I will try to post future logs on this in the channel, but while using FG, if you are in a menu, exiting will cause the game to stutter/freeze for a split second. This has actually crashed my game a few times. This could be more so tied to the DLSS override frame generation settings through the NVidia app, but I did see a steam post referencing this issue only happening with exiting menu screens. With an FPS counter active, the FG will be seen stopping inside of a menu and go back to the current max FPS setting. Leaving the menu then restarts frame generation and stutters as if you were re-applying the setting in the video option.
#Frame generation override causing occasional crashes when exiting menus
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Frame Generation kinda turns off when opening menus? I’ve noticed something a bit weird while playing Windrose and wanted to see if anyone else is getting the same thing. When I’m playing normally with DLSS Frame Generation on, everything feels smooth and the FPS is stable. But whenever I open the in-game menu (inventory, settings, map, etc....
This is a link to the steam post talking about this, not sure if you guys have seen
Thanks for the report, we'll look into this.