I am seeing next to no difference in aliasing regardless of what setting I use. Also, it would be nice if the aliasing setting would define exactly what the AA is set to as I abhor TAA and refuse to use it.
#Aliasing Regardless of DLAA/Ultra AA
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Not the best example environment but there are places where the aliasing can be seen. I used this environment because it was the easiest to compare consistent lighting in at the time
Is there a film grain applied without a toggle? I have also noticed a film grain at times which contributes to the image looking unstable. This is regardless of DLSS being enabled or not.
Overall Im loving the gameplay and art direction but the technical implementation (partly due to UE5 being what it is) leaves much to be desired as the image often looks very unstable regardless of settings.
Thanks for the report, we'll look into it.