I am another person experiencing the "crash to desktop" issue when using a Dedicated server. This is (potentially) unrelated to ISP issues, as I'm running it via LAN in my house ("potentially" because there are still some external calls and the connection isn't purely p2p). I do understand that this issue becomes much more complicated when I'm running some unofficial WINE implementation of the server software, but I have hosted multiple game servers this way and this is the only one that fails like this.
I took the logs from both the server and client and ran them through Claude and discussed them -- while I am not a game developer, I do work professionally in the observability space and am well acquainted with logging and error tracking, so the output sounds plausible, but of course there is a massive black box of the game itself and related infrastructure where I cannot confirm these findings. My hope is that I give you enough context and IDs and data so you can confirm in Sentry and follow this issue end to end.
Server info
OS: Unraid
Dedicated Server repo: https://github.com/jcoker85/UnraidGameServers/tree/windrose (https://hub.docker.com/r/jcoker85/windrose/)
(though same issues occur on https://hub.docker.com/r/nodiaque/steamcmd/)
Major issue: When connecting to dedicated server, client crashes to desktop
Minor issue: ServerDescription.json is reset to defaults on start, could be unrelated
Attached files
Logs attached for client (R5.log, fresh from game start) and server (windrose-server.log, tail of last 700 lines up to crash) in windrose-logs.zip
Windrose bug report -- .md file with findings from logs, plenty of GUID and timestamps for this specific issue in windrose_bug_report.md