#Significant delay when blocking or dodging when playing at a server

1 messages · Page 1 of 1 (latest)

pure slate
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I've been playing majority of my time solo, and the combat has been fine when it comes to blocking or dodging. Yesterday I set up a Nitrado server on LA to play with friends for the first time, but blocking and dodging almost impossible due to the enemy attack always hit most of the time even when trying to block or dodge earlier. I play from Australia so the ping is a bit high, but I've been playing games on US servers including survival craft games like Dune which also has parry, blocking and dodging mechanic that actually still work properly even on higher ping.

I'm not sure if it's the server or the game is just not good at compensating the enemies attack to match the actual model on a multiplayer server because of the tight combat system even a bit of delay is very detrimental.

runic echo
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You can enable statistics in settings menu and see your ping in top right corner

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From the sounds of it looks like severe latency issues, blocking or dodging usually becomes very hard when your ping is north of 150

pure slate
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It's hovering around 190 which is a bit high I guess so I suppose the game can't handle high ping well. But even then when I tried to play when my friend as a host with only around 120-130, the delay is still significant as well though.

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I guess I'll just have to deal with it for now or try to move the server if possible

runic echo
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Well, our combat is quite timing-dependant and server has a share of authority over it, so sub 100 ping is preferrable

pure slate
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I'm not a coder so I don't know how the game on server works, but I noticed that some game seems able to compensate high ping pretty well. However The game still playable as long I play more carefully instead of relying on perfect block or perfect dodge. I still play mostly solo anyway which is more ideal with the current tight combat situation.

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Thanks for the answers though

runic echo
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Yeah, sure, lag compensation can be optimized further, but for now it's better to stay below 100

runic echo