When your wood plague meter gets maxed your character grunts and does like a falling animation, if you input a dodge during that time you cancel your death.
Aside from preventing your death, this has the added effect that until you die or exit the game, your plague meter never gets maxed again, staying at almost top but going up and down the last pixel forever.
This was tested in single player only, so im not sure if its also possible in online play and if being the host or not makes a difference