#FACTION REPUTATION SHARED ON SERVER (SHARED STUFF DISABLED SERVER SIDE)
1 messages · Page 1 of 1 (latest)
Thanks for the report! Yes, currently reputation is shared (and linked to the world, not to the players).
So it is wanted to be shared?
Yes, it is intended
The way this is currently implemented feels a bit confusing to me, to be honest. Maybe I’m missing something, but I’d really love to understand the thinking behind this design decision.
We turned off “shared progress” on our 10-slot server because we assumed it would apply to everything. But after just a few days, all factions were already maxed out - even for players who barely had time to play. That kind of makes finding insignia (and the whole sense of progression) feel a bit pointless.
Would it maybe make sense to have a separate server setting for this, similar to “shared progress,” so it can be toggled on or off?
We'll look into adding it to the world settings