With the recent suggestion about Elemental Mana Shield, something that caught my attention has been how people are requesting for the skill not to be based on bolts, but rather next elemental spell due to the lack of points to put in all bolts. This also affects how many attunements we can use at all, and then it came to my mind about how restricted mage and even wizard are in points.
-I suggest we rearrange Mage and Wizard buff spells like attunements and Sigil to be 5 points spells, while scaling to keep their buff properties (Bolts scaling from 3%>6% per level total 30% as current 10, and sigil from 5% matk 10% cost per level to 10% matk and 20% cost per level totaling 50% matk and 100% cost as is current 10). The further text may provide some information about why I think it would be fair considering the current game design.
When looking at other classes, where most of them have multiple 5 points mostly on their buff spells, and even some offensive spells.(List in a screenshot due to names being a blocked term on the server)
Other than knight/paladin that boosts more spells 14 and 17 respectively, from those some nullify each other eg: Shield mastery or Twohand parry, or paladin auras where you can only have 1 up at any time. Most classes in the game sit at give or take 10 spells total in their tree. And in some cases even tho rarer, there are offensive spells that are 5 points.
Here lies the question, why is wizard the only class in the game where every spell other than energy shield is a 10 point spell, especially when we are being honest the only reason we would ever use bolts is to get the attunement buff, never the damage itself.
-Why not converting bolts into 5 points so we can have our buffs without sacrificing so much, and being able to have access to more diversity on the offensive/cc spells and even the common passives like other classes.
-Also going a bit further, Arcane Sigil is another buff spell that is also a 10 points.
Cont next