Players are intermittently disconnected from a dedicated server due to an apparent internal server-side “BL” (business logic, I assume) failure.
Details:
While playing on a rented dedicated server, I get disconnected unexpectedly during normal gameplay (no obvious lag or network interruption beforehand).
From the server logs, the disconnect appears to originate from an internal server-side error rather than a client/network issue. Specifically, the server logs show:
Unexpected BL disconnect- Followed by account/session termination: Reason 'BL disconnected'
- Then Unreal reports ConnectionTimeout during connection teardown
This suggests the BL subsystem is terminating the session first, and the network timeout is a side-effect, not the root cause. This particular instance occurred after ~20 minutes of gameplay, but the issue has happened multiple times. No single gameplay action (combat, building, quests) consistently triggers it.
I also see a Sentry report generated at the time of failure: c3fb5f8f45c645daf78e183be1598fd0
Logs / Saves / DxDiag:
Relevant excerpt from server log:
Unexpected BL disconnect. AccountId ...
Disconnect account... Reason 'BL disconnected'
UNetConnection::SendCloseReason:
- Result=ConnectionTimeout
Full log snippet covering the disconnect is available if needed.
Screenshots / Videos (optional but strongly encouraged):
N/A