#Config changes

1 messages · Page 1 of 1 (latest)

autumn field
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Is there a loot rate setting on nitrado?

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Are config changes related to XP, loot, stack modifiers, allowed or not?

There is no avaialble loot/xp/stack setting provided by devs, all of this is modded

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Modded -> if it breaks or dies or corrups we can't do anything

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Maybe it's mistake in description, I don't believe nitrado has any loot modifiers available from their panel

next plank
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Out of curiosity, do u have nitrado server already or u were just reading thier faq?

autumn field
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I think it's just typo in their faq

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<@&1494048605265465539>

tidal blade
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It is a typo we had a conversation in the support channel about it

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Ive already informed the team to adjust it when theyre available

autumn field
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You can use native dedicated server.
If you use any modifications to client/server or both - you are on your own, we're not supporting mods atm
If you want to know if specific hosting provider uses vanilla or modded - ask them
To the best of my knowledge nitrado uses vanilla by default, I have no idea if they have any options for mod installation - ask them (but again, you are on your own after that)

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Yes

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Then ask them about their configs

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I'm not from nitrado

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Hence can't help

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Have a good day sir

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2. WorldName - Name of the world.
3. CreationTime - time of creation in internal format.
4. WorldPresetType - gameplay difficulty preset. You can use these values: "Easy", "Medium", "Hard". If any custom values present in "WorldSettings", the preset will be forcefully set to "Custom" on next server launch.
5. WorldSettings - world parameters grouped by types: bool, float and tag. Should be empty for all preserts except "Custom"

List of available world parameters for custom preset. Please note it might be easier to set up the custom server preset in the game and then copy them to a dedicated server file manually: **_Parameters list and their values/ranges might be changed in upcoming builds_**
1. CoopQuests: If any player on the server completes a quest marked as a co-op quest, it auto-completes for all players who currently have it active; Default: true;
2. EasyExplore: When this option is set true it disables markers on the map that highlight points of interest making them harder to find; Default: false; The "EasyExplore" is the legacy name, in-game it is called "Immersive exploration" and in fact, it makes exploration harder.
3. MobHealthMultiplier: Defines how much Health enemies have; Default: 1.0; Range: [0.2; 5.0];
4. MobDamageMultiplier: Defines how hard enemies hit; Default: 1.0; Range: [0.2; 5.0];
5. ShipHealthMultiplier: Defines how much Ship Health enemy ships have; Default: 1.0; Range: [0.4; 5.0];
6. ShipDamageMultiplier: Defines how much Damage enemy ships deal; Default: 1.0; Range: [0.2; 2.5];
7. BoardingDifficultyMultiplier: Defines how many enemy sailors must be defeated to win a boarding action; Default: 1.0; Range: [0.2; 5.0];
8. Coop_StatsCorrectionModifier: Adjusts enemy Health and how fast enemies lose Posture based on the number of players on the server; Default: 1.0; Range: [0.0; 2.0];
9. Coop_ShipStatsCorrectionModifier: Adjusts enemy Ship Health based on the number of players on the server; Default: 0.0; Range: [0.0; 2.0];
10. CombatDifficulty: Defines how difficult are boss encounters and how aggressive are enemies in general; Default: {"TagName": "WDS.Parameter.CombatDifficulty.Normal"}; Range: {TagName="WDS.Parameter.CombatDifficulty.Easy"},{TagName="WDS.Parameter.CombatDifficulty.Normal"},{TagName="WDS.Parameter.CombatDifficulty.Hard"} ;```
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All supported configs

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Rest are not supported

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Nitrado are aware and if there anything wrong - then fix is just underway.
Rest of hosting providers are out of our reach

Our modding stance is here
#│game-updates message