Players cannot successfully join my Windows dedicated server. The client starts the connection process, then gets sent back to the main menu without a useful in-game error.
Details:
I installed the Windrose Dedicated Server on Windows via SteamCMD and verified that it starts correctly, registers successfully, and stays online. I also opened Windows Firewall on both the server and client side, including executable rules and TCP/UDP rules for ports 3478, 43683, and 43724.
At first, the server failed because P2pProxyAddress had been set to 0.0.0.0, which caused this error in the server log:
Cannot connect to address 0.0.0.0:43683
Status value 10049
After changing P2pProxyAddress back to 127.0.0.1, that specific internal proxy error disappeared.
However, the join still fails. Now the server log shows errors during the P2P/ICE stage, such as:
Cannot connect to turn server. Status message: Transaction deactivated
Not found any ice pairs for connecting
Connection to remote has finished. IsOk false
GsStream P2pClient is broken. Error on Ue P2P connecting
Then the server disconnects the player and the client returns to the main menu.
Expected result: the client should join the dedicated server normally.
Actual result: the client is returned to the menu during the P2P/ICE connection phase.
Steps to reproduce:
Start the dedicated server on Windows.
Join using the invite code.
Client begins connecting.
Client is returned to the main menu.
Server logs show the P2P/ICE errors above.
Logs / Saves / DxDiag:
I can attach full client and server logs. Build / DeploymentId shown in logs: 0.10.0.2.54-451ec92d
Screenshots / Videos (optional but strongly encouraged):
I can also provide screenshots of the server console/log errors if needed.