#SurvivalServers Rubberbanding, stuttering, lagging, freezing

1 messages · Page 1 of 1 (latest)

dusky estuary
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We rent it from release day and got lots of problem, worst was during last weekend especially Sunday. Game was unplayable as it was even freezing for 2~3 seconds. We started play the game as a team of 5 ppl, 3 left as 2 ragequited.

I was sending tickets with information to provider, finally they moved us to different servers, completely new one with different internet connection. That improved things, but its still not perfect.

We where playing yesterday from 5pm up to 1am CET. Mostly 3 ppl.
I confirm that there is big improvement, it's way better then during weekend.
We still experience light stuttering and rubberbanding, but it not ruin gameplay now.
When playing we where informing each other when someone experience these issues to figure out if game has problem with specific mechanics but now, it's absolutely random, even random ppl experience these, one say that it's lagging during naval fights whilst these who are fighting in land say that all is good at the same time. Another time it just happened opposite way.

What I notice during observation that Windrows is transfering even up to 38 000 B/s during gamplay if you observe this live in windows Resource Monitor. That's a lot comparing to DayZ, ArmA Reforger (less then 20 000) or MMO game World of Sea Battle (less then 5 000)

If there is someone who has more players on SurvivalServers and has no issue with it please let me know.

dusky estuary
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I do not know what is going on today but it disaster. It's lagging even If I'm solo on the server.

long summit
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Please reach out to survivalservers sir through their support

dusky estuary
# long summit Please reach out to survivalservers sir through their support

Im doing that all the time, latest response from today "Checked the host and your server, both are healthy. The host is sitting around 40% CPU with plenty of headroom, and your server is using normal resources (about 2.8% CPU and 2 GB RAM with 2 players online). Your 60-80 ms ping to a German datacenter is higher than it should be for you, so if you can run a traceroute or MTR from your PC to 176.9.143.105 and send us the output, we can check whether your ISP is routing you through a bad hop. The server-FPS drop from 30 to 3 during activity is a load pattern we see consistently on Windrose across machines, so once the routing is ruled out, the remaining stutter is something the game itself needs to sort out in a future update."

rough kayak
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It's the game, We've tried multiple server providers and locations, same problems.

dusky estuary
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Thank you @rough kayak, I got same feelings about it. At least now Ill not risk buying different sever in different location.

odd wharf
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Yeah it got worse the last days . Playing as 3 on a survival servers hosting and the ship fights are almost impossible cause of rubberbanding and lags even tho we all have decent pings and good single player experience

slender monolith
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I'm going to +1 this, playing on a dedicated server really seems to be hit or miss for everyone- SurvServ support said everything in mine was config'd right; and a post on their forums say even a totally clean machine with nothing but a windrose ds on it lags terribly for connected clients

This seems more widespread / innate than just server configs, something is going bad between some servers and clients and it really degrades the game, which is a real shame because I love it a lot but it just gets frustrating to die to attacks that never play an animation or teleporting boats / enemies. The ((current final boss)) is basically unkillable for me on my server and my friends just stopped playing outright because of it

Oddly, most people who use GPortal report 0 lag issues, so maybe they do something different?

bitter grotto
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This was also my experience. I rented from Survival Servers and even paid for premium, with only 2 people there was occasional lag and rubber banding on land and constant rubber banding while sailing. I decided to experiment with other hosts and have now moved to NodeCraft. It's more expensive, but I'm happy because we've had zero issues so far and sailing is buttery smooth. I should also note that I'm in the US, my server is in East US, while my friend is in Europe and we've been loving NodeCraft over SS.

bitter grotto
slender monolith
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I have done some unit testing between a server on SurvServ and Gportal and so far- I genuinely am of the belief the issue is Windrose+

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SurvServ installs it by default and Gportal does not

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But I need to do a bit more testing to be sure.

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Yeah I'm pretty confident it's Windrose+ being enabled that causes the server side hitching / delays / lag.

slender monolith
bitter grotto
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NodeCraft also doesn't use Windrose+

slender monolith
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ah, good timing

bitter grotto
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Jinx! 😂

slender monolith
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If you still have access to your survivalserver config, would you be kind enough to test turning it off there too?

bitter grotto
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Windrose+ is cool in concept but I didn't find myself using it very much. I don't think I'll miss it.

bitter grotto
slender monolith
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I only used for it the map tbh, was big help lol

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Could be considered cheating I suppose

odd wharf
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How to disable windrose+ on a dedicated server? Is there a guide?

icy vector
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Okay I had windrose+ disabled and the lag stopped. Boars were tracking me in real time, hits and parries and health bar changes were fast, item pickups were instant, ships were bopping on the water without freezing etc, and I had two ships out at the same time for testing purposes. Previously two ships out made the game unplayable with the lag, like the ship would rubberband, going from 0 to 17 knots over and over, enemies would teleport, i'd go through enemies, etc.
So I can confirm the problem is windrose+. If you're on Survival Servers, get rid of it, it's not base game anyway.

odd wharf
icy vector
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Tools -> Server Config -> Windrose+ from Enabled to Disabled with a drop down

odd wharf
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👀 😅 👍

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I thought I had to fiddle in jason files 🙈

icy vector
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do we know any representatives from survival in here? i'd love to let them know that some third party software is causing this much trouble, since it's such an easy fix

slender monolith
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I already sent them a ticket about it

icy vector
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fabulous, thank you

slender monolith
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oh, the charging attacks are now terrifying

half inlet
slender monolith
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just gotta find out if Nitrado includes Windrose+ and how to disable it if so

dusty remnant
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I have Nitrado and am dealing with all these issues talked about. I also wonder if Nitrado has Windrose+. Will check after work

dusky estuary
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Ok that's interesting info. Ill check that later this evening.

rough kayak
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Can't find anything about Windrose+ on Shockbye and still have massive issues. Pretty sure the lag is caused by the read/write poor optimization to SSD. That's why for us t he lag always feels non existant at the beginning of t he game, but the further we get the worse the lag gets.

hoary yarrow
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I'm experiencing similar issues on a private server instance that was fine initially but performance seems to be degrading over time. Definitely no windrose+, I don't even know where to get it. Restarting the windrose server helps for a while.

dusky estuary
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I was testing solo on my SurvServer and yeah there is a difference when you dissable Windrows+, there are still some small lags when you board big ships L13 or higher, but significantly less lag then bifore. I'm waiting now for friends to test it out when it will be crowded.

slender monolith
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Could be a combination of all these things, especially depending on hardware, but at least for me the vast majority of the issue was solved with disabling Windrose+, my server restarts every 8 hours

bitter grotto
# slender monolith I already sent them a ticket about it

They may have seen your ticket. Last night before I pinged you, I submitted a refund request. They responded to me not long ago saying that they suspected it's windrose+, that they disabled it on my server, and they asked me to test it. I've already moved to a new host but I'll test it out shortly.

slender monolith
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they told me they were immediately working with Windrose+ to patch it so they may have realized on their own too

bitter grotto
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I hope they fix it. My NodeCraft server has perfect performance for 2 people playing on opposite sides of the globe, but its a lot more expensive. 🥲

rough kayak
slender monolith
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Max level and just need to fight the final boss and I'm pretty much done

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I even have a little pseudo fort I slapped together

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I guess I would estimate like 60 hours?

rough kayak
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No performance issues at all?

dusty remnant
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Anyone know if there’s a Winrose + on Nitrado?

glad schooner
dusty remnant
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Ty I missed that if it did

dusty remnant
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With all the chatter today about Windrows +, what is it exactly?

rough kayak
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Not sure, can't find it with Shockbyte personally so I'm still stuck with bad lag lol

dusky estuary
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every couple of hours I see new version, wth?!

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Search in your server config such a thing

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and disable it

daring crystal
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it's not windrose+ for me, I have 2 dedicated servers (one that's bare bones and one with windrose+) amount of rubber banding when sailing its actually unplayable, regardless if you have windrose+ or not

dusty remnant
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That’s the nature of playing a early access game

daring crystal
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I potentially may have to do with there is a current Windrose issue where the dedicated server is choosing to overload 2 x CPU cores almost at all times, regardless of how much of a monster your CPU is (there is a talk about it in discord somewhere). Could have something to do with it - Yes I agree, it's early access so this was to be expected

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The more people online, the worse it is. Especially if all players are at sea, and even more so if there is more AI ships in view that are rendered.

odd wharf
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Survivalservers disabling Windrose+ did the trick, thank god. runs again smooth with 3 players, also ship fights \o/

sudden mountain
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is there a info from the dev´s because the rubberbunding etc problem?

grand cypress
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its runs like a55 on our SS as well....no use reaching out to support, its the game at this point

daring crystal
sudden mountain
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ah perfect

icy vector
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@grand cypress @sudden mountain have both of you turned off windrose+ if you're on survival servers?

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there was some pretty nasty rubberbanding with just two ships out before we had it turned off

grizzled dove
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So I am currently self-hosting a server based on a Docker image. I don't think it has Windrose+ on it, but the lag was absolutely killer.

sudden mountain
dusty remnant
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I reduced all of my graphics way down and shut off frame gen and it did seem to help some

dusky estuary
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we are 3 on server, without Windrows+ we do lots of fights and absolutely zere lag, no rubber banding

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finaly it's playable

dusky estuary
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@long summit Just to let you know, fix for rubberbanding/lags etc is here in the text above, thanks to guys for advice to disable Windrows+

long summit
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thank you! in general mods could cause all sorts of stuff. we love mods and all, but mod makers curently have very few tool on how they can modify the game + it's new for them, so things could break

sudden mountain
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me and my friends on the nitrado-server use no mods. only vanilla windrose and we have rubberbunding etc

long summit
sudden mountain
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we already reached out to nitrado. they say our server is fine. we also have the same issue by an 4netplayers server.

dusky viper
vapid compass
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I rent mine from Nitrado. There is slight lag while traveling by ship and especially during sea battle. One of my guys won't even get back on the dedicated Nitrado server until this lag issue is fixed. He's the strongest player too. So it's not good that he left just because of the latency issues. He loves the ship battles too much and the issues are preventing him from playing like he wants to. DEVS... can you please this soon? I hope this is a very high priority.

crimson crest
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I'm having a similar issue on an unmoded G-Portal server. Its interesting because when it lags you can see the speedometer for the ship drop from 22knts to 8knts. We haven't really experienced unplayable levels of lag, and I chalk it up to being early access so its not a huge deal for us. I have noticed some interesting logs around server crashing though, it seems the stuttering spikes and causes server crashes around a function called "R5BLActor_Drop_EraseRule" 🤷‍♂️