#Animatter Crash

13 messages · Page 1 of 1 (latest)

frank abyss
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Using the latest Cryptid with the files from the dev post.

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Talisman, Steammodded and Cryptid

indigo flare
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Huh not too hard to prevent this crash but what on earth is causing cards to generate without a suit

indigo flare
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Huh okay so managed to replicate and isolate a card with nilling suit on anti matter
turns out its not just the suit getting set to nil but the entire base field

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INFO - [G] 1 Spades
INFO - [G] 2 Spades
INFO - [G] 3 Spades
INFO - [G] 4 Spades
INFO - [G] 5 Spades
INFO - [G] 6 Spades
INFO - [G] 7 Spades
INFO - [G] 8 Spades
INFO - [G] 9 Spades
INFO - [G] 10 Spades
INFO - [G] 11 Spades
INFO - [G] 12 Hearts
INFO - [G] 13 Hearts
INFO - [G] 14 Hearts
INFO - [G] 15 Hearts
INFO - [G] 16 Hearts
INFO - [G] 17 Hearts
INFO - [G] 18 Hearts
INFO - [G] 19 Hearts
INFO - [G] 20 nil
INFO - [G] 21 Hearts
INFO - [G] 22 Hearts
INFO - [G] 23 Hearts
INFO - [G] 24 Hearts
INFO - [G] 25 Spades
INFO - [G] 26 Spades
INFO - [G] < nil
INFO - [G] > eval for k,v in pairs(G.playing_cards[9]) do
print (k,v)
end
INFO - [G] click_offset nil
INFO - [G] static_rotation nil
INFO - [G] ambient_tilt 0.2
INFO - [G] parent nil
INFO - [G] T nil
INFO - [G] last_aligned -1
INFO - [G] extra_cost 0
INFO - [G] highlighted nil
INFO - [G] ability_UIBox_table nil
INFO - [G] discard_pos nil
INFO - [G] flipping b2f
INFO - [G] shadow_parrallax nil
INFO - [G] RETS nil
INFO - [G] alignment nil
INFO - [G] CT nil
INFO - [G] STATIONARY nil
INFO - [G] base nil
INFO - [G] ability nil
INFO - [G] NEW_ALIGNMENT nil
INFO - [G] hover_offset nil
INFO - [G] debuffed_by_blind nil
INFO - [G] seal Blue
INFO - [G] offset nil
INFO - [G] role nil
INFO - [G] cost 1
INFO - [G] area nil
INFO - [G] Mid nil
INFO - [G] playing_card 9
INFO - [G] hover_tilt 1
INFO - [G] states nil
INFO - [G] ID 62407
INFO - [G] container nil
INFO - [G] config nil
INFO - [G] last_moved -1
INFO - [G] back_overlay nil
INFO - [G] facing front
INFO - [G] children nil
INFO - [G] click_timeout 0.3
INFO - [G] sell_cost_label 1
INFO - [G] VT nil
INFO - [G] ignore_base_shader nil
INFO - [G] label Lucky Card
INFO - [G] rank 6
INFO - [G] debuff nil
INFO - [G] ignore_shadow nil
INFO - [G] unique_val 0.96378471665645
INFO - [G] zoom nil
INFO - [G] base_cost 1
INFO - [G] sprite_facing front
INFO - [G] sell_cost 1
INFO - [G] params nil
INFO - [G] under_overlay nil
INFO - [G] FRAME nil
INFO - [G] created_on_pause nil
INFO - [G] shadow_height 0.2
INFO - [G] back selected_back
INFO - [G] ARGS nil
INFO - [G] layered_parallax nil
INFO - [G] velocity nil
INFO - [G] tilt_var nil
INFO - [G] pinch nil
INFO - [G] sort_id 2905
INFO - [G] edition nil
INFO - [G] < nil

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So yippie I'm pretty dang sure this is YET ANOTHER DOUBLE SIDED ISSUE.

stiff copper
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we love when there’s a double-sided issue

indigo flare
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Yep can confirm

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or at least double sidded cards are causing issues again

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        for _, rank in ipairs(SMODS.Rank.obj_buffer) do
            print(suit, rank)
        end
    end
eval for i,c in ipairs(G.playing_cards) do 
    print(i, c.base.suit)
end``` ```
eval print(G.playing_cards[9])
for k,v in pairs(G.playing_cards[9]) do 
    print (k,v)
end```
evals for tracking down the misbehaving cards
indigo flare
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I'm going to sleep now but i'll probably look into a proper fix tomorrow