Environment / Setup:
Hosting Method: Docker (via Portainer)
Docker Image: indifferentbroccoli/windrose-server-docker
Host Specs: Proxmox VM, 6 vCores (Intel i7-8700K), 16GB RAM, ZFS Storage Pool
Game Version: 0.10.0 (Dedicated Server)
Logs Attached: Multiple crash logs provided (R5-backup-*.log)
Crash Type 1: gRPC Assertion Failure on Player Connect
The server frequently crashes exactly when a player connects and the server attempts to send the initial replication data. This crash seems highly correlated with a minor disk write latency spike occurring milliseconds prior.
R5LogBLDalAQ: [018382] R5BLDalAsyncQueue::DetectProblems [s: 945: 3145: commitT] Quite slow task. Task was finished in 326 ms. DebugInfo Commit transaction
R5LogNetBL: [018388] R5NetBlServerReactorV2::SendInitialReplication [Gc-... ] Send initial data. TotalSize 2757377 B.
R5LogNet: Error: [018388] FR5NetModule::StartupModule::<lambda> ASSERTION FAILED: result.bytes_transferred == buffer_->Length() [D:\Source\Build\work\grpcRepoCheckoutDir\src\core\lib\event_engine\windows\windows_endpoint.cc:355]
LogOutputDevice: Error: === Crash Stack Trace: ===
Crash Type 2: Actor_Drop Physics/Spawn Crash
The server occasionally crashes during standard gameplay when adding or erasing dropped loot items from the world.
R5LogBLBiz: [073129] R5BLActor_Drop_AddRule::Do_Impl Added Actor_Drop 2F9A5475AB5C42629CA6428CD1E9F011 to island...
R5LogBLBiz: [073130] R5BLActor_Drop_AddRule::Do_Impl Added Actor_Drop 721DC194CA8E43A70D9EE25362F6321D to island...
LogOutputDevice: Error: === Crash Stack Trace: ===