#Fatal error! The UE-R5 Game has crashed and will close

1 messages · Page 1 of 1 (latest)

flat seal
#

Today, I have been receiving the above error roughly 5-15 mins after booting the game.

I have been able to extract the below error from the logs which suggests either of the following:

  • The GPU driver hung (froze briefly)
  • Windows triggered a TDR (Timeout Detection & Recovery)
  • Unreal Engine crashed because the GPU disappeared mid-task

Looking into it, I found the cause could potentially be either:

  • Driver instability
  • DX12 issue
  • GPU overclock/undervolt instability
  • Or a bad setting/feature (DLSS/FSR etc.)

`The error is:
2026.04.15-19.07.10:474][682]LogD3D12RHI: Display: D3D12 CreatePlacedResource failed with params:
Heap Type: 1
Heap Flags: 0
Resource Dimension: 1
Resource Width: 196608
Resource Height: 1
Format: 0
Resource Flags: 4
[2026.04.15-19.07.10:474][683]LogD3D12RHI: Error: GPU crash detected:
- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG

[2026.04.15-19.07.10:474][683]LogD3D12RHI: Error: hr failed
at D:\Source\Build\work\engineRepoCheckoutDir\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:1061
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

[2026.04.15-19.07.10:474][683]LogD3D12RHI: Error: Shader diagnostic messages and asserts:

Device: 0, Queue 3D:
    No shader diagnostics found for this queue.

Device: 0, Queue Copy:
    No shader diagnostics found for this queue.

Device: 0, Queue Compute:
    No shader diagnostics found for this queue.

[2026.04.15-19.07.10:475][683]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2026.04.15-19.07.10:475][683]LogD3D12RHI: Error: DRED: No PageFault data.
[2026.04.15-19.07.10:475][683]LogD3D12RHI: Error: Video Memory Stats from frame ID -536326939:
[2026.04.15-19.07.10:475][683]LogD3D12RHI: Error: Local Budget: 0.00 MB
[2026.04.15-19.07.10:476][683]LogD3D12RHI: Error: Local Used: 0.00 MB
[2026.04.15-19.07.10:476][683]LogD3D12RHI: Error: System Budget: 0.00 MB
[2026.04.15-19.07.10:476][683]LogD3D12RHI: Error: System Used: 0.00 MB
[2026.04.15-19.07.10:480][683]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.

Check log for GPU state information.
[2026.04.15-19.07.23:663][683]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient.exe
[2026.04.15-19.07.23:663][683]LogMemory: Platform Memory Stats for Windows
[2026.04.15-19.07.23:663][683]LogMemory: Process Physical Memory: 9264.46 MB used, 9485.57 MB peak
[2026.04.15-19.07.23:663][683]LogMemory: Process Virtual Memory: 15132.50 MB used, 15408.02 MB peak
[2026.04.15-19.07.23:663][683]LogMemory: Physical Memory: 25843.33 MB used, 6838.02 MB free, 32681.36 MB total
[2026.04.15-19.07.23:663][683]LogMemory: Virtual Memory: 46393.32 MB used, 19056.04 MB free, 65449.36 MB total
[2026.04.15-19.07.23:663][683]Message dialog closed, result: Ok, title: The UE-R5 Game has crashed and will close, text: Fatal error!

[2026.04.15-19.07.23:663][683]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
[2026.04.15-19.07.23:663][683]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
[2026.04.15-19.07.23:664][683]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.04.15-19.07.23:664][683]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
[2026.04.15-19.07.23:664][683]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
[2026.04.15-19.07.23:664][683]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)`

#

I have just added '-dx11' to the launch options in Steam to see if this temporarily fixes the isse

flat seal
#

Yeah I just realised upon restarting 😂

#

Going to try '-d3d12 -norhithread -nothreadtimeout' instead

sacred venture
#

Hey! Did the new launch options string help?

tiny oar
#

Did this work? I had an issue in demo and now in early access, after about 10-15 minutes it makes my monitor go black and i cant even close the game out or return to windows. I have to power my pc down completely to get my monitor working again

limber jewel
#

try putting the FPS handbreaks. how fast is your Monitor? (Hz)

#

and activate Vsync

#

and about DLSS. i once had on my first start also an Fatal Error. but i exchanged the Games DLSS to 310.6 and it runs since now. But i also use FPS 60 Lock and Vsync on and have the latest driver

flat seal
sacred venture
#

Are you playing in Fullscreen mode or in Borderless Window? If it only crashes now from alt-tabing, switching between these two might help.

flat seal
tiny oar
#

It crashes for me in both full screen and borderless window

flat seal
#

The launch options seem to have done the trick. Not a single crash today at all, the only thing I noticed were considerable frame drops and lag spikes when going near Dodo nests and sometimes in/around my base. But unsure if they're related to the launch options or not

sacred venture
#

Well, good to hear that crashing stopped. You can add fresh logs with frame drops and we'll look into them too

#

You can find them here: C:\Users%USERNAME%\AppData\Local\R5\Saved\Logs

flat seal
#

I removed the launch options just now, and it crashed within 15 minutes

#

Safe to say I added them back in

karmic fox