#Gunport doesnt have a gun
1 messages · Page 1 of 1 (latest)
5 guns per broadside instead of 6
I think it also only shoots 5 balls per broadside
on the top deck
Thanks for the report, it is intended for now, but might change in the future.
Ah okay i was confused since the Secondary battery mentions 6 guns
In the wharf
Ah the describtion of the blueprint in the shop says 36 guns tho, sorry my bad
Its because of the 2 extra cannons shooting forward
For the other ships they dont
Hmm, thanks, you're right. Probably didn't update the text properly.
No problem, i would love to get that extra gun on the frigate tho xD
It blocks a lot of space near the wheel, but we'll see if we can change it in the future!
Ah yeah well still my favourite ship 😄, cant wait for more customization options
Is it intended that the 24p Guns range and Accuracy goes down from A/A to B/B with an Ascention?
Description bug, its on our fix list with other text mistakes. Accuracy and range stay the same after ascension
What about the increased reload speed with no increase to listed damage? Why would I ascend and get a 15% increase to reload speed if there is no listed/shown increase in range, accuracy, or damage. In very confused here.
Descriptions will be fixed in one of the upcoming updates.
Also for the Hull Upgrades? I am wondering what exactly they do, for the canons i would guys it is multiplying the dmg but there is not "stat" for the hull
Both characters and ships have Attack level and Defense level. Hull is your ship's Defence "provider". Difference between your attack level and enemies defence level modifies the damage (increases or decreases depending on what's higher and by how much).
And the same the other way around. Difference between enemies attack and your defence modifies your incoming damage.