Hello! I'm not the only one having problems with water rendering, especially shadows. The problem is, they're covered in jagged, sharp dots. I found out that this can be fixed in Invidia settings with DLSS presets K through M (the latter actually eats up 15-20 fps when used and is needed for extremely powerful PCs). The question arises: why can't we use a more optimized and beautiful water rendering technique, like in Sea of Thieves, especially since it puts less load on the CPU?
#points when rendering water and extreme lagging on rtx 3060
1 messages · Page 1 of 1 (latest)
hello sir, sorry that you ahve encountered this issue. can I suggest you to update your video card drivers please?
can you please send a log file and you dxdiag please?
BUG REPORTING GUIDE
Please share your game logs, game saves, crash dumps, and DxDiag. These are essential for diagnosing and fixing bugs.
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Any additional screenshots and/or videos are HIGHLY appreciated!
can you also send a screenshot of what yo udo not like in the water and what you belive to be a bug?
yep sure
just wait couple of minutes
just for sure last screenshots- is my graphic settings
and FPS bar also shows
i dont apply DLAA because my frames are burns out by 15-20 FPS
and this is with Nvidia DLSS preset K
on RTX 3060
сould be a combination of various settings, can you try clicking on auto detect the settings and see if it makes any better?
no, it doesnt
because when i plays on the very first time, all my settings be middle level
and this sharpening appears too
and one person told me to enable preset K on Nvidia graphics to slightly disable this sharp dots, but incompletely
preset M disable all of this dots, but it is best for RTX 4080 Ti or better, not for my RTX 3060
because it goes too laggy even on beach
so i told that might be better if water be like in sea of thieves: more like jelly, but lesser laggy and lesser eats GPU or something else
and without this dots
Sorry to interupt Drake.
My friend has 3060 12gb and has no dots idk the fps he has can ask in a bit
told me if this is possible
may be DM me
huh
im just suggest that we must have better water without dots thing on middle-hight videocards
32 hrs into the game. Lots of fun lots of grinding. Went to log in after a long day at work. Game loads up. And boom character creation screen. My lvl 9 character is gone. All that hard work. Just made the 3rd boat and rigged it out. Whole world is gone too. Can still play my world on my paid server. But can't use anything. Map is unexplored like I'm starting over. Has anyone ran into this and been able to recover. Steam was the cause i feel but they were no help at all
I see waht you mean, sorry for the inconvinience. it should not be like this, we will keep looking into this
https://playwindrose.com/faq/#faq-saves-restore-client
please check this guide.
if you have played on several devices (most common) your save migh have gottne corruted while interacting with steam cloud saves syncing. you should have a back up (bacups are made on game launch, so you might still love a session of pregress, but you should be able to restore the majority of it)
ok thanks
just look at this water
and I think that this problem can be solved by switching the shadow engine inside your game engine to the Unreal Engine 4 method
but it depends on you, on the development team
That's not a shadow, but a reflection.
mobs also leave a rippling trail of particles when moving
I tried changing absolutely all the settings to ultra and restarting the game, and even then the same problems persisted.
something is deffinately not right, but it's difficult to pin point what this is happening for you sir. we are looking into this but don't have any ideas yet
Did the user try FSR/TSR at native yet ?
FSR and TSR have absolutely the same problems, but they eat up even more FPS than DLSS.
at native screen res (i.e. as AA pass and no upscaling) ?
yep
1920x1080
At this point, I've tried absolutely ALL the Nvidia settings that could help me get rid of the artifacts (from upscaling to image scaling), and only the M preset in super resolution in combination with DLAA somehow removes them, but the game is starting to lag and annoy me. I say this is a problem with the engine itself.
I'm telling you, it's not so much my PC as UE5 itself. Because even on Reddit you can find a ton of videos with similar problems to mine, including "ghosting" of moving objects, rippling water, and spotty shadow and shader bleeds.
I'll add: I got rid of the lags by simply reinstalling the Invidia drivers, BUT the image problems I described above didn't go away.
this on nvidia preset M on beach, and near jungle (look at water and at my melting FPS)
and thats why i told, that problem is UE5
I understand that you'll likely decline my offer, and I don't blame you for that, but why not move the game back to UE4, but prioritize maximum stability coupled with a beautiful image without those artifacts that are removed by third-party methods that cost FPS (why, for example, Sea of Thieves is built on UE4, and yet has a decent image without unwanted artifacts). P.S. I'm not saying that SoT is better than your project, and I understand that they are completely different games at their core, but I'm saying that UE4 produces no worse quality and is more stable.
I ma very sorry to hear that you are having issues sir. We have never used UE4 for Windrose and it is impossible to move back for us. UE5 features are essencial for the game to function. WE will investigate why wyou are heving these rendering artifacts, they shuld not be in the game, everything should be smooth and pretty
To be fair i have them too.
But very to non noticeable