#Feedback of the new system

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ebon carbon
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I don't know about you guys, but if this is how things are currently working, for every hour of hunting, I'm getting very few stones between 2 and 5. Yet, there are items with a drop rate of just 0.1% that drop in quantities exceeding 10 units. What you could do is make them easier to obtain by increasing the drop rate to the 0.5% to 1.0% range, and, in exchange, lower the crafting success rate. This would encourage people to hunt and try their luck at crafting an item; however, the crafting success percentage would need to be significantly reduced.

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@noble pond

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This would result in a luck-based system and would increase the value of modified items; even if a player attempts to upgrade an item using 100 or 200 stones, they would still have only a slim chance of successfully improving it. This also increases the value of modified items, as they have a small chance of being upgraded.

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If the drop rate is 0.5

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Potential +10 โ†’ +15 = 97%
Potential +15 โ†’ +20 = 95%
Potential +20 โ†’ +25 = 92%
Potential +25 โ†’ +30 = 89%
Potential +30 โ†’ +35 = 85%
Potential +35 โ†’ +40 = 80%
Potential +40 โ†’ +45 = 75%
Potential +45 โ†’ +50 = 70%
Potential +50 โ†’ +55 = 60%

Potential +55 โ†’ +60 = 52%
Potential +60 โ†’ +65 = 45%
Potential +65 โ†’ +70 = 38%
Potential +70 โ†’ +75 = 32%
Potential +75 โ†’ +80 = 27%
Potential +80 โ†’ +85 = 23%
Potential +85 โ†’ +90 = 19%
Potential +90 โ†’ +95 = 15%
Potential +95 โ†’ +100 = 10%

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If the drop rate is 1.0

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Potential +10 โ†’ +15 = 95%
Potential +15 โ†’ +20 = 92%
Potential +20 โ†’ +25 = 88%
Potential +25 โ†’ +30 = 85%
Potential +30 โ†’ +35 = 80%
Potential +35 โ†’ +40 = 75%
Potential +40 โ†’ +45 = 70%
Potential +45 โ†’ +50 = 65%
Potential +50 โ†’ +55 = 55%

Potential +55 โ†’ +60 = 46%
Potential +60 โ†’ +65 = 38%
Potential +65 โ†’ +70 = 31%
Potential +70 โ†’ +75 = 25%
Potential +75 โ†’ +80 = 20%
Potential +80 โ†’ +85 = 16%
Potential +85 โ†’ +90 = 13%
Potential +90 โ†’ +95 = 10%
Potential +95 โ†’ +100 = 7%
Potential +100 โ†’ +105 = 4%

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Of course, I'm assuming the Potential goes up to 100.

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This calculation was performed without the stone restoring the Potential value upon failure

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Assuming there are no glitches that allow for rollbacks, one possible addition would be the use of currency to craft items at the NPC; this would also help increase the value of gold

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Gold Cost