I have a dedicated server set up, but when I try to connect, it just loads for a long time and then kicks me back to main menu. Happening to my friend as well. Does anybody know what the problem is?
Server seems t o be fine/healthy. Using the docker image here: https://github.com/indifferentbroccoli/windrose-server-docker
#Cannot connect to dedicated server
1 messages · Page 1 of 1 (latest)
stop the docker, change network type to host, you may have this as bridge
host and set the P2P to 0.0.0.0
also of course port fowaring but I would guess this may need to be switched from bridge to host.
Trying that rn
Let me know, wishing you luck
@silent field it's working?
No. I'm running the container on docker in a lxc on proxmox. For whatever reason trying to connect to the server from client seems to break something
I got a dedicated serveur such as nitrado. I'll guess i can't do that?
That should work fine. What problem are you encountering? As a sanity check I tried getting one on the indifferentbroccoli website and that one works fine
Yesterday : 0 problem, everybody could connect etc...
Today : i'm just loading in the connexion for years then back to menu.
I was in for few minutes then back to the loading menu and back to the principal menu
Sometimes my game close during loading too
I heard some other ppl were having that problem. I'm not sure if this is the same problem I'm having though
The devs official solution is to delete your save...?
Crazy
yeah man idk. The networking in this game seems to be a mess
thanks man btw
it's disgusting
Since it uses dynamic instead of fixed ports, this might be an issue in general. afaik containers needs explicit ports that are exposed to the host, but Windrose uses dynamic ports, so host network seems to be one thing thats required.
Also, if you're using a VPS or whatever, that firewall needs to be adjusted too. In Windows Firewall, this is easy: Add a new rule and set a program path instead of ports to be opened. I don't know if there's anything similar for common used firewalls in linux, heck I don't know much about lxc or ProxMox
Right. From what I understand though upnp should work on host network driver
I guess that depends on how the Hypervisor is configured? Yes, if you're using host mode, every port is reachable from the Docker host (your lxc container) - that still doesn't make it available from outside. And I think that's the core issue here.
Appears to be reachable at least since the logs show that I did connect. I think the worldgen is borked for some reason
Whatever is happening, it's breaking during world generation from what I can see
Ah, that's something. I guess deleting the server-files folder and starting the server again could help if its hung it somewhere. If not, this could be anything from a WINE related issue up to the Windrose Dedicated Server being immature 😅
Hello
We've had some specific Poxmox troubleshooting
Let me check
https://playwindrose.com/dedicated-server-guide/#wsg-proxmox
@silent field Have you checked options from this section of our guide?
Steam Epic Games Store Media Kit Dedicated Server FAQ Windrose — Documentation Dedicated Server Guide Published: 14 Apr 2026 · Updated: 15 Apr 2026 This guide explains how to set up a dedicated server for Windrose. The same guide is included within the in-game files of the Windrose Dedicated Server app available for free on […]
cpu usage was fine and never exceeded ~60% ish
Gonna look for some logs just before the container dies. I'll send them here
take a look here. I'm not sure what's causing the crash but this is the last logs before the container dies and tries to restart
Will get to it a bit later, thanks for the logs
CAn you give full log, not a part of it?
Unfortunately the file doesn't seem to survive the container crashing.
I took what I can from tailing the logs
Hard to identify the issue without logs or crashdumps :(
Log files may have been preserved if it was written to the volume the game? Where are files located?
Windrose Dedicated Server\R5\Saved\Logs
