ð€suggestions
PK MODE
Summoner game loop/playstyle fantasy?
Please put an option to change the movement by using the right mouse button.
Level design and class NPC
Auto Attack Splash Effect
Add a Build Preset System
Battle Priest Adjustments
Inputting Movement Should Cancel Sit
The common monsters are causing absurd amounts of damage, even to higher-level characters.
A way to remove/unbind WASD as move keys.
Monk Class
Suggestion : Extended map of windy desert
GeForce Now integration
Auto Attack Builds
slow trap change
Duplicate Item Sink
seasonal server and a main server
Sunflora Pixie Card rework / Ventilator Mask, Poison balancing
Visual improvements to the teleport interface.
Quest for Unslotted items to make them slotted
Remove your hair when putting on the helmet... (for aesthetic reasons)
Taunt single target for warriors
Monster chip
Suggesting to have specific items/cards/etc to turn specific buffs into passives but at half stats
2 New class
Normal Attack Skill
Mana Rogue after reset skill
Need Daily Quest and Weekly Quest For Bonus Exp/Any Material Upgrade.
Gem Upgrade System Rework
Boss Gem Rework
(Mage Buff) IC or increased cast speed.
Cactus summon taunting
Taunt skill Mask
Multiple Load Outs
Bestiary menu
Goblin Warchief Card
MVP Drops Rework
Increase Melee Auto Attack Damage
[The Forgotten Island] Map/Content idea.
Add Damage Type Information to Skill Descriptions
Post-Level 150 Progression System
Gear upgrade system feels unrewarding
Hold & Release mechanic
Change Priest NPC location
Acolyte Change
Maybe a penalty on switching server
Need a skill that combines buffs
Priest Feedback
Make the Craftsman Fanboy NPC
please put lvl max different in pt like 10 or 20 lvl different