Reproducibility:
100% – same timing every session.
System:
RTX 3080 Ti Laptop GPU (16 GB VRAM), Windows 11, multiple clean NVIDIA driver versions tested.
Behavior:
After ~10 minutes, the game crashes, usually fatal error message. For the first time, I now received this message:
“Not enough video memory while trying to allocate a rendering resource.”
This happens even though VRAM usage is normal and the GPU has sufficient memory.
What I tested:
Clean reinstall, deleted configs/shader cache, no overlays, default settings, stable system in other UE games.
Suspected cause (i am not an expert!):
Likely VRAM memory leak or RHI/engine‑level issue in the current build.