#Feature Proposal:

1 messages · Page 1 of 1 (latest)

analog marten
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Ship Docking & Spawn Binding
Plant trees in motherground and hire pirates in tortuga (deko)
only my ideas

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Problem: Unable to Plant Trees on Farming Soil

Currently, it is not possible to plant trees on farming soil (cultivated soil / prepared ground). Trees can only be placed on natural terrain.

This becomes a problem for bases built in difficult locations, such as cliffs or rocky coastal areas:

In these areas, you can often only place topsoil to create usable ground.
However, trees cannot be planted on this soil, even though it is otherwise usable for farming.
As a result, important resources (e.g., wood) are missing directly within the base.

Specific Example:
My base is built on a cliff where natural terrain is very limited. While I can place soil and grow crops, I cannot plant trees, which significantly limits my base.

Impact:

Restricted base building options
Reduced self-sufficiency for resources
Inconsistent logic (soil allows crops but not trees)

Suggestion / Improvement:
It would be helpful if:

Trees could also be planted on topsoil, or
A dedicated tree planting plot/system could be introduced

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“I missed having a leather (animal hide) symbol on signs in the game.”

If you want it a bit more descriptive:

“I really missed having a clear leather (animal hide) symbol on storage signs in the game, as it made it harder to organize resources.”

winged kelp
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these are great pitches sir!

can you submit them here please?

analog marten
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where?

winged kelp
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sorry got distracted 🙂

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too many chats

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this one