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Player Retention Systems
The game needs systems designed to keep players logging in consistently, such as:
A monthly subscription/pass that provides daily rewards or resource income
Weekly quests or instanced dungeons that offer strong incentives — whether that's high-value loot, significant EXP rewards, or exclusive items
These kinds of systems give players a reason to log in regularly rather than burning out and quitting, which is especially important in the early stages after launch. -
Market System
When setting up a shop to sell items, the game should display the current minimum, average, and maximum prices for that item. Right now, players have to repeatedly open and close the market just to check prices before listing — it's unnecessarily tedious and breaks the flow of gameplay. -
Inventory & UI Windows
The inventory and item windows should be converted into floating, resizable mini-windows that keep the character fully mobile and functional while open. For example, being able to have the shop listing window and inventory open at the same time without being locked in place would make the experience significantly smoother. Most modern MMOs handle UI this way for good reason — it just makes everything more efficient.
This feedback comes from someone who genuinely fell in love with this game. The potential here is real, and that's exactly why these things matter. I want to see this game thrive — not just at Early Access launch, but for years to come. Please take care of it. 😊