#Over-constraining floor tile snapping (both 2x2 and 1x1)

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leaden orbit
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Check the attached screenshots - there should be no logical issues to force that 2x2 tile to not be able to snap successfully here. Same goes for 1x1.

Doesn't matter if snapping is one-by-one or continuous (lmb hold).

It also seems to be dependent on the order I put the floor here - different tiles will be un-snappable depending on that order of putting them down.

I can workaround that by either:

  • pruning small stone blocks and re-adding them after the floor is added from the bottom
  • forcibly mis-aligning the floor by few pixels on the horizontal plane in the snap-off mode, so it gets a new "snap edge".
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And look from the bottom for context: