics dont do anything with retriggering so it should have just been a really big number

#

oh yeah i didnt show off the other one

#

i reused the helios name for it since idk if reverse sol is even going to be a star at all but i can change the hyperexotic name if i change my mind back

#

i added an option to scale blind scores faster if you own any hyperexotics too but i still need to tweak the formula

#

off by default

slender anvil
#

niice

#

now THATS ascended hands

bronze patio
#

reverse sol will probably do something similar to the 2n part here where the amount of cards you play ie the ascension factor is increased by default instead of increasing the formula base

#

but idk for sure if that will be the effect

#

the fire is broken because it just does that on cryptid's Big-Num-Support branch i should probably say something about that

#

rn that branch is needed to fix a lot of crashes with epytachyno

#

oh yeah helios isnt immutable but the base is

#

so its 2^^Xn always

slender anvil
#

💀

#

i suggest you make it like, uh

bronze patio
#

its not as bad as before where having multiple helioses multiplied the "exponent"

slender anvil
#

1.99 (immutable) + 0.01 (mutable)

bronze patio
#

something like that

slender anvil
#

to diminish how fast you can scale it

bronze patio
#

well it would still go crazy with oil lamp it would just make epitachyno useless for it

#

but ill probably curb it somehow

slender anvil
#

i just want some value modification protection

#

making it fully immutable wight be too annoying

bronze patio
#

im definitely gonna lower the base atleast

#

its only 2 because if its less than like 1.5 then tetration converges so helios is really bad

#

well approximately 1.5

#

its exactly e^(1/e)

slender anvil
#

of course it is

#

i rember

#

i remember that sqrt(2)^^inf converges to 2

bronze patio
#

x^^inf converges for e^-e < x < e^(1/e) specifically so the base needs to be outside that range to actually do anything

#

might lower it back to 1.5 though

slender anvil
#

checks out

#

0.078 to 1.445

bronze patio
#

i remember seeing a proof for it but idk what the proof is i just remember the numbers

slender anvil
#

ive seen plenty of proofs but remember none of them

#

something along the lines of expanding n=x^n

bronze patio
# slender anvil checks out

you can see this easier by doing y = x^y btw it does weird stuff above a certain point on the y axis but it shows pretty well for the range it converges in

#

this is the same as x^^inf when it converges also

slender anvil
#

my version shows the inflection point at e^-e doe

bronze patio
tawny lotus
#

I think the prism hyper exotic gateway spectral? card should remove some joker slots

bronze patio
#

perhaps

bronze patio
bronze patio
#

should i add ccd deck 2.0 with consumables jokers boosters and vouchers on cards by default instead of just consumables

#

also i will probably add a deck related to hyper exotics but idk if it will just be wormhole 2.0

#

then there'll be 2/3 in total

bronze patio
torn wave
#

this is like jen's almanac but a lot more controlled

#

same level of number fuckery but a lot less extra BS

#

also, might i suggest a new name for hyper-exotics

#

Mythical

bronze patio
#

hyper exotics was mostly a shitpost name tbh but then i actually made jokers i like

torn wave
#

then change it to Mythical 🔥

bronze patio
#

mythical perhaps

#

idk if it really strikes me as above exotic though

#

i mean thats the same with wondrous too but thats a different issue

torn wave
#

Demented

#

lmao

#

wait i got it

#

Unhinged

bronze patio
#

lol

torn wave
#

Create an Unhinged Joker

that strikes fear into you

bronze patio
#

idk how this even happened seal deck is weird

#

this might be a cryptid issue

#

yeah creating jokers from the collection just does that for some reason

torn wave
#

oh wait how about Anomalous

bronze patio
#

anomalous i like

#

aberrant maybe too

torn wave
#

Extraordinary

bronze patio
#

i thought extraordinary was used already

torn wave
#

Incomprehensible?

#

lmao

bronze patio
#

this is what peak gaming looks like

torn wave
#

you could also use Bizarre

bronze patio
#

i will call them "romantic" jokers

torn wave
#

lmao

#

nah i think Anomalous is better

#

just overall

#

or you could just say Wacko

#

lmao

bronze patio
#

marvellous maybe idk prob gonna go with anomalous though

#

what if they added a 3rd joker rarity to the game called rare

torn wave
#

lmao

bronze patio
#

i like marvellous but if i change my mind ill go to anomalous

tawny lotus
#

Helios looks pretty pale currently

bronze patio
#

its a similar color to sol

tawny lotus
#

Add big dots as planets?

bronze patio
#

unless you mean empty

#

then i can do that

tawny lotus
#

The star itself looks awesome

bronze patio
#

i mean tbh its mostly just a real image that i limited the color palet off and tweaked a bit

tawny lotus
#

Who cares

#

I'm gonna be honest too all I did for today's blind is takes the Minecraft candle and do some tweaks to it

tawny lotus
bronze patio
#

in terms of current progress to the first release:
10 reverse codes left
4 reverse legendaries

(optional)
i wanna tweak the faster scaling formula for when you have marvellous jokers
add 1 more entropic joker
add entropic joker themed deck
get someone to make music for when you have marvellous jokers

tawny lotus
#

Marvellous?

bronze patio
#

hyper-exotic rename

tawny lotus
#

Oh

bronze patio
#

they are super serious now

tawny lotus
#

I was going to ask you to rename exotics

bronze patio
tawny lotus
#

Well that's already happening

#

It fits much more

bronze patio
#

i liked anomalous but especially with the tachyon theming for epitachyno but idk how well it will fit in the future

#

after first release ill probably do reverse planets nice and easy outside of art

torn wave
bronze patio
#

oh wait there was one more thing i wanted to add to the optional part of the checklist

#

it fits pretty well rn but idk how well that will continue in the future and idk if i want to limit my ideas to make it fit

torn wave
#

marvellous just sounds kinda eh too

bronze patio
#

oh yeah its completely uncessary but i might make negative and decimal antes have proper scores at some point too

tawny lotus
#

Wowzers

bronze patio
#

negative ante score = 100 * (0.95^(-ante)) rn and decimal antes just use linear interpolation

tawny lotus
bronze patio
#

yes

#

you dont really benefit from going to really low antes so i didnt make it too low or the ui glitches out but i wanted to add it because its funny

bronze patio
#

no i mean

#

you dont really benefit more from -10 than you do -20

#

if youre at -10 youre basically always guaranteed to win

bronze patio
#

i will probably need people to playtest soon mostly because i need to build up a proper blacklist for exponential value manip

#

i acidentally exponentiated chads values by an incomprehensible number and crashed my pc

bronze patio
#

Ieros
jokers in the shop may spawn with an increased rarity
gain ^chips depending on the rarity of bought jokers

#

^^maybe depends on how weak it is compared to other marvellous jokers but its mostly for utility with ^chips so you dont immediately die when getting it

#

based on crustulum since the other marvellous jokers are similar to universe and gemini although that was a little unintentional

#

the chance works like a 1/n chance to level up a jokers rarity when appearing and the chance can proc multiple times for one joker but its lowered every time it procs

torn wave
#

heres a scalae version:

scaling jokers scale as a degree 30 polynomial
^3 to that after each round
X2 to THAT after each round
+1 to THAT after each round

bronze patio
#

sounds cool but scalae like effects seem horrible to code

torn wave
#

i just like the idea of tetra-scaling bloblul

bronze patio
#

well no if its just polynomial i can use built in functions

#

unlike for epitachyno where i had to do custom stuff to let ^values work

#

for this i could just use cry_scale_mod in the same way scalae does

torn wave
#

tetra-scaling scaling

#

so you're scaling scaling scaling scaling

bronze patio
#

epytachyno and scalae++ will go hard together

torn wave
#

quattuor scalis

#

Quattuor Scalis would go fucking nuts with LATH (biased)

bronze patio
#

i wanna see if i can do some more interesting jokers too but i like having ones that are based on regular exotics too

#

there are goals to go for outside of scoring now so i wanna make that more difficult by doing [redacted] and facilitate that even more with joker effects

torn wave
#

hmm

#

Rem Inversionem
all basic consumables are twisted

bronze patio
#

already a deck effect although i like the idea of one of them being something to do with inverted consumables since that will be relevant to the non scoring stuff

bronze patio
#

redeo ++
-1 ante when ante would otherwise increase
decrease number by 0.1 every time it triggers (actual use for decimal antes)

#

dont self destruct at 0 ante

#

aka sell value

#

and [redacted]

bronze patio
#

i might need to get bignum ante to work at some point

bronze patio
#

Xekanos
X-2 ante gain
increase by +0.1 when ante changes
increase that by 1.25x when ante changes
<insert some relatively difficult way to decrease the gain again>

#

epic+ joker sold probably

full tiger
#

so is this not out or am i just stupid

bronze patio
#

out soon

#

how soon? idk

slender anvil
#

tomorrow

bronze patio
#

so true

#

I think I might add the crustulum based marvelous joker and then it's just finishing everything that already exists and reverse legendaries

full tiger
#

okay good to know

unkempt violet
#

this mod’s gonna go so hard, can’t wait

full tiger
#

yeah

bronze patio
#

also my fixes file is causing ungodly event queues so I'll have to figure that out or remove the fixes I did

#

it should just be fixing the payout screen also a few other value manipulation shenanigans

slender anvil
#

you should remove the files that you dont remember what they do

#

since if you dont remember that then its not important

bronze patio
#

okay ive located the broad source of the issue which was my flame_handler shenanigans but idk how to fix that

bronze patio
#

made sol display the correct formula if you have helios

slender anvil
#

bru

#

thats so

#

nubers

bronze patio
#

i love number

torn wave
#

mmmm tetration

bronze patio
#

i need ideas for sprites for the supersede voucher and the twisted booster packs

bronze patio
#

🔥

arctic rivet
arctic rivet
bronze patio
bronze patio
slender anvil
#

HOLY SHIT IS THAT SHOOT THE MOON

bronze patio
#

no

#

in terms of actual content that needs to be done for the first release its just reverse legendaries and 10 more reverse code cards now

slender anvil
#

nice!

#

progress

bronze patio
#

legendaries is gonna be annoying but also i have no code card ideas rn

#

ill see what its like after i sleep though cause its 2am

slender sigil
#

Is/will entropy be compatible with Jens 0.0.8?

slender anvil
#

okay so Flipped Legendaries now? are you settled on some of them or do i do all 5?

#

im gonna assume all 5, reverse of the originals, and more powerful

#

Oekrep (Legendary?)
At the end of shop destroy 1 random consumable and create a Flipped copy (destructs once, copies retriggerable), if no consumable to destroy, destroy a random Joker and create a Flipped copy and Joker Slots -1 (maybe just make flipped copy Void edition since its a cryptid addon)

#

Kciroy (Legendary?)
Card Selection Limit +23
Hand Size x2
For every 114 discarded cards gain ^1 chips (or mult if youre boring)
If you run out of cards (0 in hand 0 in deck) spawn a :/REBOOT (once per blind)
-# Currently ^1 Chips

#

Oinac (Legendary?)
When a card is destroyed create a copy with +1 rank (Strength)
When a Face Card is destroyed this card's Mult gets ^1.4
(2, 2.64, 3.89, 6.70, 14.34, 41.59, 184.76)
Face Cards are destroyed when played and not copied
-# currenrly x2 mult

sinful cloak
#

canio but.. somehow only a little less worse?

slender anvil
#

yea i dont like this one but just throwing it out rn

#

hbout the other 2?

#

Teluobirt (Legendary?)
Scored Jacks give Xmult equal to amount of Jacks played this hand
For every time a Jack is triggered, retrigger the card to the right 2 more times

#

5 Jacks:
X5 mult
X5 mult 2 times
X5 mult 4 times
X5 mult 8 times
X5 mult 16 times
total: X5^31 mult (4.66e21)

#

8oak: 1.94e230

slender anvil
#

o wait and base triggers

#

slightly more

bronze patio
#

booster pack as a consumable i mean

slender anvil
#

and 8 already beats naneinf, not e230

bronze patio
#

i like the booster pack idea for perkeo but i want you to be able to keep rerolling them by pulling consumables from the packs since you can get infinite copies with perkeo too

#

they are jumbo rn but i might make them mega idk

#

now i need to fix negative booster packs on the consumables tray

unkempt violet
#

i love evil fucked up perkeo

bronze patio
#

i need to change the face sprite but heres the current version otherwise

mint maple
#

i opend my spectral pack, qand there was a soul....i wast expectingr perkeo....but all i got..wasr evilm perkeo

bronze patio
#

you can actually get fervour from a spectral pack but you need the t2 voucher

#

since it allows inversed consumables to sometimes replace the regular variants

bronze patio
#

plus none reverse legendary synergy

#

i thought ^chips would be too powerful at first but it kinda isnt that much stronger than an optimal normal legendary build and even if it is its a lot rarer

#

ill probably nerf the ^chips gain though cause its really easy to play a royal flush every hand with this

#

wait no i got the hs and csl the wrong way round

slender anvil
#

for doubling hand size and unlimited card selection, it would actually work to have all cards be considered Vital Edition

#

and possibly synergize with the eventual Vital Edition Joker

bronze patio
#

whats vital do again

sinful cloak
#

make my eyes bleed

slender anvil
bronze patio
#

oh yeah

slender anvil
#

shader

bronze patio
#

rn it doesnt double hand size because idk how to go about properly reducing and adding to the hand size multaplicatively

#

i can fix it probably with some weird hacks but i think +8 might be fine

slender anvil
#

all cards give +0.5 hs

bronze patio
#

thats additive

slender anvil
#

yes

#

8 cards would give +4hs

#

you draw another 4 cards and get another +2 hs

#

and +1 hs

#

rouggly doubles

bronze patio
#

also idk if i should change the face sprites of reverse legendaries or not

#

it would be cool but i am lazy and bad at faces

bronze patio
#

Tocihc - Legendary?
(idk how much i like this effect)
skipping blinds gives a regular payout and access to a shop

#

basically disable all non boss blinds with extra steps

#

it kinda sucks because no scaling but also it means all tags are way way more useful so idk how good it actually is without testing it

full tiger
bronze patio
#

tags have little downside outside of no scaling with this

bronze patio
full tiger
bronze patio
#

Tocihc - Legendary?
gain a blinds skip tag when beating a blind
non boss blinds have heavily reduced blind sizes
maybe? some sort of special tag acquired on boss blinds

bronze patio
#

i tested this and its pretty fun idk if its as powerful as the other reverse lgendaries though but i like it

bronze patio
#

variable -> constant
convert all cards with the same rank in the deck as a selected card to the selected card including modifications

bronze patio
slender anvil
#

1.1 hand size should go to 2.53, but you draw 3 cards instead

#

3 -> 6.9
but you draw 7

#

5 -> 11.5 draws 12

#

6 -> 13.8 draws 14

#

ughhh

#

the base case of 8 rounds 18.4 to 19

#

ughhhhh

#

time to tweak again

bronze patio
#

theres also the fact that there isnt a good way to keep track of how much hand size to remove if you get the joker get more hand size and then lose the joker

#

unless you just multiply the new hand size too but there isnt really a good way to do that either

slender anvil
#

its pretty easy with adding rational hand size for every card drawn

#

but it rounds wrong

bronze patio
#

i mean i could do that but yeah then it doesnt round right

slender anvil
#

im trying to make it work

#

but like have the effect just say x2.3 hand size and leave the actual hs+ hidden

bronze patio
#

ill leave it as +8 rn since i wanna get the rest of the code cards done ill touch it later though

slender anvil
#

yeye

#

im working on it

#

i have it ALMOST right but it rounds up wrong sometimes

#

so it's 1 off

bronze patio
#

i might be able to just have a second modifier patch the places where hand size is checked but idk how easy that will be cause i havent looked into it

slender anvil
#

Negative Edition

bronze patio
#

it would multiply the hand size from that too unless you mean thats not intended

#

also doing it this way would more easily allow other xhand size effects if i ever want that

slender anvil
#

i mean you just do it like Negative Edition for adding Hand size per card

bronze patio
#

that could work too the way i was thinking was just to have a hand size mult modifier and make the game multiply hand size by that everywhere it needs to be checked

slender anvil
#

and stacking Xhand size is doable easily if you keep track of current total Xhand multiplier

bronze patio
unkempt violet
#

haunting

slender anvil
slender anvil
#

@bronze patio so here is how it SHOULD work i hope:
keep track of the Xhand multiplier, by default 1, for Kciroy it's 2.3, if you have 2 of them it's squared so 5.29
Xhand_frac = 1 - 1/Xhand; 1 - 1/2.3 is approx 0.56522
all playing cards should give +Xhand_frac Hand Size
this leaves a marigin of error of 2 hand size, additionally always apply 1 instance of +Xhand_frac Hand Size, like a voucher or something
now the only hand size misalignment should be floating point error, you can add 0.001 to the Xhand

bronze patio
tawny lotus
#

Scary room

slender anvil
tawny lotus
#

Will there be twisted blinds

#

Even smal

#

And big

bronze patio
#

i dont think any of the other reverse cards will do blind related stuff but idk

tawny lotus
#

Reverse card

slender anvil
#

ruby

bronze patio
#

maybe log? because logs proposed effects can be blind related

#

im gonna work on the hand size stuff in a little bit

slender anvil
#

i figurded it out!

tawny lotus
bronze patio
#

unfinished code card

tawny lotus
#

Oh

bronze patio
#

how much hand size do i need to give each card in relation to the hand size mult 1 - 1/n right? or did i read that wrong

tawny lotus
#

Add glop?

bronze patio
bronze patio
#

do you know how i can go about doing that without it being an edition or do i gotta just figure it out

slender anvil
#

if you have 1 Kciroy, thats X2.3, so you give each card 1 - 1/2.3

#

idk how exactly that works, but Cryptid made Negative Playing Cards exist and give hand size, so i'd find that part of it and steal

bronze patio
#

negative playing cards is an smods thing iirc

slender anvil
#

huh

bronze patio
#

but ill figure it out

slender anvil
#

steal from that then

#

also you can apply the +HandSize unconditionally, since if Xhandsize = 1 then Xhand_frac = 1 - 1/1 = 0, +0 Hand Size for all cards

#

heres my code if you wanna make sure i didnt fuck sth up

l1 = [1.1, 4, 7, 8, 11, 16.4, 24.5, 35.19]

scale = 5.29
print("Hand Size Multiplier:", scale)
s_f = 1 - 1/scale

for z in l1:
    base_hand = z + s_f
    hand_size = base_hand
    cards_drawn = int(hand_size)
    new_cards = cards_drawn

    for x in range(32):
        hand_size += new_cards * s_f
        new_cards = int(hand_size) - cards_drawn
        cards_drawn += new_cards
        if new_cards == 0:
            break;

    print(
        "Effective Error:", int(hand_size) - int(z * scale),
        "Base Hand:",int(100*z)/100,
        "Hand Size:", int(hand_size*100)/100,
        "Target =", int(100 * z * scale)/100)
bronze patio
#

testing now

slender anvil
#

this should let you have a dynamic hand size multiplier if i did it right

tawny lotus
#

We got Xmult, Xchips, Xglop, Xsfark.... What about Xmoney or Xslots?

slender anvil
#

Compound Interest and Gold Joker are Xmoney

bronze patio
#

8 code cards left and 2 reverse legendaries

slender anvil
#

so does it work?

bronze patio
#

yes

slender anvil
#

WAHOO

bronze patio
#

reboot, revert, seed, class, delete, patch, instantiate, and alt tab

#

and then theres a few unreleased code cards but ill just wait until they are released

slender anvil
#

can you post a clip of cloning Jugglers while holding Kciroy?

bronze patio
#

1 sec

#

nvm its being weird specifically to do with drawing cards sometimes thats a me issue though ill fix it

#

the hand size works find but its just inexplicably overdrawing cards for no reason

slender anvil
#

real

bronze patio
#

im getting to 20/18 with 8 hand size but when i have 16 cards the hand size is indeed 16

slender anvil
#

16 == 16 👍

bronze patio
#

no what i mean that when i get to 16 cards drawn the hand size is right but then it just draws more cards for like 0 reason

slender anvil
#

yea i got that

#

Hexa had some overdrawing issues a couple days ago, maybe ask her

bronze patio
#

i think i fixed it

#

is losing hand size when you discard intentional btw

slender anvil
#

gaming

slender anvil
#

since you discard cards with +hand size, but also draw cards with +hand size

#

net 0

bronze patio
#

it triggers in the wrong order though

#

you lose hand size and then you dont draw more because you lost the hand size

#

also its doing weird stuff with jokers that give + hand size

#

even though it shouldnt be

#

i could just multiply and divide hand size at the start and end of the round with the downside that it wont multiply the gain from jokers that you get during a round but idk

slender anvil
#

okay so let's say you have +0.5 hand size
you have 5 hand size so it multiplies to 10 +0.5 from "voucher" = 10.5
you discard 5 cards, you lose 2.5 hand size back down to 8.
draw normal 3 +1.5hs = 9.5
draw 1 +0.5hs = 10
draw 1 +0.5hs = 10.5

#

you should redraw all 5 cards

bronze patio
#

it might be because 0.5 hand size counts as 0 hand size so you dont draw if youre at 8/8.5

slender anvil
#

i accounted for that

bronze patio
#

cause im getting to 15/15.5 and then not drawing more cards

slender anvil
#

that was the whole problem i had to deal with

#

thats what the voucher is for

#

so you dont get stuck underdrawn

sinful cloak
#

+0.500000000001

slender anvil
#

3 decimal points is enough

#

+0.5001

#

i checked

bronze patio
#

the issue is just gonna come back up if you get decimal hand size from anywhere else though since that will cancel out the rounding from the 0.5

slender anvil
#

like 3 extra

slender anvil
sinful cloak
#

use 5 so the player doesn't get more hand from a reasonable amount of cards (100)

slender anvil
#

+1.5 gives you +3hs

#

holdon im confused about this case

#

you have 10, and gain +0.5

bronze patio
#

ive just been working on using lovely patches to directly multiply the hand size everywhere its referenced im nearly done

#

it works except its not visually decreasing the hand size when it decreases even though the hand size is actually changing

slender anvil
#

5.5 before drawing (voucher) so you have
5.5 -> 8 -> 9.5 -> 10 -> 10.5 draw 10 cards

however if you start at 6 (with that extra 0.5)
6

#

WAIT

#

i realised

#

this edge case does not exist

#

thats why it doesnt break here

#

"if you gain +0.5 at 10hs you only go up to 10.5, so you dont draw anything extra, so the 0.5 isnt doubled"

#

if you have doubling you can never have flat 10hs

#

to get 10hs you would have to go up from 9.sth, so you would reach another integer and draw 1 more card

#

i was so worried abt this edge case, and it doesnt exist

#

i might be stupid

slender anvil
#

epic

bronze patio
#

okay one last issue then it should be done

#

okay yay its done

#

hand size mult is capped rn to prevent lag too if your increase in hand size mult would bring you over 1000 hand size its cancelled

slender anvil
#

and i dont even see how the code could mess this up

#

when you draw a +hs card (like a negative) it updates your hs and draws again

bronze patio
#

idk but i got it working with the patches anyway

slender anvil
#

the only way i can see this happening is if you apply the +handsize after you finish drawing and not as a passive effect

#

since at that point you wont autodraw

bronze patio
#

oh wait i know why

#

if you discard more than twice the needed amount at once it doesnt trigger more than once

slender anvil
bronze patio
#

i dont think so

slender anvil
#

ok so base 8.5 with x2.3, fs=+0.56522 per
+8fs = 13.02174
+5
fs = 15.84783
+2fs = 16.97826
+1
fs = 17.54348
+1fs = 18.10870
+1
fs = 18.67391 STOP
8*2.3 = 18.4
everything is correct, effective 18hs

#

important:
since fs is +0.56522, the decimal of the hand size should ALWAYS be higher than that

#

getting 18.5 hs is impossible, no matter what kind of glitched juggler you get

#

so if you get like 17.2 hs, you coded it wrong

bronze patio
#

no

slender anvil
#

mkay

bronze patio
#

now i work on ieros the last joker idea i had

#

fixed chance to upgrade joker rarities in the shop, buying a joker gives ^chips depending on the rarity

slender anvil
#

kinda sad you ended up doing it a different way

#

sigh

bronze patio
#

its alright

slender anvil
#

does it work with Negative?

#

like does it live update if you draw a negative

bronze patio
#

let me check actually

#

it does not visually update but it does work

slender anvil
#

see? my version is better

#

smods/src/game_object.lua

#

i dont have the voucher so it's not 18.67391

#

you should give it one more shot

#

wait i could prolly make the voucher actually

#

i can easily fuck with Blank Canvas cuz it's modded

#

hold up

#

you can overdraw negatives if they add enough

#

if you make all of them give +0.56522 you wont need the voucher

#

i did not expect that you actually can overdraw

#

8 draws 18, 9 draws 20, 10 draws 23

#

without the voucher

#

this changes so much

#

😭

#

@bronze patio

#

7 draws 16, 6 draws 13, 5 draws 11, 4 draws 9, 3 draws 6, 2 draws 4, 1 draws 2

#

it all checks out

#

why did i bother so much with the calc

#

thats why it was drawing too much, cuz it CAN ovedraw playing cards if they give you hand size and the voucher was useless

#

just messing up the results

#

im killing me with hammers

bronze patio
#

they are gonna kill you with hammers tomorrow

slender anvil
#

waaa

bronze patio
#

idk if base cryptid will do this at some point but i took ownership of oil lamp and made it epic one of the very very few instances where this mod will mess with cryptid balance

#

dont mind the number i was doing some value manipulating off camera

slender anvil
#

what number is it supposed to be

bronze patio
#

it starts at 1 you get 0.05 for commons and that goes up by 0.05 for each higher rarity

#

so uncommon is 0.1 rare is 0.15 and epic is 0.2 etc