#Entropy - A Very Chaotic Balatro Mod
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waow
hyper exotic jokers tomorrow
need more ideas for code inversions, multiply already has one that im working on and merge will probably be called fork otherwise i have no ideas
Variable -> Constant
stop a chosen joker that randomizes targets from chainging forever (idol, todo list, ancient joker yknow)
Class -> Inherit
change all cards in the full deck with the same enhancement into another enhancement (no enhancement is an option
peak
so you choose a Glass card, open up the class menu, and change all Glass cards you have into Echo cards, or Steel, or Lucky
Run -> Break;
leave this blind and return to blind selection screen (before you entered current blind). you can enter the same blind again or skip it, does not REVERT jokers, cards, money, etc
Reboot -> Bootstrap
this hand's final Chips and Mult (and Glop) replace the base Chips and Mult (and Glop) of the next played hand
i love glop
Offbyone -> Overflow
Infinite card selection limit until the end of the (upcom,ing?) blind
Commit -> push -f
Banish selected joker, randomly delete half your jokers, 50% chance to create a joker of a higher quality than the banished one
@bronze patio so like which of those 6 are best and worst
so i know what exactly youre looking for
they are all pretty interesting, mostly its meant to be a related effect thats either inverted or different and quirky in some way as well as being a little stronger cause you need a spectral card to get it for the most part, they are all pretty cool
neat 👍
push -f might be a little weak though idk it could probably just banish the selected joker and create one of a higher quality capped at epic
not a big fan of caps but yeah that works too
i mean maybe not its very difficult to get into a situation where you can even abuse it being uncapped i just dont want to create another exotic factory
tried to balance it around having no cap, yeah
i hate commit in current cryptid state tho so
even though i play on madness i too am not too fond of just how easy it is to get a million billion exotics/gateways
that is why on my custom gameset i have COMMIT, REWORK and SEED completely disabled
gonna go to a great length to make sure that getting hyper-exotics is insanely difficult and especially so to try and get more than 1/to reroll them
okay anyway DOUBLE TAG + REWORK + COMMIT + ^>vvv 💥
i already made it so you cant sell jokers if the pack contains a beyond card so you cant get around the banishment by selling everything
No way my = joker
I'd like to play this
I also like the hyper exotic idea
-# could be called another thing tbh
i dont get surreal joker
is this a wip?or there is a download i havent found yet
wip
=mult sets your mult to the value listed
so your mult becomes 4
no matter what it currently is
There are some blinds that give negative score. Surreal joker's only benefit is so disable that.
Blind giving you a shit ton of negative shit mult? Boom. 4 mult
But still horrible
can there be a setting or whatever to make define only affect existing cards of that type
perhaps
i will probably add it whenever i get around to adding gameset stuff
although for the most part its relatively balanced rn other than #define
that'll be when i start using it then (current version not fun conceptually to me)
i am probably gonna try and get it done before first release anyway but who knows
is the mod out?
was just about to ask the same question
is there a link for this or is it still wip?
it's wip still
after I get all consumables inversions done I'll probably release a version of it
a monstrous task but I'm committed
cool, cool
me when i redefine Jolly Joker into Tredecim
fortunately this will be not possible when i add the blacklist
you can still make a common always show up as an epic card for example but you have to get pointer and a specific spectral card and you have to sacrifice one card and you also have to have that card try and appear in the future
it deifnitely has the potential to be more powerful but at the same time its meant to be slightly more powerful because itll be even more rare than pointer itself
Jolly Joker -> M
i want to make it slightly more powerful whilst not allowing you to instantly break the game with just one of them so ill see what happens for stuff like that
so much jolly joker stuff can be done
just blacklist jolly joker
Abstract Joker synergy is real
honestly might actually blacklist jolly joker its like the main culprit right now for why its super busted instead of just a little busted
using it on candies might be a problem too but meh its on the level of some other things in madness anyway
thats funny tbh
and it would help a lot
jolly joker is eternal
trying to redefine a Jolly Joker applies an Absolute sticker instead
so true
blacklisted items probably just wont let define be used when selected at all tbh
okay but an easter egg or two would surely be fine
indeed
i wanna do something for creating/trying to create define with pointer but idk i might just blacklist inverted rare consumables from being made with pointer
so you need atleast 2 pointers to create a define out of thin air and at that point its not as broken
being able to bypass the restriction of holding a flipside and finding a pointer at the same time is a little silly because then its like basically always better to use pointer to create define than to just use pointer
this will be less of an issue with non rare consumables though cause even when inverted they shouldnt be that much different from the regular variants
what happens when you flip a flipside?
it flips everything but the flipside
probably something that fully resets a card to its original state including undoing inversions
so scaling is undone editions and enhancements are removed stickers get deleted (other than absolute) everything is reset basically
very niche but also finding 2 flipsides and not using them on something else is already gonna be a very rare thing
that was my first idea when i thought about this a little bit ago though
thats why i think it should flip everything when you use 2 on each other
not final
rare, strong
perhaps
what happens when i Flipside your shins?
i did wanna see if i could come up with an actual consumable though rather than a secret effect but i do really like the idea
it would probably hurt
what happens when you use flipside on tomorrow
i think thats yesterday
evil red glop yesterday
thats mult
no its evil red glop
no
idk what im gonna do for planet cards might just not let them be inverted cause idk what i would even do for that designwise or effect wise ill see in the future though
i have some decent ideas for a few cards in most other consumable sets though
add glop instead of chips and mult
so true
flipping a planet always makes a white hole idk
I wanna try steer clear from anything similar to zodiacs though cause firstly I won't be able to resist making it a homestuck reference which ortalab already did and also there's not many different effects to do that are unique
zodiac cards for each hand instead of planets is like a pretty natural idea
but ortalab already did it and they did it pretty well
i could probably have planets become stars and sol become something else and white hole and black hole might just flip between eachother but idk
kinda lame that those two will be the only inversions that don't follow the custom colour scheme but idk what else I could do
black hole -> singularity
white hole -> tha bang
I do definitely want the cards to be something physics related even if it isn't space specifically though
particles was an idea but I'm pretty sure particle cards might already exist somewhere also I still don't know the effect
cosmic latte
+1 ascension power for a specific hand maybe but that's like pretty similar to just xmult&chips
also idk what id even do for sol with this
this will also finally add a way to ascend 3oak etc
also kinda weak for a card that rare
planets -> stars, sol -> idk, black hole & white hole -> something wormhole related prob
define #1
#define obelisk sob
i love how the chips and mult turn pure red
when extra cards are selected
i like that so much
its a modified version of my pr that makes them turn yellow when an ascended hand is selected
this is meant to say candy btw
i a m a little silly
Voucher ideas for later:
T1 Marked Cards, inversions may replace consumables in the shop/booster packs,
T2 Hidden Ace/Trump Card, flipside may appear in code, planet, and tarot packs
T3 Supersede, chance to replace booster packs with a "Twisted Pack" containing all inversed cards of any type
o wait
i always thought it was supercede
but apparently thats a controversial spelling
i typed it as supercede but discord got mad at me for it
i am gonna try do the vouchers sooner rather than later aka now but also beyond is officially a reverse spectral instead of a regular spectral now so it gets to be pink
officially "6%" of the way done for inverted consumables also
i mean probably eventually rn im focusing on the whole inverted consumables thing though
Delete -> Invariant
Pin a selected shop item, will not be rerolled until the end of the NEXT shop
Divide -> Increment
+1 shop slot this ante
Rework -> Refactor
Apply edition of a chosen Joker to a random Joker
or held playing card
bc why not
me: ok
Patch -> Hotfix
all debuffed cards on screen gain the Hotfix sticker
Hotfix sticker:
Cannot be debuffed
After 5-15 rounds (random and hidden) remove this sticker and MISPRINT this card
Instantiate -> Multithread
add temporary negative copies of all selected cards to hand
couldn't this be mitigated by just selling the other jokers
like the downside is pretty much the same as gateway in that regard
selling is blocked if there is a beyond
in the pack anyway
if you manage to hold one (shouldn't be possible ideally) selling is fine
happy you like my ideas
wahoo!
ill have to mess with adding the credits to the card like cryptid does at some point but that should be easy
also
therell be more than code cards here eventually but they are the majority
any inverted card can show up other than rare cards
like beyond or define
mods, twist her pack 720° counterclockwise
its not weighted but also they can only show up with a tier 3 voucher with a small chance so thats probably fine
all it really means is that inverted spectrals are more likely to appear and you can get multiple of a card in one pack
so they have innate showman?
basically mostly because there isnt really a inverted pool its just a list of all inversions and i got lazy
i see
done
waow!
unfortunately you wont be able to steal most of the credits because i have ideas for a majority of planet cards already they are just really simple and easy so im not doing them yet
i dont mind either i mean i like coming up with ideas because its just fun but im not gonna like shit bricks if i didnt come up with the majority of the ideas
i hope to get code cards finished soon, theres 16 left but theres a few that either have a sprite or have an effect already that ive been too lazy to finish
im dreading doing inverted planets or spectrals cause they have actually complex sprites
thats fine
pinned doc
Scaling tab
Nibiru is basically a template
planet sprites are easy, planet highlighted on top, related hand on bottom
and a bunch of scattered stars
these inverse code cards look sick
inversed none hand planet will probably be an iron core aka not a star
waow
also useless without using the none planet first since +1 ascension power (thats the current idea) does nothing for 0x0
yes
but its funny
make an achievement for Ascending a 0x0 None
actually whilst i cba to make code sprites im gonna try and get the framework working for showing +ascension on the planets menu
chess battle advanced
something like this is what i imagine
looks solid
yelow
finished thing
Overflow is gonna be so insane with Void edition
Void Edition deck + Overflow
i think its not using bignum properly when ascending because 1.25^9999 is not that high comparitively
think you could try make Void edition rq?
wdym
are you asking me to make a shader or are you asking me to just add the edition into the game
i have the shader and edition design
and im wondering how long would it take to implement
im so fucking hype for the None set to be added but im incredibly impatient
shouldnt be that bad but idk
ill try it out
working on getting ascension factor working with talisman will probably pr soon
anything higher than like bignum will be completely unneeded for reverse planets but mayaswell make it work for everyone who might need it
i think this looks better
it'll also show what the new "base" mult and chips are too
evil cookie
what if cookie was evil
cookie typer

define working on playing cards is really funny
should i make this do anything or nah
i can add a pull/select button under joker playing cards that puts them into your joker tray and keeps the playing card front visual because its funny
oh god
define is so weird
Five of a Pack
what.
define playing card for example 4 of diamonds as oil lamp, gain another 4 of diamonds, profit
it keeps the card front when pulled too
make it so you can actually pull stuff from the examples
and that changes the poker hand or sth
lol im trying to get booster playing cards to work rn
youve already drawn my mortal enemy to hand so i'd say youre doing pretty well
what would they do if i pulled up to the casino and played this hand
define is officially my favourite consumable
this guy slaps ur ass wyd
the five of a retcon. masterful gambit

playing cards with define still isnt working properly but im getting closer
okay literally 1 thing left for define
let things that arent playing cards be replaced by playing cards
me with my 9 of clubs joker
me when i Define an Ace of Spades into Ace Aequilibrium
one of these things is not like the other
(no magic trick)
god damnit i need to make define work with going from a playing card to a playing card
this is the worst thing ever
it never ends
don't forget joker/consumable to playing card
that works
thats why theres a negative king in the shop
i am 99% sure playing card -> playing card is the last thing that needs to be fixed though
i spent ages making sure any combination of playing card -> other card works
missed something for the blacklist
i will try and come up with an idea for reverse soul at some point i wanna get all the rare consumables out of the way with define being nearly done
reverse soul: destroy a random legendary joker
🔥
my main idea was something based on the jokers you are already holding but idk where i was going with that and it has the capability to be a lot weaker than the worst legendary
perhaps
vanilla legendaries
Evil Perkeo be like: at the end of round destroy a random consumable
evil chicot be like boss blind effects trigger twice
Evil Chicot: all blinds are boss blinds
#define playing_card boss_blind
The Soul -> Fervour
Create an inversed legendary aka Legendary?
i might make it a new rarity so that other mods dont try and pull inversed legendaries in some cases but ill see
actually i think they should really be evil and fucked up
evil Chicot unironically should make all blinds into boss blinds, but compensate it in some way
i will sprite this tomorrow because it is 4am rn
evil Perkeo should delete consumables
evil yorick scales when you DRAW cards, including when opening booster packs, but theres some drawback
evil Trib triggers J and A held in hand
evil canio scales when you add faces cards to deck
i do not have any ideas for the visuals of fervour still
other than red gem
but i mean the cardart specifically
10000 more years of define not working, now the issue is that booster packs arent letting me pull them from other booster packs when they should
this is why I always playtest extensively though
recursive booster packs?
rn they are recursive which breaks things I'm trying to make it so booster packs can contain defined booster packs and you pull them to the consumables tray
Global -> Local
apply local sticker to a selected card
Local Sticker - takes up the same slot as global stickers
Card is destroyed after the end of the round
yet another deck thinning card but you can still use the card until the end of round
Control V -> Control X
multiuse: fixed 2 uses always
delete and store a selected card or shop item of any type
use again to paste the card or readd the shop item to the shop
jen’s almanac does a similar thing with Commander Arin, it creates CCD boosters and scoring those cards will pull the booster into the consumable tray
yeah I'm trying to get it to behave similarly
because I don't wanna just blacklist boosters from define
boosters as playing cards works fine but boosters as consumables is being annoying
oh i get what you’re trying to do, so like replacing a tarot or spectral with a booster
yeah
it's almost fully working
but I can't use my computer rn so I can't try fix it yet
then define only needs to work with playing card defined into another playing card
://exploit -> (~)$ sudo
Choose any poker hand (not tefd)
hand scores as that hand, played cards are destroyed and replaced by the example for that hand
what if it permanently changed the hand
exploit: full house
play a high card
from now on high cards count as full houses
that seems interesting
negative booster packs dont actually work for the consumables tray and they dont rearrange at all but closer
rearranging is working but negative boosters still dont give consumable slots
got selecting consumables from packs where youd never be able to use them working too
before there would only be a use button under the cryptid now you can pull it
m rank
lovely
and star suit
when pulliing consumable playing cards they go to the deck btw
and gilded stone
@bronze patio
hi
yeah
#define
lmao
reverse perkeo might have something to do with booster pack consumables but im unsure
something is wrong with my shop
pack pequeno
easy fix with ctrl+X but its funny
easy fix
what if there was a super rare spectrally playing card
aint that what rare editions are?
i meant like a super secret rank/suit
i wanna learn to make music or get someone who can to make a glitched code theme and a hyper-exotic theme
ill ask her
we are mutuals on bluesky
also theres a weird bug where cutting and pasting a control+x and then copying it with debugplus causes an instant crash with no error message but idk what the cause even could be
waow
should i make the cut card global or stored in each controlx btw
the second one would allow you to have multiple cards cut at once
idk
anyone here knowledgeable about jesters
i want the inverted legendaries to be different jesters ideally
make 4 of them be different and the 5th one is just Evil Canio
so true
sudo:
hell yeah
royal flush being a straight flush with any face card or an ace in it is funny though
any ideas for reverse hooked for future reference?
retrigger the first to trigger, debuff the other when triggered, resets at round end
interesting
so you get extra retriggers if you have fuel for it
then my name idea of override actually works pretty well
i wanna get some of the nonexistant code cards out of the way too if possible so its less work later on
would they have to be in the same context for this or if when one triggers first it automatically gets retriggered and debuffs the others even if the context is seperate
not speaking code wise im sure the second is possible i mean from a design standpoint
would a scoring joker and an end of round joker work with this and the end of round joker always gets debuffed
definitely an interesting idea and propably less complex to code than hooked will be to fix
i suggested round end
resets on round end but i mean when the debuffing actually happens
can a scoring joker get retriggers from a joker that triggers on round end
commit -> push -f, based on cass' idea
destroy all held jokers create a joker with a rarity based on the sum of the destroyed jokers
common -> 1
uncommon -> 4
rare -> 12
epic -> 60
legendary -> 300
exotic -> 1000
(numbers are subject to change but i think this is relatively balanced)
o
i think its slightly modified from the original idea but it was based on that
yea i like this version
i also wanted to make exotics difficult to get in this way since you need like atleast 3 legendaries for it to be reasonable
without just capping it
should editions add more points cause i can code that in too
it will be diminishing returns for higher rarities
like foils are x1.1 and negatives like x1.5
a negative legendary isnt really needed since theyll carry the run anyway but a negative uncommon is a lot better
a negative exotic is also 100% overkill you shouldnt really deserve extra points for that
oh wait btw
hyper-exotic -> 10,000
true
thats probably too high but its meant to be annoying to obtain in this way
this will probably be the general shape of the point mult as the rarity increases
although idk where exotic or legendary would even lie on this line
and epic
since they arent exactly just rare +1, +2. and +3
and itll depend on the edition too
Malware -> Interference, randomise played poker hand, hands mult and chips, payout, and blind size for the current round I already have a visual effect coded for the poker hand stuff but I'm not at home rn, idk how interesting this is either
the effect I already coded is pretty cool I'll use it for something else if I can't for this
Machine Code -> Segmentation Fault
create a glitched playing joker/consumable/booster/voucher and add it to the deck
spagetti -> parse
instead of a glitched food joker it would spawn a banana epic joker or sth idk
spaghetti already has one but I might change it
spaghetti -> cookies
create a negative candy joker
; -> new() add a small blind before the next upcoming blind
is this none hand none exotic none synergy?
cooking?
minecraft obfuscated text
xInfinity mult is real
real
on a totally unrelated note is there a way to completely hide something from the collection
nvm i found it
🕵️
👀
also a funny side effect of the shenanigans im doing here
i dont get it
Instantiate -> Clone
Replica a selected card in hand
feels kinda like control+c
i dont rember what that was
creates a copy of a selected playing card or consumable
thats ctrl+v
i misremembered the name
epic
Instantiate -> Singleton all cards in deck/hand with the same rank as the selected card are transformed into the selected card (this is probably really strong)
White Hole -> Quasar
your most played hand gains ascension power equal to 1/3 of its level
Black Hole -> Pulsar
all hands gain 3 ascension power
very serious idea that i will definitely add: incrase the operator used in the ascension formula by 1
but fr idk
Epic
I love that
Should be added
Imagine ascension going up like glop
0.01 for every card played
ascension factor is the same thing used in ascended hands
reverse planets for the most part give base ascension factor to a hand
Destroy 2 random jokers
Sol -> Helios
increase all hands' base Ascension by 20%
interesting
so if a hand has 10 ascension with reverse cards its 12 now
something along these lines
need to come up with a naming scheme for hyper exotics because i have ideas
exponential value manip was the funniest one
greek sounds good though
oil lamp
oil... lamper
oil lamp on fucking steroids
i love value manip!!!
oiled lampier
walkiest talkie
me when i walk the talkie
goes hard with scalae was tempted to blacklist it from scalae but its funnier that way
you can reach a hashtag in a few rounds
actually let me check how many
12 rounds
real
i mean its very hard to come by this outside of doe and antimatter it might be fine
i always envisioned this mod would be more op than madness with hyper-exotics anyway
this mod isn't downloadable yet, right?
salivating
this is a really rough estimate but the beta release is about 58% done
i need to find someone to make hyper-exotic music at some point though

Flipped Deck when
epic
i still got a few things to sprite that i cant forget
twisted booster packs and supersede and twisted deck
and fervour needs cardart but i hate doing tarot cardart
selling a credit card with either omeganum or bignum values idk what the limit is, is cauing me to be unable to buy anything even though i have money
oil lamp on fentamphetaroids
i dont think it should be blueprintable, is it?
it is but I can prevent it easily
Could have been Sirius a
meh
since we're going with Greek for hyperexotics i think Greek god of the Sun is pretty fitting
does this work with jens almanad
*almanac
now that its new calc
not released yet
it should although therell be no crossmod when it first releases
but yeah its not out yet
i was messing with hyper-exotics on doe and my pc literally crashed when playing a hand
not just the game but my whole computer just froze
idk why even the 2 current hyperexotics dont do anything with retriggering so it should have just been a really big number
oh yeah i didnt show off the other one
i reused the helios name for it since idk if reverse sol is even going to be a star at all but i can change the hyperexotic name if i change my mind back
i added an option to scale blind scores faster if you own any hyperexotics too but i still need to tweak the formula
off by default
reverse sol will probably do something similar to the 2n part here where the amount of cards you play ie the ascension factor is increased by default instead of increasing the formula base
but idk for sure if that will be the effect
the fire is broken because it just does that on cryptid's Big-Num-Support branch i should probably say something about that
rn that branch is needed to fix a lot of crashes with epytachyno
oh yeah helios isnt immutable but the base is
so its 2^^Xn always
its not as bad as before where having multiple helioses multiplied the "exponent"
1.99 (immutable) + 0.01 (mutable)
something like that
to diminish how fast you can scale it
well it would still go crazy with oil lamp it would just make epitachyno useless for it
but ill probably curb it somehow
i just want some value modification protection
making it fully immutable wight be too annoying
im definitely gonna lower the base atleast
its only 2 because if its less than like 1.5 then tetration converges so helios is really bad
well approximately 1.5
its exactly e^(1/e)
x^^inf converges for e^-e < x < e^(1/e) specifically so the base needs to be outside that range to actually do anything
might lower it back to 1.5 though
i remember seeing a proof for it but idk what the proof is i just remember the numbers
ive seen plenty of proofs but remember none of them
something along the lines of expanding n=x^n
you can see this easier by doing y = x^y btw it does weird stuff above a certain point on the y axis but it shows pretty well for the range it converges in
this is the same as x^^inf when it converges also
my version shows the inflection point at e^-e doe
Peak
I think the prism hyper exotic gateway spectral? card should remove some joker slots
perhaps
should i add ccd deck 2.0 with consumables jokers boosters and vouchers on cards by default instead of just consumables
also i will probably add a deck related to hyper exotics but idk if it will just be wormhole 2.0
then there'll be 2/3 in total
this is like jen's almanac but a lot more controlled
same level of number fuckery but a lot less extra BS
also, might i suggest a new name for hyper-exotics
Mythical
hyper exotics was mostly a shitpost name tbh but then i actually made jokers i like
then change it to Mythical 🔥
mythical perhaps
idk if it really strikes me as above exotic though
i mean thats the same with wondrous too but thats a different issue
lol
Create an Unhinged Joker
that strikes fear into you
idk how this even happened seal deck is weird
this might be a cryptid issue
yeah creating jokers from the collection just does that for some reason
oh wait how about Anomalous
Extraordinary
i thought extraordinary was used already
this is what peak gaming looks like
you could also use Bizarre
i will call them "romantic" jokers
lmao
nah i think Anomalous is better
just overall
or you could just say Wacko
lmao
marvellous maybe idk prob gonna go with anomalous though
what if they added a 3rd joker rarity to the game called rare
lmao
i like marvellous but if i change my mind ill go to anomalous
Helios looks pretty pale currently
its a similar color to sol
Add big dots as planets?
i mean tbh its mostly just a real image that i limited the color palet off and tweaked a bit
Who cares
I'm gonna be honest too all I did for today's blind is takes the Minecraft candle and do some tweaks to it
Not the hashtag in the money 😭
in terms of current progress to the first release:
10 reverse codes left
4 reverse legendaries
(optional)
i wanna tweak the faster scaling formula for when you have marvellous jokers
add 1 more entropic joker
add entropic joker themed deck
get someone to make music for when you have marvellous jokers
Marvellous?
hyper-exotic rename
Oh
they are super serious now
I was going to ask you to rename exotics
i liked anomalous but especially with the tachyon theming for epitachyno but idk how well it will fit in the future
after first release ill probably do reverse planets nice and easy outside of art
actually i think it fits even MORE knowing that
oh wait there was one more thing i wanted to add to the optional part of the checklist
it fits pretty well rn but idk how well that will continue in the future and idk if i want to limit my ideas to make it fit
marvellous just sounds kinda eh too
oh yeah its completely uncessary but i might make negative and decimal antes have proper scores at some point too
Wowzers
negative ante score = 100 * (0.95^(-ante)) rn and decimal antes just use linear interpolation
So if the ante was -8 it would be 66?
yes
you dont really benefit from going to really low antes so i didnt make it too low or the ui glitches out but i wanted to add it because its funny
Jokers scale more
no i mean
you dont really benefit more from -10 than you do -20
if youre at -10 youre basically always guaranteed to win
i will probably need people to playtest soon mostly because i need to build up a proper blacklist for exponential value manip
i acidentally exponentiated chads values by an incomprehensible number and crashed my pc
Ieros
jokers in the shop may spawn with an increased rarity
gain ^chips depending on the rarity of bought jokers
^^maybe depends on how weak it is compared to other marvellous jokers but its mostly for utility with ^chips so you dont immediately die when getting it
based on crustulum since the other marvellous jokers are similar to universe and gemini although that was a little unintentional
the chance works like a 1/n chance to level up a jokers rarity when appearing and the chance can proc multiple times for one joker but its lowered every time it procs
heres a scalae version:
scaling jokers scale as a degree 30 polynomial
^3 to that after each round
X2 to THAT after each round
+1 to THAT after each round
sounds cool but scalae like effects seem horrible to code
i just like the idea of tetra-scaling 
well no if its just polynomial i can use built in functions
unlike for epitachyno where i had to do custom stuff to let ^values work
for this i could just use cry_scale_mod in the same way scalae does
epytachyno and scalae++ will go hard together
i wanna see if i can do some more interesting jokers too but i like having ones that are based on regular exotics too
there are goals to go for outside of scoring now so i wanna make that more difficult by doing [redacted] and facilitate that even more with joker effects
already a deck effect although i like the idea of one of them being something to do with inverted consumables since that will be relevant to the non scoring stuff
redeo ++
-1 ante when ante would otherwise increase
decrease number by 0.1 every time it triggers (actual use for decimal antes)
dont self destruct at 0 ante
aka sell value
and [redacted]
i might need to get bignum ante to work at some point
Xekanos
X-2 ante gain
increase by +0.1 when ante changes
increase that by 1.25x when ante changes
<insert some relatively difficult way to decrease the gain again>
epic+ joker sold probably
so is this not out or am i just stupid
tomorrow
so true
I think I might add the crustulum based marvelous joker and then it's just finishing everything that already exists and reverse legendaries
okay good to know
this mod’s gonna go so hard, can’t wait
yeah
also my fixes file is causing ungodly event queues so I'll have to figure that out or remove the fixes I did
it should just be fixing the payout screen also a few other value manipulation shenanigans
you should remove the files that you dont remember what they do
since if you dont remember that then its not important
okay ive located the broad source of the issue which was my flame_handler shenanigans but idk how to fix that
made sol display the correct formula if you have helios
i love number
mmmm tetration
boosterial torsion
🔥
uh oh we got naneinf flames
rip a booster pack, its contents is cursed
HOLY SHIT IS THAT SHOOT THE MOON
no
in terms of actual content that needs to be done for the first release its just reverse legendaries and 10 more reverse code cards now
legendaries is gonna be annoying but also i have no code card ideas rn
ill see what its like after i sleep though cause its 2am
Is/will entropy be compatible with Jens 0.0.8?
okay so Flipped Legendaries now? are you settled on some of them or do i do all 5?
im gonna assume all 5, reverse of the originals, and more powerful
Oekrep (Legendary?)
At the end of shop destroy 1 random consumable and create a Flipped copy (destructs once, copies retriggerable), if no consumable to destroy, destroy a random Joker and create a Flipped copy and Joker Slots -1 (maybe just make flipped copy Void edition since its a cryptid addon)
Kciroy (Legendary?)
Card Selection Limit +23
Hand Size x2
For every 114 discarded cards gain ^1 chips (or mult if youre boring)
If you run out of cards (0 in hand 0 in deck) spawn a :/REBOOT (once per blind)
-# Currently ^1 Chips
Oinac (Legendary?)
When a card is destroyed create a copy with +1 rank (Strength)
When a Face Card is destroyed this card's Mult gets ^1.4
(2, 2.64, 3.89, 6.70, 14.34, 41.59, 184.76)
Face Cards are destroyed when played and not copied
-# currenrly x2 mult
canio but.. somehow only a little less worse?
yea i dont like this one but just throwing it out rn
hbout the other 2?
Teluobirt (Legendary?)
Scored Jacks give Xmult equal to amount of Jacks played this hand
For every time a Jack is triggered, retrigger the card to the right 2 more times
5 Jacks:
X5 mult
X5 mult 2 times
X5 mult 4 times
X5 mult 8 times
X5 mult 16 times
total: X5^31 mult (4.66e21)
8oak: 1.94e230
i had a similar idea to this but it would create a corresponding booster pack instead since rn even though inversed copies are stronger you for the most part lose value compared to perkeo
booster pack as a consumable i mean
formula is x^(2^(x+1)-x-2) for x Jacks
and 8 already beats naneinf, not e230
i like the booster pack idea for perkeo but i want you to be able to keep rerolling them by pulling consumables from the packs since you can get infinite copies with perkeo too
they are jumbo rn but i might make them mega idk
now i need to fix negative booster packs on the consumables tray
i love evil fucked up perkeo
i need to change the face sprite but heres the current version otherwise
i opend my spectral pack, qand there was a soul....i wast expectingr perkeo....but all i got..wasr evilm perkeo
you can actually get fervour from a spectral pack but you need the t2 voucher
since it allows inversed consumables to sometimes replace the regular variants
this is really fun but from my testing it doesnt need to spawn a reboot card, i completely forgot about that part and its really good without it still
plus none reverse legendary synergy
i thought ^chips would be too powerful at first but it kinda isnt that much stronger than an optimal normal legendary build and even if it is its a lot rarer
ill probably nerf the ^chips gain though cause its really easy to play a royal flush every hand with this
wait no i got the hs and csl the wrong way round
for doubling hand size and unlimited card selection, it would actually work to have all cards be considered Vital Edition
and possibly synergize with the eventual Vital Edition Joker
whats vital do again
make my eyes bleed
oh yeah
shader
rn it doesnt double hand size because idk how to go about properly reducing and adding to the hand size multaplicatively
i can fix it probably with some weird hacks but i think +8 might be fine
literally what Vital does
all cards give +0.5 hs
thats additive
yes
8 cards would give +4hs
you draw another 4 cards and get another +2 hs
and +1 hs
rouggly doubles
also idk if i should change the face sprites of reverse legendaries or not
it would be cool but i am lazy and bad at faces
Tocihc - Legendary?
(idk how much i like this effect)
skipping blinds gives a regular payout and access to a shop
basically disable all non boss blinds with extra steps
it kinda sucks because no scaling but also it means all tags are way way more useful so idk how good it actually is without testing it
So basically Ortalab's home delivery?
tags have little downside outside of no scaling with this
i have not played ortalab
It does that
Tocihc - Legendary?
gain a blinds skip tag when beating a blind
non boss blinds have heavily reduced blind sizes
maybe? some sort of special tag acquired on boss blinds
i tested this and its pretty fun idk if its as powerful as the other reverse lgendaries though but i like it
variable -> constant
convert all cards with the same rank in the deck as a selected card to the selected card including modifications
im trying to figure out a way to make it x2.3 but there are these fucking edge cases
1.1 hand size should go to 2.53, but you draw 3 cards instead
3 -> 6.9
but you draw 7
5 -> 11.5 draws 12
6 -> 13.8 draws 14
ughhh
the base case of 8 rounds 18.4 to 19
ughhhhh
time to tweak again
theres also the fact that there isnt a good way to keep track of how much hand size to remove if you get the joker get more hand size and then lose the joker
unless you just multiply the new hand size too but there isnt really a good way to do that either
its pretty easy with adding rational hand size for every card drawn
but it rounds wrong
i mean i could do that but yeah then it doesnt round right
im trying to make it work
but like have the effect just say x2.3 hand size and leave the actual hs+ hidden
ill leave it as +8 rn since i wanna get the rest of the code cards done ill touch it later though
yeye
im working on it
i have it ALMOST right but it rounds up wrong sometimes
so it's 1 off
i might be able to just have a second modifier patch the places where hand size is checked but idk how easy that will be cause i havent looked into it
Negative Edition
it would multiply the hand size from that too unless you mean thats not intended
also doing it this way would more easily allow other xhand size effects if i ever want that
i mean you just do it like Negative Edition for adding Hand size per card
that could work too the way i was thinking was just to have a hand size mult modifier and make the game multiply hand size by that everywhere it needs to be checked
and stacking Xhand size is doable easily if you keep track of current total Xhand multiplier
haunting
hmmm
@bronze patio so here is how it SHOULD work i hope:
keep track of the Xhand multiplier, by default 1, for Kciroy it's 2.3, if you have 2 of them it's squared so 5.29
Xhand_frac = 1 - 1/Xhand; 1 - 1/2.3 is approx 0.56522
all playing cards should give +Xhand_frac Hand Size
this leaves a marigin of error of 2 hand size, additionally always apply 1 instance of +Xhand_frac Hand Size, like a voucher or something
now the only hand size misalignment should be floating point error, you can add 0.001 to the Xhand
i dont think any of the other reverse cards will do blind related stuff but idk
Reverse card
ruby
maybe log? because logs proposed effects can be blind related
im gonna work on the hand size stuff in a little bit
i figurded it out!
Wdym exactly by log
unfinished code card
Oh
how much hand size do i need to give each card in relation to the hand size mult 1 - 1/n right? or did i read that wrong
yes
do you know how i can go about doing that without it being an edition or do i gotta just figure it out
if you have 1 Kciroy, thats X2.3, so you give each card 1 - 1/2.3
idk how exactly that works, but Cryptid made Negative Playing Cards exist and give hand size, so i'd find that part of it and steal
negative playing cards is an smods thing iirc
huh
but ill figure it out
steal from that then
also you can apply the +HandSize unconditionally, since if Xhandsize = 1 then Xhand_frac = 1 - 1/1 = 0, +0 Hand Size for all cards
heres my code if you wanna make sure i didnt fuck sth up
l1 = [1.1, 4, 7, 8, 11, 16.4, 24.5, 35.19]
scale = 5.29
print("Hand Size Multiplier:", scale)
s_f = 1 - 1/scale
for z in l1:
base_hand = z + s_f
hand_size = base_hand
cards_drawn = int(hand_size)
new_cards = cards_drawn
for x in range(32):
hand_size += new_cards * s_f
new_cards = int(hand_size) - cards_drawn
cards_drawn += new_cards
if new_cards == 0:
break;
print(
"Effective Error:", int(hand_size) - int(z * scale),
"Base Hand:",int(100*z)/100,
"Hand Size:", int(hand_size*100)/100,
"Target =", int(100 * z * scale)/100)
testing now
this should let you have a dynamic hand size multiplier if i did it right
We got Xmult, Xchips, Xglop, Xsfark.... What about Xmoney or Xslots?
Compound Interest and Gold Joker are Xmoney
8 code cards left and 2 reverse legendaries
so does it work?
yes
WAHOO
reboot, revert, seed, class, delete, patch, instantiate, and alt tab
and then theres a few unreleased code cards but ill just wait until they are released
can you post a clip of cloning Jugglers while holding Kciroy?
1 sec
nvm its being weird specifically to do with drawing cards sometimes thats a me issue though ill fix it
the hand size works find but its just inexplicably overdrawing cards for no reason
real
im getting to 20/18 with 8 hand size but when i have 16 cards the hand size is indeed 16
16 == 16 👍
no what i mean that when i get to 16 cards drawn the hand size is right but then it just draws more cards for like 0 reason
gaming
it should be temporary and you redraw back to full
since you discard cards with +hand size, but also draw cards with +hand size
net 0
it triggers in the wrong order though
you lose hand size and then you dont draw more because you lost the hand size
also its doing weird stuff with jokers that give + hand size
even though it shouldnt be
i could just multiply and divide hand size at the start and end of the round with the downside that it wont multiply the gain from jokers that you get during a round but idk
okay so let's say you have +0.5 hand size
you have 5 hand size so it multiplies to 10 +0.5 from "voucher" = 10.5
you discard 5 cards, you lose 2.5 hand size back down to 8.
draw normal 3 +1.5hs = 9.5
draw 1 +0.5hs = 10
draw 1 +0.5hs = 10.5
you should redraw all 5 cards
it might be because 0.5 hand size counts as 0 hand size so you dont draw if youre at 8/8.5
i accounted for that
cause im getting to 15/15.5 and then not drawing more cards
that was the whole problem i had to deal with
thats what the voucher is for
so you dont get stuck underdrawn
+0.500000000001
the issue is just gonna come back up if you get decimal hand size from anywhere else though since that will cancel out the rounding from the 0.5
like 3 extra
i tested on hand sizes with values 0-100 with 3 decimal points, it's consistent
use 5 so the player doesn't get more hand from a reasonable amount of cards (100)
say you get +1.5hs from somewhere
hand size 10.5 -> 12
draw 2 -> 13
draw 1 -> 13.5
+1.5 gives you +3hs
holdon im confused about this case
you have 10, and gain +0.5
ive just been working on using lovely patches to directly multiply the hand size everywhere its referenced im nearly done
it works except its not visually decreasing the hand size when it decreases even though the hand size is actually changing
5.5 before drawing (voucher) so you have
5.5 -> 8 -> 9.5 -> 10 -> 10.5 draw 10 cards
however if you start at 6 (with that extra 0.5)
6
WAIT
i realised
this edge case does not exist
thats why it doesnt break here
"if you gain +0.5 at 10hs you only go up to 10.5, so you dont draw anything extra, so the 0.5 isnt doubled"
if you have doubling you can never have flat 10hs
to get 10hs you would have to go up from 9.sth, so you would reach another integer and draw 1 more card
i was so worried abt this edge case, and it doesnt exist
i might be stupid
very funny bug
epic
okay one last issue then it should be done
okay yay its done
hand size mult is capped rn to prevent lag too if your increase in hand size mult would bring you over 1000 hand size its cancelled
also
that was like the whole fucking thing i wrestled with, fractional +hand size per card but you can only draw full cards and not half cards, i double triple checked everything, the math is correct
and i dont even see how the code could mess this up
when you draw a +hs card (like a negative) it updates your hs and draws again
idk but i got it working with the patches anyway
the only way i can see this happening is if you apply the +handsize after you finish drawing and not as a passive effect
since at that point you wont autodraw
what
oh wait i know why
if you discard more than twice the needed amount at once it doesnt trigger more than once
was this 8 including the voucher
i dont think so
ok so base 8.5 with x2.3, fs=+0.56522 per
+8fs = 13.02174
+5fs = 15.84783
+2fs = 16.97826
+1fs = 17.54348
+1fs = 18.10870
+1fs = 18.67391 STOP
8*2.3 = 18.4
everything is correct, effective 18hs
important:
since fs is +0.56522, the decimal of the hand size should ALWAYS be higher than that
getting 18.5 hs is impossible, no matter what kind of glitched juggler you get
so if you get like 17.2 hs, you coded it wrong
is this still an issue
no
mkay
now i work on ieros the last joker idea i had
fixed chance to upgrade joker rarities in the shop, buying a joker gives ^chips depending on the rarity
its alright
see? my version is better
smods/src/game_object.lua
i dont have the voucher so it's not 18.67391
you should give it one more shot
wait i could prolly make the voucher actually
i can easily fuck with Blank Canvas cuz it's modded
hold up
you can overdraw negatives if they add enough
if you make all of them give +0.56522 you wont need the voucher
i did not expect that you actually can overdraw
8 draws 18, 9 draws 20, 10 draws 23
without the voucher
this changes so much
😭
@bronze patio
7 draws 16, 6 draws 13, 5 draws 11, 4 draws 9, 3 draws 6, 2 draws 4, 1 draws 2
it all checks out
why did i bother so much with the calc
thats why it was drawing too much, cuz it CAN ovedraw playing cards if they give you hand size and the voucher was useless
just messing up the results
im killing me with hammers
they are gonna kill you with hammers tomorrow
waaa
idk if base cryptid will do this at some point but i took ownership of oil lamp and made it epic one of the very very few instances where this mod will mess with cryptid balance
also
dont mind the number i was doing some value manipulating off camera
what number is it supposed to be
