I don't know about you guys, but if this is how things are currently working, for every hour of hunting, I'm getting very few stones between 2 and 5. Yet, there are items with a drop rate of just 0.1% that drop in quantities exceeding 10 units. What you could do is make them easier to obtain by increasing the drop rate to the 0.5% to 1.0% range, and, in exchange, lower the crafting success rate. This would encourage people to hunt and try their luck at crafting an item; however, the crafting success percentage would need to be significantly reduced.
#Feedback of the new system
1 messages ยท Page 1 of 1 (latest)
@noble pond
This would result in a luck-based system and would increase the value of modified items; even if a player attempts to upgrade an item using 100 or 200 stones, they would still have only a slim chance of successfully improving it. This also increases the value of modified items, as they have a small chance of being upgraded.
If the drop rate is 0.5
Potential +10 โ +15 = 97%
Potential +15 โ +20 = 95%
Potential +20 โ +25 = 92%
Potential +25 โ +30 = 89%
Potential +30 โ +35 = 85%
Potential +35 โ +40 = 80%
Potential +40 โ +45 = 75%
Potential +45 โ +50 = 70%
Potential +50 โ +55 = 60%
Potential +55 โ +60 = 52%
Potential +60 โ +65 = 45%
Potential +65 โ +70 = 38%
Potential +70 โ +75 = 32%
Potential +75 โ +80 = 27%
Potential +80 โ +85 = 23%
Potential +85 โ +90 = 19%
Potential +90 โ +95 = 15%
Potential +95 โ +100 = 10%
If the drop rate is 1.0
Potential +10 โ +15 = 95%
Potential +15 โ +20 = 92%
Potential +20 โ +25 = 88%
Potential +25 โ +30 = 85%
Potential +30 โ +35 = 80%
Potential +35 โ +40 = 75%
Potential +40 โ +45 = 70%
Potential +45 โ +50 = 65%
Potential +50 โ +55 = 55%
Potential +55 โ +60 = 46%
Potential +60 โ +65 = 38%
Potential +65 โ +70 = 31%
Potential +70 โ +75 = 25%
Potential +75 โ +80 = 20%
Potential +80 โ +85 = 16%
Potential +85 โ +90 = 13%
Potential +90 โ +95 = 10%
Potential +95 โ +100 = 7%
Potential +100 โ +105 = 4%
Of course, I'm assuming the Potential goes up to 100.
This calculation was performed without the stone restoring the Potential value upon failure
Assuming there are no glitches that allow for rollbacks, one possible addition would be the use of currency to craft items at the NPC; this would also help increase the value of gold
Gold Cost