#Crash on Rerolling the Shop / Generating the next Shop (GitHub Isssue #205)

2 messages · Page 1 of 1 (latest)

warm basalt
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Originally reported by Invariel

In the game's defense, the "One for All" Joker probably isn't supposed to be sitting at +260 everything.

This happened when rerolling the shop, and also when beating the next Blind (which would then generate a new shop).

I've Code Card "Delete"'d a lot of things: most Tarot cards, a few Planet cards, some packs, and some playing cards.

Selling the "One for All" Joker lets a shop generate as normal, however immediately rerolling it causes the same fault. I don't know if I just got lucky that the first four cards were fine.

Stack trace follows:

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I think this issue is tied to some sort of item lockout in the shop