Important context:
I was able to play the game normally before.
These crashes only started after the hotfix on April 16.
I also already:
deleted the old Saved folder completely
went through all official troubleshooting steps
after that, I also tried to troubleshoot the problem further together with ChatGPT, including additional log analysis and custom config changes
My system:
GPU: RTX 2070 8 GB
OS: Windows 11 25H2
Driver tested: NVIDIA 595.71 (I also tested a newer driver before)
Game version: current build from April 16, 2026
What happens:
The game crashes in the menu or shortly after progressing further. In earlier logs, I got this fatal error:
Transient allocator failed to allocate Buffer Lumen.RadianceCache.PriorityHistogram
From the logs, it looks like the crash is happening in the UE5 D3D12 renderer, likely related to Lumen / Virtual Shadows / DX12 / VRAM allocation.
What I already tried:
verified game files in Steam
restarted PC and Steam
deleted/reset local config files
deleted the old Saved folder completely
deleted shader caches
used launch options: -windowed -ResX=1280 -ResY=720
rolled back NVIDIA driver to 595.71
created custom .ini files to disable / lower:
Lumen
reflections
virtual shadows
volumetric fog
other scalability settings
followed the official troubleshooting steps first
after that, I also did further troubleshooting with ChatGPT, including reviewing logs and trying additional config-based workarounds
Important detail:
Even after creating custom config files, the logs still show settings like:
r.ReflectionMethod:1
r.DynamicGlobalIlluminationMethod:1
r.Shadow.Virtual.Enable:1
r.Lumen.DiffuseIndirect.Allow:1
So it seems like the game may be overwriting or ignoring local renderer overrides.
Summary:
At this point it looks like a game-side UE5 / DX12 rendering bug rather than a corrupted install or save issue, especially since the problem only started after the April 16 hotfix.
Logs are attached.