#Multiplayer

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carmine frigate
#

I love the game, especially the shared progress features! I have a suggestion to solve the "host dependency" issue in multiplayer.
The Problem:
When the host goes offline, the world is inaccessible. Progress stops unless the host is online.
The Idea: Downloadable World Saves
Allow guests to download a snapshot of the world file from the host while playing.
• Solo Play: When the host logs off, I can continue that same world in solo mode on my own PC.
• Syncing: When we play together again, I could host that updated file, or the original host could download my new version so we never lose progress.
Essentially, this makes the world file "transferable" between friends so the adventure doesn't have to stop when one person is busy.