#No exp for killing = cheesing building

1 messages · Page 1 of 1 (latest)

severe belfry
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I guess you don't get exp for killing pirates and animals? So the players on my server have taken to walling off mobs and not wasting ammo on them. There's no reason to kill mobs. If you clear the objectives in a camp you get the exp event without killing.

I guess A+ for creativeness, but this cannot be what you intended when you created the game. Every camp now is a mess of grass fences, walls and stairs so our players can pop in and get stuff from chests they shouldn't have access to yet.

I get you want to pace progression to content, but there's no reason to kill the bad guys unless they're carrying something you need. Later on when you have more resources, its easy to justify skip killing mobs when you've already got boxes full of weapons and resources.

hasty idol
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Thanks for the report. It is intended this way and players can interact with this system however they want.

severe belfry
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Not a fan. This is a mod waiting to happen. Having users shortcut the gameplay of having to kill mobs by cheesing building mechanics breaks immersion in the pirate theme... which is so fantastic elsewise.

I think you should reconsider having killing mobs give exp. Spamming grass walls and fences to get around mobs and open chests you shouldn't be able to is just silly and seems like a really strange design choice to me.

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Maybe you could just give us a hosted server setting for enabling and disabling progress based exp and an expanded exp system with mob killing included...?