#Co-Op enemies scalability?

1 messages · Page 1 of 1 (latest)

simple vigil
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Looking at the server settings, there's a setting called 'Co-Op Stats Correction' at by default, it's set to 1. Does that mean that at the moment it's not increasing the enemies health and posture points by additional players? Is there a way to turn this off?

thorny hawk
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Is this a US version?
Mine says 100% by default. I actually turned it down to 50 as enemies were getting 100% more hp and posture per person

simple vigil
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this is the nodecraft version

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This is my world settings:

"{\"TagName\": \"WDS.Parameter.MobHealthMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.MobDamageMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.ShipsHealthMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.ShipsDamageMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.BoardingDifficultyMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.Coop.StatsCorrectionModifier\"}": 1, "{\"TagName\": \"WDS.Parameter.Coop.ShipStatsCorrectionModifier\"}": 0

thorny hawk
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Honestly, not sure.
On my version, when hosting a local server, the options read as enemy = 100% and ship= 0

Which, as I said, I turned down to 50% for enemies. I also turned ships up to 30% from zero.

Assuming it is just a number reading difference, changing the hp down would read .5 instead of 50%, which would mean your game is acting the same; enemies are getting 1 (100%) life and posture per player

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If you drag the slider to zero, or, if available, uncheck that selection, it should stop adding health to enemies. Could also try manually typing in zero in the box/parameter settings

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Past that, I can't help

simple vigil
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yeah set it to 0