ð€suggestions
Low Rate Server
Keybind or toggle to stay in place while using skills or attacking
Increase buff timers
Base Class Job Lvl 70
[Reflect Artifacts] Bring.It.Back.
[UI/UX] Class icons next to player name while in party
SUMMONER ADV. & MISC.
Add an extra keystroke to be able to rightclick people.
Boss Gravestone and Boss map icon
Suggestion for changing Plague Doctor class name
Rework Block and a bit on Mitigation
Highlight Perfect Rolls on an Item
2hd Parry is a mistake IMO. It goes against warrior identity
Give us buy 10x 100x option
Need far more Storage
Add Current Server near mini-map (or anywhere)
Including skill element name and symbol within skills description
Monthly Subscription Model (No P2W, Earnable Cosmetics)
feedback on the Hellfire Staff
Imp Devil Needs Major Changes
feedback on the Earthquake skill
Favorit cards and relics
Mob Density and Spawn System Feels Exhausting
Wiki analytics suggestion
Dummies should have bigger healing numbers
Discussion on Potions
P2W IDEAS
Quick Selftarget
Gold Sink
Suggestions for cards
Waypoints unlocked to be shared across all characters
Add a description on Taunt that says it's AOE
Subject: Game Suggestion â Implementation of Map-Based Achievement System
Enable hold the key to repeatedly use skills
Enable to add auto atk on the hotkey bar
Make Max Flee 99%
Allow us to craft multiple headgears at once
Bullet/Ammo for scout and soon the advance class with bow?
Minor Poison Rebalance
/find username
Make resists more impactful
Adjust enemy /common mob being able to One Hit Kill players that are 20 levels higher than the mob.
Cards, Card Removal, and Rollable Item Stats
weapon glow based on refine
Proposed lever for the future balancing of summons
Change in Auto Cast [Chance > Build-up]
Add a MVP indicator to the minimap
Add Status Protection to Tome of the First Hymn
Add an Invulnerability Buff for a short duration when changing Maps
Consider a lvl and stat squish.