Been running a dedicated server with no issues to now. Use the indifferent broccoli Docker container.
Have noticed that if a player connects after the server has been running a while, the server crashes. Memory leaks mentioned in the server logs. This is a side issue.
Had 3 players on it for a few hours. Worked fine, stable as. Persons 2 and 3 leave, Person 4 joins, crash. Now get a consistent error in the logs when anyone tries to join. Have restarted the container multiple times, same outcome.
[2026.04.18-00.41.52:669][866]LogOutputDevice: Error:
[2026.04.18-00.41.52:669][866]LogOutputDevice: Error: [Callstack] 0x000000014ba5f6c8 WindroseServer-Win64-Shipping.exe!UnknownFunction []
[2026.04.18-00.41.52:670][866]LogOutputDevice: Error: [Callstack] 0x000000014ba5d99e WindroseServer-Win64-Shipping.exe!UnknownFunction []
[2026.04.18-00.41.52:670][866]LogOutputDevice: Error: [Callstack] 0x000000014bf8cbaf WindroseServer-Win64-Shipping.exe!UnknownFunction []
[2026.04.18-00.41.52:670][866]LogOutputDevice: Error: [Callstack] 0x000000007b627e49 kernel32.dll!BaseThreadInitThunk() [Z:\home\steam\server-files\R5\Binaries\Win64\dlls\kernel32\thread.c:61]
[2026.04.18-00.41.52:671][866]LogOutputDevice: Error: [Callstack] 0x000000017005dca8 ntdll.dll!RtlUserThreadStart() [Z:\home\steam\server-files\R5\Binaries\Win64\dlls\ntdll\thread.c:285]
[2026.04.18-00.41.52:671][866]LogOutputDevice: Error: [Callstack] 0x0000000000000000 UnknownFunction []
[2026.04.18-00.41.52:671][866]LogOutputDevice: Error: [Callstack] 0x000000014bf8cb00 WindroseServer-Win64-Shipping.exe!UnknownFunction []
[2026.04.18-00.41.52:672][866]LogOutputDevice: Error: [Callstack] 0x0000000003715780 UnknownFunction []
[2026.04.18-00.41.52:672][866]LogOutputDevice: Error: [Callstack] 0x0000000000000000 UnknownFunction []
[2026.04.18-00.41.52:672][866]LogOutputDevice: Error: ```