#Coop.StatsCorrectionModifier

1 messages · Page 1 of 1 (latest)

willow topaz
#

Hey everyone,

I’m currently running a dedicated serverand I’m tweaking the Coop.StatsCorrectionModifier (currently set to 0.8).

I have a specific question regarding how this setting calculates the enemy health and posture scaling:

Does the modifier scale based on the total number of players currently logged into the server?

Or does it only scale based on the number of players in close proximity to the enemy/NPC?

Context:
I often sail alone and fight mobs by myself, even when there are 5-10 other players online in different parts of the map. I want to make sure I’m not accidentally fighting "super-buffed" enemies meant for a group of 10, just because the server is well-populated.

Has anyone tested this or seen a dev comment on it?

Thanks in advance!

Bonus question: Is there any way to display enemy HP as actual numbers instead of just a health bar? It would help a lot with testing the scaling