On older systems (RTX 3060 ex.) The bonfire VFX drops fps by 8 to 16 frames a second.
Proposed resolution: make the VFX toggable in options to be more simplistic. Or an even better solution would be a static entity that functions as an bonfire but is a static object. Ex. the fast travel points.
I love the particle effects and stuff, it looks amazing. But one entity eating this much frames is insane. Unacceptable behavior for a user IMHO, as the fix could be quite "simple".
Thanks in advance.
If needed I could benchmark and post the results. (My friend is running a 3080 and is also noticing this problem).