I noticed the other day after building out an upgrade to my workshop, that looking at the workshop made my game chug. A simple restart of the game seemed to clear it up, but that told me that something was taking up a lot of resources.
Today, I am building out a pier on an island I use to gather resources, and noticed that in a lot of places, the meshes are doubled or even tripled up, depending. In this case I am using the pre-built pier, and where sections connect, there's nothing that removes duplicate meshes occupying the same coordinates, so the pier pillars are stacked in the same spot on top of each other. This may seem trivial, but that's extra (unnecessary) geometry our GPUs have to draw, which may be contributing to some of the lag people are reporting.
#Buildings Need Optimized
1 messages · Page 1 of 1 (latest)
The posts are doubled up because the premade dock has one on each corner. Youll need to manually remove posts so they don't overlap.
That could explain why lag and freezes happen on Quality or DLAA presets. Too hard to render.