Hi, i have a private server hosted on 4netplayers and a group of 4 of us playing on it. it was pretty good from the beginning, maybe the odd lag spike when on ships but nothing major.
However since a couple patches/hotfixes back water travel or combat has become unplayable due to massive lag spikes, normally on land our pings are around 30 - 80ms and very playable, however as soon as we go in the ships this jumps up to 290- 300 plus. That doesn't make sense to me that the pings should change merely because we go on the water.. as i said it wasnt happening when we started playing so it seems like a change in how they are handling the water, anyone else experience this?