Lack of volume adjustments
- This game mode is loud in general. Multiple zombies often had their voices overlap one another so having multiple sources of noise makes them louder. When they die simultaneously from explosions or from piercing sniper damage, it's very loud in a few seconds.
- Gunshots are also loud upon upgrades.
- it would be nice to have an option to lower the sound.
Increase the XP reward
- This game mode's play time is a lot longer compared to Battle Royale. It would be nice to reward heroes more xp based on time and how they performed, both defeat and victory. A lot of xp to reward when you win the game, lesser xp based on time and kills when you're defeated.
Share benefits with the NPC
- Share benefits from the reward you received from the kill meter for better survivability. They lose hp faster when zombies touch them or get involved in explosions. The big downside is that they can't pick up armor or hp tokens so they're likely to die easily.
- Getting help from NPCs helps a lot when you're playing solo.
Heroes Overview
- I love the new update that has a preview of all color schemes of skins and Ascend look, and weapons upon rescue in Zombies. It saves me time to observe each character and weapon based on rarity that I don't have to guess or assume what heroes are equipped with.
New Feature Ideas:
Inventory or Pocketing
- Pick up armor or hp tokens by clicking or tapping at it twice.
- It can help with later use in case of emergency use.
- Give NPCs this feature too to share them for other allies, themselves or you.
- Have a feature to share them with other allies (NPCs or Players)
For example: Drag the item to the other players/ally.
Consumables
- picking up armor or hp tokens
- speed boost, invincibility or barrier for a few seconds (Zombie mode only)
- Grenades or Mines
Half cover obstacles
- Cannot be destroyed from explosions or projectiles.
- Players can't walk over but projectiles can pass through.