There is a thread in the Steam Forums about this so I did some testing and compared the output to similar games (Valheim and Enshrouded).
The results are clear that simply being in a world causes Windrose to constantly and aggressively write to your C: drive. I assume this is save file related since they are in %appdata%.
For a 60-90 second session in similar size bases, here's what I saw in task manager:
Windrose (~10MB Save File)
I/O Read: 32,638,339,754 (~32GB)
I/O Write: 1,305,479,753 (~1.3GB)
I/O Other: 28,344,187 (~28MB)
Constant SSD usage
Enshrouded (~1.2MB Save File)
I/O Read: 7,738,973,403 (~7GB)
I/O Write: 695,285,313 (~695MB)
I/O Other: 2,549,397 (~2.5MB)
Very little SSD usage
Valheim (~50MB Save File)
I/O Read: 1,188,320,759 (~1GB)
I/O Write: 5,075,385 (~5MB)
I/O Other: 874,331 (~875KB)
Very little SSD usage
I posted this thread on X if you want more info (and tagged @playwindrose).
A post on the Steam forums for Windrose caught my eye. There is concern is that Windrose is writing to player's C: drives far too aggressively as it saves the game state when you play.
The concern is that this type of constant write behavior isn't good for SSDs.
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