#Updated Bug Report - Post-Hotfix (April 17) - Persistent "State Broken" on Local Dedicated Server

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crisp lantern
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Following the recent hotfix, I performed new tests. While the network connectivity has improved, the connection to my local Dedicated Server still fails. The logs now clearly show that the network handshake is successful, but the game logic terminates the session immediately.

Technical Environment:

Server PC: Windows 11, Static local IP [SERVER_IP], Bitdefender fully disabled.

Client PC: Windows 11, Static local IP [CLIENT_IP].

Version: Post-April 17th Hotfix.

New Evidence from April 17 Logs:

Network Success: The P2P/ICE handshake now completes successfully. The logs show:
CheckComplete: State Succeeded
This proves that the Router, ISP, and Firewall are NOT blocking the connection anymore.

Logic Failure: Immediately after the successful handshake, the server kicks the client:
[2026.04.17-10.02.06:828] Process AddPlayer. AccountId [ACCOUNT_ID]
[2026.04.17-10.02.11:030] Account already disconnected. State Broken
FarewellReason: Value 2. Message End of file

Troubleshooting performed:

ISP Bypass: Tested with a 4G Mobile Hotspot on the client side. The result is identical: the network connects (State Succeeded) but the game session breaks (State Broken).

Clean Environment: Deleted %localappdata%\R5\Saved on both machines. Re-completed the tutorial.

NoSteam Mode: Launched the server with -NoSteam -nullrhi -nosound.