#Co-Op enemies scalability?
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Is this a US version?
Mine says 100% by default. I actually turned it down to 50 as enemies were getting 100% more hp and posture per person
this is the nodecraft version
This is my world settings:
"{\"TagName\": \"WDS.Parameter.MobHealthMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.MobDamageMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.ShipsHealthMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.ShipsDamageMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.BoardingDifficultyMultiplier\"}": 1, "{\"TagName\": \"WDS.Parameter.Coop.StatsCorrectionModifier\"}": 1, "{\"TagName\": \"WDS.Parameter.Coop.ShipStatsCorrectionModifier\"}": 0
Honestly, not sure.
On my version, when hosting a local server, the options read as enemy = 100% and ship= 0
Which, as I said, I turned down to 50% for enemies. I also turned ships up to 30% from zero.
Assuming it is just a number reading difference, changing the hp down would read .5 instead of 50%, which would mean your game is acting the same; enemies are getting 1 (100%) life and posture per player
If you drag the slider to zero, or, if available, uncheck that selection, it should stop adding health to enemies. Could also try manually typing in zero in the box/parameter settings
Past that, I can't help
yeah set it to 0