As the title states, i cant load into my friends game when on my pc running windows. I have no problem joining him when playing on my ASUS Xbox Ally X running SteamOS. I am not using cloudsaves i am manually copying my saves as i know about the current issue with saves being corrupted, however the issue arises even if i make a new character and try to join. I have looked into several fixes , forcing ipv4, trying a vpn, and allowing windrose access through the firewall.
I have attached a copy of the crash log.
I also tried feeding the log into ChatGPT to see if it could find anything and suggested:
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-P2P proxy is running locally on 127.0.0.1:43040
-It shows inactivity: incoming read/write around 10 seconds.
-ConnectToBLServer finished. ResultType ... None
-Login starts and succeeds.
-Then it crashes because an unfinished async promise is destroyed:
-Incompleted TR5BLPromise was destroyed!
-Then R5NoEntry happens and the crash stack prints.
So: your connection is getting past the initial P2P connection now. It is not a simple “blocked from connecting” issue anymore.
My best read: Windrose is failing during the post-connect backend/game-server lookup step, specifically around “favorite servers” / game server discovery. The older log had GetGameServers / FindGs promise failures too, which matches this pattern
Also tell Windrose support exactly this:
Windows client reaches ConnectToBLServer finished ResultType None, login succeeds, then crashes on FindFavoriteServers / Incompleted TR5BLPromise was destroyed / R5NoEntry."***