#Some Textures are based on the World Position
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Some Textures are based on the World Position
The texture for Wall (stone and timber) and pillar (mahogany) seems to be based on how high up the piece was placed (tried it on land nearby and got the same textures at approximately the same height)
Similar issue can be found on the floor (mahogany) which leads to the placed texture being of a different rotation from the preview